Re: Proxies in Commander
Posted: Fri Mar 27, 2020 6:11 pm
Yeah, your card pool should only be restricted by the social contract of your table and your own creativity. I got into this game when fetches were still reasonable, and never saw cause to put ABUR duals in anything, so I don't proxy unless I'm waiting for something to ship. I want to see proxies at my table. I want to play against people who are experimenting and playing their best vision of their decks. If somebody's gonna be an uncreative pubstomper with proxies, they'd still be an uncreative pubstomper with the actual cards. I don't see how uncreative pubstompers with money are any better than uncreative pubstompers without it. I'm not interested in sacrificing the variety of my tables for what's at best a crutch for a flaky social contract.
The one clause I have is fair trades. If someone's got the real cardboard for whatever I'm hypothetically proxying in my deck, and offers me a fair trade for something I've got in my binder, I should make the trade. This keeps cards circulating, and keeps the spirit of Magic collecting as I see it: a Trading Card Game, not a Buying-Hundreds-of-Dollars-of-Cardboard-from-Online-Resellers Card Game.
The one clause I have is fair trades. If someone's got the real cardboard for whatever I'm hypothetically proxying in my deck, and offers me a fair trade for something I've got in my binder, I should make the trade. This keeps cards circulating, and keeps the spirit of Magic collecting as I see it: a Trading Card Game, not a Buying-Hundreds-of-Dollars-of-Cardboard-from-Online-Resellers Card Game.