The Quandrix and Witherbloom colleges are practically everything I wanted from the Sultai/Zagoth wedge, and Tanazir Quandrix and Beledros Witherbloom are fine Elder Dragons, so it's a good thing I posted this before Strixhaven released.
Edit 2:
With Modern Horizons 2 on the...horizon, there is now a real possibility that
With all of that, I felt it's appropriate to unleash this monstrosity.
The card in question is a Elder Dragon.
Warnings:
1-This is hands-down the absolute WORST thing I have ever designed, and that includes Yu-Gi-Oh!
2-Speaking of which, there's a lot of inspiration from Yu-Gi-Oh! card effects.
3-This card is basically a hodge-podge of my favorite card effects and what I personally find aesthetically pleasing.
4-I had to utilize secondary and tertiary effects a lot, perhaps a few bends here and there.
5-Like a lot of multicolored cards, some abilities skew towards certain color(s). So some abilities might skew more towards Dimir, Golgari, or Simic, or even monocolored.
5-This monstrosity will have its own rulings, right below the cards.
6-It's not final, and probably will never be. Likely I'll be adding as time passes.
Anyway, first an introduction:
One of my fixations is tokens, specifically creature tokens.
Something I obsess over are "bonus creatures", extra critters your own units can summon to the field. In card games, they're usually tokens; in video games it's summoner-type characters and monster/pet trainer type characters/units.
So in MtG I'm always interested in creature tokens, and especially creatures that produce creature tokens.
And my favorite color combination is , which has had its fair share of cards in recent years, especially Commanders.
But what I really wanted was a token-based build.
Note:
-I wanted to steer away from 'graveyard matters', or at least not make it the main focus. has covered it well enough. So the card benefits from the graveyard but is not wholly dependent on it.
-Likewise for self-mill; Sultai and their partners-in-crime Golgari and Dimir already have all the dredge and mill you could want.
-Didn't want to focus too much on card draw. While this color combination is arguably the most potent at repeated permanent-based card draw, there are plenty (some would say too many) Simic cards that have that as their main draw (ha!). Same for 'lands matter'.
-Same for mana manipulation. I feel that's more suited to rgu; besides, I don't think this commander will come down early enough for any meaningful mana shenanigans.
So anyway:
Vlaryk is a triple-faced card, similar to the Optimus Prime, Inspiring Leader card, in that the card unfolds to reveal a third face.
Vlaryk is a Elder Dragon, spawned directly from the Ur-Dragon and ended up crash-landing in a swamp.
He is the classic Evil Amoral Scientist, cruel and heartless in his research.
He has five heads. Each head is , but some lean more into certain colors.
From his right to left (our left to right)
Vlaryk Vylix : The most cunning and sly, specializes in subterfuge and extortion. Potent psychic powers and mind-affecting magic
Vlaryk Vulix : Primary interests are parasitism, disease, death, and the science of rot and decay, of life feeding on death. Morbid, fatalistic. Uses killing magic and the agents of decay.
Vlaryk Volix : Central head, leader
Vlaryk Velix : The most intellectual, obsessed with data and the pursuit of knowledge, always striving for improvement and evolution.
Vlaryk Valix : The most bestial of the five, always interested in eating, keen senses
Vlaryk considers himself a single entity but with separate aspects. Each head has its own mind and individuality, and the capacity for independent thought.
Vlaryk, the Overgrown
Legendary Creature - Elder Dragon
This spell costs less to cast for each different art among creature tokens you control.
Flying
When Vlaryk, the Overgrown enters the battlefield or is dealt damage, create a 1/1 green Saproling creature token.
: Exile Vlaryk, the Overgrown, then return him to the battlefield transformed under his owner's control. Activate this ability only any time you could cast a sorcery. This ability costs less for each different art among creature tokens you control.
3/4
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Vlaryk, the Collector
Legendary Planeswalker - Vlaryk
+2: Target player exiles the top two cards of their library. Create a number of 0/2 green Plant creature tokens with reach and defender equal to the difference between their highest and lowest mana values.
-4: Destroy target nonland permanent you don't control. Draw a card.
-11: Return up to two other target nonland permanents to their owners' hands. If you do, create X 1/1 green Saproling creature tokens and an X/X Plant Dragon Avatar creature token with flying that is black, green and blue, where X is the total mana values of the permanents returned this way.
: Exile Vlaryk, the Collector, then return him to the battlefield unfolded under his owner's control. Activate this ability only any time you could cast a sorcery. This ability costs less for each different art among creature tokens you control.
Loyalty: 7
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Vlaryk, Draconic Garden of Botanical Gems
Legendary Planeswalker - Vlaryk
As Vlaryk, Draconic Garden of Botanical Gems enters the battlefield unfolded, choose two of his Special Effect cards at random, plus an additional one at random for each opponent beyond the first. Vlaryk has the text of those cards.
+3: Choose one of Vlaryk's Plus abilities at random.
-5: Choose one of of Vlaryk's Minus abilities at random.
-17: Choose one of Vlaryk's Ultimate abilities at random.
Loyalty: 7
Special Effect, Plus, Minus and Ultimate Cards are separate cards that are not in your library or sideboard.
Special Effect/Plus/Minus/Ultimate cards would be actual physical cards and replace one of the tokens in a booster pack at random. There will also be a Commander deck with all the Ability cards, and each one will have a token on the other side.
You would separate the cards into their appropriate piles and select one at random as needed/instructed. Like a series of mini-planar decks.
====================
Special Effect Cards:
====================
Pitcher-Plant Propagation:
Damage dealt by a permanent to anything other than you or permanents you control also causes its controller to create that many 0/2 green Plant creature tokens with reach and defender.
>>>>
Pitcher-Plant Parasitism:
Whenever you lose life or one or more loyalty counters are removed from Vlaryk, Draconic Garden of Botanical Gems, create that many 0/2 green Plant creature tokens with reach and defender.
>>>>
Pitcher-Plant Potentiation:
Whenever you cast a spell, create X 0/2 green Plant creature tokens with reach and defender, where X is that spell's mana value.
>>>>
Pitcher-Plant Permutation:
Noncreature nonland permanents you don't control have "Cumulative upkeep-Have an opponent create a 0/2 green Plant creature token with reach and defender. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)"
>>>>
Pitcher-Plant Penitentiary:
Whenever a creature enters the battlefield, if it's a green multicolored Plant with a pitcher-plant in its art, exile target nontoken creature you don't control until Vlaryk, Draconic Garden of Botanical Gems leaves the battlefield. Creature cards exiled with this ability can attack and block as though they were on the battlefield under your control. (If an exiled creature dies, it is put into its owner's graveyard.)
>>>>
Pitcher-Plant Planet:
All creature tokens are green Plants and Forest, Island, and Swamp lands in addition to their other colors and types.
All nontoken lands are 0/2 green Plant creatures with reach and defender and are Forests, Islands, and Swamps in addition to their other types.
>>>>
Pitcher-Plant Psychophily:
If an opponent would create one or more creature tokens, instead you create those creature tokens, except they are green Plants in addition to their other colors and types, then create that many 0/2 green Plant creature tokens with defender and reach.
>>>>
Geminating Germination:
If an effect would creates one or more tokens under your control, it creates twice that many of those tokens instead.
>>>>
Garden Of Botanical Fiends:
Whenever another nontoken creature or planeswalker you control dies, you may exile it. If you do, create a token that's a copy of that creature or planeswalker, except it's a green Plant creature in addition to its other colors and types, it isn't legendary if that permanent is legendary, and has power and toughness equal to its mana value if it's a planeswalker.
>>>>
Basal Offshoot of the Draconic Garden:
At the beginning of your upkeep, you lose 2 life and create a 5/5 Plant Dragon creature token with flying that is black, green and blue.
>>>>
Scion Dragon Armada:
Whenever a creature you control attacks, create a 5/5 Plant Dragon creature token with flying that is black, green and blue.
>>>>
Collector's Greed:
Spells and abilities your opponents control can't cause you to sacrifice or exile permanents.
>>>>
Prized Collection:
As long as you control ten or more creature tokens with different art and have a pitcher-plant in their art, Vlaryk, Draconic Garden of Botanical Gems has hexproof and protection from colorless.
>>>>
Living Gardens of Grandeur:
As long as you control forty or more creature tokens with different art and have a pitcher-plant in their art, you can't lose the game.
>>>>
Rainbow Gem Rainforest:
All creature tokens and planeswalkers are fuchsia-purple in addition to their other colors.
All artifacts and enchantments are yellow-orange in addition to their other colors
Each permanent you control with a pitcher-plant in its art has protection from fuchsia-purple and hexproof from yellow-orange.
>>>>
Budding Brood:
If a creature entering the battlefield or dying causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
>>>>
Writhing Sapro-Tempest:
Whenever an opponent draws a card except the first one they draw in each of their draw steps, create a 1/1 green Saproling creature token.
>>>>
Bountiful Botany:
At the beginning of each end step, create a 0/2 green Plant creature token with reach and defender for each nontoken creature that died this turn.
>>>>
Luxuriant Compost:
Whenever one or more creature or land cards in an opponent's graveyard are exiled, create that many 1/1 green Saproling creature tokens.
>>>>
Phalaenophily Swarming:
At the beginning of each player's upkeep, if that player has eight or more cards in their graveyard, create a 1/1 blue and black Faerie Rogue creature token with flying.
>>>>
Brain-Junction Nepenthes:
At the beginning of your upkeep, choose target opponent. This turn, that player can't cast spells or activate abilities and plays with their hand and the top card of their library revealed. You may cast creature spells from that player's hand, graveyard or the top of their library this turn that share a creature type with creatures you control, and you may spend mana as though it were mana of any type to cast those spells.
>>>>
Faerie Blossoming:
Whenever one or more creature or land cards not on the battlefield are put into an opponent's graveyard, create that many 1/1 blue and black Faerie Rogue creature tokens with flying.
>>>>
Rainforest Reef Refugium:
Whenever another nontoken creature enters the battlefield under your control, you may pay . If you do, create a token that's a copy of that creature, except it's 1/1 and it's a green Plant in addition to it's other colors and types.
>>>>
Paracarnivorous Pitcher-Plants:
Whenever a nontoken creature or planeswalker is exiled from the battlefield or graveyard, you may put a gulp counter on it.
Vlaryk, Draconic Garden of Botanical Gems has all activated abilities of all creature and planeswalker cards in exile with gulp counters on them.
Creature cards you exiled with gulp counters on them can attack and block as though they were on the battlefield under your control. (If an exiled creature dies, it is put into its owner's graveyard.)
>>>>
Nepenthes Biomass, Pitcher-Plant Archipelago:
At the beginning of your upkeep, if your entire playing field is covered with creature tokens that have a pitcher-plant in their art, you win the match (or game, if it's a single game). (The table or playmat must not be visible from all the tokens. Place your other permanents on top of the tokens.)
>>>>
Revitalizing Resprout:
When Vlaryk, Draconic Garden of Botanical Gems dies, create a 1/1 Plant Fungus Saproling creature token that is black, green, and blue and has " , , Exile this creature: Put a face-up card you own named Vlaryk, the Overgrown from exile or the command zone onto the battlefield transformed and unfolded."
>>>>
Boss Battle:
As long as it's your turn, Vlaryk, Draconic Garden of Botanical Gems is an 11/21 Plant Elder Dragon Scientist Villain creature with flying and indestructible that's still a planeswalker. Prevent all combat damage that would be dealt to Vlaryk during your turn.
>>>>
Nefarious Mastermind:
You may activate loyalty abilities of Vlaryk, Draconic Garden of Botanical Gems twice each turn rather than only once.
>>>>
Evil Scientist's Genius:
You may activate loyalty abilities of Vlaryk, Draconic Garden of Botanical Gems on any player's turn any time you could cast an instant.
>>>>
Oversoul Overdrive:
Vlaryk, Draconic Garden of Botanical Gems has the text of all of his Special Effect cards.
=============
Plus Cards:
=============
Sporehorde Spawning
Create six 1/1 green Saproling creature tokens.
---
Sporestorm of Dragons
Create five 5/5 Plant Dragon creature tokens with flying that are black, green and blue.
---
Sprite Squad
Create four 1/1 blue and black Faerie Rogue creature tokens with flying.
---
Research Assistants (Test Subjects)
Create two 1/1 green and blue Plant Jellyfish Siren creature tokens with flying and "Whenever this creature deals combat damage to a player, draw a card."
Create three 1/1 black and blue Brainiac Faerie Slug creature tokens with flying and " , Sacrifice this creature: Counter target noncreature spell, activated ability, or triggered ability. Its controller loses 2 life."
---
Flitting Gunkswarm
Create three tapped 3/4 black Bat Chimera Slug creature tokens with flying and "When this creature dies, create two tapped 1/1 black Bat creature tokens with flying and a tapped 1/2 black Slug creature token."
---
Fungal Rotgardens
Create two 4/4 black and green Fungus Zombie Ooze creature tokens with "Whenever a creature dealt damage by this creature this turn dies, that creature's controller loses life equal to its toughness and you gain that much life."
---
Jungle Leech Therapy
Target opponent loses 4 life and you gain 4 life. Create a 4/2 black and green Leech creature token with lifelink.
---
Charm of Nefariousness
Choose one-
-Gain control of all Brainiacs, Weirds, and Trilobites.
-Create a 2/2 blue and black Specter creature token with flying and "When this creature deals combat damage to a player, that player discards a card and mills a card."
-Creatures your opponents control get -2/-1 until end of turn.
---
Picking Flowers
Reveal the top three cards of your library. Put two of them into your hand and the other on top or the bottom of your library. Create a number of 0/2 green Plant creature tokens with reach and defender equal to the total mana values of the revealed cards.
---
Jellybean Shower
You gain 3 life and draw up to three cards. You may play an additional land this turn.
---
Menagerie of the Muck
Create a 2/2 black Nightmare Worm creature token with menace, a 3/2 green and blue Fish Dinosaur creature token with hexproof, and a 3/1 blue Dinosaur Fish creature token with "This creature can't be blocked."
---
Bizarre Command
Choose two, then choose another one at random-
-Target creature gets +3/-3 until end of turn. If it's a Minotaur or Kraken, instead it gets -13/-13.
-Slug creatures you control gain flying until your next turn.
-Create a 1/1 green Saproling creature token, then populate.
-Gain control of target Bird creature if it's depicted in its art as an owl or parrot.
-Creatures you control with flavor text can't be blocked this turn.
-Draw three cards, then discard two cards unless you discard a card with flavor text.
---
Pitcher-Plant Party
Choose one-
-Return all other artifacts, enchantments, and nontoken creatures to their owners' hands. For each nontoken permanent returned to the hand this way, its controller creates X 0/2 green Plant creature tokens with reach and defender, where X is its mana value.
-Flip a coin. If you win the flip, destroy all nontoken creatures an opponent controls. They create X 1/1 green Saproling creature tokens, where X is the total mana value of the permanents destroyed this way. If you lose the flip, destroy all other nontoken creatures you control. Create X 1/1 green Saproling creature tokens, where X is the total mana value of the permanents destroyed this way.
---
Dilemma of Choice
Choose one, two, or three. For each unchosen mode, have an opponent use it for themselves. (You still control the ability, but they choose the targets, make any choices, and 'You' refers to them.)
-Target player discards two cards. An opponent creates two tapped 1/1 black Bat creature tokens with flying.
-You draw three cards. An opponent draws three cards, then discards two cards.
-Target player mills six cards. Create a 1/1 green Saproling creature token for each creature and/or land card put into their graveyard this way.
-Return target card from your graveyard to your hand. An opponent shuffles up to three cards from their graveyard into their library.
---
Sewer Jungle Paludarium
Choose two players at random. Each creates four 1/1 blue and black Fungus Fish creature tokens with skulk.
---
Sleeping Spores
Tap all creatures and planeswalkers target opponent controls. Until your next turn, their activated abilities can't be activated. They don't untap during their controller's next untap step.
---
Nightmare Smogscreen
Until your next turn, each opponent can't draw more than one card each turn, spells and abilities they control can't cause their controller to search their library, and if a spell or ability an opponent controls causes you to discard a creature or land card, put it onto the battlefield tapped instead of putting it into your graveyard.
---
Sinister Secrets
Any number of target players each draw three cards and lose 3 life. Then for each other player that drew cards this way, draw a card, then discard a card.
---
Under the Nepenthes Banyan
Create a 0/13 green Plant creature with defender. You may exchange its toughness with your life total.
---
Nefarious Tutoring
Choose one, then choose an additional one for each color among other permanents you control.
-Draw three cards, then put a card from your hand on top or the bottom of your library.
-Search your library for a card and put that card into your hand. Then shuffle.
-Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
---
Glowspore Rothusk
For each opponent, create a 2/3 black and green Fungus Treefolk Horror creature token with deathtouch and "Sacrifice this creature: Destroy target artifact or enchantment."
---
Multi-Headed Scrutiny
Look at the top seven cards of your library. You may reveal up to three creature and/or land cards from among them and put them into your hand. Put the rest on top of your library in any order.
---
Composite Creatures
Create a 1/5 black Slug host creature token named Mulch Slug. It has "[When this creature enters the battlefield, target player returns a creature card at random from their graveyard to their hand.]"
Create a 3/4 green Plant host creature token named Prolific Pitcher-Plant. It has "[When this creature enters the battlefield, create a 0/2 green Plant creature token with reach and defender.]"
Create a 2/2 blue Drake host creature token named Flapping Drake. It has flying and "[When this creature enters the battlefield, target creature you control gains flying until end of turn.]"
Create a +1/+1 blue Siren creature token named [Half-Siren, Half-] with augment, flying and "[When this creature becomes untapped:]" then combine it with a host you control.
---
Vlaryk's Above-Average Charm
Choose one-
-Up to two target non-Octopus creatures you don't control each gets -4/-4 until end of turn.
-Create three 1/1 green Saproling creature tokens.
-Target player draws two cards.
---
Vlaryk's Lousy Charm
Choose one-
-Surveil 3, then draw two cards. You lose two life.
-Destroy up to one target artifact and up to one target enchantment.
-Put another target creature on top of its owner's library. Create a 1/1 blue and black Faerie Rogue creature token with flying.
---
Colonial Organism Colonization
Any number of target players each exiles the top two cards of their library. Create a number of 0/2 green Plant creature tokens with reach and defender equal to the difference between the highest and lowest mana values of the exiled cards.
---
Sporeruption of Dragons
Create twelve 5/5 Plant Dragon creature tokens with flying that are black, green and blue. You skip your next turn.
---
Junglebog of Pitcher-Plants
You create twenty 1/1 green Saproling creature tokens. Each player creates one hundred 0/2 green Plant creature tokens with reach and defender.
---
Islands of Nepenthes in an Ocean of Jungle
Create three hundred 0/2 green Plant creature tokens with reach and defender. You skip your next two turns.
---
Fishy Fudging
Create a 0/1 blue Fish creature token with hexproof and " , , Exile this creature: You may draw a card". Vlaryk, Draconic Garden of Botanical Gems phases out until that token leaves the battlefield. (He doesn't phase in during his controller's untap step as normal. While he's phased out, he's treated as though he doesn't exist.)
==============
Minus Cards:
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Dragon Sporenova
Destroy any number of other target nontoken creatures and/or planeswalkers. For each permanent destroyed this way, its controller creates a 5/5 Plant Dragon creature token with flying that is black, green, and blue.
---
Scion's Snack
Another target permanent's controller sacrifices it, then creates a 5/5 Plant Dragon creature token with flying that is black, green and blue.
---
Head of Manipulation
If you control a permanent named Vlaryk Vylix, Dream Reaver, choose another one of Vlaryk's Minus abilities at random. Otherwise, create Vlaryk Vylix, Dream Reaver, a 3/6 legendary Plant Elder Dragon Villain creature token that is black, green and blue with flying, deathtouch, and "Whenever Vlaryk Vylix, Dream Reaver deals combat damage to a player, exile the top card of their library face down. You may look at and cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell."
---
Head of Rot
If you control a permanent named Vlaryk Vulix, the Gardener, choose another one of Vlaryk's Minus abilities at random. Otherwise, create Vlaryk Vulix, the Gardener, an 8/6 legendary Plant Elder Dragon creature token that is black, green, and blue with flying, trample, and "When Vlaryk Vulix, the Gardener deals combat damage to a player, create a 1/1 green Saproling creature for each land you control and each creature card in your graveyard."
---
Head of the Draconic Garden
If you control a permanent named Vlaryk Volix, Botanical Genius, choose another one of Vlaryk's Minus abilities at random. Otherwise, create Vlaryk Volix, Botanical Genius, a 8/7 legendary Plant Elder Dragon Scientist Villain creature token that is black, green and blue with flying, hexproof, and "Whenever Vlaryk Volix, Botanical Genius enters the battlefield or deals combat damage to a player, create a token that is a copy of target creature or planeswalker you don't control, except it's a green Plant creature in addition to its other colors and types, it isn't legendary if that permanent is legendary, and has power and toughness equal to its mana value if it's a planeswalker."
---
Head of Science
If you control a permanent named Vlaryk Velix, Monstrous Researcher, choose another one of Vlaryk's Minus abilities at random. Otherwise, create Vlaryk Velix, Monstrous Researcher, an 4/7 legendary Plant Elder Dragon Scientist creature token that is black, green and blue with flying, vigilance and "Whenever Vlaryk Velix, Monstrous Researcher enters the battlefield or deals combat damage to a player, you may combine a creature card from your hand and/or graveyard with a face-up, uncombined creature you control."
---
Head of Hunger
If you control a permanent named Vlaryk Valix, the Voracious, choose another one of Vlaryk's Minus abilities at random. Otherwise, create Vlaryk Valix, the Voracious, a 7/7 legendary Plant Elder Dragon creature token that is black, green and blue with flying and "At the beginning of your upkeep, sacrifice Vlaryk Valix, the Voracious unless you pay " and " : Vlaryk Valix gets +3/+3 until end of turn. Activate this ability only once per turn."
---
Verdant Pitcher-Plants
Create a token that is a copy of Nyles the Nepenthes, except it isn't legendary.
Create a token that is a copy of Nagi, Nefarious Nepenthes, except it isn't legendary.
Create a token that is a copy of Pyrl, Pernicious Pitcher-Plant, except it isn't legendary.
---
Gluttonous Pitcher-Plants
Create a token that is a copy of Xyles, Nepenthes Gourmand, except it isn't legendary.
Create a token that is a copy of Purra, Perfumed Pitcher-Plant, except it isn't legendary.
Create a token that is a copy of Pran, Predatory Pitcher-Plant, except it isn't legendary.
---
Heartless Experiment
Destroy another target creature or planeswalker. If that permanent was a creature, you gain life and draw cards equal to its toughness, then discard two cards. If it was a planeswalker, draw a card for each counter on it, and gain life equal to its starting loyalty.
---
Vlaryk's Command
Choose two-
-Sacrifice any number of other nonland permanents, then draw that many cards.
-Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
-Put target creature into its owner's library second from the top. If it didn't have any flavor text, you may draw a card.
-Return target permanent card from your graveyard to your hand.
---
Vlaryk's Other Command
Choose two. You may choose the same mode more than once.
-Populate, then proliferate.
-Destroy another target permanent if it's a monocolored creature or a multicolored noncreature permanent.
-Draw two cards, then discard a card.
-You gain 4 life.
---
Hosting a Party
For each opponent you have, do the following:
Create a 2/3 green Plant host creature token named Lush Pitcher-Plant. It has "[When this creature enters the battlefield, create a 1/1 green Saproling creature token.]"
Create a 1/1 blue Slug host creature token named Vibrant Sea-Slug. It has "[When this creature enters the battlefield, proliferate.]"
Create a 1/3 black Insect host creature token named Compost Cockroach. It has "[When this creature enters the battlefield, exile target card from a graveyard. You gain 1 life.]"
Create a +2/+2 black and green Plant creature token named [Budding Bug-Eating] with augment and "[ , Sacrifice a Food or another nontoken creature:]" then combine it with a host you control.
Create a +1/+0 blue and black Faerie creature token named [Half-Pixie, Half-] with augment, flying and "[When this creature deals combat damage to a player or planeswalker:]" then combine it with a host you control.
Create a +0/+3 green and blue Salamander creature token named [Swamplurker] with augment and "[This creature can't be blocked]" and "[When you draw your second card each turn:]" then combine it with a host you control.
---
Upchucking Pitcher-Plants
Flip a coin for each nontoken permanent you don't control that is legendary or a multicolored creature. Exile each permanent whose coin comes up tails until Vlaryk, Draconic Garden of Botanical Gems leaves the battlefield. Creatures you exiled with this ability can attack and block as though they were on the battlefield under your control. (If an exiled creature dies, it is put into its owner's graveyard.)
---
Sporosite Mutation
Destroy target noncreature permanent you don't control. Create X 1/1 green Saproling creature tokens, where X is one plus that permanent's mana value.
---
Enigma Confluence
Choose two, then choose another one at random-
-Target creature you control gets +1/+1 and gains indestructible until end of turn. It fights up to one target creature you don't control.
-Until your next turn, target permanent with a pitcher-plant in its art gains protection from permanents and spells without a pitcher-plant in their art.
-Destroy up to two target Griffins, Hippogriffs, Kirins, and/or Lammasu.
-Create a +0/+1 blue Fish creature token named Half-Clownfish, Half- with augment and "[ , T:]" then combine it with a host you control.
-Create a 2/4 black and green Spider host creature token named Garden Orb-Weaver. It has reach and "[When this creature enters the battlefield, it deals 2 damage to target creature with flying.]"
---
Saprofusion Synthesis
For each player, destroy up to one target artifact, creature, or enchantment that player controls. Its controller mills X cards and creates X 1/1 green Saproling creature tokens, where X is that permanent's mana value.
---
Tandem Trade-In
Exchange control of two other target permanents that share a permanent type.
---
Requiem of Nightmares
Choose any number-
-Return another target nonland permanent to its owner's hand.
-Target player discards their hand, draws seven cards, then discards three cards.
-Target player discards five cards, then draws three cards.
-Target player shuffles their graveyard into their library, then draws a card.
-Return target instant, sorcery, creature, or land card from a graveyard to its owner's hand.
---
Virulent Culture
Until your next turn, planeswalkers you don't control lose all activated abilities and gain "[-1: Create a 0/2 green Plant creature with reach and defender.]"
Until your next turn, nontoken permanents you don't control that are artifacts, creatures, or enchantments lose all activated abilities and gain " : Create a 0/2 green Plant creature with reach and defender."
Until your next turn, whenever a nontoken creature dies, create a 1/1 green Saproling creature token.
---
Biased Destruction
Destroy target permanent that doesn't have a pitcher-plant in its art. If that permanent was a creature or planeswalker, create a 2/2 blue and black Specter creature token with flying and "When this creature deals combat damage to a player, that player discards a card and mills a card." If that permanent was an artifact or enchantment, you gain 4 life.
---
Insidious Brokerage
Choose any number-
-You draw three cards and you lose 3 life. An opponent creates three 1/1 blue and black Fungus Fish creature tokens with skulk.
-Put up to two land cards from your hand and/or graveyard onto the battlefield. An opponent creates two 0/2 green Plant creature tokens with reach and defender.
-Exile all cards from target player's graveyard. An opponent creates a 2/2 black Nightmare Worm creature token with menace.
-Target creature you control deals damage equal to its toughness to target creature or planeswalker you don't control. An opponent gains 5 life.
-Return up to two target creatures or planeswalkers you don't control to their owner's hands. An opponent may draw up to two cards.
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Survival Horror
Until end of turn, black, green, and/or blue creature cards in your graveyard have encore, escape, and unearth. The encore cost is equal to the card's mana cost plus , the escape cost is equal to its mana cost plus exiling four other cards from your graveyard, and the unearth cost is .
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Synchronized Symbiosis
Create five 1/1 green Saproling creature tokens.
Until your next turn, as long as you control a creature with flying, creature tokens you control have flying. The same is true for first strike, double strike, triple strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, shadow, skulk, trample, and vigilance.
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Ultimate cards:
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Vivid Ultimatum
Exile the top seven cards of your library. An opponent separates those cards into two piles. You may play lands and cast spells from one of those piles without paying their mana costs. Put the other pile into your hand.
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Verdant Ultimatum
Return any number of permanent cards with different names from your graveyard to your hand. You may cast a spell with mana value 7 or less from your hand without paying its mana cost.
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Victorious Ultimatum
Gain control of all Dragons. For each player, search that player's library and/or graveyard for any number of Dragon creature cards and reveal them. For each card revealed this way, create a token that is a copy of the card, except it's a green Plant in addition to its other colors and types. Each player shuffles all revealed cards they own into their library.
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Villainous Ultimatum
Each opponent exiles the top seven cards of their library, then you may cast up to three spells from among those cards without paying their mana costs.
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Vicious Ultimatum
Look at the top seven cards of your library. Put any number of creature cards from among them onto the battlefield and the rest into your graveyard. You may have those creatures become Plant Dragon creatures with base power and toughness 11/7, flying, vigilance, and haste.
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Ruthless Ultimatum
Each other player loses a third of their life, then discards a third of the cards in their hand, then sacrifices a third of the permanents they control. Round up each time.
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Shining Ultimatum
Search your library and/or your graveyard for up to two multicolored cards with different names and up to one monocolored card and exile them. An opponent chooses one of those cards. Shuffle that card into your library. You may cast the other cards without paying their mana costs.
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Reflective Ultimatum
Choose five permanents. For each of those permanents, creates a token that's a copy of it.
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Liana Web Nexus
Separate all permanents target player controls into two piles. You gain control of all permanents in the pile of their choice.
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PhD in Evil Science
Shuffle your graveyard into your library. You draw ten cards. You get an emblem with "You have no maximum hand size" and "When a permanent named Vlaryk, the Overgrown enters the battlefield under your control, if he's not a token, exile him, then return him to the battlefield transformed and unfolded under his owner's control."
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Pernicious Puppeteering
Target opponent takes two extra turns after this one. You control that player during those turns.
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Hydra Garden
Create X X/X Plant Hydra creature tokens that are black, green, and blue, where X is the number of lands you control.
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Sporegorger Dragon
Target opponent creates a 7/7 Plant Nightmare Dragon creature token that is black, green and blue with flying, trample and "When this creatures enters the battlefield, exile all other permanents you control" and "When this creature leaves the battlefield, return the exiled cards to the battlefield under their owners' control."
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Dying Star, Shadow Gigaflare
Each opponent chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents they control, then sacrifices the rest.
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Quasar Convergence, Corundum Citrine Collapse
Each other nontoken nonland permanent's controller sacrifices it. Each player discards their hand. You create a 0/2 green Plant creature token with reach and defender for each card put into a graveyard this way.
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Nemesis Pulsar, Omega Flare Star
Destroy all nonland permanents you don't control. For each permanent destroyed this way, its controller creates a 1/1 green Saproling creature token.
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Regenesis Star, Oblivion Teraflare
Exile all other permanents on the field and all cards from all players' hands and graveyards. Each player creates a number of 0/2 green Plant creature tokens with reach and defender equal to the total mana values of the cards they own exiled this way plus the number of land cards they own exiled this way. Restart the game, leaving all creature tokens on the battlefield and leaving in exile all cards exiled by this ability. You may search your library and/or among cards you own in exile for a legendary card that can be a commander and put it into your command zone. That card becomes your commander in addition to your original one. If you search your library this way, shuffle it.
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Ultimate Ultimatum
Choose three of Vlaryk's other Ultimate abilities.
EDIT: New Vlaryk Abilities:
Special Ability:
Semislug-Leaved Nepenthes Carousel
If an effect would create one or more tokens under your control, it creates triple that many of those tokens instead that enter battlefield tapped and don't untap during your next untap phase.
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Ultimate:
Bloat-Pitcher Nepenthes Burst
Create X X/X black, green, and blue Plant creature tokens named Nepenthes Pitcher-Plant, where X is the number of tokens you control with different art.
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Multi-Nepenthes Tree Multimatum
For each player, create an X/X black, green, and blue Plant creature token named Nepenthes Pitcher-Plant, where X is the number of cards in that player's library.
For each player, create an X/X black, green, and blue Plant creature token named Nepenthes Pitcher-Plant, where X is the number of cards in that player's graveyard.
Rulings:
-Note that Vlark's Special Effect, Plus, Minus, and Ultimate cards themselves never enter the game as objects that can be interacted with; they are not put onto the battlefield or the stack. Instead, the ability printed on the card enters the stack as an object (if applicable).
-If an effect would bring one of these cards into the game, it remains outside the game.
-Vlaryk's loyalty abilities reference his Plus, Minus, and Ultimate cards, but do not put those cards onto the stack or into the game.
-Vlaryk's loyalty abilities themselves are regular loyalty abilities and can be responded to once they are on the stack.
-The timing for choosing the Plus/Minus/Ultimate ability is like any other modal spell or ability. Once you have chosen the ability, its modes and targets (if any), and paid the cost (removing/placing loyalty counters), you regain priority, and now players can respond to the chosen ability before it resolves, just like any other ability.
-Some of Vlaryk's loyalty abilities require target(s). If you select an ability that has no legal target, you choose again at random from the remaining abilities until you choose one that is legal.
-If you choose an ability that is legal, you must use that ability even if you may not want to.
-Vlaryk doesn't actually have all of it abilities listed on the card itself. If Nicol Bolas, Dragon-God copies and activates one of Vlaryk's loyalty abilities, he would refer to himself and the ability will read "Choose one of Nicol Bolas's Plus/Minus/Ultimate abilities". Since Nicol Bolas does not have a set of Ability cards associated with him, the ability does nothing.
Each ability card has a label that helps indicate what kind of ability it is. For example, an ability which triggers during each player's upkeep would have "Each Upkeep" printed below the name, while an ability that triggers only during your upkeep would be labelled "Your Upkeep."
Similarly, Plus and Minus abilities will also be labelled clearly, usually with the timing of their effects listed at the top ("Until end of turn", "Until you next turn", etc).
Some associated cards:
Nyles the Nepenthes
Legendary Creature - Plant (R)
Eminence - As long as Nyles the Nepenthes is in the command zone or on the battlefield, whenever a non-Saproling creature you control dies, create a 1/1 green Saproling creature token.
Whenever a nontoken permanent enters the battlefield under your control, create X 0/2 green Plant creature tokens with reach and defender, where X is that permanent's mana value.
4/7
Xyles, Nepenthes Gourmand
Legendary Creature - Plant (R)
Food tokens you control are also 0/2 green Plant creatures in addition to their other colors and types.
Whenever another nontoken creature you control dies, create a Food token.
Whenever you sacrifice a Food, create two 1/1 green Saproling creature tokens.
, Sacrifice a Food or another creature: Draw a card.
3/7
Pran, Predatory Pitcher-Plant
Legendary Creature - Plant (R)
, Sacrifice another creature: You draw a card and lose 1 life.
, Sacrifice another creature: You gain 3 life.
, Sacrifice another creature: Tap or untap target permanent.
3/4
Purra, Perfumed Pitcher-Plant
Legendary Creature - Plant (M)
At the beginning of your upkeep, return a Plant or Insect creature card from your graveyard to the battlefield tapped.
Whenever a nontoken permanent you control with one or more colors is put into the graveyard from the battlefield, for each of its colors create a 1/1 green Saproling creature token.
5/4