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Urza’s Gate enters the battlefield tapped.
When Urza’s Gate enters the battlefield, for each land you control that is an Urza's and/or a Gate, choose a color.
{T}: Add one mana of any of the chosen colors.
Untap all permanents you control during each opponent's untap step.
You draw a card during each opponent's draw step.
{T}: Add one mana of any color in your commander's color identity.
There's always a man. There's always a lighthouse. There's always a city.—Elizabeth
Each player untaps all lands
Untill your next upkeep all lands provide an additional mana of that type
: (As this saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I: If life wasn't spent to cast Compleation of the sun god, Put target artifact, enchantment or creature with power 4 or greater into its owner's library third from the top.
II: Look at the top two cards of your library, you may exile one of them.
III: Draw a card. Then target creature you control gains vigilance until end of turn.
IV: Look the top two cards of target opponents library, you may exile one of them.