Custom Cards and Sets
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Defender
Prevent all combat damage that would be dealt to Lithobrake Shores.
Cloud and mist hides something more precarious in these waters.
Urza’s Gate enters the battlefield tapped.
When Urza’s Gate enters the battlefield, for each land you control that is an Urza's and/or a Gate, choose a color.
{T}: Add one mana of any of the chosen colors.
Untap all permanents you control during each opponent's untap step.
You draw a card during each opponent's draw step.
{T}: Add one mana of any color in your commander's color identity.
There's always a man. There's always a lighthouse. There's always a city.—Elizabeth
Each player untaps all lands
Untill your next upkeep all lands provide an additional mana of that type
: (As this saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I: If life wasn't spent to cast Compleation of the sun god, Put target artifact, enchantment or creature with power 4 or greater into its owner's library third from the top.
II: Look at the top two cards of your library, you may exile one of them.
III: Draw a card. Then target creature you control gains vigilance until end of turn.
IV: Look the top two cards of target opponents library, you may exile one of them.