It's been over two months since the last installment of GBU, and compared to the 2023 release schedule it feels like an eternity. Did you get a lot done during the break? I got a lot done.
But we're back to it now, and as usual we've got a cornucopia of legends to choose from. For those just joining us, welcome to The Good, the Bad, and the Ugly, where we look at every new commander and pass swift and unyielding judgment upon them. Starting with…
Final Judgment: Good
Final Judgment: Bad
Final Judgment: Bad
Final Judgment: Bad
Final Judgment: Bad
Final Judgment: Good
Final Judgment: Bad
Final Judgment: Good
Final Judgment: Bad
Final Judgment: Bad
Final Judgment: Ugly
Final Judgment: Bad
Final Judgment: Ugly
Final Judgment: Good
Final Judgment: Good
Final Judgment: Good
Final Judgment: Bad
Final Judgment: Good
Final Judgment: Ugly as sin
Final Judgment: Bad
Final Judgment: Bad
Final Judgment: Good
Final Judgment: Good
Final Judgment: Ugly
Final Judgment: Good
Final Judgment: Bad
Final Judgment: Good
Final Judgment: Good
Final Judgment: Bad
Final Judgment: Bad
Final Judgment: Good
Final Judgment: Good, just barely.
Final Judgment: Good
Final Judgment: Bad
Final Judgment: Good
Final Judgment: Bad
Final Judgment: Bad
Final Judgment: Bad
Final Judgment: Good
Final Judgment: Bad
Final Judgment: Good
Final Judgment: Bad
Final Judgment: Ugly
Parting Thoughts
That's the lot. Overall, while there were some interesting designs, there's not many that I'm interested enough in to build, and there's a worrying number of ugly new commanders. Voja and Judith are, at time of writing, #1 and #2 for the set, so that bodes rather poorly for MKM's long-term impact on the format. On the plus side, the MKC commanders are either cool or innocuous, and the CLU ones aren't too bad either (though they're quite hit and miss on power). Not much to do now except wait and see how things shake out.
Until next time, cowpokes.
Not sure about the commanders this time. I like Amzu and Teysa and am happy for Massacre Girl and Marvo, oh an the new Lonis looks fun but yeah, broken. Some fine cards in the set, nice story not focussed on world-ending wars, so that's a win, I hope this is a direction we see more often.
As always opinions are subjective, even more so depending on the group you play with the most, but I don't believe Voltron sucks at all. Some Commander can be pretty reliable with it. Personally what sucks more is playing against decks that grind the game, are counter heavy, or watching someone resolve 20+ triggers a turn only to not advance the game at all.
Not a fan of those big legends with three keywords. Feels excessive rather than clever.
Getting 11 power double strike plus sufficient evasion plus not being removed plus killing opponents one at a time isn't impossible or anything - I've done it many many times - but again, it's harder than many other ways to win the game. As far as other people "helping", it only really helps once a player has lost at least 20 life from other sources, so it takes a pretty long time before other damage is relevant.
If you'd like to discuss it further, we could always take it to the thunderdome :D