Something so simple it has been done: Smelt.Juancu wrote: ↑1 year agoBreak
Instant (C)
Destroy target artifact.
More conceptual... I think "Visit - Draw a card" was pretty cool, and felt so intuitive that it didn't even register as a novel implementation. I've always wanted shorter triggered abilities. The whole "beginning" should have been implicit. If it triggers at a point, of course it triggers immediately upon reaching that point. It's not like other triggers say "Whenever a creature dies, right away draw a card." And to make it more clear than a dash, triggered could use an arrow in parallel to activated's colon. "At end step → Sacrifice this."
Goblin Concocter
Creature - Goblin Shaman (U)
Enter → Draw a card.
Dead → Discard a card.
2/1
IIW: scientific names
Your wording simplifications may some day happen in some form. It's true that they don't need a lot of explanation. This could work with simple triggers like upkeep or end step, and it's the kind of shorthand Melvins use anyway when making custom cards.
Targeting the basic weakness of auras (being open to a two-for-one) by making the creature cost more to remove at the moment of enchanting. However, unless the removal spell is toughness based, the ward won't protect it once the aura has entered the battlefield. Since the timing of that is so limited, I would rather it grant ward all the time, or just grant hexproof while on the stack.
I knew this seemed familiar. To be fair I'm quite sure I've used this IIW before.
Your point that all these things fall under the purview of black is valid. But the world does not need black to have a true Lightning Bolt. Black's direct life drain has never been very efficient, and a Shock would be much more reasonable.
Wow, what a card. It almost always counters a counterspell (which is very powerful in hybrid mana) and it changes a removal spell to a less desirable target with a cantrip on top. Hitting Ancestral Recall is particularly amusing, not that it would come up much. I'm inclined to think this would need a more restrictive mana cost, or it may need to cost 2. But that would take testing. I like the idea a lot.
Yes, an infecting Swamp Mosquito should exist.Sporegorger_Dragon wrote: ↑1 year agoTropical Mosquito
Creature - Insect (U)
Flying
Whenever Tropical Mosquito attacks, you may pay and 1 life. If you do, it gets +1/+0 and gains infect until end of turn.
0/1
Idea Theft
Sorcery (C)
Target player discards a card.
Draw a card.
Voracious Caterpillar
Creature - Insect (R)
: Voracious Caterpillar becomes a Giant Insect with base power and toughness 3/3.
: If Voracious Caterpillar is a Giant, put a defender counter and two +1/+1 counters on it and it becomes a Giant Insect Pupa.
: If Voracious Caterpillar is a Pupa, remove all defender counters from it, draw two cards, then put a flying counter on it and it becomes a Giant Insect Horror with base power and toughness 5/5.
1/1
(Yes, the 2nd ability is repeatable if you so wish and allows you to reuse the third)
Oni of Torture
Creature - Demon Spirit (U)
At the beginning of your upkeep, you lose 1 life.
5/5
IIW: Bad common green flyer that makes even Rosewater go "Y'know what? Green can have that."
Brainbite, Consult the Necrosages, Mind Ravel, Psychic Symbiont, Disinformation Campaign .... By Jove you're right. It hasn't been done. Not quite anyway.
The Very Hungry Caterpillar is fun. Defender in the middle phase is a neat addition to the Figure of Destiny build. We see a lot of cards on that model these days, so something of the kind is not unlikely.
Breaking the Reserve List for Juzam Djinn on a technicality. Ravenous Giant didn't knock many socks off when it hit, and a lot of people seeing this wouldn't even realize the reference. Still a decent uncommon even despite the ridiculous creature creep we've had.
You mean to tell me this doesn't exist anywhere?! Oh wait, it really doesn't? Fight Rigging and Obsessive Skinner are the closest things to this.Ink-Treader wrote: ↑1 year agoSteady Growth
Enchantment (U)
At the beginning of your upkeep, you may put a +1/+1 counter on target creature.
IIW: Perfectly fine cards that nonetheless shouldn't exist.
That's a sweet little enchantment. Since the prompt was for maximum simplicity, I'd rather without the 1/1, but I think the balance you chose with the mana cost is good.spacemonaut wrote: ↑1 year agoBarkskin Chant
Enchantment
When Barkskin Chant enters the battlefield, create a 1/1 green Elemental creature token.
Whenever a creature you control attacks, put a +1/+1 counter on it.
"Grow with the forest or become its food."
—Inscription found in Oran-Rief
IIW: the deep dwarven kingdoms and their frontiers
It only discounts one spell and is a 0/1. Perfect balance. No notes.
Bloodbeard Wrathful fits the challenge perfectly. Again, perfect balance. No notes.Ulka wrote: ↑1 year agoBloodbeard Wrathful
Creature - Dwarf Berserker (U)
Haste
Bloodbeard Wrathful must attack each turn if able.
2/1
Wooded Pond
Land (U)
Wooded Pond Enters the battlefield tapped.
, Sacrifice Wooded Pond: Search your library for an Island or Forest card, put it onto the battlefield, then shuffle.
IIW: Design an Uncommon meant for limited/ cube play
As to Wooded Pond... these were overdue 15 years ago. I don't know why the off color slow fetches have yet to exist.
HM: Ulka for Bloodbeard Wrathful and Chetoos for Tolarian Elf.
Winner: Ink Treader for Steady Growth
Next: Perfectly fine cards that nonetheless shouldn't exist.