Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
- Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
- When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
- If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
- Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
- Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
- If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
- This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
- When posting make sure that:
- You have included all of the previous day's entries.
- You update the leaderboard with the previous day's scores.
This was a very competitive month. Everyone was vying for points, and managing to get them in equal measure. At first, void_nothing was pulling out ahead. Then I overtook him. Then bravelion83 and netn10 overtook me while wizyard made his presence known. All throughout the last week, the top few spots have been bobbing up and down among each other, with no "clear winner," until now, with netn10 coming in with a decisive one-day victory on the last day to pull ahead.
January ended up being a really fun month, but now, it's on to February. I look forward to seeing what we will see in void_nothing's month. Meanwhile, I'm going to go fix my sleep schedule.
bravelion83 82 (+2)
wizyard 80 (+4)
Rithaniel 79 (+3)
void_nothing 67 (+2)
folding_music 52 (+3)
marioguy3 32 (+3)
Riria 28 (+1)
OneAndOnly* 19
Apellosine 8
Venedrex 4
*OneAndOnly Probation: 1 days
bravelion83 wrote: ↑1 year agoVotes: marioguy3, void_nothing
Hunter's Game
Creature — Elk (R)
Haste
Hunter's Game enters the battlefield with two +1/+1 counters on it.
At the beginning of combat on your turn, flip a coin. If you win the flip, double the number of +1/+1 counters on Hunter's Game and it gains trample until end of turn. Otherwise, remove a +1/+1 counter from Hunter's Game and it can't attack this combat.
"Let me tell you now, this is a game I like to play!"
—Niwoti, the Predator
2/2
marioguy3 wrote: ↑1 year agoVotes: folding_music, netn10
Eartly Recreation
Sorcery (Rare)
As an additonal cost to cast Earthly Recreation, sacrifice any number of lands.
Return target enchantment with converted mana cost X or less from your graveyard to the battlefield, where X is the number of lands sacrificed this way.
folding_music wrote: ↑1 year agovotes: void_nothing, wizyard
Stakeout
Enchantment (R)
At the beginning of your precombat main phase, add . Spend this mana only on activated abilities.
Whenever you sacrifice a Clue, note down the name of any creature or planeswalker card.
Whenever a permanent whose name has been chosen enters the battlefield, you may sacrifice Stakeout. If you do, gain control of that permanent.
RattingRots wrote: ↑1 year agowizyard, marioguy3 (I'm assuming it's supposed to be "target creature that player controls"?)
Atog Teeth
Artifact - Equipment (U)
Equip
Equipped creatures has "Sacrifice an artifact: This creature gets +2/+2 until end of turn."
Surging Chaos wrote: ↑1 year agoVotes: netn10, bravelion83
Emotional Enervation
Instant (R)
Choose one. If X is 5 or more, you may choose both:
-- Target creature gets -X/-0 and loses all abilities until your next turn.
-- Goad target creature. It gets +X/+0 until your next turn.
Rithaniel wrote: ↑1 year agoVotes: wizyard, netn10
Performer of Strange Rites
Creature - Shaman R
When Performer of Strange Rites enters the battlefield, gain control of up to four target lands that can each produce , , , and/or until end of turn. Untap those lands. They become colorless 2/2 Elemental creatures with haste until end of turn. They are still lands.
4/4
void_nothing wrote: ↑1 year agoVotes: bravelion83, wizyard
Guide of Blazing Light
Creature - Angel (R)
Flying, lifelink
As Guide of Blazing Light enters the battlefield, choose a creature card name other than Guide of Blazing Light.
Whenever Guide of Blazing Light attacks, put a +1/+1 counter on each attacking creature you control with the chosen name. Those creatures gain flying and lifelink until end of turn.
3/2