Mechanic Game

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void_nothing
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Post by void_nothing » 2 years ago

Veinplucker 3B
Creature - Elemental
When Veinplucker enters the battlefield, target creature you control gets +1/+1 until end of turn and target creature an opponent controls gets -1/-1 until end of turn.
Evoke 1B
1/6

Next:
Ascend
Evolve
Jump-start
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Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

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lookingupanddown
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Post by lookingupanddown » 2 years ago

Sydri's Exhibition XUU
Sorcery (Rare)
Ascend
Untap up to X artifacts you control. If you have the city's blessing, target noncreature artifact untapped this way becomes a 0/0 artifact creature, then put four +1/+1 counters on it.
Jump-start
Sydri's demonstrations became flashier and flashier the more patrons she garnered.

Next:
Constellation
Devour enchantment X
Stockpile X (Reveal cards from the top of your library until you reveal X creature cards. Put all cards revealed this way in your graveyard.)

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dyd
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Post by dyd » 1 year ago

Ghen's Mirage wbr
Enchantment Creature - Reflection
Flying, haste
Devour enchantment - 2
Ghen's Mirage has defender unless it is enchanted.
2/3

Next:
- Aura substitution <N> - <cost> (Pay <cost>: Exchange this Aura with an Aura card in your hand that has mana value <N> or less.)
- Upgrade weaponry (Unattch this Equipment and sacrifice it: Attach an Equipment to equipped creature from your hand or graveyard. Pay mana equal to the difference of mana values if it costs more. Upgrade only as a sorcery.)
- Intrude <cost> - <effect> (Pay <cost>, Discard this card: Add the text "<effect>" to target instant or sorcery spell you don't control.)

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folding_music
glitter pen on my mana crypt
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Post by folding_music » 1 year ago

intrude: (generic)
Spiteful Prankster bb
Creature - Ouphe Rogue (C)
When Spiteful Prankster enters the battlefield, you mill three cards and lose 3 life.
Intrude 1bb - You mill three cards and lose 3 life. (Pay 1bb and discard Spiteful Prankster. Target instant or sorcery gains "You mill three cards and lose 3 life." in front of its other abilities.)
3/4

Swaddle
Instant (R)
Gain 3 life.
Intrude 2g - Each permanent you don't control that's the target of this spell gains indestructible until end of turn.

intrude: (interactive)
Plasmaplier
Creature - Weird Advisor (R)
Intrude - Starting with you, each player votes for share or flare. If share gets more votes, this spell now targets every applicable target, and all this spell's numerical values are halved, rounding down. If flare gets more votes, double all this spell's numerical values.
0/3

next:
Burn out (As you activate this ability, you may choose to copy it. If you do, this permanent then loses this ability.)
Call out (Then, put a mark counter on each permanent this spell targets.)
Roll out (You may cast this spell for its Roll out cost. If you do, each opponent may put a card that shares a type with it from their hand onto the battlefield.)

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lookingupanddown
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Post by lookingupanddown » 1 year ago

Sunscarred Runemark WW
Enchantment - Aura Rune
Enchant permanent
Whenever a spell or ability targets enchanted permanent, draw a card.
Burn out — 1W, Tap enchanted permanent: Target permanent gains protection from a color of your choice until end of turn. (As you activate this ability, you may choose to copy it. If you do, this permanent then loses this ability.)

Next:
Constellation
Roll out [COST] (You may cast this spell for its Roll out cost. If you do, each opponent may put a card that shares a type with it from their hand onto the battlefield.)
Stockpile X (Reveal cards from the top of your library until you reveal X creature cards. Put all cards revealed this way in your graveyard.)

Apellosine
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Post by Apellosine » 1 year ago

I'd just make one small change to stockpile.
Stockpile X Reveal cards from the top of your library until you reveal X creature cards. If you revealed X creature cards put all cards revealed this way into your graveyard, other wise put them onto the bottom of your deck in a random order.

This stops having a creatureless deck being able to dump their entire library cheaply

Golgari Burial Rites 1GB
Enchantment (U)
Whenever a creature you control dies, Stockpile 1.

Korozdan Recruitment Drive XG
Sorcery (U)
Stockpile X.

Next:
- Statue Token (A Statue token is an artifact with "2: This becomes a 2/2 Construct artifact creature until end of turn.")
- Quick Draw X (You may cast this for X as if it had flash if you control an attacking or blocking creature, if you do, attach this to an attacking or blocking creature you control.)
- Soulbond

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void_nothing
Look On My Sash...
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Post by void_nothing » 1 year ago

Fitting Memorial 2WW
Sorcery
Exile target creature or planeswalker.
Create a Statue token. (It's an artifact with "2: This becomes a 2/2 Construct artifact creature until end of turn.")

Pillars of the Sky UUU
Enchantment
Whenever you draw a card, create a Statue token.
Tap four untapped Statues and/or Constructs you control: Return target instant card from your graveyard to your hand.

Blank Gazes BB
Enchantment
When Blank Gazes enters the battlefield, create two Statue tokens.
Constructs you control have menace.

---

Steadyhand Slayer 1RW
Creature - Human Warrior
Soulbond
As long as Steadyhand Slayer is paired with another creature and it's your turn, both creatures get +1/+0 and have indestructible.
2/3

Next:
Reconfigure
Phasing
Delve
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

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lookingupanddown
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Post by lookingupanddown » 1 year ago

King's Sagarc 3BB
Artifact Creature - Equipment Bat
Flying
Equipped creature gets +3/+3 and has menace and "Whenever a Vampire dealt damage this turn by this creature dies, untap it."
Reconfigure 2B

Next:
Constellation
Cascade
Roll out [COST] (You may cast this spell for its Roll out cost. If you do, each opponent may put a card that shares a type with it from their hand onto the battlefield.)

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dyd
Randomancer
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Post by dyd » 1 year ago

Encrypted Transmission 3u
Sorcery
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)


Next:
- Discover a Relic (You can have a Relic artifact as a second commander.)
- Imbue (When the creature this Rune is enchanting dies, create a colorless Equipment artifact token with equip 2 and attach this Rune to it.)
- Vengeant (If this creature is dealt excess damage, you may have it deal damage equal to the excess to any target.)

CunningGabe
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Post by CunningGabe » 1 year ago

Runecarver 2W
Creature - Human Artificer
Runes you control have Imbue.
Creatures you control get +1/+1 for each Rune attached to them.
Equipment you control gets "Equipped creature gets +X/+X, where X is the number of Runes attached to this Equipment."
1/3

Next:
Adventure
Changeling
Tribal
Winner of August '22 DCC and September '22 NCED

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lookingupanddown
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Post by lookingupanddown » 1 year ago

Mirror of Masks 3UU
Tribal Artifact - Shapeshifter
Changeling
3UUUU, Sacrifice Mirror of Masks: Choose a creature. All other creatures that share a creature type with it become a copy of that creature until end of turn.

False Reflection 2UU
Sorcery - Adventure
Create a token that's a copy of target creature.

Next:
Constellation
Roll out [COST] (You may cast this spell for its Roll out cost. If you do, each opponent may put a card that shares a type with it from their hand onto the battlefield.)
Vengeant (If this creature is dealt excess damage, you may have it deal damage equal to the excess to any target.)

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OneAndOnly
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Post by OneAndOnly » 1 year ago

Knight of the Blight-Thorn Shield -- WBB
Creature - Knight
First strike, vengeant (When this creature is dealt excess damage, it deals damage equal to the excess to any target.)
When Knight of the Blight-Thorn Shield deals three or more vengeant damage, you may put it onto the battlefield from the graveyard. If you do, it becomes a Zombie in addition to its other creature types and gains infect.
2/2
.
Next:
Protection from yourself
Party
Disappear -- (This phases out until another creature enters the battlefield)

CunningGabe
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Post by CunningGabe » 1 year ago

Party Favors 3
Sorcery
Choose one:
* Create a Blood token
* Create a Clue token
* Create a Food token
* Create a Treasure token
Then repeat this process X more times, where X is the number of creatures in your party.

Next:
Graft
Jump-Start
Domain
Winner of August '22 DCC and September '22 NCED

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Amuzet
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Post by Amuzet » 1 year ago

Heliuzoa 2U
Creature - Jellyfish
Graft flying (This creature enters the battlefield with a flying counter on it. Whenever another creature enters the battlefield, you may move a counter from this creature onto it.)
Heliuzoa enters the battlefield with a +1/+1 counter on it.
0/2

Sticky Anemones 2UU
Creature - Jellyfish
Graft defender(This creature enters the battlefield with a defender counter on it. Whenever another creature enters the battlefield, you may move a counter from this creature onto it.)
Heliuzoa enters the battlefield with a +1/+1 and defender counter on it.
0/3

Next:
Phasing
Morph

'Draft ~ face up.'

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OneAndOnly
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Post by OneAndOnly » 1 year ago

Gelatinous Mass -- 6
Unstable Creature - Ooze
Morph 4
When Gelatinous Mass is turned face up, it phases out.
4: Exile target creature blocking Gelatinous Mass. Gelatinous Mass phases out.
6/6
.
Next:
Tribute
Treefolk offering
Rolling the planar die

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lookingupanddown
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Post by lookingupanddown » 1 year ago

Emrakul's Beacon 4CC
Creature - Eldrazi Horror
Flying
Tribute 3
When Emrakul's Beacon enters the battlefield, if tribute wasn't paid, create a 3/2 colorless Eldrazi creature token, then put a trample counter on Emrakul's Wanderer.
When Emrakul's Beacon dies, roll the planar die.
Nahiri watched the strange creature rise out of the water and align itself with the cryptoliths. Her plan had worked, and Emrakul is coming.
3/3

Next:
Constellation
Channel
Roll out [COST] (You may cast this spell for its Roll out cost. If you do, each opponent may put a card that shares a type with it from their hand onto the battlefield.)

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OneAndOnly
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Post by OneAndOnly » 1 year ago

Lucthol's Messenger -- 3BB
Creature - Assassin
Flash
Roll Out 2B (You may cast this spell for 2B. If you do, each opponent may put a card that shares a type with it from their hand onto the battlefield.)
When Lucthol's Messenger enters the battlefield, destroy target creature that entered the battlefield this turn.
2/3
.
Starfield Curse -- B
Enchantment - Aura
Enchant creature
When Starfield Curse enters the battlefield, tap enchanted creature.
Constellation -- Whenever Starfield Curse or another enchantment enters the battlefield, enchanted creature gets -1/-1 until end of turn. If enchanted creature is tapped, put a -1/-1 counter on it instead.
.
Next:
Protection from yourself
Disappear (This permanent phases out until another permanent enters the battlefield.)
Enchant enchantment

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JovialJovian
Captain, I object!
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Post by JovialJovian » 1 year ago

Gift of Form 1W
Enchantment - Aura
Enchant enchantment
Enchanted enchantment is an enchantment creature with base power and toughness equal to it's mana value.
As long as enchanted enchantment isn't attached to a permanent, replace "enchanted artifact," "enchanted creature," "enchanted enchantment," "enchanted land," and/or "enchanted permanent" in it's text with "this creature"

Next:
Living metal (As long as it's your turn, this Vehicle is also a creature.)
{type} Offering (You may cast this spell as though it had flash by sacrificing a {type} and paying the difference in mana costs between this and the sacrificed permanent. Mana cost includes color.)
Rumble X (As this enters the battlefield, you may sacrifice any number of lands. This enters the battlefield with X times that number +1/+1 counters on it.)
Last edited by JovialJovian 1 year ago, edited 1 time in total.

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lookingupanddown
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Post by lookingupanddown » 1 year ago

Urabrask's Ballista 2RR
Artifact - Vehicle
Living metal (As long as it's your turn, this Vehicle is also a creature.)
: Urabrask's Ballista deals damage to target creature or planeswalker equal to its power. Activate only as a sorcery.
Crew 2
3/2

Next
Toxic X (Players dealt combat damage by this creature also get X poison counters.)
Roll out [COST] (You may cast this spell for its Roll out cost. If you do, each opponent may put a card that shares a type with it from their hand onto the battlefield.)
Rumble X (As this enters the battlefield, you may sacrifice any number of lands. This enters the battlefield with X times that number +1/+1 counters on it.)

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OneAndOnly
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Post by OneAndOnly » 1 year ago

Ierunston Basilisk -- 3GG
Creature - Basilisk
Wither, toxic
Whenever a creature with -1/-1 counters on it dies, if Ierunston Basilisk dealt damage to it this turn, its controller gains poison counters equal to the number of -1/-1 counters on that creature.
2/4
.
Particle Droid -- 6
Artifact Creature - Construct
Roll out 3
When Particle Droid enters the battlefield, if its Roll Out cost was paid, creatures that enter the battlefield this turn have base power and toughness 1/1.
5/5
,
Fracture Wurm -- 3BBR
Creature - Wurm
Rumble 2 (As this enters the battlefield, you may sacrifice any number of lands. It enters the battlefield with twice that many +1/+1 counters on it.)
Trample
5/5
.
Next:
Fortify
Exhume cost (Cost, Exile this card from a graveyard: Effect)
Splashy (This spell is each color of mana spent to cast it.)

Komandon
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Post by Komandon » 7 months ago

Oil Refinery 4
Artifact - Fortification
At the beginning of your endstep put an oil counter on fortified land.
Fortified land has "X, Remove X oil counters , T: add double B for each oil counter your removed."
Fortify 2 (3: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)

Cemetery of the Forgotten
Land
Haunted Cemetery enters the battlefield tapped.
T: add W or B.
2WB, Sacrifice Haunted Cemeteryt: Draw a card.
Exhume 1WB: Create a 1/1 white spirit token with flying and a 2/2 black zombie token. (BB, Exile this card from a graveyard)

Prismatic Beetle 2G
Creature - Insect
Splashy (This spell is each color of mana spent to cast it.)
Prismatic Beetle has flying and haste as long as it is three or more colors.
T: add one mana of any color that Prismatic Beetle is.
1/1

Next:

Weakness to (double the amount of damage deal to this creature from *color/type*)

Level up [cost] ([Cost]: Put a level counter on this. Level up only as a sorcery.)

[some ability or effect based on number of creatures in your Conclave)
Conclave
(Your Conclave consists of up to one of each Cleric, Druid, Shaman, Wizard, and Warlock.)

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lookingupanddown
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Post by lookingupanddown » 7 months ago

Umung Salvager 2U
Creature - Human Wizard
Level up 1U (1U: Put a level counter on this. Level up only as a sorcery.)
0/4
LEVEL 1-3
: Return target instant or sorcery card chosen at random from your graveyard to your hand.
1/4
LEVEL 4+
Vigilance
: Return target instant or sorcery card from your graveyard to your hand.
3/5

Next:
Ravenous (This creature enters the battlefield with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)
Relentless (Whenever this creature is blocked, this creature deals 1 damage to the blocking creature's controller.)
Rust X (This artifact enters the battlefield with X stun counters on it. Whenever a stun counter is removed, put a charge counter on this artifact.)

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OneAndOnly
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Post by OneAndOnly » 2 months ago

Longlance Cavalier -- WW
Creature - Knight {U}
First strike, relentless (Whenever this creature becomes blocked, it deals 1 damage to the blocking creature's controller.)
2/2

Phyrros Elemental -- RRRR
Creature - Elemental
Haste, double strike, relentless (Whenever this creature becomes blocked, it deals 1 damage to the blocking creature's controller.)
Whenever Phyrros Elemental deals damage to a player, double its power until end of turn.
1/4

Broadshade Treefolk -- 3GG
Creature - Treefolk
Reach, relentless (Whenever this creature becomes blocked, it deals 1 damage to the blocking creature's controller.)
Whenever Broadshade Treefolk deals damage to a player, that player can't cast spells that target you or permanents you control until the end of turn.
3/5

Next:
Murffffff {cost} (You may cast this face-up as a 2/2 colorless creature with no abilities for {cost}.)

Bruised (This creature gets +1/+1 for each damaged creature on the battlefield.)

Sedated (You may have this creature enter with a stun counter on it.)

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folding_music
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Post by folding_music » 1 month ago

Catapentatonic Lutenist 3br
Creature - Vampire Bard (U)
Sedated (You may have Catapentatonic Lutenist enter the battlefield with a stun counter on it.)
Whenever a stun counter is removed from a creature you control, gain control of up to two target creatures until end of turn. Untap them. They gain haste.
He hits the stage wasted but solos for so long that, by the end, he's sober and you're the intoxicated one.
3/5

next:
Exposé (cost) - You may cast this spell for its exposé cost if it has been revealed from your hand this turn
Confide - When you cast this spell, any opponent may reveal their hand to you. If none do, (you get some extra effect)
Primal scream, an activated ability (that can do anything) which you activate by revealing a card from your hand that hasn't yet been revealed this turn

KB52665
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Post by KB52665 » 1 month ago

Gitaxian Inquiry {u/p}{u/p}{u/p}
Sorcery (R)
When you cast this spell, starting with the player on your left, each opponent may confide. If none do, you may cast a spell from your hand without paying its mana cost. Otherwise, add uuu. (A player confides by revealing their hand to you.)

Imagine (Whenever you reveal this permanent card, put it on the battlefield under your control. Exile it at the end of turn.)
Replicate
Detain

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