Mechanic Game

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dyd
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Post by dyd » 4 years ago

Aspect of the Wurm 3gg
Enchantment - Aura
Enchanted creature gets +6/+6 and has trample.
Champion an Aura

Watchful Eyes ww
Enchantment
Creatures you control get +1/+1 and have vigilance.
Champion an enchantment

Pangaya, Goddess of All wubrg
Legendary Enchantment Creature - God
Hexproof, Indestructible
Champion an enchantment
Whenever you cast a spell, you may exile it and a card that shares a type with that spell from an opponent's graveyard. If you do, cast the opponent's card from exile without paying its mana cost.
5/3


NEXT:
Split cards with fuse
Meld
Skulk

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Amuzet
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Post by Amuzet » 4 years ago

I have been working on this idea for years since Meld first was previewed.


Disciple of Lucja 1WW
Creature — Kithkin Cleric (C)
Vigilance
When Disciple of Lucja untaps, if you both own and control Disciple of Lucja and an artifact named Cherished Relic
equipped to Disciple of Lucja, exile them, then meld them into Lucja,
The Cherished Soul.
3/2
---Other Side---
Lucja, The Cherished Soul
Art: of a Kithkin being enlightened by a glowing chalice

Skull Snatcher 1BB
Creature — Rat Rogue (C)
Deathtouch
When Skull Snatcher untaps, if you both own and control Skull Snatcher and an artifact named Cherished Relic equipped to Skull Snatcher, exile them, then meld them into Lucja, The Cherished Soul
2/3
---Other Side---
Lucja, The Cherished Soul
Art: of a Rat being chased away bay a kithkin spirit emerging from chalice

Cherished Relic 4
Legendary Artifact — Equipment (M)
Equipped creature gets +1/+1 and has deathtouch, lifelink, and vigilance.
Equip Cleric (W/B)(W/B)(W/B)
Equip 5
(Melds with Lucja Disciple or Skull Snatcher)
---Other Side---
Lucja, The Cherished Soul
Art: Just above the Type line the chalice glowing
Legendary Creature - Kithkin Spirit
Deathtouch, Lifelink, Vigilance
When Lucja, The Cherished Soul enters the battlefield, exile target permanent and destroy another.
5/5


Pygmy Griffin 2UU
Creature — Griffin (U)
Flying
1{R/G}: Pygmy Griffin fights another target creature. Then if you both own and control Pygmy Griffin and an enchantment named Unstable Mutagen, exile them, then meld
them into Mutant Amalgam.
2/4
---Other Side---
Mutant Amalgam
Art: a Griffin with its body melting into an ooze and its wings still flapping

Thunder Ape 2RR
Creature — Ape (U)
Haste
1{G/U}: Put a +1/+1 counter on target creature. Then if you both own and control Thunder Ape and an enchantment named Unstable Mutagen, exile them, then meld
them into Mutant Amalgam.
4/2
---Other Side---
Mutant Amalgam
Art: an Ape meltin into an ooze with its arms still grasping at vines

Vine Snapper 2GG
Creature — Turtle (U)
Trample
1{U/R}: Draw a card, then discard a card. Then if you both own and control Vine Snapper and an enchantment named Unstable Mutagen, exile them, then meld
them into Mutant Amalgam.
3/3
---Other Side---
Mutant Amalgam
Art: a Turtle half submerged in an ooze, it's neck extended and it still biting onto vines.

Unstable Mutagen URG
Legendary Enchantment (R)
X, Sacrifice a creature: Look at the top X cards of your library. You may reveal a creature card from among them and put it into your hand then shuffle the rest into your library.
(Melds with Pygmy Griffin, Thunder
Ape or Vine Snapper.)

---Other Side---
Mutant Amalgam
Art: The bottom of an ooze with various animal body parts sticking/falling out slinking through a jungle
Legendary Creature - Ooze Chimera
Flying, Haste, Trample
When Mutant Amalgam enters the battlefield, choose three. You may choose the same mode more than once.
• Mutant Amalgam explores.
• Mutant Amalgam fights target creature.
• Draw a card.
5/5

Next:
  • Stealth (This creature can't be blocked except by creatures with vigilance.)
  • Distract (Whenever you cast a noncreature spell, this creature can't bet blocked by creatures with converted mana cost less than that spell.)
  • Assist

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void_nothing
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Post by void_nothing » 4 years ago

Sharp-Toothed Binox 9RG
Creature - Beast
Assist
Flash
Double strike
5/3

Last-Minute Substitution 5GU
Instant
Assist
Return target creature you or a teammate controls to its owner's hand. Its controller may put a creature card from their hand onto the battlefield.

Next:
Bushido
Battle cry
Exalted
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dyd
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Post by dyd » 4 years ago

Temple Battlemonk 4w
Creature - Human Samurai Monk
Bushido 2
When ~ enters the battlefield, create two 0/2 white Wall creature tokens with defender and exalted.
3/3

Promising Apprentice 1r
Creature - Goblin Samurai
Haste
Bushido 6
Battle cry
His enthusiasm makes up for the dormancy of his potential.
0/1

Next:
  • Aftermath (Cast this spell only from your graveyard. Then exile it.) - used on something other than split cards
  • Consume N (As this enters the battlefield, you may sacrifice any number of artifacts. This creature enters the battlefield with N times that many +1/+1 counters on it.) - just like devour, but for artifacts
  • Affinity for enchantments
Last edited by dyd 4 years ago, edited 1 time in total.

Morpic_Tide
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Post by Morpic_Tide » 4 years ago

Sheltered Resources 1g
Instant
Choose up to three (you may choose the same option more than once)
[*]Put a land from your hand onto the battlefield tapped
[*]Search your library for a basic land, put it into your hand, then shuffle your library
[*]Return target land from your graveyard to your hand
Aftermath
Cycling 1g

---

Scrapheap Masticore 3
Artifact Creature - Masticore
Consume 2
Remove a +1/+1 counter from Scrapheap Masticor: It deals 1 damage to target creature or Planeswalker
Discard a card: Regenerate Scrapheap Masticore. If that card was an Artifact, put a +1/+1 counter on it.
2/2

---

Next:
Strive ({this card} costs {cost} more to cast for each target beyond the first.)
Amplify N (As this creature enters the battlefield, put N +1/+1 counters on it for each [creature type] card you reveal in your hand.)
Affinity for a supertype

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dyd
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Post by dyd » 4 years ago

Mox Pyrite 0
Legendary Artifact
Multicolored legendary spells you cast have affinity for legendary permanents.


Next:
- Amplify N (As this creature enters the battlefield, put N +1/+1 counters on it for each [creature type] card you reveal in your hand.)
- Parasite N (As this creature enters the battlefield, put N -1/-1 counters on target creature for each [creature type] card you reveal in your hand.)
- Infiltrate (You may have this creature enter the battlefield under an opponent's control. At the beginning of your upkeep, if you don't own this creature, tap it and it deals 1 damage to you.)

Morpic_Tide
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Post by Morpic_Tide » 4 years ago

Blightning Sliver 2rb
Creature - Sliver
Parasite 2 (As this creature enters the battlefield, put 2 -1/-1 counters on target creature for each Sliver card you reveal in your hand)
Slivers you control have Haste and Parasite 1
2/2

Next:
Strive — {this spell} costs {mana} more to cast for each target beyond the first.
Emerge {cost} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost)
{Supertype} Offering (You may cast this card any time you could cast an instant by sacrificing a {Supertype} and paying the difference in mana costs between this and the sacrificed {Supertype}. Mana cost includes color.)

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dyd
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Post by dyd » 4 years ago

Icon of Metamorphosis 2gguu
Creature - Avatar
Flying
Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost)
At the beginning of your upkeep, manifest a card at random from your graveyard.
6/6


Next:
- Sunburst
- Graft
- Energy e

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Amuzet
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Post by Amuzet » 4 years ago

Yviintril Realm-Tree
Plane - Pyrulea
Lands enter the battlefield tapped and have graft 1.
Whenever you roll , proliferate then lands you control with counters on them become 1/1 creatures for as long as they have a counter on them. They are still lands.

Pentatonix 5
Artifact Creature - Siren
Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)
Pentatonix is all colors of mana spent to cast it and has protection from the colors it is not.
1/1

Next
  • Stealth (This creature can't be blocked except by creatures with vigilance.)
  • Megamorph
  • The Planar die

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FoilSquared
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Post by FoilSquared » 4 years ago

Dashing Rogue 3B
Creature - Human Rogue
Dash 1B (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Stealth (This creature can't be blocked except by creatures with vigilance.)
2/2

Feline Burglar WB
Creature - Cat Rogue
Stealth (This creature can't be blocked except by creatures with vigilance.)
Feline Burglar can't attack unless you control a Treasure or a Gold token.
2/2

Wrap in Darkness 3B
Enchantment - Aura
Enchant creature you control
Enchanted creature gets +1/+1 and Stealth (This creature can't be blocked except by creatures with vigilance.)
When enchanted creature dies or is put into exile, return it to the battlefield under your control.

Next:
Smuggle N (When a card with Smuggle is put into a graveyard from anywhere, you may exile it with N +1/+1 counters. Whenever a creature you control that shares a color with the card deals damage to a player while this is exiled, you may move a +1/+1 counter from this onto that creature.)
Dash
Bushido
EDH:
BTergrid, God of Fright // Tergrid's LanternB

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void_nothing
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Post by void_nothing » 4 years ago

Ronin of the Shrieking Night 2BB
Creature - Human Samurai Warlock
Flash
Bushido 1
Whenever a bushido ability of a creature you control triggers, choose one -
• Target opponent loses 1 life and you gain 1 life.
• You lose 1 life and add B.
2/1

Heavyhammer Outlaws RR
Creature - Human Samurai
Bushido 1
If a bushido ability of a creature you control would increase that creature's toughness, that ability increases that creature's power by that much instead. (For example, a creature with bushido 2 would get +4/+0 until end of turn instead of +2/+2 when that ability resolves.)
2/2

Next:
Bloodthirst, M12 style
Exalted, M13 style
Convoke, M15 style
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Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

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Post by Morpic_Tide » 4 years ago

Vithian Paladin 1(w/b)(w/b)
Creature - Zombie Knight
First Strike, Exalted
If Vithian Paladin attacks alone, it gains Deathtouch until end of turn.
2/3

Next:

Cumulative Upkeep, Vanishing or Suspend

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dyd
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Post by dyd » 4 years ago

Ouroboros 2u
Creature - Serpent Avatar
Vanishing 2
When ~ dies, exile it with two time counters on it and it gains suspend.
Whenever you remove a time counter from ~ while it is exiled or on the battlefield, you may put or remove a time counter on another target permanent or exiled card that has a time counter.
2/2


Next:
- Refract N – 《cost》 (Pay 《cost》: Create a N/N Reflection creature token and put this Aura onto the battlefield attached to it))+
- Soilmorph 《cost》 (You may pay 3 and put this card from your hand on top of a land you control. As long as it's there, both cards form a single 2/2 colorless creature. Exile this and return it face up any time for 《cost》 )

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JovialJovian
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Post by JovialJovian » 4 years ago

Dream of Flight U
Enchantment - Aura
Enchant creature
Enchanted creature has flying.
Refract 2 2U

Next:
Inter <cost> (Exile this card from your graveyard, create a colorless Tombstone artifact token with this card's text.)
Escape
Bestow

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void_nothing
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Post by void_nothing » 4 years ago

Juvenile Typhon 1G
Creature - Snake Beast
When Juvenile Typhon enters the battlefield, if it escaped, create a 6/6 green Snake Beast creature token.
Escape - 6GG, Exile six other cards from your graveyard.
2/2

Sufferpetal Lampad 1B
Enchantment Creature - Nymph
T: Target creature gets -1/-1 until end of turn.
Enchanted creature gets +0/+1 and has "T: Target creature gets -1/-1 until end of turn."
Bestow 3B
0/1

Next:
Tribute
Emerge
Evoke
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Amuzet
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Post by Amuzet » 4 years ago

Soulbright Leafkin RG
Creature - Elemental Shaman
Emerge 3RRGG
Tribute X, where X is the amount of mana spent to cast Soulbright Leafkin. (As this creature enters the battlefield, an opponent of your choice may put X +1/+1 counters on it.)
When Soulbright Leafkin enters the battlefield, if tribute wasn't paid, add X mana in any combination of colors.
1/1

Stealth (This creature can't be blocked except by creatures with vigilance.)
Surge (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)
Sweep - Return any number of ... you control to their owner's hand. ...

Morpic_Tide
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Post by Morpic_Tide » 4 years ago

Mistwalker Initiate
Creature - Human Ninja
Stealth (This creature can't be blocked except by creatures with vigilance.)
1/1

Broodguard Sliver 2gw
Creature - Sliver
Flash, Defender
Sweep - Return any number of Slivers you control to their owner's hand. For each Sliver returned this way, put a +1/+1 counter on Broodguard Sliver.
Broodguard Sliver can block creatures with total Power equal to its Toughness.
3/3

Next:
Augment {cost} ({cost}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
Bestow {cost} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Scavenge {cost} (Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)

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Amuzet
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Post by Amuzet » 4 years ago

Centaur
* Creature - Centaur
Vigilance
Whenever this creature blocks,
Scavenge
Augment
+2/+2

Frenetic
** Creature - Illusion
: If this permanent is on the battlefield, roll a die. If you rolled a 4 or higher, exile this permanent and return it to the battlefield under its owner's control at the beginning of the next end step. If you rolled a 1, sacrifice it.
When this permanent leaves the battlefield,
Augment
+2/+2

Next:
Bestow {cost} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Reminiscent idk what this doess
Wiseblow {number} (Whenever this creature attacks or blocks, it gets +1/+1 until end of turn for every X cards in your hand.)
Wiseblow
Show
Hide

Code: Select all

Whenever this creature attacks or blocks, it gets +1/+1 until end of turn for {
p1 := english_number_a(param1)
if remove_tags(p1)="a" then "each card"
else "every "+p1+" cards"
} in your hand.

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Krishnath
Mechanical Dragon
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Post by Krishnath » 4 years ago

Nyxborn Hellkite 5RR
Enchantment Creature - Hellkite (M)
Flying, Trample, Haste,
Bestow - 5RR, Discard a card
Enchanted creature gets +6/+6, Flying, Trample, and Haste.
6/6


Karametra's Harvester 2GW
Enchantment Creature - Insect
Vigilance
Bestow - 4GW
Enchanted creature gets +2/+4
Whenever Karametra's Harvester or the enchanted creature deals combat damage to a player, you may search your library for a basic Forest or Plains card, reveal it, and put it into your hand. Then shuffle your library.
2/4


Glittering Oread R
Enchantment Creature - Nymph
Bestow - 2R
Glittering Oread and Enchanted creature gets +1/+1 for each Gold or Treasure token you control.
0/0

Next:

Adapt
Monstrosity
Ceremony {cost} ({cost}, Tap a creature you control: put a prayer counter on this permanent. Ceremony only as a sorcery.)
Numquam evolutioni obstes. Solum conculceris.

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dyd
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Post by dyd » 4 years ago

Temple of Catastrophe
Land
T: Add C.
Ceremony 1b (1b, Tap an untapped creature you control: put a prayer counter on this permanent. Ceremony only as a sorcery.)
As long as ~ has six or more prayer counters on it, it is a 6/6 black Demon creature with flying that's still a land.

Invocation to Heavens w
Enchantment
Ceremony 3ww (3ww, Tap an untapped creature you control: put a prayer counter on this permanent. Ceremony only as a sorcery.)
Sacrifice ~: Create X 4/4 white Angel creature tokens with flying, where X is twice the number of prayer counters on it.

Gamalius, the Lurker 2(g/u)(g/u)
Legendary Creature - God
Indestructible
As long as it has fewer than five prayer counters on it, ~ is an artifact and isn't a creature.
Ceremony gu (gu, Tap an untapped creature you control: put a prayer counter on this permanent. Ceremony only as a sorcery.)
As long as it's your turn, other untapped creatures you control have hexproof.
2(g/u): Until end of turn, another target creature gains "When this deals combat damage to a player, draw a card."
6/4


Next:
- Reflect {cost} (When you activate an ability of this permanent that isn't a mana ability, you may pay {cost}. If you do, copy that ability and you may choose new targets for the copy)
- Sift N (Look at the top N cards of your library. You may put one of them on top of your library. Put the rest on the bottom in a random order)
- Bleed (You may pay xx rather than pay this spell's mana cost, where X is its converted mana cost)

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void_nothing
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Post by void_nothing » 4 years ago

Knot Priest 2W
Creature - Human Cleric
T: Tap target creature with converted mana cost 4 or less. If this ability is a copy, that creature doesn't untap during its controller's next untap step.
Reflect 3U
1/3

Sinister Lethemancer U
Creature - Human Wizard
T: Target player puts the top two cards of their library into their graveyard. If this ability is a copy, exile up to two cards from that player's graveyard.
Reflect 1B
0/2

Ashenblade Disciple 1B
Creature - Human Warlock
T: Another target creature gains your choice of haste and menace until end of turn. If this ability is a copy, that creature also gains first strike until end of turn.
Reflect 1R
1/1

Instinct Crafter 2R
Creature - Human Shaman
T: Another target creature gets +3/+0 until end of turn. If this ability is a copy, that creature also gains hexproof until end of turn.
Reflect 2G
0/3

Druid of the Golden Nest 1G
Creature - Human Druid
T: Target player gains 2 life. If this ability is a copy, that player also creates a 3/3 white Bird creature token with flying.
Reflect 4W
1/1

Next:
Cumulative upkeep
Converge
Indestructible
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dyd
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Post by dyd » 4 years ago

Bursting Idea xrr
Sorcery
Exile the top card of your library with a number of rainbow counters on it equal to the number of colors of mana spent to cast this spell. Until the end of your next turn, you may play that card, and it costs 1 less to cast for each rainbow counter on it.

Next :
- mutate
- companion
- auracycling

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void_nothing
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Post by void_nothing » 3 years ago

Axhna, the Flitterdark 2{W/U}{U/B}
Legendary Creature - Illusion Bat
Companion - Each creature card in your starting deck has flying.
Flying
Whenever a creature with flying you control deals combat damage to a player, exile the top card of that player's library. If it's a nonland permanent card with converted mana cost equal to or less than the number of creatures with flying you control, put it onto the battlefield.
2/3

Next:
Spectacle
Undying
Storm
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The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

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dyd
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Post by dyd » 3 years ago

Bloodscent Hunter 4u
Creature - Shark
Spectacle uuu
"And now, our lovely acrobatic dolphins will find their righteous end!"
4/4

Next:
- Luminesce (Your enchantments can help cast this spell. Each enchantment you tap while casting this spell pays for 1 or one mana of the enchantment's color.)
- Scorch (Whenever this creature blocks or becomes blocked by a creature, this deals 1 damage to that creature.)

Pygyzy
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Post by Pygyzy » 3 years ago

Luminous Omen 1WG
Enchantment
Luminesce (Your enchantments can help cast this spell. Each enchantment you tap while casting this spell pays for or one mana of the enchantment's color.)
Omen (For each of your omens, you choose how one creature an opponent controls attacks or blocks during combat.)

Next:
Omen — For each of your omens, you choose how one creature an opponent controls attacks or blocks during combat.
Judo — Combat damage dealt to this creature by creatures without judo also causes that creature to deal that much damage to itself.
Damnation — Any amount of damage dealt to this by a creature is enough to exile that creature.

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