Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How To Play
How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
- Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
- When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
- If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
- Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
- Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
- If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
- This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
- When posting make sure that:
- You have included all of the previous day's entries.
- You update the leaderboard with the previous day's scores.
Notes of the Day
DCC Scoreboard
Rithaniel 87 (+4)
void_nothing 78 (+1)
bravelion83 60 (+2)
netn10 58 (+4)
wizyard 43 (+4)
marioguy3 35 (+0)
Riria 8
OneAndOnly 4
void_nothing 78 (+1)
bravelion83 60 (+2)
netn10 58 (+4)
wizyard 43 (+4)
marioguy3 35 (+0)
Riria 8
OneAndOnly 4
bravelion83 wrote: ↑1 year agoVotes: Rithaniel, void_nothing
Exciting Experimentation
Enchantment (R)
When Exciting Experimentation enters the battlefield, look at the top X cards of your library. Exile one of them face down and put the rest on the bottom of your library in a random order.
Sacrifice Exciting Experimentation: You may play a card you own from exile. Activate only as a sorcery. (You still pay its costs. You may play a land this way only if you have an available land play remaining.)
"It's not a true experiment if nothing explodes!"
marioguy3 wrote: ↑1 year agoVotes: bravelion83, netn10
Extirminator Sword
Artifact - Equipment (Rare)
When Extirminator Sword enters the battlefield, choose one-
- Each player sacrifices a creature.
- Exile all creature cards from all graveyards.
Equipped creature gets +1/+0 and gains "Whenever this creature deals combat damage to a planeswalker, destroy it."
Equip
netn10 wrote: ↑1 year agoVotes: Rithaniel, wizyard
Oroza, Chaos ConductorRithanielShowHideOh yea, midway through it I realize how hard of a cycle it is to make. You need to find something that both a color and its enemies share, a good transformation condition and a good story bit to justify the transformation.
Legendary Creature - Human Shaman (Rare)
At the beginning of each player's upkeep, that player sacrifice a permanent at random and discards a card at random, then draws two cards. Then, if both cards share the same mana value, transform Oroza.
"The life of random destruction eventually became boring..."
1/1
// DFC //
Oroza, Order Conductor
( ) Legendary Creature - Human Wizard (Rare)
Whenever a target is chosen at random, instead it's chosen by its controller.
: Each player sacrifice a permanent and discards a card, then draws two cards.
"... Now I much prefer a meticulous kind of destruction. It's beautiful in its own kind of way."
1/3
void_nothing wrote: ↑1 year agoVotes: wizyard, Rithaniel
Mutation Spinner
Artifact Creature - Spider (R)
Prototype - 1/6
: Put a web counter on target creature. For as long as it has that counter on it, it has base power and toughness equal to Mutation Spinner's power and toughness and loses flying.
: Prevent all damage that would be dealt to Mutation Spinner this turn by target creature with greater power.
4/3
Rithaniel wrote: ↑1 year agoVotes: wizyard, netn10
Droplet of the Nightmare Storm
Legendary Enchantment R
If you would gain life, you gain that much life plus 1 instead.
If an opponent would gain life, they gain that much life minus 1 instead.
"The Wasteland was once a nation, glimmering and bright, before our progenitors unleashed the dark clouds that would spell their own doom."
—Nyen, the First Sentient