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bravelion83 wrote: ↑1 year agoHM: Surging Chaos - I liked all three cards and I had to choose one to exclude, and shroud is no longer officially supported (in new designs, not in the CR obviously). That's the only reason.
That's exactly why I said "in new designs, not in the CR". They never removed it from the rulebook, it's always there as it's always been and always will, they just have chosen to not design any more cards with it. Maybe we're referring to different rulebooks? May that be where the confusion comes from? Shroud is absolutely still supported in the CR (Comprehensive Rules), which are by definition the rulebook of the game. For those that might not know it, I'm not talking about the booklet with the basic rules that you might start playing with, I mean the official rulebook, which is currently 266 pages long (as of Dominaria United), the one that spells out every sentence that makes the logical system that governs Magic work. There, you will find this:OneAndOnly wrote: ↑1 year agoSince when is shroud no longer supported? Did they remove it from the rulebook?
It's still there. You can find that document linked at the bottom of the following link, under "comprehensive rules", it's updated after every main set and most supplemental ones as well: https://magic.wizards.com/en/rules You might be thinking of the other one. If that's not the case, I apologize. This is just meant to be a simple friendly explanation and nothing more than that.702.18. Shroud
702.18a Shroud is a static ability. "Shroud" means "This permanent or player can't be the target of spells or abilities."
702.18b Multiple instances of shroud on the same permanent or player are redundant.
CunningGabe 63 (+1)
emily 62 (+4)
netn10 60 (+1)
RattingRots 54
bravelion83 54 (+1)
Rithaniel 43 (+3)
void_nothing 42 (+2)
marioguy3 32
OneAndOnly 26 (+7)
kwanyeegor-ii 7
MonoRedMage 3
emily wrote: ↑1 year agoD'oh, that should read "unless another Goblin you control also attacks or blocks."
Votes: OneAndOnly, void_nothing
Crescendo
Enchantment (M)
At the beginning of combat on your turn, choose first strike, haste, trample, or +1/+1. Put a counter of that type on each creature you control.
bravelion83 wrote: ↑1 year agoVotes: emily, void_nothing
HM: Surging Chaos - I liked all three cards and I had to choose one to exclude, and shroud is no longer officially supported (in new designs, not in the CR obviously). That's the only reason.
Cliffside Sorcerer
Creature — Merfolk Wizard (R)
Blitz (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
When Cliffside Sorcerer enters the battlefield, exile the top two cards of your library.
You may play cards exiled with Cliffside Sorcerer for as long as Cliffside Sorcerer is on the battlefield.
"I won't let you know if this rock that's about to hit you is real or just an illusion. I'll let you discover it by yourself."
2/3
OneAndOnly wrote: ↑1 year agoSince when is shroud no longer supported? Did they remove it from the rulebook?
.
Votes: SurgingChaos, Rithaniel
.
Battlefront Encampment
Land
: Add
: Each player dealt damage this turn adds .
CunningGabe wrote: ↑1 year agoVotes: OneAndOnly, emily
Roiling Rime
Creature - Elemental (C)
Stunstrike (When this creature deals combat damage to a creature, tap that creature and put a stun counter on it.)
When Roiling Rime deals combat damage to a player, you may sacrifice it. If you do, that player skips their next untap step.
1/3
void_nothing wrote: ↑1 year agoVotes: CunningGabe, emily
Dormet's Eruption
Enchantment (R)
When Dormet's Eruption enters the battlefield, it deals 2 damage to any target and you create a Treasure token.
Whenever a player casts a white spell, Dormet's Eruption deals 1 damage to any target.
Whenever a player casts a blue spell, Dormet's Eruption deals 1 damage to any target.
RattingRots wrote: ↑1 year agobravelion83, Rithaniel
Embereth Ritual
Instant (U)
Add .
Adamant -- If at least three red mana was spend on ~, add instead.
Surging Chaos wrote: ↑1 year agovotes: OneAndOnly, emily
Temporal Torpidity
Sorcery (M)
Target player skips their next turn. Exile Temporal Torpidity.
"We reverse engineered this chronomancy technology from the Izzet. And the Azorius think we need a permit to operate it all? I could care less about a stupid piece of paper."
-- Lazav