Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How To Play
How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
- Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
- When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
- If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
- Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
- Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
- If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
- This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
- When posting make sure that:
- You have included all of the previous day's entries.
- You update the leaderboard with the previous day's scores.
Notes of the Day
Thanks everybody for the votes!
DCC Scoreboard
Surging Chaos 64 (+1)
CunningGabe 62 (+2)
netn10 59
emily 58 (+2)
RattingRots 54 (+2)
bravelion83 53 (+5)
Rithaniel 40
void_nothing 40 (+2)
marioguy3 32 (+2)
OneAndOnly 19 (+2)
kwanyeegor-ii 7
MonoRedMage 3
CunningGabe 62 (+2)
netn10 59
emily 58 (+2)
RattingRots 54 (+2)
bravelion83 53 (+5)
Rithaniel 40
void_nothing 40 (+2)
marioguy3 32 (+2)
OneAndOnly 19 (+2)
kwanyeegor-ii 7
MonoRedMage 3
bravelion83 wrote: ↑1 year agoVotes: RattingRots, void_nothing
Timely Protector
Creature — Angel (R)
Flying, vigilance
Whenever Timely Protector deals combat damage to a player, you gain 4 life if you have less life than each opponent. Then if you control fewer creatures than each opponent, create two 1/1 white Cleric creature tokens. Then if you have fewer cards in hand than each opponent, draw a card.
4/4
CunningGabe wrote: ↑1 year agoVotes: bravelion83, void_nothing
Acolyte of Vorinclex
Creature - Phyrexian Elf (U)
Dominion - When Acolyte of Vorinclex enters the battlefield, put a +1/+1 counter on up to X target creatures, where X is the number of colors among Phyrexians you control.
2/2
OneAndOnly wrote: ↑1 year agoVotes: CunningGabe, bravelion83
.
Ortura, Tyrant Dominus --
Legendary Creature - Angel
Convoke, flash
Flyng, menace
When Ortura, Tyrant Dominus enters the battlefield, if you cast it from your hand, destroy all tapped creatures.
5/5
Surging Chaos wrote: ↑1 year agoVotes: bravelion83, emily
Mongoose Umbra
Enchantment - Aura (C)
Enchant creature
Flash
Enchanted creature has shroud.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Rithaniel wrote: ↑1 year agoVotes: OneAndOnly, emily
Reckless Learning
Sorcery R
Target opponent chooses two nonland card types. You draw five cards and then reveal your hand. Discard all cards revealed this way which were either of the chosen types.
"Yes, those goblins are more clever than usual, but it's because they put muses of lightning in their heads. They're also crazier than usual because of that."
—Yundacles, Journeyman Mage
void_nothing wrote: ↑1 year agoVotes: RattingRots, Surging Chaos
Mangrove Gnarr
Creature - Beast (R)
Trample
Whenever a player casts a blue spell, Mangrove Gnarr gets +2/+2 until end of turn.
Whenever a player casts a black spell, Mangrove Gnarr gets +2/+2 until end of turn.
3/3