The "I Don't Like You" Game

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lookingupanddown
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Post by lookingupanddown » 2 years ago

Prismatic Deflection 1WU
Instant
Choose a color, then choose one—
• All permanents and spells you don't control are that color until end of turn.
• Prevent all damage from sources of the chosen color until end of turn.

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JovialJovian
Captain, I object!
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Post by JovialJovian » 2 years ago

Seized Potential R
Instant
Choose target modal spell an opponent controls. For each of that spell's modes not chosen, copy that spell except the copy has that mode chosen instead, you may choose new targets for the copy.
Cycling 3RR
When you cycle Seized Potential, copy target spell or activated ability, you may choose new targets for the copy.

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void_nothing
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Post by void_nothing » 2 years ago

Merrow Bubbleguide W
Creature - Merfolk Cleric
T: You gain control of target spell you own. You may choose new targets for it.
5WW, Q, Sacrifice Merrow Bubbleguide: Search your library for an enchantment card and put it onto the battlefield, then shuffle. Activate this ability only any time you could cast a sorcery and only if you've cast three or more spells this turn.
0/2
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

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spacemonaut
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Post by spacemonaut » 2 years ago

Thieving Bogle 2UG
Creature — Bogle
Flash
Until end of turn, if an enchantment would enter the battlefield under an opponent's control, instead it enters the battlefield under your control. If it's an aura, you choose what it enters enchanting.
2/2

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benjameenbear
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Post by benjameenbear » 2 years ago

Spelltithe Magister 1uw
Creature - Human Wizard

Flash

When Spelltithe Magister enters the battlefield, return target creature spell to its owner's hand unless its controller pays 1. Creature spells your opponent's cast cost 1 more to cast until end of turn.

2/2

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lookingupanddown
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Post by lookingupanddown » 2 years ago

Crystallize Time 1WU
Instant
Exile all other instants and spells with flash. Until end of turn, players can only cast spells any time they could cast a sorcery and abilities can only be activated as sorceries.
Draw a card.
Many novice chronomancers lean so much into moving time forward and backward, that they forget how to act when time is stopped.

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JovialJovian
Captain, I object!
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Post by JovialJovian » 2 years ago

Unbound Magic 1RRR
Creature - Elemental Incarnation
Flash
Replace the text of all instant and sorcery spells with "This spell deals damage equal to its mana value to any target."
As Unbound Magic enters the battlefield, each instant or sorcery spell's controller may choose a new target for it.
3/3

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spacemonaut
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Post by spacemonaut » 2 years ago

Ojutai's Chill 2W
Creature — Elemental
Instants and spells with flash cost more to cast.
, Sacrifice Ojutai's Chill: Counter target spell unless its owner pays .
"The monk opoened his mouth to speak, and found his words freezing in the air."
2/2

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lookingupanddown
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Post by lookingupanddown » 2 years ago

Furygale Grounds
Land
Furygale Grounds enters the battlefield tapped.
: Add C.
, Discard a card: Add CC. Spend this mana only to cast a instant or a spell with flash, and that spell can't be countered.
"No one is supposed to come here, but people do. Felisa used to attend honor duels here regularly, watching older students solve their problems with magic when words were no longer adequate."
—Rootha
Last edited by lookingupanddown 2 years ago, edited 1 time in total.

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JovialJovian
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Post by JovialJovian » 2 years ago

Leafbinder Dryad 2G
Enchantment Creature - Nymph (R)
Bestow 1GGG
Enchant permanent
Enchanted permanent is a colorless Forest land.
3/3

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dyd
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Post by dyd » 2 years ago

JovialJovian wrote:
2 years ago
Bestow 1GGG
Enchant permanent
Bestow gives "enchant creature", so it doesn't really work as is, but it's such a cool idea that I wish it would :care:


Natural Law gw
Enchantment
Whenever a permanent gains or loses a permanent type, exile it. (For example, if a Vehicle artifact becomes an artifact creature.)
3(g/w)(g/w)(g/w), Sacrifice Natural Law: Destroy target artifact or enchantment. Draw a card.

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void_nothing
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Post by void_nothing » 2 years ago

Nyx-Pinion Goldfinch 2G
Enchantment Creature - Bird
Flash
Flying
When Nyx-Pinion Goldfinch enters the battlefield, other enchantments you control gain hexproof until end of turn.
T: Add two mana in any combination of colors. Spend this mana only to cast enchantment spells.
0/1
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

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JovialJovian
Captain, I object!
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Post by JovialJovian » 2 years ago

Enchantress's Curse BB
Sorcery
You may cast this spell as though it had flash if an enchantment entered the battlefield under an opponent's control this turn.
Each player loses life equal to the total mana value of all enchantments they control.

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lookingupanddown
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Post by lookingupanddown » 2 years ago

Aether Bubble 2W
Instant
Exile all enchantments you control. Return those cards to the battlefield under their owners' control at the beginning of the next end step. (If an Aura enters the battlefield this way, you must choose a legal target for the Aura to enchant as it enters the battlefield.)
"Even I'm confused with how the mana flows here. Let's start over."
Ghen, arcanum weaver
Last edited by lookingupanddown 2 years ago, edited 1 time in total.

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void_nothing
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Post by void_nothing » 2 years ago

Transitional Stutter URR
Instant
Cast this spell only during a player's end step.
Choose one -
• Copy each triggered ability on the stack. You may choose new targets for the copies.
• End the turn.
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

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dyd
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Post by dyd » 2 years ago

Teferi's Bauble 1
Artifact
u, t, Sacrifice Teferi's Bauble: Until end of turn, players can't cast instant spells without targets. Draw a card.

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lookingupanddown
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Post by lookingupanddown » 2 years ago

Rust Snake 1W
Artifact Creature - Snake Construct (U)
You may choose not to untap Rust Snake during your untap step.
: Target artifact loses all activated abilities for as long as Rust Snake is tapped. If it's a creature, it can't attack or block.
"We develop ways to increase machine productivity. Of course we made something that does the opposite."
—Gan Gaheer, renegade engineer

2/1

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Krishnath
Mechanical Dragon
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Post by Krishnath » 2 years ago

Frequent Tremors 2R
Enchantment (U)
At the beginning of each end step, Frequent Tremors deals 1 damage to each tapped creature.
Numquam evolutioni obstes. Solum conculceris.

Pascite draconem, evolvite aut morimini.

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spacemonaut
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Post by spacemonaut » 2 years ago

This one would go well both in the same deck as Frequent Tremors as well as hating on it as the opponent. Mirror match ahoy!

Crackling Tarchia R{R/W}W
Creature — Dinosaur (U)
Haste
Enrage — Whenever Crackling Tarchia is dealt damage, it deals 2 damage to any target you don't control.
3/4

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lookingupanddown
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Post by lookingupanddown » 2 years ago

Lightningrod Sentinel 1WW
Artifact Creature - Golem Knight
Vigilance
If noncombat damage would be dealt to Stormwild Capridor, prevent that damage. Put a +1/+1 counter on Lightningrod Sentinel for each 1 damage prevented this way.
2WW, Discard a card: All damage that would be dealt to another target creature you control this turn is dealt to Lightningrod Sentinel instead.
1/3

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dyd
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Post by dyd » 2 years ago

Inexorability 4rb
Creature - Elemental Incarnation (R)
As long as Inexorability is on the battlefield or in you graveyard, players can't gain life and damage can't be prevented.
At the beginning of each upkeep, each player loses 1 life, puts a -1/-1 counter on each creature they control, and exiles six cards from among their graveyard, hand and/or from the top of their library. This ability triggers only if Inexorability is on the battlefield or in your graveyard, and only if there are no other permanents or cards in graveyards named Inexorability.
6/6

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Krishnath
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Post by Krishnath » 2 years ago

Oketra's Respite 2W
Enchantment (R)
If Oketra's Respite would be exiled from your library by an effect controlled by an opponent, put it onto the battlefield instead.
Creatures you control can't have counters put on them.
Cards can't be exiled from your graveyard, hand, or library.
Numquam evolutioni obstes. Solum conculceris.

Pascite draconem, evolvite aut morimini.

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lookingupanddown
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Post by lookingupanddown » 2 years ago

Cursed Keystone 2BB
Artifact
: Add BB. You lose 1 life. You may put a charge counter on Cursed Keystone. If you do, you lose an additional 1 life.
B, Pay 3 life, Sacrifice Cursed Keystone: Destroy target creature or enchantment you don't control with mana value X, where X is the number of charge counters on Cursed Keystone.
Last edited by lookingupanddown 2 years ago, edited 1 time in total.

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Krishnath
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Post by Krishnath » 2 years ago

@lookingupanddown Psst, your artifact shouldn't be able to target your own enchantments. Black can't do that.
Numquam evolutioni obstes. Solum conculceris.

Pascite draconem, evolvite aut morimini.

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dyd
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Post by dyd » 2 years ago

Totem of Damnation 1b
Artifact
Whenever an opponent pays life, they lose that much life.
Whenever a spell or ability an opponent controls causes them to lose life, they lose that much life.
6bb, t, Sacrifice Totem of Damnation: Target opponent loses half their life, rounded down.

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