Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How To Play
How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
- Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
- When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
- If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
- Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
- Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
- If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
- This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
- When posting make sure that:
- You have included all of the previous day's entries.
- You update the leaderboard with the previous day's scores.
Notes of the Day
DCC Scoreboard
void_nothing 22 (+2)
Rithaniel 21 (+1)
bravelion83 19 (+1)
netn10 18 (+3)
OneAndOnly 10 (+6)
kwanyeegor-ii 7 (+2)
CunningGabe 6 (+2)
wizyard 3 (+3)
Rithaniel 21 (+1)
bravelion83 19 (+1)
netn10 18 (+3)
OneAndOnly 10 (+6)
kwanyeegor-ii 7 (+2)
CunningGabe 6 (+2)
wizyard 3 (+3)
CunningGabe wrote: ↑1 year agoVotes: void_nothing, OneAndOnly
Runaway Apple Cart -
Artifact - Vehicle (U)
Whenever Runaway Apple Cart attacks, create a Food token.
Sacrifice a Food: Tap target creature.
Crew 1
2/4
bravelion83 wrote: ↑1 year agoVotes: kwanyeegor-ii, netn10 (even though maybe I wouldn't have said "or enchantment" at the end to keep the two parts of the effect symmetric)
A kind reminder to everybody to put rarity on your cards. Rarity is absolutely an important part of a card design. There are effects that are mostly found at common and effects that should only be done at rare. A card can't be properly evaluated if you don't know its rarity. I didn't vote for TWO cards just today only for that reason.
Master Mechanic
Artifact Creature — Fox Pilot (R)
Master Mechanic crews Vehicles as though its power were doubled.
Whenever a Vehicle you control becomes crewed, put a +1/+1 counter on Master Mechanic.
"I've made so many custom mechs by now that I don't even look at factory standards anymore. My own stardards are way higher now."
2/1
OneAndOnly wrote: ↑1 year agoVotes: wizyard, Rithaniel
.
Zimyari Bee Sting --
Instant {C}
Choose one:
* Zimyari Bee Sting deals two damage to target creature
* Target creature fights another target creature
* Goad target creature
"Forget your previous lessons, just run!" -- Asmira, holy avenger
Rithaniel wrote: ↑1 year agoVotes: OneAndOnly, wizyard
Cruel Tactics
Sorcery U
As an additional cost to cast Cruel Tactics, sacrifice a creature.
Buyback—Sacrifice a creature
Cruel Tactics deals damage to any target equal to the power of the creature sacrificed to cast it with the least power.
"When you have unlimited resources, any strategy can be a winning strategy."
—Haelorn Ven, Sargent of Okasdi
MonoRedMage wrote: ↑1 year agoVotes - netn10, bravelion83
Shield of Desperation
Artifact - Equipment {U}
Equipped creature has lifelink.
Whenever Shield of Desperation becomes attached to a creature, that creature gets +3/+3 until end of turn.
Equip
void_nothing wrote: ↑1 year agoVotes: OneAndOnly, CunningGabe
Kukemssa Turtle
Creature - Turtle (U)
Hexproof
Whenever Kukemssa Turtle deals combat damage to a player, draw a card.
: Kukemssa Turtle loses hexproof until end of turn. Any player may activate this ability.
: Kukemssa Turtle loses "Whenever Kukemssa Turtle deals combat damage to a player, draw a card" until end of turn. Any player may activate this ability.
2/2