The DCC - July 6th, 2022

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Rithaniel
Posts: 2695
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Post by Rithaniel » 1 year ago

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Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.



How To Play



How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.



Rules



  • Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
  • When you vote, you need to make exactly two votes for two different people.  Vote for the cards that are listed in the first post, not other cards being posted in the thread.  If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
  • If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
  • Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
  • Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
  • If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
  • This thread is just for your card submission. Take your questions/comments to our discussion thread.  If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
  • When posting make sure that:
    • You have included all of the previous day's entries.
    • You update the leaderboard with the previous day's scores.
(An easy way to post the new thread is to hit the multiquote button on every post in the previous day's thread, then click Post Reply. Select everything in this post, copy it, and then paste it into the first post for a new thread. You'll have to clean up a few small things, like quote tags around the opening post and the previous day's cards.)



Notes of the Day



Today was a recovery day from July 4th. Celebrations always take a lot out of me.



DCC Scoreboard



void_nothing 13 (+1)
Rithaniel 9 (+5)
bravelion83 7 (+2)
netn10 7
wizyard 6
kwanyeegor-ii 2 (+2)


Probation: OneAndOnly, 13 days left.



netn10 wrote:
1 year ago
Votes: kwanyeegor-ii, Rithaniel

Tarmosize b
Target player reveals their hand. You choose a nonland card from it. That player discards that card. That player conjures a Tarmogoyf card onto the battlefield.
bravelion83 wrote:
1 year ago
Votes: Rithaniel, kwanyeegor-ii

Soul of Turtle 1GU
Creature — Turtle Spirit (R)
Spirit guide (When this creature enters the battlefield, you may pair it with another unpaired creature you control. They remain paired for as long as you control both of them. That creature becomes a Turtle in addition to its other types for as long as it's paired with this creature.)
1G, T: Target Turtle you control gets +1/+3 until end of turn.
1U, T: Target Turtle you control gains hexproof until end of turn.
1/3
void_nothing wrote:
1 year ago
Votes: bravelion83, Rithaniel

The Bridge Renewed WUBRG
Legendary Enchantment (M)
Whenever a legendary creature enters the battlefield under your control, put a number of loyalty counters on each planeswalker you control equal to its power.
Whenever a planeswalker enters the battlefield under your control, put a number of +1/+1 counters on each legendary creature you control equal to its loyalty.
2G: Create Esika the Guide, a 3/3 legendary green God creature token with vigilance and "T: Return target legendary card from your graveyard to your hand."
Every realm awaits.
Rithaniel wrote:
1 year ago
Votes: bravelion83, void_nothing

Cotte Deld, Farmer of Alo Ga
Legendary Creature - Human Peasant M
: Add .
When Cotte Deld, Farmer of Alo Ga blocks a creature, if that creature had power 4 or greater, exile it and Cotte. Then return Cotte to the battlefield transformed.
"I just do what I need to do and go where my path takes me."
1/1
//////////
Cotte Deld, Traveller
(color indicator: green/white)
Legendary Planeswalker - Cotte M
[ - ]: Creatures with power 4 or greater can't attack Cotte.
[+1]: Until end of turn, creature spells you cast cost less to cast. This effect reduces only the amount of colored mana you pay.
[-4]: Draw three cards.
[[3]]
And a Few Quotes
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"Why are numbers beautiful? It's like asking why is Beethoven's Ninth Symphony beautiful. If you don't see why, someone can't tell you. I know numbers are beautiful. If they aren't beautiful, nothing is."
― Paul Erdős

“I am, somehow, less interested in the weight and convolutions of Einstein’s brain than in the near certainty that people of equal talent have lived and died in cotton fields and sweatshops.”
― Stephen Jay Gould

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bravelion83
MKM MCC going on now
Posts: 4039
Joined: 4 years ago
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Location: Florence, Italy

Post by bravelion83 » 1 year ago

Votes: void_nothing, Rithaniel

Soul of Crab 2UB
Creature — Crab Spirit (R)
Spirit guide (When this creature enters the battlefield, you may pair it with another unpaired creature you control. They remain paired for as long as you control both of them. That creature becomes a Crab in addition to its other types for as long as it's paired with this creature.)
Whenever a Crab you control deals damage to a player, that player mills twice that many cards.
2B: Target Crab you control gains menace until end of turn.
2/3
Author of the MCC Guidelines and FAQ. | For my projects, including Jeff Lionheart, my murder mystery story "One pierced heart, two mindful horns", and republished articles from my series "The Lion's Lair", see Leo's content index (Last updated on March 24th 2024 - Added OPHTMH Episode 4).
After I'm done republishing my articles I want to reprise the series focusing it more on editing, wording, and templating. Suggest potential future article topics here.
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MCC - Winner (9): Oct 2014, Apr Nov 2017, Jan 2018, Apr Jun 2019, Jan Mar 2022, Apr 2023 || Host (30): Dec 2014, Apr Jul Aug Dec 2015, Mar Jul Aug Oct 2016, Feb Jul 2017, Jun Nov 2018, Feb Jul 2019 (last on MTGS), Aug 2019 (first on MTGN) Oct 2019, Jan Jun 2020 Apr Oct 2021, Feb May Sep Dec 2022, Mar Jun Sep Dec 2023, Mar 2024 || Judge (58): every month from Nov 2014 to Nov 2016 except Oct 2015, every month from Feb to Jul 2017 except Apr 2017, then Oct 2017, May Jun Nov 2018, Feb Jul 2019 (last on MTGS), every month from Aug 2019 (first on MTGN) to Feb 2020, May Jun 2020, Mar Apr Sep Oct 2021, Feb May Sep Dec 2022, Mar May Jun Sep Dec 2023, Jan Mar 2024
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DCC - Winner (3): Mar 2015 (tied with Piar), Feb Apr 2022 || Host (12): May Oct 2015, Jan 2016, Jun Sep Dec 2021, Mar Jun Sep Dec 2022, Mar Jun 2023

netn10
Posts: 3933
Joined: 4 years ago
Pronoun: Unlisted

Post by netn10 » 1 year ago

Votes: bravelion83, void_nothing

In a Flash WU
Instant (Common)
Exile target creature. At the end of turn, you may return it to the battlefield.
"May we be able to fill the story between 'hello' and 'goodby'."
- Ardenvalian Vow

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void_nothing
Look On My Sash...
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Location: Tal Terig, Zendikar

Post by void_nothing » 1 year ago

Votes: bravelion83, Rithaniel

Kindle the Heavens XRR
Sorcery (R)
Permanents lose indestructible until end of turn. Kindle the Heavens deals X damage to each God. Excess damage dealt to each permanent this way is dealt to that permanent's controller.
Draw a card.
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

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Rithaniel
Posts: 2695
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Post by Rithaniel » 1 year ago

Votes: bravelion83, void_nothing

Forget Mercy
Sorcery R
Spend only black or red mana to cast this spell.
Destroy each creature with power less than or equal to the amount of black mana spent to cast Forget Mercy, then it deals damage to each other creature equal to the amount of red mana spent to cast it.
"We either burn them here and now, or leave the door open long enough for the others to escape."
—Evorn, the Strategist
And a Few Quotes
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"Why are numbers beautiful? It's like asking why is Beethoven's Ninth Symphony beautiful. If you don't see why, someone can't tell you. I know numbers are beautiful. If they aren't beautiful, nothing is."
― Paul Erdős

“I am, somehow, less interested in the weight and convolutions of Einstein’s brain than in the near certainty that people of equal talent have lived and died in cotton fields and sweatshops.”
― Stephen Jay Gould

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