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Ikeda
Posts: 51
Joined: 4 years ago
Pronoun: Unlisted

Post by Ikeda » 1 year ago

The old days when Strixhaven school wasn't founded yet, Elder Dragons roamed the world and discovered secrets of magic that led to the first version of Mystic Archive. When the entire world was at war and magic was the most devastating, that trying time was known as Arcavios: Blood Age.
Arcavios: Blood Age mechanics
Show
Hide
Combat expertise COST (If this creature attacked this turn, you may pay COST. If you do, reveal a Lesson card you own from outside the game and put it into your hand. Activate only as a sorcery and only once each turn.)
Considering (Exile the top card of your library until it leaves the battlefield. You may put a card this creature is considering into its owner's graveyard at any time to untap it or have it get +2/+2 until end of turn.)
File away - Whenever an instant or sorcery card is put into exile, note its name if you don't have its name already noted. If a name is noted this way, [effect]
Arcavios:Blood Age
Show
Hide
Wizard Soldier
Token Creature - Wizard Soldier(S)
First Strike
1/1

Ember Spellsword
Creature - Efreet Warrior Wizard (C)
Combat expertise (If this creature attacked this turn, you may pay . If you do, reveal a Lesson card you own from outside the game and put it into your hand. Activate only as a sorcery and only once each turn.)
"You either get brighter with each battle, or you die."
1/1

Spiny Bookworm 2G
Creature - Worm (C)
When Spiny Bookworm enters the battlefield, it considers. (Exile the top card of your library until it leaves the battlefield. You may put a card this creature is considering into its owner's graveyard at any time to untap it or have it get +2/+2 until end of turn.)
T: Add C or one mana of any color of a card Spiny Bookworm is considering.
"You'll find even the most inconvenient nuisances can be made useful." - Beledros Witherbloom
1/2

Asymmetry Sage 1{r/g}{u}
Creature - Orc Wizard (C)
File away - Whenever an instant or sorcery card is put into exile, note its name if you don't have its name already noted. If a name is noted this way, target creature you control gets +2/+0 until end of turn.
2/3

Hide from Defeat 1{W/B}
Instant - Lesson (C)
As an additional cost to cast this spell, exile a card from your graveyard.
Target permanent gains indestructible until end of turn.
Scry 2.
"Half of wisdom is going through unpleasant moments." - Shadrix Silverquill

Basic Transmutation 3
Sorcery - Lesson (C)
You gain 2 life and create a Treasure token.
"There are three cornerstones of war, besides people. Food. Metal. And mana." –Locapallus Tharf

Bulwark of Fists 1W
Creature - Kor Monk (C)
"Third among the Five Needs is calm. Many a rout has come to those who won't wait." - King Lanimol VI, Manual of Combat[/i]
0/6

Slimebind 1U
Enchantment - Aura (C)
Flash
Enchant creature
Enchanted creature gets -4/-0.
"I said you needed to be patient. That was not a request." –Vedel, Oracle of Arcavios

Towering Daemogoth 6bg
Creature - Demon (C)
Reach
Force. Guardian. But above all, landmark.
9/9
Common 9 of 10

Moorborn Trudge 3B
Creature - Fungus Beast (C)
Whenever Moorborn Trudge attacks, another target attacking creature gains indestructible until end of turn.
"Good frontline troops don't grow themselves." –Vana, the Witch of Sedgemoor
4/2

Ichor Infusion 1B
Instant (C)
Target creature gets +1/+1 until end of turn. Choose one. If that creature is attacking, you may choose both.
- That creature gains deathtouch until end of turn.
- That creature gains lifelink until end of turn.

Traumatic Experience 3B
Sorcery (C)
Target opponent discards two cards. If fewer than two cards were discarded this way, that opponent loses 3 life.
"How ironic. All that time trying to remember, only to find that you shouldn't have." –Nimuk the Listener

User avatar
Lorn Asbord Schutta
Posts: 959
Joined: 3 years ago
Pronoun: he / him

Post by Lorn Asbord Schutta » 1 year ago

The old days when Strixhaven school wasn't founded yet, Elder Dragons roamed the world and discovered secrets of magic that led to the first version of Mystic Archive. When the entire world was at war and magic was the most devastating, that trying time was known as Arcavios: Blood Age.
Arcavios: Blood Age mechanics
Show
Hide
Combat expertise COST (If this creature attacked this turn, you may pay COST. If you do, reveal a Lesson card you own from outside the game and put it into your hand. Activate only as a sorcery and only once each turn.)
Considering (Exile the top card of your library until it leaves the battlefield. You may put a card this creature is considering into its owner's graveyard at any time to untap it or have it get +2/+2 until end of turn.)
File away - Whenever an instant or sorcery card is put into exile, note its name if you don't have its name already noted. If a name is noted this way, [effect]
Arcavios:Blood Age
Show
Hide
Wizard Soldier
Token Creature - Wizard Soldier(S)
First Strike
1/1

Ember Spellsword
Creature - Efreet Warrior Wizard (C)
Combat expertise (If this creature attacked this turn, you may pay . If you do, reveal a Lesson card you own from outside the game and put it into your hand. Activate only as a sorcery and only once each turn.)
"You either get brighter with each battle, or you die."
1/1

Spiny Bookworm 2G
Creature - Worm (C)
When Spiny Bookworm enters the battlefield, it considers. (Exile the top card of your library until it leaves the battlefield. You may put a card this creature is considering into its owner's graveyard at any time to untap it or have it get +2/+2 until end of turn.)
T: Add C or one mana of any color of a card Spiny Bookworm is considering.
"You'll find even the most inconvenient nuisances can be made useful." - Beledros Witherbloom
1/2

Asymmetry Sage 1{r/g}{u}
Creature - Orc Wizard (C)
File away - Whenever an instant or sorcery card is put into exile, note its name if you don't have its name already noted. If a name is noted this way, target creature you control gets +2/+0 until end of turn.
2/3

Hide from Defeat 1{W/B}
Instant - Lesson (C)
As an additional cost to cast this spell, exile a card from your graveyard.
Target permanent gains indestructible until end of turn.
Scry 2.
"Half of wisdom is going through unpleasant moments." - Shadrix Silverquill

Basic Transmutation 3
Sorcery - Lesson (C)
You gain 2 life and create a Treasure token.
"There are three cornerstones of war, besides people. Food. Metal. And mana." –Locapallus Tharf

Bulwark of Fists 1W
Creature - Kor Monk (C)
"Third among the Five Needs is calm. Many a rout has come to those who won't wait." - King Lanimol VI, Manual of Combat[/i]
0/6

Slimebind 1U
Enchantment - Aura (C)
Flash
Enchant creature
Enchanted creature gets -4/-0.
"I said you needed to be patient. That was not a request." –Vedel, Oracle of Arcavios

Towering Daemogoth 6bg
Creature - Demon (C)
Reach
Force. Guardian. But above all, landmark.
9/9

Ichor Infusion 1B
Instant (C)
Target creature gets +1/+1 until end of turn. Choose one. If that creature is attacking, you may choose both.
- That creature gains deathtouch until end of turn.
- That creature gains lifelink until end of turn.
Common 10 of 10

Moorborn Trudge 3B
Creature - Fungus Beast (C)
Whenever Moorborn Trudge attacks, another target attacking creature gains indestructible until end of turn.
"Good frontline troops don't grow themselves." –Vana, the Witch of Sedgemoor
4/2

Split-second Decisions
Instant (C)
Scry 2, then target creature you control considers. (Exile the top card of your library until it leaves the battlefield. You may put a card this creature is considering into its owner's graveyard at any time to untap it or have it get +2/+2 until end of turn.)

Sureshot Stalker
Creature - Orc Scout Archer (C)
When Sureshot Stalker enters the battlefield, exile the top card of your library. You may play that card. If you don't, Sureshot Stalker deals 3 damage to target creature.
Among Kathorran forces, ever perceptive stalkers earned quite a reputation as a mage-killers.
2/2

User avatar
Subject16
Posts: 1499
Joined: 4 years ago
Pronoun: he / him

Post by Subject16 » 1 year ago

The old days when Strixhaven school wasn't founded yet, Elder Dragons roamed the world and discovered secrets of magic that led to the first version of Mystic Archive. When the entire world was at war and magic was the most devastating, that trying time was known as Arcavios: Blood Age.
Arcavios: Blood Age mechanics
Show
Hide
Combat expertise COST (If this creature attacked this turn, you may pay COST. If you do, reveal a Lesson card you own from outside the game and put it into your hand. Activate only as a sorcery and only once each turn.)
Considering (Exile the top card of your library until it leaves the battlefield. You may put a card this creature is considering into its owner's graveyard at any time to untap it or have it get +2/+2 until end of turn.)
File away - Whenever an instant or sorcery card is put into exile, note its name if you don't have its name already noted. If a name is noted this way, [effect]
Arcavios:Blood Age
Show
Hide
Wizard Soldier
Token Creature - Wizard Soldier(S)
First Strike
1/1

Ember Spellsword
Creature - Efreet Warrior Wizard (C)
Combat expertise (If this creature attacked this turn, you may pay . If you do, reveal a Lesson card you own from outside the game and put it into your hand. Activate only as a sorcery and only once each turn.)
"You either get brighter with each battle, or you die."
1/1

Spiny Bookworm 2G
Creature - Worm (C)
When Spiny Bookworm enters the battlefield, it considers. (Exile the top card of your library until it leaves the battlefield. You may put a card this creature is considering into its owner's graveyard at any time to untap it or have it get +2/+2 until end of turn.)
T: Add C or one mana of any color of a card Spiny Bookworm is considering.
"You'll find even the most inconvenient nuisances can be made useful." - Beledros Witherbloom
1/2

Asymmetry Sage 1{r/g}{u}
Creature - Orc Wizard (C)
File away - Whenever an instant or sorcery card is put into exile, note its name if you don't have its name already noted. If a name is noted this way, target creature you control gets +2/+0 until end of turn.
2/3

Hide from Defeat 1{W/B}
Instant - Lesson (C)
As an additional cost to cast this spell, exile a card from your graveyard.
Target permanent gains indestructible until end of turn.
Scry 2.
"Half of wisdom is going through unpleasant moments." - Shadrix Silverquill

Basic Transmutation 3
Sorcery - Lesson (C)
You gain 2 life and create a Treasure token.
"There are three cornerstones of war, besides people. Food. Metal. And mana." –Locapallus Tharf

Bulwark of Fists 1W
Creature - Kor Monk (C)
"Third among the Five Needs is calm. Many a rout has come to those who won't wait." - King Lanimol VI, Manual of Combat[/i]
0/6

Slimebind 1U
Enchantment - Aura (C)
Flash
Enchant creature
Enchanted creature gets -4/-0.
"I said you needed to be patient. That was not a request." –Vedel, Oracle of Arcavios

Towering Daemogoth 6bg
Creature - Demon (C)
Reach
Force. Guardian. But above all, landmark.
9/9

Ichor Infusion 1B
Instant (C)
Target creature gets +1/+1 until end of turn. Choose one. If that creature is attacking, you may choose both.
- That creature gains deathtouch until end of turn.
- That creature gains lifelink until end of turn.

Moorborn Trudge 3B
Creature - Fungus Beast (C)
Whenever Moorborn Trudge attacks, another target attacking creature gains indestructible until end of turn.
"Good frontline troops don't grow themselves." –Vana, the Witch of Sedgemoor
4/2
Uncommon 1 of 3

Witherbloom Charm
Instant (U)
Choose one —
• Mill three cards.
• Target creature gets +1/+1 and gains indestructible until end of turn.
• Return target creature card from your graveyard to your hand.

Archway Guide 1WW
Creature — Bird Cleric (U)
Flying, vigilance, lifelink
Whenever a card you own is put into exile from anywhere, put a +1/+1 counter on Archway Guide.
"She hears the call of the Archaics. Such wonder the people of this world behold."
—Shadrix Silverquill

1/3

Military Maneuvers 2R
Sorcery — Lesson (U)
Creatures you control get +2/+0 until end of turn.
Few remember the battle of Silkmeadow, but the battle tactics used by the Kathorran to turn the tide of the war are known to this day.

Ikeda
Posts: 51
Joined: 4 years ago
Pronoun: Unlisted

Post by Ikeda » 1 year ago

The old days when Strixhaven school wasn't founded yet, Elder Dragons roamed the world and discovered secrets of magic that led to the first version of Mystic Archive. When the entire world was at war and magic was the most devastating, that trying time was known as Arcavios: Blood Age.
Arcavios: Blood Age mechanics
Show
Hide
Combat expertise COST (If this creature attacked this turn, you may pay COST. If you do, reveal a Lesson card you own from outside the game and put it into your hand. Activate only as a sorcery and only once each turn.)
Considering (Exile the top card of your library until it leaves the battlefield. You may put a card this creature is considering into its owner's graveyard at any time to untap it or have it get +2/+2 until end of turn.)
File away - Whenever an instant or sorcery card is put into exile, note its name if you don't have its name already noted. If a name is noted this way, [effect]
Arcavios:Blood Age
Show
Hide
Wizard Soldier
Token Creature - Wizard Soldier(S)
First Strike
1/1

Ember Spellsword
Creature - Efreet Warrior Wizard (C)
Combat expertise (If this creature attacked this turn, you may pay . If you do, reveal a Lesson card you own from outside the game and put it into your hand. Activate only as a sorcery and only once each turn.)
"You either get brighter with each battle, or you die."
1/1

Spiny Bookworm 2G
Creature - Worm (C)
When Spiny Bookworm enters the battlefield, it considers. (Exile the top card of your library until it leaves the battlefield. You may put a card this creature is considering into its owner's graveyard at any time to untap it or have it get +2/+2 until end of turn.)
T: Add C or one mana of any color of a card Spiny Bookworm is considering.
"You'll find even the most inconvenient nuisances can be made useful." - Beledros Witherbloom
1/2

Asymmetry Sage 1{r/g}{u}
Creature - Orc Wizard (C)
File away - Whenever an instant or sorcery card is put into exile, note its name if you don't have its name already noted. If a name is noted this way, target creature you control gets +2/+0 until end of turn.
2/3

Hide from Defeat 1{W/B}
Instant - Lesson (C)
As an additional cost to cast this spell, exile a card from your graveyard.
Target permanent gains indestructible until end of turn.
Scry 2.
"Half of wisdom is going through unpleasant moments." - Shadrix Silverquill

Basic Transmutation 3
Sorcery - Lesson (C)
You gain 2 life and create a Treasure token.
"There are three cornerstones of war, besides people. Food. Metal. And mana." –Locapallus Tharf

Bulwark of Fists 1W
Creature - Kor Monk (C)
"Third among the Five Needs is calm. Many a rout has come to those who won't wait." - King Lanimol VI, Manual of Combat[/i]
0/6

Slimebind 1U
Enchantment - Aura (C)
Flash
Enchant creature
Enchanted creature gets -4/-0.
"I said you needed to be patient. That was not a request." –Vedel, Oracle of Arcavios

Towering Daemogoth 6bg
Creature - Demon (C)
Reach
Force. Guardian. But above all, landmark.
9/9

Ichor Infusion 1B
Instant (C)
Target creature gets +1/+1 until end of turn. Choose one. If that creature is attacking, you may choose both.
- That creature gains deathtouch until end of turn.
- That creature gains lifelink until end of turn.

Moorborn Trudge 3B
Creature - Fungus Beast (C)
Whenever Moorborn Trudge attacks, another target attacking creature gains indestructible until end of turn.
"Good frontline troops don't grow themselves." –Vana, the Witch of Sedgemoor
4/2

Archway Guide 1WW
Creature — Bird Cleric (U)
Flying, vigilance, lifelink
Whenever a card you own is put into exile from anywhere, put a +1/+1 counter on Archway Guide.
"She hears the call of the Archaics. Such wonder the people of this world behold."
—Shadrix Silverquill

1/3
Uncommon 2 of 3:

Unorthodox Tactics 1UU
Instant (U)
Choose one. If R was spent to cast this spell, you may choose two.
- Exile target creature you control, then return that card to the battlefield under its owner's control.
- Copy target instant or sorcery spell you control.
- Learn.

Startling Reflection 1UR
Instant (U)
Create a token that's a copy of target creature you control, except it has haste. Sacrifice it at the beginning of the next end step.
"You should have seen the look on your face!" –Rimor, Prismari disciple

Voice of Stone RW
Sorcery - Lesson (U)
You may cast Voice of Stone as though it had flash if you pay 2 more to cast it.
Create a 3/2 red and white Spirit token. If it's not your turn, it gains indestructible until end of turn.
"My body may now be broken, but perhaps I can somehow live on in my works." –Bulwinian, master sculptor

User avatar
void_nothing
Look On My Sash...
Posts: 14922
Joined: 4 years ago
Answers: 124
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 1 year ago

The old days when Strixhaven school wasn't founded yet, Elder Dragons roamed the world and discovered secrets of magic that led to the first version of Mystic Archive. When the entire world was at war and magic was the most devastating, that trying time was known as Arcavios: Blood Age.
Arcavios: Blood Age mechanics
Show
Hide
Combat expertise COST (If this creature attacked this turn, you may pay COST. If you do, reveal a Lesson card you own from outside the game and put it into your hand. Activate only as a sorcery and only once each turn.)
Considering (Exile the top card of your library until it leaves the battlefield. You may put a card this creature is considering into its owner's graveyard at any time to untap it or have it get +2/+2 until end of turn.)
File away - Whenever an instant or sorcery card is put into exile, note its name if you don't have its name already noted. If a name is noted this way, [effect]
Arcavios:Blood Age
Show
Hide
Wizard Soldier
Token Creature - Wizard Soldier(S)
First Strike
1/1

Ember Spellsword
Creature - Efreet Warrior Wizard (C)
Combat expertise (If this creature attacked this turn, you may pay . If you do, reveal a Lesson card you own from outside the game and put it into your hand. Activate only as a sorcery and only once each turn.)
"You either get brighter with each battle, or you die."
1/1

Spiny Bookworm 2G
Creature - Worm (C)
When Spiny Bookworm enters the battlefield, it considers. (Exile the top card of your library until it leaves the battlefield. You may put a card this creature is considering into its owner's graveyard at any time to untap it or have it get +2/+2 until end of turn.)
T: Add C or one mana of any color of a card Spiny Bookworm is considering.
"You'll find even the most inconvenient nuisances can be made useful." - Beledros Witherbloom
1/2

Asymmetry Sage 1{r/g}{u}
Creature - Orc Wizard (C)
File away - Whenever an instant or sorcery card is put into exile, note its name if you don't have its name already noted. If a name is noted this way, target creature you control gets +2/+0 until end of turn.
2/3

Hide from Defeat 1{W/B}
Instant - Lesson (C)
As an additional cost to cast this spell, exile a card from your graveyard.
Target permanent gains indestructible until end of turn.
Scry 2.
"Half of wisdom is going through unpleasant moments." - Shadrix Silverquill

Basic Transmutation 3
Sorcery - Lesson (C)
You gain 2 life and create a Treasure token.
"There are three cornerstones of war, besides people. Food. Metal. And mana." –Locapallus Tharf

Bulwark of Fists 1W
Creature - Kor Monk (C)
"Third among the Five Needs is calm. Many a rout has come to those who won't wait." - King Lanimol VI, Manual of Combat
0/6

Slimebind 1U
Enchantment - Aura (C)
Flash
Enchant creature
Enchanted creature gets -4/-0.
"I said you needed to be patient. That was not a request." –Vedel, Oracle of Arcavios

Towering Daemogoth 6bg
Creature - Demon (C)
Reach
Force. Guardian. But above all, landmark.
9/9

Ichor Infusion 1B
Instant (C)
Target creature gets +1/+1 until end of turn. Choose one. If that creature is attacking, you may choose both.
- That creature gains deathtouch until end of turn.
- That creature gains lifelink until end of turn.

Moorborn Trudge 3B
Creature - Fungus Beast (C)
Whenever Moorborn Trudge attacks, another target attacking creature gains indestructible until end of turn.
"Good frontline troops don't grow themselves." –Vana, the Witch of Sedgemoor
4/2

Archway Guide 1WW
Creature — Bird Cleric (U)
Flying, vigilance, lifelink
Whenever a card you own is put into exile from anywhere, put a +1/+1 counter on Archway Guide.
"She hears the call of the Archaics. Such wonder the people of this world behold."
—Shadrix Silverquill

1/3

Startling Reflection 1UR
Instant (U)
Create a token that's a copy of target creature you control, except it has haste. Sacrifice it at the beginning of the next end step.
"You should have seen the look on your face!" –Rimor, Prismari disciple
Uncommon 3 of 3:

Smiting Maneuver 3{R/W}
Instant - Lesson (U)
Choose one -
• Destroy up to two target Equipment.
• Smiting Maneuver deals 7 damage to target creature that's blocking or equipped.
"There is more than one way to turn the enemy's weapons against them." - Velomachus Lorehold

Dread Detachment 4{G/W}B
Creature - Gorgon Soldier (U)
Deathtouch, lifelink
4: Dread Detachment gains protection from blue and from red until end of turn.
"The late duke of Silkmeadow was a pig - an unrepentant swindler and drunk who dabbled in torture - but he was our equal in battle. His son and heir is worse, because he has none of his father's capabilities. A full show of force in the most terrifying possible way will knock over his whole estate in one blow." - Locapallus Tharf, command letter
6/4

Truce with the Departed 5W
Sorcery (U)
Create two 3/2 red and white Spirit creature tokens. Each player draws three cards.
Battleclamor (If you cast this from your hand, exile this card with a din counter on it. As long as it's exiled, whenever you attack or block with at least as many creatures as this card's mana value, you may copy this card and cast the copy without paying its mana cost.)
It would not be the last time in the history of Arcavios that some among Caerdoon's retainers would attend a summit posthumously.
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

User avatar
Subject16
Posts: 1499
Joined: 4 years ago
Pronoun: he / him

Post by Subject16 » 1 year ago

The old days when Strixhaven school wasn't founded yet, Elder Dragons roamed the world and discovered secrets of magic that led to the first version of Mystic Archive. When the entire world was at war and magic was the most devastating, that trying time was known as Arcavios: Blood Age.
Arcavios: Blood Age mechanics
Show
Hide
Combat expertise COST (If this creature attacked this turn, you may pay COST. If you do, reveal a Lesson card you own from outside the game and put it into your hand. Activate only as a sorcery and only once each turn.)
Considering (Exile the top card of your library until it leaves the battlefield. You may put a card this creature is considering into its owner's graveyard at any time to untap it or have it get +2/+2 until end of turn.)
File away - Whenever an instant or sorcery card is put into exile, note its name if you don't have its name already noted. If a name is noted this way, [effect]
Arcavios:Blood Age
Show
Hide
Wizard Soldier
Token Creature - Wizard Soldier(S)
First Strike
1/1

Ember Spellsword
Creature - Efreet Warrior Wizard (C)
Combat expertise (If this creature attacked this turn, you may pay . If you do, reveal a Lesson card you own from outside the game and put it into your hand. Activate only as a sorcery and only once each turn.)
"You either get brighter with each battle, or you die."
1/1

Spiny Bookworm 2G
Creature - Worm (C)
When Spiny Bookworm enters the battlefield, it considers. (Exile the top card of your library until it leaves the battlefield. You may put a card this creature is considering into its owner's graveyard at any time to untap it or have it get +2/+2 until end of turn.)
T: Add C or one mana of any color of a card Spiny Bookworm is considering.
"You'll find even the most inconvenient nuisances can be made useful." - Beledros Witherbloom
1/2

Asymmetry Sage 1{r/g}{u}
Creature - Orc Wizard (C)
File away - Whenever an instant or sorcery card is put into exile, note its name if you don't have its name already noted. If a name is noted this way, target creature you control gets +2/+0 until end of turn.
2/3

Hide from Defeat 1{W/B}
Instant - Lesson (C)
As an additional cost to cast this spell, exile a card from your graveyard.
Target permanent gains indestructible until end of turn.
Scry 2.
"Half of wisdom is going through unpleasant moments." - Shadrix Silverquill

Basic Transmutation 3
Sorcery - Lesson (C)
You gain 2 life and create a Treasure token.
"There are three cornerstones of war, besides people. Food. Metal. And mana." –Locapallus Tharf

Bulwark of Fists 1W
Creature - Kor Monk (C)
"Third among the Five Needs is calm. Many a rout has come to those who won't wait." - King Lanimol VI, Manual of Combat
0/6

Slimebind 1U
Enchantment - Aura (C)
Flash
Enchant creature
Enchanted creature gets -4/-0.
"I said you needed to be patient. That was not a request." –Vedel, Oracle of Arcavios

Towering Daemogoth 6bg
Creature - Demon (C)
Reach
Force. Guardian. But above all, landmark.
9/9

Ichor Infusion 1B
Instant (C)
Target creature gets +1/+1 until end of turn. Choose one. If that creature is attacking, you may choose both.
- That creature gains deathtouch until end of turn.
- That creature gains lifelink until end of turn.

Moorborn Trudge 3B
Creature - Fungus Beast (C)
Whenever Moorborn Trudge attacks, another target attacking creature gains indestructible until end of turn.
"Good frontline troops don't grow themselves." –Vana, the Witch of Sedgemoor
4/2

Archway Guide 1WW
Creature — Bird Cleric (U)
Flying, vigilance, lifelink
Whenever a card you own is put into exile from anywhere, put a +1/+1 counter on Archway Guide.
"She hears the call of the Archaics. Such wonder the people of this world behold."
—Shadrix Silverquill

1/3

Startling Reflection 1UR
Instant (U)
Create a token that's a copy of target creature you control, except it has haste. Sacrifice it at the beginning of the next end step.
"You should have seen the look on your face!" –Rimor, Prismari disciple

Smiting Maneuver 3{R/W}
Instant - Lesson (U)
Choose one -
• Destroy up to two target Equipment.
• Smiting Maneuver deals 7 damage to target creature that's blocking or equipped.
"There is more than one way to turn the enemy's weapons against them." - Velomachus Lorehold
Rare 1 of 1:

The First Archaic 5
Legendary Creature — Avatar (R)
Vigilance, ward 3
Whenever The First Archaic attacks, exile target nonland card from defending player's graveyard with a memory counter on it.
X, T, Discard a card: Choose a card in exile with a memory counter on it. Until end of turn, you may cast that card without paying its mana cost.
It has seen the end. It will see to a new beginning.
4/4

Wave of Thought 2U
Sorcery (R)
Draw three cards, then discard a card.
File away - Whenever an instant or sorcery card is put into exile, note its name if you don't have its name already noted. If a name is noted this way, return from your graveyard to your hand.
//
Overwhelming Equation 4GG
Sorcery (R)
Put X +1/+1 counters on each creature you control, where X is the number of cards in your hand plus the number of cards you have filed away. They gain trample until end of turn.
Exile Overwhelming Equation.

Advanced Unmaking
Sorcery — Lesson (R)
Exile target creature with mana value X or less. You gain X life.

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void_nothing
Look On My Sash...
Posts: 14922
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Answers: 124
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Post by void_nothing » 1 year ago

The old days when Strixhaven school wasn't founded yet, Elder Dragons roamed the world and discovered secrets of magic that led to the first version of Mystic Archive. When the entire world was at war and magic was the most devastating, that trying time was known as Arcavios: Blood Age.
Arcavios: Blood Age mechanics
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Combat expertise COST (If this creature attacked this turn, you may pay COST. If you do, reveal a Lesson card you own from outside the game and put it into your hand. Activate only as a sorcery and only once each turn.)
Considering (Exile the top card of your library until it leaves the battlefield. You may put a card this creature is considering into its owner's graveyard at any time to untap it or have it get +2/+2 until end of turn.)
File away - Whenever an instant or sorcery card is put into exile, note its name if you don't have its name already noted. If a name is noted this way, [effect]
Arcavios:Blood Age
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Wizard Soldier
Token Creature - Wizard Soldier(S)
First Strike
1/1

Ember Spellsword
Creature - Efreet Warrior Wizard (C)
Combat expertise (If this creature attacked this turn, you may pay . If you do, reveal a Lesson card you own from outside the game and put it into your hand. Activate only as a sorcery and only once each turn.)
"You either get brighter with each battle, or you die."
1/1

Spiny Bookworm 2G
Creature - Worm (C)
When Spiny Bookworm enters the battlefield, it considers. (Exile the top card of your library until it leaves the battlefield. You may put a card this creature is considering into its owner's graveyard at any time to untap it or have it get +2/+2 until end of turn.)
T: Add C or one mana of any color of a card Spiny Bookworm is considering.
"You'll find even the most inconvenient nuisances can be made useful." - Beledros Witherbloom
1/2

Asymmetry Sage 1{r/g}{u}
Creature - Orc Wizard (C)
File away - Whenever an instant or sorcery card is put into exile, note its name if you don't have its name already noted. If a name is noted this way, target creature you control gets +2/+0 until end of turn.
2/3

Hide from Defeat 1{W/B}
Instant - Lesson (C)
As an additional cost to cast this spell, exile a card from your graveyard.
Target permanent gains indestructible until end of turn.
Scry 2.
"Half of wisdom is going through unpleasant moments." - Shadrix Silverquill

Basic Transmutation 3
Sorcery - Lesson (C)
You gain 2 life and create a Treasure token.
"There are three cornerstones of war, besides people. Food. Metal. And mana." –Locapallus Tharf

Bulwark of Fists 1W
Creature - Kor Monk (C)
"Third among the Five Needs is calm. Many a rout has come to those who won't wait." - King Lanimol VI, Manual of Combat
0/6

Slimebind 1U
Enchantment - Aura (C)
Flash
Enchant creature
Enchanted creature gets -4/-0.
"I said you needed to be patient. That was not a request." –Vedel, Oracle of Arcavios

Towering Daemogoth 6bg
Creature - Demon (C)
Reach
Force. Guardian. But above all, landmark.
9/9

Ichor Infusion 1B
Instant (C)
Target creature gets +1/+1 until end of turn. Choose one. If that creature is attacking, you may choose both.
- That creature gains deathtouch until end of turn.
- That creature gains lifelink until end of turn.

Moorborn Trudge 3B
Creature - Fungus Beast (C)
Whenever Moorborn Trudge attacks, another target attacking creature gains indestructible until end of turn.
"Good frontline troops don't grow themselves." –Vana, the Witch of Sedgemoor
4/2

Archway Guide 1WW
Creature — Bird Cleric (U)
Flying, vigilance, lifelink
Whenever a card you own is put into exile from anywhere, put a +1/+1 counter on Archway Guide.
"She hears the call of the Archaics. Such wonder the people of this world behold."
—Shadrix Silverquill

1/3

Startling Reflection 1UR
Instant (U)
Create a token that's a copy of target creature you control, except it has haste. Sacrifice it at the beginning of the next end step.
"You should have seen the look on your face!" –Rimor, Prismari disciple

Smiting Maneuver 3{R/W}
Instant - Lesson (U)
Choose one -
• Destroy up to two target Equipment.
• Smiting Maneuver deals 7 damage to target creature that's blocking or equipped.
"There is more than one way to turn the enemy's weapons against them." - Velomachus Lorehold

The First Archaic 5
Legendary Creature — Avatar (R)
Vigilance, ward 3
Whenever The First Archaic attacks, exile target nonland card from defending player's graveyard with a memory counter on it.
X, T, Discard a card: Choose a card in exile with a memory counter on it. Until end of turn, you may cast that card without paying its mana cost.
It has seen the end. It will see to a new beginning.
4/4
Next:

On an alternate Otaria where the numena all reincarnated in human form, Ixidor's lover Nivea was never killed, and the Cabal remain in power, something is always afoot in Aphetto. The city is seedy and filthy but full of life and potential, as it grows its own budding arena, seeks to challenge the Cabal's capital, plays home to the scheming Raven Guild, and offers the ambitious the chance for riches and power.

Dack's Heist of Agyrem was a smashing success - finding most of Azor's relics with the reluctant help of Agrus Kos and tricking the ghostly biomancer Momir Vig into giving him the last, the Greatest Thief in the Multiverse has earned his mortal body back and stopped Szadek's final plan, all at once. But things that occur in Agyrem can have echoes in the physical Ravnica, and now artifacts derived from Azor's planeswalks have appeared - artifacts that should not be there. Will Dack be able to "acquire" these as well, or will the guildmasters bring chaos wielding the new powers of the Anomalies of the Guilds?

On Cedalgria, a plane of epic fantasy where all is suffused with light and high ideals, the cycle of history is clear. As each eon comes to a close, the gods themselves are killed - overthrown by the greatest mortal heroes of that time who are destined to always win, achieve deification themselves, and remake the world in their own image, setting up a new system of divine rule. And now, it is once again time for the turning of the ages on this nobly-made world...
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

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Subject16
Posts: 1499
Joined: 4 years ago
Pronoun: he / him

Post by Subject16 » 1 year ago

On Cedalgria, a plane of epic fantasy where all is suffused with light and high ideals, the cycle of history is clear. As each eon comes to a close, the gods themselves are killed - overthrown by the greatest mortal heroes of that time who are destined to always win, achieve deification themselves, and remake the world in their own image, setting up a new system of divine rule. And now, it is once again time for the turning of the ages on this nobly-made world...
Cedalgria Mechanics
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Cedalgria
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Token 1 of 1:

Noble
· Token Creature — Noble
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
0/1

Niko, Ascendant Hero
Emblem — Niko
At the beginning of your end step, gain control of target permanent. It's controller creates a shard token.

Orc Warrior
· Token Creature — Orc Warrior
Menace
2/2

Ikeda
Posts: 51
Joined: 4 years ago
Pronoun: Unlisted

Post by Ikeda » 1 year ago

On Cedalgria, a plane of epic fantasy where all is suffused with light and high ideals, the cycle of history is clear. As each eon comes to a close, the gods themselves are killed - overthrown by the greatest mortal heroes of that time who are destined to always win, achieve deification themselves, and remake the world in their own image, setting up a new system of divine rule. And now, it is once again time for the turning of the ages on this nobly-made world...
Cedalgria Mechanics
Show
Hide
Cedalgria
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Orc Warrior
· Token Creature — Orc Warrior
Menace
2/2
Common 1 of 10:

Gargantuan Wurm 5GG
Creature - Wurm (C)
"And it is here that the tragedy of Kraichong ends, in the gullet of a great wurm. But the old warrior fought ferociously, defiant to the end. Even now his twin blades lie trapped in a stomach of scales... waiting for the next person brave or foolish enough to find them." –Daosua, storyteller
8/7

Pyroclastic Rift 1R
Sorcery (C)
Pyroclastic Rift deals 1 damage to each creature you don't control.
Threshold — If seven or more cards are in your graveyard, creatures can't block this turn.
"If it would mean finding those who have wronged me, I would break open the world itself." –Sudasara

Divination 2U
Sorcery (C)
Draw two cards.
"Phra Ninsoom sleeps beneath the earth, and it is her dreams that shape mens' hearts and minds. Does she not already know of your coming, young one? Does she not anticipate the fate that awaits her?" –Si Mok, to Yuthakon

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void_nothing
Look On My Sash...
Posts: 14922
Joined: 4 years ago
Answers: 124
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 1 year ago

On Cedalgria, a plane of epic fantasy where all is suffused with light and high ideals, the cycle of history is clear. As each eon comes to a close, the gods themselves are killed - overthrown by the greatest mortal heroes of that time who are destined to always win, achieve deification themselves, and remake the world in their own image, setting up a new system of divine rule. And now, it is once again time for the turning of the ages on this nobly-made world...
Cedalgria Mechanics
Show
Hide
Cedalgria
Show
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Orc Warrior
· Token Creature — Orc Warrior
Menace
2/2

Gargantuan Wurm 5GG
Creature - Wurm (C)
"And it is here that the tragedy of Kraichong ends, in the gullet of a great wurm. But the old warrior fought ferociously, defiant to the end. Even now his twin blades lie trapped in a stomach of scales... waiting for the next person brave or foolish enough to find them." –Daosua, storyteller
8/7
Common 2 of 10:

Peal of Readiness 3W
Instant (C)
Creatures you control get +1/+1 until end of turn. You get two deflection counters. (You may pay a deflection counter when creatures are attacking to have one of them that's unblocked become blocked.)
"I've gathered my loyal troops to me by a specific sounding of the Moon Stupa's bell countless times. But one day, those tones will change - and it will signal a war like none other." - King Witsanuvatsa II

Club of Trainers 4R
Creature - Warrior (C)
When Club of Trainers dies, create a 2/2 red Orc Warrior creature token with menace.
"For one who has never lived it, I don't think it's possible to understand what it means to be a 'last survivor' - to be bound to avenge so many, all unique, all unalike, yet all tied to you in the same way, endlessly, crying out for bloody justice." - Sudasara
4/4
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

Ikeda
Posts: 51
Joined: 4 years ago
Pronoun: Unlisted

Post by Ikeda » 1 year ago

On Cedalgria, a plane of epic fantasy where all is suffused with light and high ideals, the cycle of history is clear. As each eon comes to a close, the gods themselves are killed - overthrown by the greatest mortal heroes of that time who are destined to always win, achieve deification themselves, and remake the world in their own image, setting up a new system of divine rule. And now, it is once again time for the turning of the ages on this nobly-made world...
Cedalgria Mechanics
Show
Hide
Cedalgria
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Orc Warrior
· Token Creature — Orc Warrior
Menace
2/2

Gargantuan Wurm 5GG
Creature - Wurm (C)
"And it is here that the tragedy of Kraichong ends, in the gullet of a great wurm. But the old warrior fought ferociously, defiant to the end. Even now his twin blades lie trapped in a stomach of scales... waiting for the next person brave or foolish enough to find them." –Daosua, storyteller
8/7

Club of Trainers 4R
Creature - Warrior (C)
When Club of Trainers dies, create a 2/2 red Orc Warrior creature token with menace.
"For one who has never lived it, I don't think it's possible to understand what it means to be a 'last survivor' - to be bound to avenge so many, all unique, all unalike, yet all tied to you in the same way, endlessly, crying out for bloody justice." - Sudasara
4/4
Common 3 of 10:

Mindstrobe 2U
Instant (C)
Repeat (You may put this spell on top of your library as it resolves. If you don't, exile it.)
Target creature gets -5/-0 until end of turn.
"As it turns out, it's difficult to finish things when you're constantly trying to remember what it is you're doing." –Wayanti, maskdancer

Grip of Chains 1W
Enchantment - Aura (C)
Enchanted creature can't attack, block or crew vehicles.
Whenever a single source deals 4 or more damage to you, sacrifice Grip of Chains.
"When can a sword be a key?" –Chserei riddle

Awe Strike W
Instant (C)
The next time target creature would deal damage this turn, prevent that damage. You gain life equal to the damage prevented this way.
"Phra Tarep walks the lands, and the lives of men dance in his gaze. Does he not seek to turn your hatred away? Does he not know you will refuse to strike?" –Si Mok, to Yuthakon

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void_nothing
Look On My Sash...
Posts: 14922
Joined: 4 years ago
Answers: 124
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 1 year ago

On Cedalgria, a plane of epic fantasy where all is suffused with light and high ideals, the cycle of history is clear. As each eon comes to a close, the gods themselves are killed - overthrown by the greatest mortal heroes of that time who are destined to always win, achieve deification themselves, and remake the world in their own image, setting up a new system of divine rule. And now, it is once again time for the turning of the ages on this nobly-made world...
Cedalgria Mechanics
Show
Hide
Cedalgria
Show
Hide
Orc Warrior
· Token Creature — Orc Warrior
Menace
2/2

Gargantuan Wurm 5GG
Creature - Wurm (C)
"And it is here that the tragedy of Kraichong ends, in the gullet of a great wurm. But the old warrior fought ferociously, defiant to the end. Even now his twin blades lie trapped in a stomach of scales... waiting for the next person brave or foolish enough to find them." –Daosua, storyteller
8/7

Club of Trainers 4R
Creature - Warrior (C)
When Club of Trainers dies, create a 2/2 red Orc Warrior creature token with menace.
"For one who has never lived it, I don't think it's possible to understand what it means to be a 'last survivor' - to be bound to avenge so many, all unique, all unalike, yet all tied to you in the same way, endlessly, crying out for bloody justice." - Sudasara
4/4

Grip of Chains 1W
Enchantment - Aura (C)
Enchant creature
Enchanted creature can't attack, block or crew vehicles.
Whenever a single source deals 4 or more damage to you, sacrifice Grip of Chains.
"When can a sword be a key?" –Chserei riddle
Common 4 of 10:

Lightning Blast 3R
Instant (C)
Lightning Blast deals 4 damage to any target.
"Phra Baawasla leaps from cloud to cloud, smiling as he changes men's destinies. Does he not even now steel himself to fight you? Does he not suffer you to speak to him?" - Si Mok, to Yuthakon

Farsight Flailwielder 3U
Creature - Human Warrior (C)
Vigilance
When Farsight Flailwielder enters the battlefield, you get a deflection counter. (You may pay a deflection counter when creatures are attacking to have one of them that's unblocked become blocked.)
"Exit the palace at once," commanded the sentry. "The palace is nigh on a mile away!" objected Atakon. "Yes," replied the sentry, "but I see where you're headed and I know your intentions."
3/2

Krasue Dreams 2BB
Sorcery (C)
Exile up to three target cards from graveyards. For each creature card exiled this way, its owner loses 1 life. Then, if three noncreature cards were exiled this way, create a 3/3 black Zombie Demon creature token and you lose 3 life.
Repeat (You may put this spell on top of your library as it resolves. If you don't, exile it.)
"Such visitations only end - one way or another - with death." - Daosua, storyteller
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

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Subject16
Posts: 1499
Joined: 4 years ago
Pronoun: he / him

Post by Subject16 » 1 year ago

On Cedalgria, a plane of epic fantasy where all is suffused with light and high ideals, the cycle of history is clear. As each eon comes to a close, the gods themselves are killed - overthrown by the greatest mortal heroes of that time who are destined to always win, achieve deification themselves, and remake the world in their own image, setting up a new system of divine rule. And now, it is once again time for the turning of the ages on this nobly-made world...
Cedalgria Mechanics
Show
Hide
Cedalgria
Show
Hide
Orc Warrior
· Token Creature — Orc Warrior
Menace
2/2

Gargantuan Wurm 5GG
Creature - Wurm (C)
"And it is here that the tragedy of Kraichong ends, in the gullet of a great wurm. But the old warrior fought ferociously, defiant to the end. Even now his twin blades lie trapped in a stomach of scales... waiting for the next person brave or foolish enough to find them." –Daosua, storyteller
8/7

Club of Trainers 4R
Creature - Warrior (C)
When Club of Trainers dies, create a 2/2 red Orc Warrior creature token with menace.
"For one who has never lived it, I don't think it's possible to understand what it means to be a 'last survivor' - to be bound to avenge so many, all unique, all unalike, yet all tied to you in the same way, endlessly, crying out for bloody justice." - Sudasara
4/4

Grip of Chains 1W
Enchantment - Aura (C)
Enchant creature
Enchanted creature can't attack, block or crew vehicles.
Whenever a single source deals 4 or more damage to you, sacrifice Grip of Chains.
"When can a sword be a key?" –Chserei riddle

Lightning Blast 3R
Instant (C)
Lightning Blast deals 4 damage to any target.
"Phra Baawasla leaps from cloud to cloud, smiling as he changes men's destinies. Does he not even now steel himself to fight you? Does he not suffer you to speak to him?" - Si Mok, to Yuthakon
Common 5 of 10:

Fate Fragmenter 1WW
Creature — Rabbit Cleric (C)
Echo W (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Fate Fragmenter enters the battlefield, exile target creature an opponent controls until Fate Fragmenter leaves the battlefield.
"We'll come to your tale soon enough."
1/3

Somber God's Hubris 2B
Enchantment — Saga Aura (C)
Hero's Journey (This Saga enters the battlefield enchanting a creature you control. As it enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Enchanted creature has menace.
II — Enchanted creature gets +2/+0.
III — Sacrifice enchanted creature. When you do, up to one target creature gets -X/-X until end of turn, where X is its power.

Serpentine Ambush 1U
Instant (C)
Until end of turn, target creature becomes a blue Serpent with base power and toughness 5/5.
"Another monster attack? Wretched be my fate, but I laugh at another chance to prove myself!"
— Rikara Fang-Hunter

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void_nothing
Look On My Sash...
Posts: 14922
Joined: 4 years ago
Answers: 124
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 1 year ago

On Cedalgria, a plane of epic fantasy where all is suffused with light and high ideals, the cycle of history is clear. As each eon comes to a close, the gods themselves are killed - overthrown by the greatest mortal heroes of that time who are destined to always win, achieve deification themselves, and remake the world in their own image, setting up a new system of divine rule. And now, it is once again time for the turning of the ages on this nobly-made world...
Cedalgria Mechanics
Show
Hide
Echo
Cedalgria
Show
Hide
Orc Warrior
· Token Creature — Orc Warrior
Menace
2/2

Gargantuan Wurm 5GG
Creature - Wurm (C)
"And it is here that the tragedy of Kraichong ends, in the gullet of a great wurm. But the old warrior fought ferociously, defiant to the end. Even now his twin blades lie trapped in a stomach of scales... waiting for the next person brave or foolish enough to find them." –Daosua, storyteller
8/7

Club of Trainers 4R
Creature - Warrior (C)
When Club of Trainers dies, create a 2/2 red Orc Warrior creature token with menace.
"For one who has never lived it, I don't think it's possible to understand what it means to be a 'last survivor' - to be bound to avenge so many, all unique, all unalike, yet all tied to you in the same way, endlessly, crying out for bloody justice." - Sudasara
4/4

Grip of Chains 1W
Enchantment - Aura (C)
Enchant creature
Enchanted creature can't attack, block or crew vehicles.
Whenever a single source deals 4 or more damage to you, sacrifice Grip of Chains.
"When can a sword be a key?" –Chserei riddle

Lightning Blast 3R
Instant (C)
Lightning Blast deals 4 damage to any target.
"Phra Baawasla leaps from cloud to cloud, smiling as he changes men's destinies. Does he not even now steel himself to fight you? Does he not suffer you to speak to him?" - Si Mok, to Yuthakon

Fate Fragmenter 1WW
Creature — Rabbit Cleric (C)
Echo W (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Fate Fragmenter enters the battlefield, exile target creature an opponent controls until Fate Fragmenter leaves the battlefield.
"We'll come to your tale soon enough."
1/3
Common 6 of 10:

Secretive God's Veil 2U
Enchantment - Saga Aura (C)
Hero's journey (This enchants a creature you control. As this enchantment enters and after your draw step, add a lore counter. Sacrifice after III.)
I - Enchanted creature gains hexproof for as long as this is attached to it.
II - Enchanted creature gets +1/+1 and gains flying for as long as this is attached to it.
III - Sacrifice enchanted creature. When you do, you may cast an instant or sorcery spell with mana value equal to or less than that creature's power from your graveyard without paying its mana cost.

Weathered Resolve W
Instant (C)
Prevent all damage an artifact, enchantment, instant, or sorcery source of your choice would deal to you this turn.
Repeat (You may put this spell on top of your library as it resolves. If you don't, exile it.)
Witsanuvatsa's elite guard train in all conditions conceivable - the veterans are simply not ever shaken by the elements.

Rampant Growth 1G
Sorcery (C)
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
"Phra Guhyarta sifts through river and mist, and thus winnows men's existence. Does she not bide her time as you rush after her, my callow lad? Does she not mull her own plans?" - Si Mok, to Yuthakon

Martyr of the Sting 2B
Creature - Human Warlock (C)
First strike
Threshold - 1B, Pay 4 life, Sacrifice Martyr of the Sting: Create four 1/1 black Scorpion creature tokens with deathtouch. Activate only if seven or more cards are in your graveyard and only as a sorcery.
2/2

Fulminating Chingcha 4R
Creature - Wall (C)
Flash
Defender
When Fulminating Chingcha enters the battlefield, you get a deflection counter. (You may pay a deflection counter when creatures are attacking to have one of them that's unblocked become blocked.)
R: Fulminating Chingcha gets +1/+0 until end of turn.
0/5
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

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Subject16
Posts: 1499
Joined: 4 years ago
Pronoun: he / him

Post by Subject16 » 1 year ago

On Cedalgria, a plane of epic fantasy where all is suffused with light and high ideals, the cycle of history is clear. As each eon comes to a close, the gods themselves are killed - overthrown by the greatest mortal heroes of that time who are destined to always win, achieve deification themselves, and remake the world in their own image, setting up a new system of divine rule. And now, it is once again time for the turning of the ages on this nobly-made world...
Cedalgria Mechanics
Show
Hide
Echo
Cedalgria
Show
Hide
Orc Warrior
· Token Creature — Orc Warrior
Menace
2/2

Gargantuan Wurm 5GG
Creature - Wurm (C)
"And it is here that the tragedy of Kraichong ends, in the gullet of a great wurm. But the old warrior fought ferociously, defiant to the end. Even now his twin blades lie trapped in a stomach of scales... waiting for the next person brave or foolish enough to find them." –Daosua, storyteller
8/7

Club of Trainers 4R
Creature - Warrior (C)
When Club of Trainers dies, create a 2/2 red Orc Warrior creature token with menace.
"For one who has never lived it, I don't think it's possible to understand what it means to be a 'last survivor' - to be bound to avenge so many, all unique, all unalike, yet all tied to you in the same way, endlessly, crying out for bloody justice." - Sudasara
4/4

Grip of Chains 1W
Enchantment - Aura (C)
Enchant creature
Enchanted creature can't attack, block or crew vehicles.
Whenever a single source deals 4 or more damage to you, sacrifice Grip of Chains.
"When can a sword be a key?" –Chserei riddle

Lightning Blast 3R
Instant (C)
Lightning Blast deals 4 damage to any target.
"Phra Baawasla leaps from cloud to cloud, smiling as he changes men's destinies. Does he not even now steel himself to fight you? Does he not suffer you to speak to him?" - Si Mok, to Yuthakon

Fate Fragmenter 1WW
Creature — Rabbit Cleric (C)
Echo W (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Fate Fragmenter enters the battlefield, exile target creature an opponent controls until Fate Fragmenter leaves the battlefield.
"We'll come to your tale soon enough."
1/3

Rampant Growth 1G
Sorcery (C)
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
"Phra Guhyarta sifts through river and mist, and thus winnows men's existence. Does she not bide her time as you rush after her, my callow lad? Does she not mull her own plans?" - Si Mok, to Yuthakon
Common 7 of 10:

Hungry God's Ordeal 1G
Enchantment - Saga Aura (C)
Hero's journey (This enchants a creature you control. As this enchantment enters and after your draw step, add a lore counter. Sacrifice after III.)
I - Put a +1/+1 counter on enchanted creature.
II - Enchanted creature gets +1/+1 and gains trample until end of turn.
III - Sacrifice enchanted creature. When you do, you gain life equal to its power.

Shanktail Vizier 1B
Creature — Rat Shaman (C)
When Shanktail Vizier enters the battlefield, target player discards a card.
At the beginning of your end step, if a creature card was put into your graveyard from anywhere, each opponent loses 1 life and you gain 1 life.
"To know ones future is a dangerous act. You must accept your fate, be it bountiful or ruinous."
1/2

Fateshift 2U
Instant (C)
Exile target creature or enchantment you control, then return it to the battlefield under your control.
Draw a card.
"Avoiding destiny is childish, Niko. You must seize it, make it yours, and become its master."
— Aminatou

User avatar
void_nothing
Look On My Sash...
Posts: 14922
Joined: 4 years ago
Answers: 124
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 1 year ago

On Cedalgria, a plane of epic fantasy where all is suffused with light and high ideals, the cycle of history is clear. As each eon comes to a close, the gods themselves are killed - overthrown by the greatest mortal heroes of that time who are destined to always win, achieve deification themselves, and remake the world in their own image, setting up a new system of divine rule. And now, it is once again time for the turning of the ages on this nobly-made world...
Cedalgria Mechanics
Show
Hide
Echo
Hero's journey (This enchants a creature you control. As this enchantment enters and after your draw step, add a lore counter. Sacrifice after III.)
Cedalgria
Show
Hide
Orc Warrior
· Token Creature — Orc Warrior
Menace
2/2

Gargantuan Wurm 5GG
Creature - Wurm (C)
"And it is here that the tragedy of Kraichong ends, in the gullet of a great wurm. But the old warrior fought ferociously, defiant to the end. Even now his twin blades lie trapped in a stomach of scales... waiting for the next person brave or foolish enough to find them." –Daosua, storyteller
8/7

Club of Trainers 4R
Creature - Warrior (C)
When Club of Trainers dies, create a 2/2 red Orc Warrior creature token with menace.
"For one who has never lived it, I don't think it's possible to understand what it means to be a 'last survivor' - to be bound to avenge so many, all unique, all unalike, yet all tied to you in the same way, endlessly, crying out for bloody justice." - Sudasara
4/4

Grip of Chains 1W
Enchantment - Aura (C)
Enchant creature
Enchanted creature can't attack, block or crew vehicles.
Whenever a single source deals 4 or more damage to you, sacrifice Grip of Chains.
"When can a sword be a key?" –Chserei riddle

Lightning Blast 3R
Instant (C)
Lightning Blast deals 4 damage to any target.
"Phra Baawasla leaps from cloud to cloud, smiling as he changes men's destinies. Does he not even now steel himself to fight you? Does he not suffer you to speak to him?" - Si Mok, to Yuthakon

Fate Fragmenter 1WW
Creature — Rabbit Cleric (C)
Echo W (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Fate Fragmenter enters the battlefield, exile target creature an opponent controls until Fate Fragmenter leaves the battlefield.
"We'll come to your tale soon enough."
1/3

Rampant Growth 1G
Sorcery (C)
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
"Phra Guhyarta sifts through river and mist, and thus winnows men's existence. Does she not bide her time as you rush after her, my callow lad? Does she not mull her own plans?" - Si Mok, to Yuthakon

Hungry God's Ordeal 1G
Enchantment - Saga Aura (C)
Hero's journey (This enchants a creature you control. As this enchantment enters and after your draw step, add a lore counter. Sacrifice after III.)
I - Put a +1/+1 counter on enchanted creature.
II - Enchanted creature gets +1/+1 and gains trample until end of turn.
III - Sacrifice enchanted creature. When you do, you gain life equal to its power.
Common 8 of 10:

Ascended Gambit 1U
Instant (C)
Counter target instant or sorcery spell. You get a deflection counter. (You may pay a deflection counter when creatures are attacking to have one of them that's unblocked become blocked.)
In her mortal life, Phra Ninsoom was one of the most skillful generals in Cedalgria's history.

Shanktail Renegade 2B
Creature - Rat Rogue (C)
3B, Sacrifice another creature: Destroy target creature blocking or blocked by Shanktail Renegade.
At the beginning of your end step, if a creature card was put into your graveyard from anywhere this turn, create a Treasure token.
"Wield your dagger against the lazy and the wicked so you may instigate them to loftier things." - Book of the Shanktail Clan, Commandment 8
2/1

Dashing Whipmaster 3R
Creature - Human Knight (C)
Threshold - As long as seven or more cards are in your graveyard, Dashing Whipmaster has first strike and if a source would deal exactly 1 damage to Dashing Whipmaster, prevent that damage.
In Cedalgria's dueling grounds, beauty flows from even the most brutal weapons.
4/1
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

User avatar
Subject16
Posts: 1499
Joined: 4 years ago
Pronoun: he / him

Post by Subject16 » 1 year ago

On Cedalgria, a plane of epic fantasy where all is suffused with light and high ideals, the cycle of history is clear. As each eon comes to a close, the gods themselves are killed - overthrown by the greatest mortal heroes of that time who are destined to always win, achieve deification themselves, and remake the world in their own image, setting up a new system of divine rule. And now, it is once again time for the turning of the ages on this nobly-made world...
Cedalgria Mechanics
Show
Hide
Echo
Threshold
Hero's journey (This enchants a creature you control. As this enchantment enters and after your draw step, add a lore counter. Sacrifice after III.)
Cedalgria
Show
Hide
Orc Warrior
· Token Creature — Orc Warrior
Menace
2/2

Gargantuan Wurm 5GG
Creature - Wurm (C)
"And it is here that the tragedy of Kraichong ends, in the gullet of a great wurm. But the old warrior fought ferociously, defiant to the end. Even now his twin blades lie trapped in a stomach of scales... waiting for the next person brave or foolish enough to find them." –Daosua, storyteller
8/7

Club of Trainers 4R
Creature - Warrior (C)
When Club of Trainers dies, create a 2/2 red Orc Warrior creature token with menace.
"For one who has never lived it, I don't think it's possible to understand what it means to be a 'last survivor' - to be bound to avenge so many, all unique, all unalike, yet all tied to you in the same way, endlessly, crying out for bloody justice." - Sudasara
4/4

Grip of Chains 1W
Enchantment - Aura (C)
Enchant creature
Enchanted creature can't attack, block or crew vehicles.
Whenever a single source deals 4 or more damage to you, sacrifice Grip of Chains.
"When can a sword be a key?" –Chserei riddle

Lightning Blast 3R
Instant (C)
Lightning Blast deals 4 damage to any target.
"Phra Baawasla leaps from cloud to cloud, smiling as he changes men's destinies. Does he not even now steel himself to fight you? Does he not suffer you to speak to him?" - Si Mok, to Yuthakon

Fate Fragmenter 1WW
Creature — Rabbit Cleric (C)
Echo W (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Fate Fragmenter enters the battlefield, exile target creature an opponent controls until Fate Fragmenter leaves the battlefield.
"We'll come to your tale soon enough."
1/3

Rampant Growth 1G
Sorcery (C)
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
"Phra Guhyarta sifts through river and mist, and thus winnows men's existence. Does she not bide her time as you rush after her, my callow lad? Does she not mull her own plans?" - Si Mok, to Yuthakon

Hungry God's Ordeal 1G
Enchantment - Saga Aura (C)
Hero's journey (This enchants a creature you control. As this enchantment enters and after your draw step, add a lore counter. Sacrifice after III.)
I - Put a +1/+1 counter on enchanted creature.
II - Enchanted creature gets +1/+1 and gains trample until end of turn.
III - Sacrifice enchanted creature. When you do, you gain life equal to its power.

Dashing Whipmaster 3R
Creature - Human Knight (C)
Threshold - As long as seven or more cards are in your graveyard, Dashing Whipmaster has first strike and if a source would deal exactly 1 damage to Dashing Whipmaster, prevent that damage.
In Cedalgria's dueling grounds, beauty flows from even the most brutal weapons.
4/1
Common 9 of 10:

Repeated History 1B
Instant (C)
Mill three cards, then you may return a creature or Saga card from your graveyard to your hand.
"Just as heroes are fated to rise as gods, are we too fated to die and die again at each turn?"
—Nmuava the Philosopher


Slaying the Monster 3W
Enchantment — Saga Aura (C)
Hero's journey (This enchants a creature you control. As this enchantment enters and after your draw step, add a lore counter. Sacrifice after II.)
Enchanted creature gets +2/+2 and has first strike.
I — Tap target creature and put a stun counter on it.
II — Destroy target tapped creature.

Thousand-Wind Djinn 3U
Creature — Djinn (C)
Flying
Echo U (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Thousand-Wind Djinn's echo cost is paid, target creature gains flying until end of turn.
"Enjoy the view."
3/2

User avatar
void_nothing
Look On My Sash...
Posts: 14922
Joined: 4 years ago
Answers: 124
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 1 year ago

On Cedalgria, a plane of epic fantasy where all is suffused with light and high ideals, the cycle of history is clear. As each eon comes to a close, the gods themselves are killed - overthrown by the greatest mortal heroes of that time who are destined to always win, achieve deification themselves, and remake the world in their own image, setting up a new system of divine rule. And now, it is once again time for the turning of the ages on this nobly-made world...
Cedalgria Mechanics
Show
Hide
Echo
Threshold
Hero's journey (This enchants a creature you control. As this enchantment enters and after your draw step, add a lore counter. Sacrifice after III.)
Cedalgria
Show
Hide
Orc Warrior
· Token Creature — Orc Warrior
Menace
2/2

Gargantuan Wurm 5GG
Creature - Wurm (C)
"And it is here that the tragedy of Kraichong ends, in the gullet of a great wurm. But the old warrior fought ferociously, defiant to the end. Even now his twin blades lie trapped in a stomach of scales... waiting for the next person brave or foolish enough to find them." –Daosua, storyteller
8/7

Club of Trainers 4R
Creature - Warrior (C)
When Club of Trainers dies, create a 2/2 red Orc Warrior creature token with menace.
"For one who has never lived it, I don't think it's possible to understand what it means to be a 'last survivor' - to be bound to avenge so many, all unique, all unalike, yet all tied to you in the same way, endlessly, crying out for bloody justice." - Sudasara
4/4

Grip of Chains 1W
Enchantment - Aura (C)
Enchant creature
Enchanted creature can't attack, block or crew vehicles.
Whenever a single source deals 4 or more damage to you, sacrifice Grip of Chains.
"When can a sword be a key?" –Chserei riddle

Lightning Blast 3R
Instant (C)
Lightning Blast deals 4 damage to any target.
"Phra Baawasla leaps from cloud to cloud, smiling as he changes men's destinies. Does he not even now steel himself to fight you? Does he not suffer you to speak to him?" - Si Mok, to Yuthakon

Fate Fragmenter 1WW
Creature — Rabbit Cleric (C)
Echo W (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Fate Fragmenter enters the battlefield, exile target creature an opponent controls until Fate Fragmenter leaves the battlefield.
"We'll come to your tale soon enough."
1/3

Rampant Growth 1G
Sorcery (C)
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
"Phra Guhyarta sifts through river and mist, and thus winnows men's existence. Does she not bide her time as you rush after her, my callow lad? Does she not mull her own plans?" - Si Mok, to Yuthakon

Hungry God's Ordeal 1G
Enchantment - Saga Aura (C)
Hero's journey (This enchants a creature you control. As this enchantment enters and after your draw step, add a lore counter. Sacrifice after III.)
I - Put a +1/+1 counter on enchanted creature.
II - Enchanted creature gets +1/+1 and gains trample until end of turn.
III - Sacrifice enchanted creature. When you do, you gain life equal to its power.

Dashing Whipmaster 3R
Creature - Human Knight (C)
Threshold - As long as seven or more cards are in your graveyard, Dashing Whipmaster has first strike and if a source would deal exactly 1 damage to Dashing Whipmaster, prevent that damage.
In Cedalgria's dueling grounds, beauty flows from even the most brutal weapons.
4/1

Thousand-Wind Djinn 3U
Creature — Djinn (C)
Flying
Echo U (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Thousand-Wind Djinn's echo cost is paid, target creature gains flying until end of turn.
"Enjoy the view."
3/2
Common 10 of 10:

Severe Conditioning B
Instant (C)
Untap target creature you control. That creature gets +1/-1 until end of turn.
Repeat (You may put this spell on top of your library as it resolves. If you don't, exile it.)
"Excessive? You wouldn't say that if you knew what I'm going up against." - Tipuraama, Lance of Chserei

Rockback Gharial 5G
Creature - Crocodile (C)
When Rockback Gharial enters the battlefield, you get two deflection counters. (You may pay a deflection counter when creatures are attacking to have one of them that's unblocked become blocked.)
Rockback Gharial can't be blocked by creatures with power 2 or less and can't be the target of spells with mana value 2 or less.
"The maneuver named after the gharial is not unlike this animal: Primitive, not at all subtle, but both powerful and durable." - Yamptok Upojhat, Royal Tactics
4/3

Niko's Sparring Dummy 2U
Creature - Scarecrow (C)
Hexproof
As long as Niko's Sparring Dummy is enchanted, whenever a creature you control attacks and isn't blocked, that creature gets +1/+0 until end of turn.
"Want to get better at a finishing attack? You'd better fight something that can just keep getting up again." - Niko Aris
1/2
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

User avatar
Mergatroid_Jones
Posts: 2581
Joined: 4 years ago
Pronoun: Unlisted

Post by Mergatroid_Jones » 1 year ago

On Cedalgria, a plane of epic fantasy where all is suffused with light and high ideals, the cycle of history is clear. As each eon comes to a close, the gods themselves are killed - overthrown by the greatest mortal heroes of that time who are destined to always win, achieve deification themselves, and remake the world in their own image, setting up a new system of divine rule. And now, it is once again time for the turning of the ages on this nobly-made world...
Cedalgria Mechanics
Show
Hide
Echo
Threshold
Hero's journey (This enchants a creature you control. As this enchantment enters and after your draw step, add a lore counter. Sacrifice after III.)
Deflection counters (You may pay a deflection counter when creatures are attacking to have one of them that's unblocked become blocked.)
Cedalgria
Show
Hide
Orc Warrior
· Token Creature — Orc Warrior
Menace
2/2

Gargantuan Wurm 5GG
Creature - Wurm (C)
"And it is here that the tragedy of Kraichong ends, in the gullet of a great wurm. But the old warrior fought ferociously, defiant to the end. Even now his twin blades lie trapped in a stomach of scales... waiting for the next person brave or foolish enough to find them." –Daosua, storyteller
8/7

Club of Trainers 4R
Creature - Warrior (C)
When Club of Trainers dies, create a 2/2 red Orc Warrior creature token with menace.
"For one who has never lived it, I don't think it's possible to understand what it means to be a 'last survivor' - to be bound to avenge so many, all unique, all unalike, yet all tied to you in the same way, endlessly, crying out for bloody justice." - Sudasara
4/4

Grip of Chains 1W
Enchantment - Aura (C)
Enchant creature
Enchanted creature can't attack, block or crew vehicles.
Whenever a single source deals 4 or more damage to you, sacrifice Grip of Chains.
"When can a sword be a key?" –Chserei riddle

Lightning Blast 3R
Instant (C)
Lightning Blast deals 4 damage to any target.
"Phra Baawasla leaps from cloud to cloud, smiling as he changes men's destinies. Does he not even now steel himself to fight you? Does he not suffer you to speak to him?" - Si Mok, to Yuthakon

Fate Fragmenter 1WW
Creature — Rabbit Cleric (C)
Echo W (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Fate Fragmenter enters the battlefield, exile target creature an opponent controls until Fate Fragmenter leaves the battlefield.
"We'll come to your tale soon enough."
1/3

Rampant Growth 1G
Sorcery (C)
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
"Phra Guhyarta sifts through river and mist, and thus winnows men's existence. Does she not bide her time as you rush after her, my callow lad? Does she not mull her own plans?" - Si Mok, to Yuthakon

Hungry God's Ordeal 1G
Enchantment - Saga Aura (C)
Hero's journey (This enchants a creature you control. As this enchantment enters and after your draw step, add a lore counter. Sacrifice after III.)
I - Put a +1/+1 counter on enchanted creature.
II - Enchanted creature gets +1/+1 and gains trample until end of turn.
III - Sacrifice enchanted creature. When you do, you gain life equal to its power.

Dashing Whipmaster 3R
Creature - Human Knight (C)
Threshold - As long as seven or more cards are in your graveyard, Dashing Whipmaster has first strike and if a source would deal exactly 1 damage to Dashing Whipmaster, prevent that damage.
In Cedalgria's dueling grounds, beauty flows from even the most brutal weapons.
4/1

Thousand-Wind Djinn 3U
Creature — Djinn (C)
Flying
Echo U (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Thousand-Wind Djinn's echo cost is paid, target creature gains flying until end of turn.
"Enjoy the view."
3/2

Rockback Gharial 5G
Creature - Crocodile (C)
When Rockback Gharial enters the battlefield, you get two deflection counters. (You may pay a deflection counter when creatures are attacking to have one of them that's unblocked become blocked.)
Rockback Gharial can't be blocked by creatures with power 2 or less and can't be the target of spells with mana value 2 or less.
"The maneuver named after the gharial is not unlike this animal: Primitive, not at all subtle, but both powerful and durable." - Yamptok Upojhat, Royal Tactics
4/3
Uncommon 1 of 3:

Guardian of the Gods' Road 5WW
Creature- Avatar Knight (U)
Flash, Vigilance, First strike
Guardian of the Gods' Road costs 1 less for each creature that's attacking you.
When Guardian of the Gods' Road enters the battlefield, exile up to one target attacking creature.
"You are unworthy to pass this way."
4/5

From Nothing R
Enchantment- Saga Aura (U)
Hero's Journey(This enchants a creature you control. As this enchantment enters and after your draw step, add a lore counter. Sacrifice after III.)
I: Enchanted creature has haste and menace.
II: When enchanted creature attacks, you may discard a card. If you do, draw a card.
III: Create three treasure tokens and put three +1/+1 counters on enchanted creature.

Inscriptions of Eras Past 2
Artifact (U)
T: Add C. Mill 1.
Threshold-- 3,T, Sacrifice Inscriptions of Eras Past: Return target Saga card from your graveyard to your hand. Activate this ability only if there are seven or more cards in your graveyard.

Doomed Pyromancer 1R
Creature- Orc Wizard (U)
Echo R
When Doomed Pyromancer enters the battlefield, it deals 2 damage to any target.
Gindua's life of training had led up to that one blazing moment.
2/1

User avatar
Subject16
Posts: 1499
Joined: 4 years ago
Pronoun: he / him

Post by Subject16 » 1 year ago

On Cedalgria, a plane of epic fantasy where all is suffused with light and high ideals, the cycle of history is clear. As each eon comes to a close, the gods themselves are killed - overthrown by the greatest mortal heroes of that time who are destined to always win, achieve deification themselves, and remake the world in their own image, setting up a new system of divine rule. And now, it is once again time for the turning of the ages on this nobly-made world...
Cedalgria Mechanics
Show
Hide
Echo
Threshold
Hero's journey (This enchants a creature you control. As this enchantment enters and after your draw step, add a lore counter. Sacrifice after III.)
Deflection counters (You may pay a deflection counter when creatures are attacking to have one of them that's unblocked become blocked.)
Cedalgria
Show
Hide
Orc Warrior
· Token Creature — Orc Warrior
Menace
2/2

Gargantuan Wurm 5GG
Creature - Wurm (C)
"And it is here that the tragedy of Kraichong ends, in the gullet of a great wurm. But the old warrior fought ferociously, defiant to the end. Even now his twin blades lie trapped in a stomach of scales... waiting for the next person brave or foolish enough to find them." –Daosua, storyteller
8/7

Club of Trainers 4R
Creature - Warrior (C)
When Club of Trainers dies, create a 2/2 red Orc Warrior creature token with menace.
"For one who has never lived it, I don't think it's possible to understand what it means to be a 'last survivor' - to be bound to avenge so many, all unique, all unalike, yet all tied to you in the same way, endlessly, crying out for bloody justice." - Sudasara
4/4

Grip of Chains 1W
Enchantment - Aura (C)
Enchant creature
Enchanted creature can't attack, block or crew vehicles.
Whenever a single source deals 4 or more damage to you, sacrifice Grip of Chains.
"When can a sword be a key?" –Chserei riddle

Lightning Blast 3R
Instant (C)
Lightning Blast deals 4 damage to any target.
"Phra Baawasla leaps from cloud to cloud, smiling as he changes men's destinies. Does he not even now steel himself to fight you? Does he not suffer you to speak to him?" - Si Mok, to Yuthakon

Fate Fragmenter 1WW
Creature — Rabbit Cleric (C)
Echo W (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Fate Fragmenter enters the battlefield, exile target creature an opponent controls until Fate Fragmenter leaves the battlefield.
"We'll come to your tale soon enough."
1/3

Rampant Growth 1G
Sorcery (C)
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
"Phra Guhyarta sifts through river and mist, and thus winnows men's existence. Does she not bide her time as you rush after her, my callow lad? Does she not mull her own plans?" - Si Mok, to Yuthakon

Hungry God's Ordeal 1G
Enchantment - Saga Aura (C)
Hero's journey (This enchants a creature you control. As this enchantment enters and after your draw step, add a lore counter. Sacrifice after III.)
I - Put a +1/+1 counter on enchanted creature.
II - Enchanted creature gets +1/+1 and gains trample until end of turn.
III - Sacrifice enchanted creature. When you do, you gain life equal to its power.

Dashing Whipmaster 3R
Creature - Human Knight (C)
Threshold - As long as seven or more cards are in your graveyard, Dashing Whipmaster has first strike and if a source would deal exactly 1 damage to Dashing Whipmaster, prevent that damage.
In Cedalgria's dueling grounds, beauty flows from even the most brutal weapons.
4/1

Thousand-Wind Djinn 3U
Creature — Djinn (C)
Flying
Echo U (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Thousand-Wind Djinn's echo cost is paid, target creature gains flying until end of turn.
"Enjoy the view."
3/2

Rockback Gharial 5G
Creature - Crocodile (C)
When Rockback Gharial enters the battlefield, you get two deflection counters. (You may pay a deflection counter when creatures are attacking to have one of them that's unblocked become blocked.)
Rockback Gharial can't be blocked by creatures with power 2 or less and can't be the target of spells with mana value 2 or less.
"The maneuver named after the gharial is not unlike this animal: Primitive, not at all subtle, but both powerful and durable." - Yamptok Upojhat, Royal Tactics
4/3

Inscriptions of Eras Past 2
Artifact (U)
T: Add C. Mill 1.
Threshold-- 3,T, Sacrifice Inscriptions of Eras Past: Return target Saga card from your graveyard to your hand. Activate this ability only if there are seven or more cards in your graveyard.
Uncommon 2 of 3:

Cursebone Thrasher 5BB
Creature — Skeleton Wurm (U)
Threshold — This spell costs 4 lessto cast if there are seven or more cards in your graveyard.
When Cursebone Thrasher enters the battlefield, exile all graveyards.
Those who fail their destiny often rise to ruin others.
6/6

Triumphant Strike WB
Instant (U)
Target creature gets +1/+1 and gains lifelink, deathtouch, and "When this creature dies, return it to the battlefield tapped under its owner's control"
"Tharena had given her life so we could escape the Wyrm. Or so we thought, when her form crested the horizon, bringing a new hero with the dawn."
— Shra Taali,
Tales

Petla, Dawn's Heir 1RW
Legendary Creature — Rabbit Noble (U)
Whenever Petla, Dawn's Heir becomes the target of a spell or ability you control, you may pay 2. If you do, copy that spell. This ability triggers only once each turn. (The copy still targets Petla.)
"I do not aspire to heroism. Destiny has simply made me one."
3/2

Ikeda
Posts: 51
Joined: 4 years ago
Pronoun: Unlisted

Post by Ikeda » 1 year ago

On Cedalgria, a plane of epic fantasy where all is suffused with light and high ideals, the cycle of history is clear. As each eon comes to a close, the gods themselves are killed - overthrown by the greatest mortal heroes of that time who are destined to always win, achieve deification themselves, and remake the world in their own image, setting up a new system of divine rule. And now, it is once again time for the turning of the ages on this nobly-made world...
Cedalgria Mechanics
Show
Hide
Echo
Threshold
Hero's journey (This enchants a creature you control. As this enchantment enters and after your draw step, add a lore counter. Sacrifice after III.)
Deflection counters (You may pay a deflection counter when creatures are attacking to have one of them that's unblocked become blocked.)
Cedalgria
Show
Hide
Orc Warrior
· Token Creature — Orc Warrior
Menace
2/2

Gargantuan Wurm 5GG
Creature - Wurm (C)
"And it is here that the tragedy of Kraichong ends, in the gullet of a great wurm. But the old warrior fought ferociously, defiant to the end. Even now his twin blades lie trapped in a stomach of scales... waiting for the next person brave or foolish enough to find them." –Daosua, storyteller
8/7

Club of Trainers 4R
Creature - Warrior (C)
When Club of Trainers dies, create a 2/2 red Orc Warrior creature token with menace.
"For one who has never lived it, I don't think it's possible to understand what it means to be a 'last survivor' - to be bound to avenge so many, all unique, all unalike, yet all tied to you in the same way, endlessly, crying out for bloody justice." - Sudasara
4/4

Grip of Chains 1W
Enchantment - Aura (C)
Enchant creature
Enchanted creature can't attack, block or crew vehicles.
Whenever a single source deals 4 or more damage to you, sacrifice Grip of Chains.
"When can a sword be a key?" –Chserei riddle

Lightning Blast 3R
Instant (C)
Lightning Blast deals 4 damage to any target.
"Phra Baawasla leaps from cloud to cloud, smiling as he changes men's destinies. Does he not even now steel himself to fight you? Does he not suffer you to speak to him?" - Si Mok, to Yuthakon

Fate Fragmenter 1WW
Creature — Rabbit Cleric (C)
Echo W (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Fate Fragmenter enters the battlefield, exile target creature an opponent controls until Fate Fragmenter leaves the battlefield.
"We'll come to your tale soon enough."
1/3

Rampant Growth 1G
Sorcery (C)
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
"Phra Guhyarta sifts through river and mist, and thus winnows men's existence. Does she not bide her time as you rush after her, my callow lad? Does she not mull her own plans?" - Si Mok, to Yuthakon

Hungry God's Ordeal 1G
Enchantment - Saga Aura (C)
Hero's journey (This enchants a creature you control. As this enchantment enters and after your draw step, add a lore counter. Sacrifice after III.)
I - Put a +1/+1 counter on enchanted creature.
II - Enchanted creature gets +1/+1 and gains trample until end of turn.
III - Sacrifice enchanted creature. When you do, you gain life equal to its power.

Dashing Whipmaster 3R
Creature - Human Knight (C)
Threshold - As long as seven or more cards are in your graveyard, Dashing Whipmaster has first strike and if a source would deal exactly 1 damage to Dashing Whipmaster, prevent that damage.
In Cedalgria's dueling grounds, beauty flows from even the most brutal weapons.
4/1

Thousand-Wind Djinn 3U
Creature — Djinn (C)
Flying
Echo U (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Thousand-Wind Djinn's echo cost is paid, target creature gains flying until end of turn.
"Enjoy the view."
3/2

Rockback Gharial 5G
Creature - Crocodile (C)
When Rockback Gharial enters the battlefield, you get two deflection counters. (You may pay a deflection counter when creatures are attacking to have one of them that's unblocked become blocked.)
Rockback Gharial can't be blocked by creatures with power 2 or less and can't be the target of spells with mana value 2 or less.
"The maneuver named after the gharial is not unlike this animal: Primitive, not at all subtle, but both powerful and durable." - Yamptok Upojhat, Royal Tactics
4/3

Inscriptions of Eras Past 2
Artifact (U)
T: Add C. Mill 1.
Threshold-- 3,T, Sacrifice Inscriptions of Eras Past: Return target Saga card from your graveyard to your hand. Activate this ability only if there are seven or more cards in your graveyard.

Cursebone Thrasher 5BB
Creature — Skeleton Wurm (U)
Threshold — This spell costs 4 lessto cast if there are seven or more cards in your graveyard.
When Cursebone Thrasher enters the battlefield, exile all graveyards.
Those who fail their destiny often rise to ruin others.
6/6
Uncommon 3 of 3:

Magister of Eons 3U
Creature - Naga Wizard (U)
U, T: Skip your next upkeep step.
"Long have I have overseen the fabric of history. What does a single loose thread matter?"
2/3

Heirloom Kris 1
Artifact - Equipment Treasure (U)
Equipped creature gets +1/+0 and has first strike.
T, Sacrifice Heirloom Kris: Add one mana of any color.
Equip 2

Hypnotic Compulsion 4U
Enchantment - Aura (U)
Enchant creature
When Hypnotic Compulsion enters the battlefield, tap enchanted creature.
As long as you don't control enchanted creature, it doesn't untap during its controller's untap step.
Threshold — You control enchanted creature.

User avatar
Subject16
Posts: 1499
Joined: 4 years ago
Pronoun: he / him

Post by Subject16 » 1 year ago

On Cedalgria, a plane of epic fantasy where all is suffused with light and high ideals, the cycle of history is clear. As each eon comes to a close, the gods themselves are killed - overthrown by the greatest mortal heroes of that time who are destined to always win, achieve deification themselves, and remake the world in their own image, setting up a new system of divine rule. And now, it is once again time for the turning of the ages on this nobly-made world...
Cedalgria Mechanics
Show
Hide
Echo
Threshold
Hero's journey (This enchants a creature you control. As this enchantment enters and after your draw step, add a lore counter. Sacrifice after III.)
Deflection counters (You may pay a deflection counter when creatures are attacking to have one of them that's unblocked become blocked.)
Cedalgria
Show
Hide
Orc Warrior
· Token Creature — Orc Warrior
Menace
2/2

Gargantuan Wurm 5GG
Creature - Wurm (C)
"And it is here that the tragedy of Kraichong ends, in the gullet of a great wurm. But the old warrior fought ferociously, defiant to the end. Even now his twin blades lie trapped in a stomach of scales... waiting for the next person brave or foolish enough to find them." –Daosua, storyteller
8/7

Club of Trainers 4R
Creature - Warrior (C)
When Club of Trainers dies, create a 2/2 red Orc Warrior creature token with menace.
"For one who has never lived it, I don't think it's possible to understand what it means to be a 'last survivor' - to be bound to avenge so many, all unique, all unalike, yet all tied to you in the same way, endlessly, crying out for bloody justice." - Sudasara
4/4

Grip of Chains 1W
Enchantment - Aura (C)
Enchant creature
Enchanted creature can't attack, block or crew vehicles.
Whenever a single source deals 4 or more damage to you, sacrifice Grip of Chains.
"When can a sword be a key?" –Chserei riddle

Lightning Blast 3R
Instant (C)
Lightning Blast deals 4 damage to any target.
"Phra Baawasla leaps from cloud to cloud, smiling as he changes men's destinies. Does he not even now steel himself to fight you? Does he not suffer you to speak to him?" - Si Mok, to Yuthakon

Fate Fragmenter 1WW
Creature — Rabbit Cleric (C)
Echo W (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Fate Fragmenter enters the battlefield, exile target creature an opponent controls until Fate Fragmenter leaves the battlefield.
"We'll come to your tale soon enough."
1/3

Rampant Growth 1G
Sorcery (C)
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
"Phra Guhyarta sifts through river and mist, and thus winnows men's existence. Does she not bide her time as you rush after her, my callow lad? Does she not mull her own plans?" - Si Mok, to Yuthakon

Hungry God's Ordeal 1G
Enchantment - Saga Aura (C)
Hero's journey (This enchants a creature you control. As this enchantment enters and after your draw step, add a lore counter. Sacrifice after III.)
I - Put a +1/+1 counter on enchanted creature.
II - Enchanted creature gets +1/+1 and gains trample until end of turn.
III - Sacrifice enchanted creature. When you do, you gain life equal to its power.

Dashing Whipmaster 3R
Creature - Human Knight (C)
Threshold - As long as seven or more cards are in your graveyard, Dashing Whipmaster has first strike and if a source would deal exactly 1 damage to Dashing Whipmaster, prevent that damage.
In Cedalgria's dueling grounds, beauty flows from even the most brutal weapons.
4/1

Thousand-Wind Djinn 3U
Creature — Djinn (C)
Flying
Echo U (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Thousand-Wind Djinn's echo cost is paid, target creature gains flying until end of turn.
"Enjoy the view."
3/2

Rockback Gharial 5G
Creature - Crocodile (C)
When Rockback Gharial enters the battlefield, you get two deflection counters. (You may pay a deflection counter when creatures are attacking to have one of them that's unblocked become blocked.)
Rockback Gharial can't be blocked by creatures with power 2 or less and can't be the target of spells with mana value 2 or less.
"The maneuver named after the gharial is not unlike this animal: Primitive, not at all subtle, but both powerful and durable." - Yamptok Upojhat, Royal Tactics
4/3

Inscriptions of Eras Past 2
Artifact (U)
T: Add C. Mill 1.
Threshold-- 3,T, Sacrifice Inscriptions of Eras Past: Return target Saga card from your graveyard to your hand. Activate this ability only if there are seven or more cards in your graveyard.

Cursebone Thrasher 5BB
Creature — Skeleton Wurm (U)
Threshold — This spell costs 4 lessto cast if there are seven or more cards in your graveyard.
When Cursebone Thrasher enters the battlefield, exile all graveyards.
Those who fail their destiny often rise to ruin others.
6/6

Hypnotic Compulsion 4U
Enchantment - Aura (U)
Enchant creature
When Hypnotic Compulsion enters the battlefield, tap enchanted creature.
As long as you don't control enchanted creature, it doesn't untap during its controller's untap step.
Threshold — As long as there are seven or more cards in your graveyard, you control enchanted creature.
Rare 1 of 1:

Phren Mova, Chronicler 1GW
Legendary Creature — Rabbit Bard (R)
Aura spells you cast cost 1 less to cast for each legendary creature you control.
Whenever another legendary creature you control enters the battlefield, you may search your library for an Aura card with mana value equal to or less than that creature's mana value, reveal it, put it into your hand, then shuffle.
3/3

Sphinx of Lost Hours 4UU
Creature — Sphinx (M)
Flying
Echo 2UU (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Sphinx of Lost Hours' echo cost is paid, you may exile it. If you do, take an extra turn after this one.
5/5

Wheel of Destiny 2R
Sorcery (R)
Each player discards their hand, then draws that many cards.
Threshold — If there are seven or more cards in your graveyard, instead each player discards their hand, then draws seven cards.

User avatar
void_nothing
Look On My Sash...
Posts: 14922
Joined: 4 years ago
Answers: 124
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 1 year ago

On Cedalgria, a plane of epic fantasy where all is suffused with light and high ideals, the cycle of history is clear. As each eon comes to a close, the gods themselves are killed - overthrown by the greatest mortal heroes of that time who are destined to always win, achieve deification themselves, and remake the world in their own image, setting up a new system of divine rule. And now, it is once again time for the turning of the ages on this nobly-made world...
Cedalgria Mechanics
Show
Hide
Echo
Threshold
Hero's journey (This enchants a creature you control. As this enchantment enters and after your draw step, add a lore counter. Sacrifice after III.)
Deflection counters (You may pay a deflection counter when creatures are attacking to have one of them that's unblocked become blocked.)
Cedalgria
Show
Hide
Orc Warrior
· Token Creature — Orc Warrior
Menace
2/2

Gargantuan Wurm 5GG
Creature - Wurm (C)
"And it is here that the tragedy of Kraichong ends, in the gullet of a great wurm. But the old warrior fought ferociously, defiant to the end. Even now his twin blades lie trapped in a stomach of scales... waiting for the next person brave or foolish enough to find them." –Daosua, storyteller
8/7

Club of Trainers 4R
Creature - Warrior (C)
When Club of Trainers dies, create a 2/2 red Orc Warrior creature token with menace.
"For one who has never lived it, I don't think it's possible to understand what it means to be a 'last survivor' - to be bound to avenge so many, all unique, all unalike, yet all tied to you in the same way, endlessly, crying out for bloody justice." - Sudasara
4/4

Grip of Chains 1W
Enchantment - Aura (C)
Enchant creature
Enchanted creature can't attack, block or crew vehicles.
Whenever a single source deals 4 or more damage to you, sacrifice Grip of Chains.
"When can a sword be a key?" –Chserei riddle

Lightning Blast 3R
Instant (C)
Lightning Blast deals 4 damage to any target.
"Phra Baawasla leaps from cloud to cloud, smiling as he changes men's destinies. Does he not even now steel himself to fight you? Does he not suffer you to speak to him?" - Si Mok, to Yuthakon

Fate Fragmenter 1WW
Creature — Rabbit Cleric (C)
Echo W (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Fate Fragmenter enters the battlefield, exile target creature an opponent controls until Fate Fragmenter leaves the battlefield.
"We'll come to your tale soon enough."
1/3

Rampant Growth 1G
Sorcery (C)
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
"Phra Guhyarta sifts through river and mist, and thus winnows men's existence. Does she not bide her time as you rush after her, my callow lad? Does she not mull her own plans?" - Si Mok, to Yuthakon

Hungry God's Ordeal 1G
Enchantment - Saga Aura (C)
Hero's journey (This enchants a creature you control. As this enchantment enters and after your draw step, add a lore counter. Sacrifice after III.)
I - Put a +1/+1 counter on enchanted creature.
II - Enchanted creature gets +1/+1 and gains trample until end of turn.
III - Sacrifice enchanted creature. When you do, you gain life equal to its power.

Dashing Whipmaster 3R
Creature - Human Knight (C)
Threshold - As long as seven or more cards are in your graveyard, Dashing Whipmaster has first strike and if a source would deal exactly 1 damage to Dashing Whipmaster, prevent that damage.
In Cedalgria's dueling grounds, beauty flows from even the most brutal weapons.
4/1

Thousand-Wind Djinn 3U
Creature — Djinn (C)
Flying
Echo U (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Thousand-Wind Djinn's echo cost is paid, target creature gains flying until end of turn.
"Enjoy the view."
3/2

Rockback Gharial 5G
Creature - Crocodile (C)
When Rockback Gharial enters the battlefield, you get two deflection counters. (You may pay a deflection counter when creatures are attacking to have one of them that's unblocked become blocked.)
Rockback Gharial can't be blocked by creatures with power 2 or less and can't be the target of spells with mana value 2 or less.
"The maneuver named after the gharial is not unlike this animal: Primitive, not at all subtle, but both powerful and durable." - Yamptok Upojhat, Royal Tactics
4/3

Inscriptions of Eras Past 2
Artifact (U)
T: Add C. Mill 1.
Threshold-- 3,T, Sacrifice Inscriptions of Eras Past: Return target Saga card from your graveyard to your hand. Activate this ability only if there are seven or more cards in your graveyard.

Cursebone Thrasher 5BB
Creature — Skeleton Wurm (U)
Threshold — This spell costs 4 lessto cast if there are seven or more cards in your graveyard.
When Cursebone Thrasher enters the battlefield, exile all graveyards.
Those who fail their destiny often rise to ruin others.
6/6

Hypnotic Compulsion 4U
Enchantment - Aura (U)
Enchant creature
When Hypnotic Compulsion enters the battlefield, tap enchanted creature.
As long as you don't control enchanted creature, it doesn't untap during its controller's untap step.
Threshold — As long as there are seven or more cards in your graveyard, you control enchanted creature.

Phren Mova, Chronicler 1GW
Legendary Creature — Rabbit Bard (R)
Aura spells you cast cost 1 less to cast for each legendary creature you control.
Whenever another legendary creature you control enters the battlefield, you may search your library for an Aura card with mana value equal to or less than that creature's mana value, reveal it, put it into your hand, then shuffle.
3/3
I defer my choice to the next poster.
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

User avatar
Subject16
Posts: 1499
Joined: 4 years ago
Pronoun: he / him

Post by Subject16 » 1 year ago

Qilak may be an arctic plane, wrapped in snow and ice, but it is far from cold. Nowhere will you find so warm a people, eager to shelter anyone who emerges from the dangers the icy wastes present. Oracles scale the glacial mountain tops to divine from the auroras, whilst merfolk commune with mysterious forces that lie beneath their iceberg cities. The leonin nomads shepherd their mammoths through the rimefields, always migrating to better land. All bask under the light of the Auroras, who rain their magic down on its people.


On Tremaz, great devotion yields great power, yet it has been centuries since its people were abandoned by their gods, and with them when the world's magic. Though some still hold faith in the old ways and believe in their return, many have turned their devotion to other pursuits. Some have pledged themselves to great causes, working to bolster communities or the land itself. Others have formed cults around great entities who clash for power, and others still have devoted themselves to understanding the nature of the world. But the balance of the world has shifted greatly, as magic has begun to return to the world, and if the scholars are correct, will shepherd in new gods.



On Nurbrak, the great cities managed to evade the Churn of Continents by taking to the sky, a feat once thought impossible. But in the Skies of Nurbrak, new threats have emerged. When the air cities being assaulted by wind elementals and violent storms, they're being raided for their resources by other cities. What's more, the shamans and elementalists on the surface resent the cities, and plot to wipe them from the sky itself.

User avatar
void_nothing
Look On My Sash...
Posts: 14922
Joined: 4 years ago
Answers: 124
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 1 year ago

On Nurbrak, the great cities managed to evade the Churn of Continents by taking to the sky, a feat once thought impossible. But in the Skies of Nurbrak, new threats have emerged. When the air cities being assaulted by wind elementals and violent storms, they're being raided for their resources by other cities. What's more, the shamans and elementalists on the surface resent the cities, and plot to wipe them from the sky itself.
Nurbrak mechanics
Show
Hide
Cataclysm (You may sacrifice a land in addition to paying this spell's mana cost.)
Reflood (color) (Whenever another (color) creature or a (basic land type) you control leaves the battlefield, put a +1/+1 counter on this creature.)
Burning point 1 (If a source would deal exactly 1 damage to this creature, that source deals that damage to its controller instead.)
Churn of Continents mechanics
Show
Hide
Thrive — Whenever another permanent you control enters the battlefield, if its mana value is greater than ~'s
Token 1 of 1:

Goblin Assassin
Token Creature - Goblin Assassin (S)
Deathtouch
2/2

Jellyfish
Token Creature - Jellyfish (S)
Flying
3/3
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

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