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Raptorchan
Beautiful Liar
Posts: 759
Joined: 4 years ago
Pronoun: Unlisted
Location: Red Jungle, Babwe

Post by Raptorchan » 1 year ago

With her spark once again unstable, the Wanderer is cast out into the Multiverse to make her way across the planes. In The Wanderer's Travels, we follow her as she is dropped into locations both familiar and obscure (some even entirely unknown) and does her best to defend the defenseless before she is whisked off once again.
The Wanderer's Travels mechanics
Show
Hide
Split second
Wrangle — [Additional effect] if you control a 1/1 creature
Displace COST (You may cast this spell by returning a nonland permanent you control to its owner's hand and paying the displace cost reduced by that permanent's mana value.)
The Wanderer's Travels
Show
Hide
Zombie
Token Creature - Zombie (S)
2/2

Wanderer's Ambush 2R
Instant (C)
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Wanderer's Ambush deals 3 damage to any target.

Improvised Shiv 0
Artifact - Equipment (C)
Equipped creature gets +1/+0.
1: Attach Improvised Shiv to target creature you control. Activate this ability only if Improvised Shiv is unattached.
"Even a primitive blade is a terror in the right hands." —The Wanderer

Invigorating Hospitality 2G
Instant (C)
Put a +1/+1 counter on target creature, then create a Food token.
4G, Tap two untapped creatures you control: Return Invigorating Hospitality from your graveyard to your hand.
"Oh, dearie me, where have my manners gone?" - Miss Plumcake

Leavesfall 2g
Instant (C)
Create two 1/1 green Saproling creature tokens. They gain flying until end of turn.
"Autumn on Pyrulea can be brutal." —The Wanderer

Ready to Swarm 1R
Instant (C)
Wrangle - If you control a 1/1 creature, creatures you control gain first strike until end of turn.
Target creature you control gets +3/+0 until end of turn.
"They don't even know how outnumbered they are!" - Zeveli, Segovian skirmisher

Belligerent Darba 4B
Creature - Bird Beast (C)
Prevent all damage that would be dealt to Belligerent Darba by creatures that were dealt damage this turn.
"The little shiela may have a drongo of a shep, but she's greaser than ye thought, I reckon." —Tundale, bush ranger
5/3

Muttering Kibitzer 1UU
Creature - Faerie Citizen (C)
Flying
2: Choose target creature, then flip a coin. If you win the flip, you may tap or untap that creature. If you lose the flip, mill a card.
"We really have to crack down on this unsolicited advice. Even the dealers are complaining." - Bannick Moss, security officer
1/2

Enormous Contagi 3gg
Creature - Mutant (C)
Enormous Contagi can't be blocked unless creatures with total power 3 or greater block it.
"Old Academy island was once a place for a school, then for a prison. But now it's something worse. Much worse." - Skycaptain Marti
5/5

Sanctified Machinery 2WW
Artifact Creature - Guardian (C)
When Sanctified Machinery enters the battlefield, put a +1/+1 counter on another target permanent. That permanent gains indestructible until end of turn.
The Diamant's owners still deny it has ever been opened without their knowledge, and no one has any cause to disbelieve them.
2/3

Polearm Streltsy 2g
Creature - Human Soldier (C)
Trample
You may pay g and sacrifice a 1/1 creature rather than pay Polearm Streltsy's mana cost.
"Even the weakest noncombatants from our convoy are hardened veterans now." - Genhadi, Lastborn of Itslav
3/3

Search the Skywebs 4W
Sorcery (U)
Displace 5W (You may cast this spell by returning a nonland permanent you control to its owner's hand and paying the displace cost reduced by that permanent's mana value.)
Choose one -
• Search your library for an artifact or enchantment card, reveal it, and put it into your hand. Shuffle.
• Search your library for up to X Plains cards, where X is the number of lands target opponent controls minus the number of lands you control. Put them onto the battlefield tapped. Shuffle.
Uncommon 2 of 3

Fall of the Hellswarm 1bg
Enchantment - Saga (U)
I-II: Each player sacrifices a creature with the least toughness among creatures they control.
III: You gain 1 life for each creature card in your graveyard.

Murderous Merrow ub
Creature - Merfolk Assassin (U)
Deathtouch
At the beginning of combat on each opponent's turn, you may pay 1. If you do, tagret creature that player controls attacks you this combat if able.
1/2

User avatar
void_nothing
Look On My Sash...
Posts: 14922
Joined: 4 years ago
Answers: 124
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 1 year ago

With her spark once again unstable, the Wanderer is cast out into the Multiverse to make her way across the planes. In The Wanderer's Travels, we follow her as she is dropped into locations both familiar and obscure (some even entirely unknown) and does her best to defend the defenseless before she is whisked off once again.
The Wanderer's Travels mechanics
Show
Hide
Split second
Wrangle — [Additional effect] if you control a 1/1 creature
Displace COST (You may cast this spell by returning a nonland permanent you control to its owner's hand and paying the displace cost reduced by that permanent's mana value.)
Sagas
The Wanderer's Travels
Show
Hide
Zombie
Token Creature - Zombie (S)
2/2

Wanderer's Ambush 2R
Instant (C)
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Wanderer's Ambush deals 3 damage to any target.

Improvised Shiv 0
Artifact - Equipment (C)
Equipped creature gets +1/+0.
1: Attach Improvised Shiv to target creature you control. Activate this ability only if Improvised Shiv is unattached.
"Even a primitive blade is a terror in the right hands." —The Wanderer

Invigorating Hospitality 2G
Instant (C)
Put a +1/+1 counter on target creature, then create a Food token.
4G, Tap two untapped creatures you control: Return Invigorating Hospitality from your graveyard to your hand.
"Oh, dearie me, where have my manners gone?" - Miss Plumcake

Leavesfall 2g
Instant (C)
Create two 1/1 green Saproling creature tokens. They gain flying until end of turn.
"Autumn on Pyrulea can be brutal." —The Wanderer

Ready to Swarm 1R
Instant (C)
Wrangle - If you control a 1/1 creature, creatures you control gain first strike until end of turn.
Target creature you control gets +3/+0 until end of turn.
"They don't even know how outnumbered they are!" - Zeveli, Segovian skirmisher

Belligerent Darba 4B
Creature - Bird Beast (C)
Prevent all damage that would be dealt to Belligerent Darba by creatures that were dealt damage this turn.
"The little shiela may have a drongo of a shep, but she's greaser than ye thought, I reckon." —Tundale, bush ranger
5/3

Muttering Kibitzer 1UU
Creature - Faerie Citizen (C)
Flying
2: Choose target creature, then flip a coin. If you win the flip, you may tap or untap that creature. If you lose the flip, mill a card.
"We really have to crack down on this unsolicited advice. Even the dealers are complaining." - Bannick Moss, security officer
1/2

Enormous Contagi 3gg
Creature - Mutant (C)
Enormous Contagi can't be blocked unless creatures with total power 3 or greater block it.
"Old Academy island was once a place for a school, then for a prison. But now it's something worse. Much worse." - Skycaptain Marti
5/5

Sanctified Machinery 2WW
Artifact Creature - Guardian (C)
When Sanctified Machinery enters the battlefield, put a +1/+1 counter on another target permanent. That permanent gains indestructible until end of turn.
The Diamant's owners still deny it has ever been opened without their knowledge, and no one has any cause to disbelieve them.
2/3

Polearm Streltsy 2g
Creature - Human Soldier (C)
Trample
You may pay g and sacrifice a 1/1 creature rather than pay Polearm Streltsy's mana cost.
"Even the weakest noncombatants from our convoy are hardened veterans now." - Genhadi, Lastborn of Itslav
3/3

Search the Skywebs 4W
Sorcery (U)
Displace 5W (You may cast this spell by returning a nonland permanent you control to its owner's hand and paying the displace cost reduced by that permanent's mana value.)
Choose one -
• Search your library for an artifact or enchantment card, reveal it, and put it into your hand. Shuffle.
• Search your library for up to X Plains cards, where X is the number of lands target opponent controls minus the number of lands you control. Put them onto the battlefield tapped. Shuffle.

Fall of the Hellswarm 1bg
Enchantment - Saga (U)
I-II: Each player sacrifices a creature with the least toughness among creatures they control.
III: You gain 1 life for each creature card in your graveyard.
Uncommon 3 of 3:

Soul of Supplies 1U
Creature - Avatar Merchant (U)
Hexproof
Whenever a creature you control leaves the battlefield, create a Treasure token if that creature has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, prowess, vigilance, and ward.
Zhalloi is a less-than-hospitable plane with more-than-hospitable inhabitants.
1/1

Robber Wyvern 4RR
Creature - Drake (U)
Flying, first strike, haste
1R: Robber Wyvern deals 1 damage to target player or planeswalker. If mana from a Treasure was spent to activate this ability, Robber Wyvern deals 2 damage to that player or planeswalker instead.
Planeswalkers usually think of Glut'bana, the world where lowly drakes destroyed almost all other sky-going creatures, as a tall tale told among their kind.
3/3
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

User avatar
Raptorchan
Beautiful Liar
Posts: 759
Joined: 4 years ago
Pronoun: Unlisted
Location: Red Jungle, Babwe

Post by Raptorchan » 1 year ago

With her spark once again unstable, the Wanderer is cast out into the Multiverse to make her way across the planes. In The Wanderer's Travels, we follow her as she is dropped into locations both familiar and obscure (some even entirely unknown) and does her best to defend the defenseless before she is whisked off once again.
The Wanderer's Travels mechanics
Show
Hide
Split second
Wrangle — [Additional effect] if you control a 1/1 creature
Displace COST (You may cast this spell by returning a nonland permanent you control to its owner's hand and paying the displace cost reduced by that permanent's mana value.)
Sagas
The Wanderer's Travels
Show
Hide
Zombie
Token Creature - Zombie (S)
2/2

Wanderer's Ambush 2R
Instant (C)
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Wanderer's Ambush deals 3 damage to any target.

Improvised Shiv 0
Artifact - Equipment (C)
Equipped creature gets +1/+0.
1: Attach Improvised Shiv to target creature you control. Activate this ability only if Improvised Shiv is unattached.
"Even a primitive blade is a terror in the right hands." —The Wanderer

Invigorating Hospitality 2G
Instant (C)
Put a +1/+1 counter on target creature, then create a Food token.
4G, Tap two untapped creatures you control: Return Invigorating Hospitality from your graveyard to your hand.
"Oh, dearie me, where have my manners gone?" - Miss Plumcake

Leavesfall 2g
Instant (C)
Create two 1/1 green Saproling creature tokens. They gain flying until end of turn.
"Autumn on Pyrulea can be brutal." —The Wanderer

Ready to Swarm 1R
Instant (C)
Wrangle - If you control a 1/1 creature, creatures you control gain first strike until end of turn.
Target creature you control gets +3/+0 until end of turn.
"They don't even know how outnumbered they are!" - Zeveli, Segovian skirmisher

Belligerent Darba 4B
Creature - Bird Beast (C)
Prevent all damage that would be dealt to Belligerent Darba by creatures that were dealt damage this turn.
"The little shiela may have a drongo of a shep, but she's greaser than ye thought, I reckon." —Tundale, bush ranger
5/3

Muttering Kibitzer 1UU
Creature - Faerie Citizen (C)
Flying
2: Choose target creature, then flip a coin. If you win the flip, you may tap or untap that creature. If you lose the flip, mill a card.
"We really have to crack down on this unsolicited advice. Even the dealers are complaining." - Bannick Moss, security officer
1/2

Enormous Contagi 3gg
Creature - Mutant (C)
Enormous Contagi can't be blocked unless creatures with total power 3 or greater block it.
"Old Academy island was once a place for a school, then for a prison. But now it's something worse. Much worse." - Skycaptain Marti
5/5

Sanctified Machinery 2WW
Artifact Creature - Guardian (C)
When Sanctified Machinery enters the battlefield, put a +1/+1 counter on another target permanent. That permanent gains indestructible until end of turn.
The Diamant's owners still deny it has ever been opened without their knowledge, and no one has any cause to disbelieve them.
2/3

Polearm Streltsy 2g
Creature - Human Soldier (C)
Trample
You may pay g and sacrifice a 1/1 creature rather than pay Polearm Streltsy's mana cost.
"Even the weakest noncombatants from our convoy are hardened veterans now." - Genhadi, Lastborn of Itslav
3/3

Search the Skywebs 4W
Sorcery (U)
Displace 5W (You may cast this spell by returning a nonland permanent you control to its owner's hand and paying the displace cost reduced by that permanent's mana value.)
Choose one -
• Search your library for an artifact or enchantment card, reveal it, and put it into your hand. Shuffle.
• Search your library for up to X Plains cards, where X is the number of lands target opponent controls minus the number of lands you control. Put them onto the battlefield tapped. Shuffle.

Fall of the Hellswarm 1bg
Enchantment - Saga (U)
I-II: Each player sacrifices a creature with the least toughness among creatures they control.
III: You gain 1 life for each creature card in your graveyard.

Soul of Supplies 1U
Creature - Avatar Merchant (U)
Hexproof
Whenever a creature you control leaves the battlefield, create a Treasure token if that creature has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, prowess, vigilance, and ward.
Zhalloi is a less-than-hospitable plane with more-than-hospitable inhabitants.
1/1
Rare 1 of 1

Wanderer, On Her Way 3w
Legendary Planeswalker (M)
[+1]: Each player draws a card.
[-2]: Wanderer, On Her Way deals 4 damage to target blocking or tapped creature. You may activate this ability on your turn any time you could cast an instant.
[-5]: Choose target creature or planeswalker, then destroy all other creatures and planeswalkers.
[4]

Azor's Bookkeeper 3wu
Creature - Angel (R)
Flying
If a player would draw one or more cards, each player draws that many cards instead.
4/4

Tazschiin, the Great Improver 4
Legendary Creature - Phyrexian Cleric (R)
Hexproof
Creatures you control with ward have hexproof.
Creatures you control with landwalk can't be blocked.
3/4

User avatar
void_nothing
Look On My Sash...
Posts: 14922
Joined: 4 years ago
Answers: 124
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 1 year ago

With her spark once again unstable, the Wanderer is cast out into the Multiverse to make her way across the planes. In The Wanderer's Travels, we follow her as she is dropped into locations both familiar and obscure (some even entirely unknown) and does her best to defend the defenseless before she is whisked off once again.
The Wanderer's Travels mechanics
Show
Hide
Split second
Wrangle — [Additional effect] if you control a 1/1 creature
Displace COST (You may cast this spell by returning a nonland permanent you control to its owner's hand and paying the displace cost reduced by that permanent's mana value.)
Sagas
The Wanderer's Travels
Show
Hide
Zombie
Token Creature - Zombie (S)
2/2

Wanderer's Ambush 2R
Instant (C)
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Wanderer's Ambush deals 3 damage to any target.

Improvised Shiv 0
Artifact - Equipment (C)
Equipped creature gets +1/+0.
1: Attach Improvised Shiv to target creature you control. Activate this ability only if Improvised Shiv is unattached.
"Even a primitive blade is a terror in the right hands." —The Wanderer

Invigorating Hospitality 2G
Instant (C)
Put a +1/+1 counter on target creature, then create a Food token.
4G, Tap two untapped creatures you control: Return Invigorating Hospitality from your graveyard to your hand.
"Oh, dearie me, where have my manners gone?" - Miss Plumcake

Leavesfall 2g
Instant (C)
Create two 1/1 green Saproling creature tokens. They gain flying until end of turn.
"Autumn on Pyrulea can be brutal." —The Wanderer

Ready to Swarm 1R
Instant (C)
Wrangle - If you control a 1/1 creature, creatures you control gain first strike until end of turn.
Target creature you control gets +3/+0 until end of turn.
"They don't even know how outnumbered they are!" - Zeveli, Segovian skirmisher

Belligerent Darba 4B
Creature - Bird Beast (C)
Prevent all damage that would be dealt to Belligerent Darba by creatures that were dealt damage this turn.
"The little shiela may have a drongo of a shep, but she's greaser than ye thought, I reckon." —Tundale, bush ranger
5/3

Muttering Kibitzer 1UU
Creature - Faerie Citizen (C)
Flying
2: Choose target creature, then flip a coin. If you win the flip, you may tap or untap that creature. If you lose the flip, mill a card.
"We really have to crack down on this unsolicited advice. Even the dealers are complaining." - Bannick Moss, security officer
1/2

Enormous Contagi 3gg
Creature - Mutant (C)
Enormous Contagi can't be blocked unless creatures with total power 3 or greater block it.
"Old Academy island was once a place for a school, then for a prison. But now it's something worse. Much worse." - Skycaptain Marti
5/5

Sanctified Machinery 2WW
Artifact Creature - Guardian (C)
When Sanctified Machinery enters the battlefield, put a +1/+1 counter on another target permanent. That permanent gains indestructible until end of turn.
The Diamant's owners still deny it has ever been opened without their knowledge, and no one has any cause to disbelieve them.
2/3

Polearm Streltsy 2g
Creature - Human Soldier (C)
Trample
You may pay g and sacrifice a 1/1 creature rather than pay Polearm Streltsy's mana cost.
"Even the weakest noncombatants from our convoy are hardened veterans now." - Genhadi, Lastborn of Itslav
3/3

Search the Skywebs 4W
Sorcery (U)
Displace 5W (You may cast this spell by returning a nonland permanent you control to its owner's hand and paying the displace cost reduced by that permanent's mana value.)
Choose one -
• Search your library for an artifact or enchantment card, reveal it, and put it into your hand. Shuffle.
• Search your library for up to X Plains cards, where X is the number of lands target opponent controls minus the number of lands you control. Put them onto the battlefield tapped. Shuffle.

Fall of the Hellswarm 1bg
Enchantment - Saga (U)
I-II: Each player sacrifices a creature with the least toughness among creatures they control.
III: You gain 1 life for each creature card in your graveyard.

Soul of Supplies 1U
Creature - Avatar Merchant (U)
Hexproof
Whenever a creature you control leaves the battlefield, create a Treasure token if that creature has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, prowess, vigilance, and ward.
Zhalloi is a less-than-hospitable plane with more-than-hospitable inhabitants.
1/1

Azor's Bookkeeper 3wu
Creature - Angel (R)
Flying
If a player would draw one or more cards, each player draws that many cards instead.
4/4
Next:

Rhyfel's First Dawn came from nowhere for a plane that has been in darkness since its creation. As the people of Rhyfel have never known light, the interplanar invaders attempted to take advantage of the situation. With their virtual blindness a seeming disadvantage the elves were very adept at honing their other senses while the Elvish seers turned to literal darkness magic to regain the advantage. Help return darkness to Rhyfel so that the populace may live in peace again.

The Eternal Truth also known as Avesta divided the world of Teruva by two parts, and every sapient being here can belong to only one of them. However, adepts of evil and good, also known as drujvants and ashavans, despite first ones operating by cold logic and second ones mostly relying on hopes and prayers, can take vows that grant them powers beyond any imagination but also bring restrictions, so breaking the oath can easily result in death or something even worse if you aren't careful enough. The war is endless, but even the worst of kings of evil side of the world fear the so-called "Miracle" that lies beyond any logic and laws of physics or magic - something that can bring the other side to victory if they realize how to achieve it.

The stars of Elquindis barrage the plane with rays of mana, causing this world's landscape to shift from byzantine cityscapes to tranquil tundras to dangerous, festering jungles seemingly at random. A Queen, a Prophet, an Emperor, and a Jester rule this world, with strange stitched-together borders and an unpredictable but highly poetic form of magic, and one enterprising planeswalker has arrived on what seems to be a simple trade mission.
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

User avatar
Incredium
Posts: 415
Joined: 3 years ago
Pronoun: he / him

Post by Incredium » 1 year ago

Rhyfel's First Dawn came from nowhere for a plane that has been in darkness since its creation. As the people of Rhyfel have never known light, the interplanar invaders attempted to take advantage of the situation. With their virtual blindness a seeming disadvantage, the elves were very adept at honing their other senses while the Elvish seers turned to literal darkness magic to regain the advantage. Help return darkness to Rhyfel so that the populace may live in peace again
Rhyfel's First Dawn mechanics
Show
Hide
Rhyfels First Dawn
Show
Hide
Token 1 of 1:

Bat Beast
Token Creature - Bat Beast
Flying
2/2

Fungus
Token Creature - Fungus
0/2

Construct
Token Artifact Creature - Construct
Haste
1/1

User avatar
void_nothing
Look On My Sash...
Posts: 14922
Joined: 4 years ago
Answers: 124
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 1 year ago

Rhyfel's First Dawn came from nowhere for a plane that has been in darkness since its creation. As the people of Rhyfel have never known light, the interplanar invaders attempted to take advantage of the situation. With their virtual blindness a seeming disadvantage, the elves were very adept at honing their other senses while the Elvish seers turned to literal darkness magic to regain the advantage. Help return darkness to Rhyfel so that the populace may live in peace again
Rhyfel's First Dawn mechanics
Show
Hide
Rhyfels First Dawn
Show
Hide
Bat Beast
Token Creature - Bat Beast
Flying
2/2
Common 1 of 10:

Blazing One Infantry 1W
Creature - Soldier (C)
Vigilance
Whenever Blazing One Infantry attacks, tap target creature defending player controls.
The faceless vanguard of an army wholly unknown.
1/1

Specter's Flight 2BB
Enchantment - Aura (C)
Enchant creature
When Specter's Flight enters the battlefield, target opponent discards a card at random.
Enchanted creature gets +2/+1, has flying, and is a Specter in addition to its other types.
Rhyfel is blessed in that has few native undead, and cursed in that the ones that do exist are true abominations and banes.
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

Ikeda
Posts: 51
Joined: 4 years ago
Pronoun: Unlisted

Post by Ikeda » 1 year ago

Rhyfel's First Dawn came from nowhere for a plane that has been in darkness since its creation. As the people of Rhyfel have never known light, the interplanar invaders attempted to take advantage of the situation. With their virtual blindness a seeming disadvantage, the elves were very adept at honing their other senses while the Elvish seers turned to literal darkness magic to regain the advantage. Help return darkness to Rhyfel so that the populace may live in peace again
Rhyfel's First Dawn mechanics
Show
Hide
Rhyfels First Dawn
Show
Hide
Bat Beast
Token Creature - Bat Beast
Flying
2/2

Blazing One Infantry 1W
Creature - Soldier (C)
Vigilance
Whenever Blazing One Infantry attacks, tap target creature defending player controls.
The faceless vanguard of an army wholly unknown.
1/1
Common 2 of 10:

Echolocate 2U
Sorcery (C)
Blind — If no other spells have been cast this turn, scry 2.
Draw two cards.
A skilled Chiroptan tracker can not only tell you where your quarry is, but also the best place to stab it in the gut.

Intense Floodlight 1U
Instant (C)
Tap up to two target creatures.
Bright — If two or more other spells have been cast this turn, those creatures don't untap during their controllers' next untap steps.
"I could hear them burning, the sweet cloying scent pounding into my skull as their throats tore with their screams. It was not until the rest of us had escaped that I realized I had been screaming myself." —An'Fayul

Taken Unawares 2U
Sorcery (C)
Target creature gets +2/+0 until end of turn and can't be blocked this turn.
"The more they congregate in the center of their foulness, the more easily we can pick off those at its edges." —Ul'Brezim, untouched one

Douse in Gloom 2B
Instant (C)
Douse in Gloom deals 2 damage to target creature and you gain 2 life.
"By the silence and the stillness, so shall you drown." —Eophan litany

Apellosine
Posts: 99
Joined: 3 years ago
Pronoun: Unlisted

Post by Apellosine » 1 year ago

Rhyfel's First Dawn came from nowhere for a plane that has been in darkness since its creation. As the people of Rhyfel have never known light, the interplanar invaders attempted to take advantage of the situation. With their virtual blindness a seeming disadvantage, the elves were very adept at honing their other senses while the Elvish seers turned to literal darkness magic to regain the advantage. Help return darkness to Rhyfel so that the populace may live in peace again
Rhyfel's First Dawn mechanics
Show
Hide
Bright — If two or more other spells have been cast this turn, effect.
Rhyfels First Dawn
Show
Hide
Bat Beast
Token Creature - Bat Beast
Flying
2/2

Blazing One Infantry 1W
Creature - Soldier (C)
Vigilance
Whenever Blazing One Infantry attacks, tap target creature defending player controls.
The faceless vanguard of an army wholly unknown.
1/1

Intense Floodlight 1U
Instant (C)
Tap up to two target creatures.
Bright — If two or more other spells have been cast this turn, those creatures don't untap during their controllers' next untap steps.
"I could hear them burning, the sweet cloying scent pounding into my skull as their throats tore with their screams. It was not until the rest of us had escaped that I realized I had been screaming myself." —An'Fayul
Common 3 of 10:
Wash in Darkness 3BB
Sorcery
Choose one or both -
  • Put a -1/-1 counter on target creature.
  • Destroy target creature.
The darkness grows thick and envelops those who are not careful

Tracer Flare 1R
Instant
Tracer Flare deals 3 damage to any target.
Tracer Flare costs 1 less to play if you have played no other spells this game.
The opening shots of any battle are mesmerising.

Elvish Sensate 1G
Creature - Elf Shaman
T: Add G.
Blindsight - Elvish Sensate can block while tapped.
1/2

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Raptorchan
Beautiful Liar
Posts: 759
Joined: 4 years ago
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Post by Raptorchan » 1 year ago

Rhyfel's First Dawn came from nowhere for a plane that has been in darkness since its creation. As the people of Rhyfel have never known light, the interplanar invaders attempted to take advantage of the situation. With their virtual blindness a seeming disadvantage, the elves were very adept at honing their other senses while the Elvish seers turned to literal darkness magic to regain the advantage. Help return darkness to Rhyfel so that the populace may live in peace again
Rhyfel's First Dawn mechanics
Show
Hide
Bright — If two or more other spells have been cast this turn, effect.
Blindsight - (something) while tapped.
Rhyfels First Dawn
Show
Hide
Bat Beast
Token Creature - Bat Beast
Flying
2/2

Blazing One Infantry 1W
Creature - Soldier (C)
Vigilance
Whenever Blazing One Infantry attacks, tap target creature defending player controls.
The faceless vanguard of an army wholly unknown.
1/1

Intense Floodlight 1U
Instant (C)
Tap up to two target creatures.
Bright — If two or more other spells have been cast this turn, those creatures don't untap during their controllers' next untap steps.
"I could hear them burning, the sweet cloying scent pounding into my skull as their throats tore with their screams. It was not until the rest of us had escaped that I realized I had been screaming myself." —An'Fayul

Elvish Sensate 1G
Creature - Elf Shaman
T: Add G.
Blindsight - Elvish Sensate can block while tapped.
1/2
Cpmmon 4 of 10

Helltrench Iguanar 2r
Creature - Lizard (C)
Helltrench Iguanar atacks each combat if able.
Blindsight - Helltrench Iguanar gets +2/+2 as long as it's tapped.
2/2

Challenger's Claim 1uu
Instant (C)
This spell costs 1 less to cast if you have cast no other spells this game.
Counter target spell.
"New power is here."

User avatar
void_nothing
Look On My Sash...
Posts: 14922
Joined: 4 years ago
Answers: 124
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 1 year ago

Rhyfel's First Dawn came from nowhere for a plane that has been in darkness since its creation. As the people of Rhyfel have never known light, the interplanar invaders attempted to take advantage of the situation. With their virtual blindness a seeming disadvantage, the elves were very adept at honing their other senses while the Elvish seers turned to literal darkness magic to regain the advantage. Help return darkness to Rhyfel so that the populace may live in peace again
Rhyfel's First Dawn mechanics
Show
Hide
Bright — If two or more other spells have been cast this turn, effect.
Blindsight - (something) while tapped.
Rhyfels First Dawn
Show
Hide
Bat Beast
Token Creature - Bat Beast
Flying
2/2

Blazing One Infantry 1W
Creature - Soldier (C)
Vigilance
Whenever Blazing One Infantry attacks, tap target creature defending player controls.
The faceless vanguard of an army wholly unknown.
1/1

Intense Floodlight 1U
Instant (C)
Tap up to two target creatures.
Bright — If two or more other spells have been cast this turn, those creatures don't untap during their controllers' next untap steps.
"I could hear them burning, the sweet cloying scent pounding into my skull as their throats tore with their screams. It was not until the rest of us had escaped that I realized I had been screaming myself." —An'Fayul

Elvish Sensate 1G
Creature - Elf Shaman
T: Add G.
Blindsight - Elvish Sensate can block while tapped.
1/2

Helltrench Iguanar 2r
Creature - Lizard (C)
Helltrench Iguanar atacks each combat if able.
Blindsight - Helltrench Iguanar gets +2/+2 as long as it's tapped.
2/2
Common 5 of 10:

Chiroptan Windwatch 4G
Creature - Bat Scout (C)
Flying
At the beginning of combat on each player's turn, choose one -
• Another target creature you control gets +0/+1 until end of turn.
• Target player gains 1 life.
"Check my pack and go. But take what you need. We both have duties to attend to."
3/1

Deeprooted Growth 4GG
Enchantment - Aura (C)
Enchant creature
When Deeprooted Growth enters the battlefield, destroy target noncreature permanent an opponent controls.
Enchanted creature gets +3/+3, has trample, and is a Plant in addition to its other types.
The woodlands of Rhyfel give rise to half-plant monsters of heroic size, and there are more in these evil times than ever.
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Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

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void_nothing
Look On My Sash...
Posts: 14922
Joined: 4 years ago
Answers: 124
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 1 year ago

Rhyfel's First Dawn is the 360th set.
all the sets so far
Show
Hide
Sets are given in the order in which they appeared, unless they're the second or third set in a block.

Arnath
Dreamvale
Primeriad
Ahrox / Riot World
Raoim
Azshanir
Rachweir
Innistrad Returned (an alternate return to Innistrad)
Haibar
Scydeon
Rammburg / Emergence
Tornaly / Tornaly at War
Return to Dominaria
Windspawn / Rooted Revenge
Airanimod
Lornadruina / Cataclysm
Solfluss
Paranis
Krunt
The Wayward Spark
Dintrel
Scilur
Arabian Paradise
Reisia
Kovzee
Innistrad: Civil War (an alternate return to Innistrad)
Guldium
Niobe
Tahrax, World of Prisms
Ekhovha
Clegohn: Collapse / Uprising / Parallax
Anapathinis
Korundum
Homecoming (a return to Homelands)
Sagrida
Journeys into the Underdark (the Magic / Forgotten Realms crossover)
Return of the Magi
Karanthion
Elor: Discoveries
Darahro
Zonh: Under Siege / Cloudburst
Kebast / Mirage of Alaron
Tuyera / Stars Beyond
Doramia
Factions of Ailon
Outerworld
Hedha
Ignixust
Quon / Looming Light / Crumble
Dhuniimok / Resurrection
Kalagh / Chorus of Roars / Supreme Predators
Gombai
Fenasera
Layvroth
Del-Sula
Spline
Brozinc
Fargreen
Braehann
Staktis
Zenith
Brux
Sparganion / Empyrical Quest
Thelb
Rimewrind and Cabalar
Malphene
Lustra / Slaves of Eldra
Henarial
Ul-Khadash / Nergalli War / Deluge
Glem Arkadia / Annihilation
Samhayn / Heirs of Maclyr
Equilor
M50 Core Set
Avinekk
The Non Mainstream (Special Set)
Eragh
Hawthri
Eonas / Coalition / Faceless
Unsound / Unleashed (the fourth and fifth "Un-" expansions)
Shotoki
Ochagon
Elohara
Siel
Zern'Thir / Radiant Eye
Fiora (the setting for the Conspiracy expansion)
Confluence
Fespinia
Vantrika
Shores of Eternities
Remnants of Regalia
Naroc
Excotar
Warajoroo
Settlers of Trigodora
Inaquehat
Invasion of Kamigawa / Kamigawa Steadfast (a return to Kamigawa)
Bysteole
Grauchenstein / Diamant Immanence
Mahaqua
The Luck of Jylede
The Relic
Velvechia / Infinite Toybox
Homelands alternate
Procella
Taulach
Hive of Caderith
Pendleton
Belantara
Iacta
Dexmaal
Zastrovoya
Timetwist
Helix
Zumm / Kindleblaze
Nerenia
Prism of Kuapai / Masters of the Spectrum
Vydris
Maltheon
Killers of Vahiel / Renovation
Konjin / Attack of Kaiju / Hihiirokane
Rochos / Grand Theory
Sadco / Frozen Soul
Nghorr: Amphitheater of Death
Stavado / Golden God
Magar
Enalp
Dawn on Vandos / Jungle Noon / Midnight Sky
Armies of Umanxi/ Meltdown
Pomylia
Temporal Rift
Shekhei / Endless Mutations
Lillibo / The Distortion
Tehkma
Toradeth / Father of Schism
Mirrored Worlds
Xerdum / The Green Fountain
Nandnoor
Hammers of Quadai / Heresy
Ribble / Rainy Day
Nirris
Upheaval (another return to Ravnica) / Powerhouse
Enchala / Eclipse
Slaves of Nepherkhon / Rebels of Nepherkhon
The Legend Continues / Lost Chapters
Chignia
Yinma and Angla
War of the Giants
Skortor / Nobility of the Axe
Voyages of Vellin / Stop in Karadena
Athryma
Jivvid
Bennrhydion
Onnhara
Trinketworld of Ipodri
Nakuloosh / Rage of the Wiitigo
Somacreis
Ellmont
Gadagar
Plysut
Bazhoan / Martial Funeral
Kolzag / Endure Together
Tink
Quaarecta / Clockmakers
Wobbryn
Furo / Hellswarm
Ors-Paak
Eterna / Lone Hero
Kagaqeirrot
Inkh
Skolvang
Battlegrounds of Oza
Bhoraya / Urban Inferno
Sornon
Alkabah / Showdown in Abdad
Band of Thieves
Reunion of Stavado / Arms Crisis
Nabel / Desolate Waters
Gaata / Rags to Riches
Magic Roots
Wabara / New Era
Carch / Bloody September
Time Shift
Rhamtik
Nalta
Therra / Planar Takeover
Orphans of Eterna / Eternal Rule
Cruashk
Atsudan / Sacrament
Kozut / Secrets of the Vault
Delextari
Future Masters
Zeteb
Hazunda
Rampongtoch
Conspiracy: Revolution (A continuation of Conspiracy series)
Bazaars of Ashif
Sakana
Zilentum
Danghan / Shadow of Motorium
Planerush
Tales of Taysir
Guilds in the North / Ravnica's Pole
Saarieta
Dazhendra
Sussur
Planechase: Lost Trail
Givaad / Contest of Subterfuge
Secrets of Equilor
Silence on Theros
Hawa
Echoes of Alliroch / Return of Urandou
Yakulea
Achadire / Brazenpox
Phlea
Raythar
Nurbrak / Churn of Continents
Ngasama / Ngasama: Into the Dark
Nameless Realm
Kicadia
Poralis
Letters from Exrima
Hogobundt
Crisis on Innistrad
Hiyon
Illumination of Ixalan
Porrassar: the Crumbling Kingdom
Thousand Moons Over Nulcosh / Thousand and One Moons
Phyrexian Schemes / Argent Throne
Ulgrotha / Homeland Defenses
Ravnica: Old Gods
Pharanga
Six Shoguns
Conspiracy Revealed
Shinama / Grim Premonition
Torrezon
Spires of Karu
Heist of Agyrem
Anbuz-Kunalak / Triumvirs
Ancients of Ikoria
Talim / Hivebloom / Contested Mines
Aurora Unraveled
Prophets of Halixut
Mercadia / Fungal Hordes
Ovetganna
Tul-Tazlan
New Alara
Ubteris
Mora
Battlebond: The Grand Finale
Isles of Arakanta / Caretaker of Mana
Amonkhet: Aftermath
Twiggaroo / Twiggaroo: Blood and Roses
Sigotzu: Lodestar of the Wise
Clavia: Land of Keys
The Greatest Race
Habram
Etrusa
Tainted Aether
Arrakia, Lawless
Alriaa
Thandar
Vacation on Innistrad
Jamuraa Reunited
Skywebs of Ilkarr
Tooth and Nail
Multiverse - What If?
Pinakiya
A Town Called Haranrae (Note: This set is in the plane of Etrusa but not part of a block with that set)
Goblin's Saga
al-Zaziriq
The Planar Republic
Commander Legends: Stavado
The Wanderer's Travels

Note: Any sets which take place on the same plane but that are not sequels to one another are considered entirely separate, and take place in alternate timelines. Any contradictions in timing, causality, or details of story, mechanics, or anything else, are just the results of Proctor Collette running the simulations differently, Sarkhan and/or Karn altering the timeline, Hathawikte suddenly remembering the details of the prophecy better, or the explanation of your choice.
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

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Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

User avatar
Mergatroid_Jones
Posts: 2581
Joined: 4 years ago
Pronoun: Unlisted

Post by Mergatroid_Jones » 1 year ago

Rhyfel's First Dawn came from nowhere for a plane that has been in darkness since its creation. As the people of Rhyfel have never known light, the interplanar invaders attempted to take advantage of the situation. With their virtual blindness a seeming disadvantage, the elves were very adept at honing their other senses while the Elvish seers turned to literal darkness magic to regain the advantage. Help return darkness to Rhyfel so that the populace may live in peace again
Rhyfel's First Dawn mechanics
Show
Hide
Bright — If two or more other spells have been cast this turn, effect.
Blindsight - (something) while tapped.
Rhyfels First Dawn
Show
Hide
Bat Beast
Token Creature - Bat Beast
Flying
2/2

Blazing One Infantry 1W
Creature - Soldier (C)
Vigilance
Whenever Blazing One Infantry attacks, tap target creature defending player controls.
The faceless vanguard of an army wholly unknown.
1/1

Intense Floodlight 1U
Instant (C)
Tap up to two target creatures.
Bright — If two or more other spells have been cast this turn, those creatures don't untap during their controllers' next untap steps.
"I could hear them burning, the sweet cloying scent pounding into my skull as their throats tore with their screams. It was not until the rest of us had escaped that I realized I had been screaming myself." —An'Fayul

Elvish Sensate 1G
Creature - Elf Shaman
T: Add G.
Blindsight - Elvish Sensate can block while tapped.
1/2

Helltrench Iguanar 2r
Creature - Lizard (C)
Helltrench Iguanar atacks each combat if able.
Blindsight - Helltrench Iguanar gets +2/+2 as long as it's tapped.
2/2

Chiroptan Windwatch 4G
Creature - Bat Scout (C)
Flying
At the beginning of combat on each player's turn, choose one -
• Another target creature you control gets +0/+1 until end of turn.
• Target player gains 1 life.
"Check my pack and go. But take what you need. We both have duties to attend to."
3/1
Common 6 of 10:

Veil of Shadows 3U
Creature- Wall (C)
Flying, Defender
Prevent all combat damage that would be dealt to Veil of Shadows.
"The light may touch this place if it dares."
1/1

Sonic Pulse 2R
Sorcery (C)
Sonic Pulse deals 1 damage to up to one target creature, 2 damage to up to one target planeswalker, and 3 damage to up to one target player.
Vwwwwuuummmmnnn

Word of the Blazing One W
Instant (C)
Put a +1/+1 counter on target creature. That creature can block an additional creature this turn.
Bright— If two or more other spells have been cast this turn, that creature can block any number of creatures this turn.
It speaks without sound, and they listen.

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void_nothing
Look On My Sash...
Posts: 14922
Joined: 4 years ago
Answers: 124
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 1 year ago

Rhyfel's First Dawn came from nowhere for a plane that has been in darkness since its creation. As the people of Rhyfel have never known light, the interplanar invaders attempted to take advantage of the situation. With their virtual blindness a seeming disadvantage, the elves were very adept at honing their other senses while the Elvish seers turned to literal darkness magic to regain the advantage. Help return darkness to Rhyfel so that the populace may live in peace again
Rhyfel's First Dawn mechanics
Show
Hide
Bright — If two or more other spells have been cast this turn, effect.
Blindsight - (something) while tapped.
Rhyfels First Dawn
Show
Hide
Bat Beast
Token Creature - Bat Beast
Flying
2/2

Blazing One Infantry 1W
Creature - Soldier (C)
Vigilance
Whenever Blazing One Infantry attacks, tap target creature defending player controls.
The faceless vanguard of an army wholly unknown.
1/1

Intense Floodlight 1U
Instant (C)
Tap up to two target creatures.
Bright — If two or more other spells have been cast this turn, those creatures don't untap during their controllers' next untap steps.
"I could hear them burning, the sweet cloying scent pounding into my skull as their throats tore with their screams. It was not until the rest of us had escaped that I realized I had been screaming myself." —An'Fayul

Elvish Sensate 1G
Creature - Elf Shaman
T: Add G.
Blindsight - Elvish Sensate can block while tapped.
1/2

Helltrench Iguanar 2r
Creature - Lizard (C)
Helltrench Iguanar atacks each combat if able.
Blindsight - Helltrench Iguanar gets +2/+2 as long as it's tapped.
2/2

Chiroptan Windwatch 4G
Creature - Bat Scout (C)
Flying
At the beginning of combat on each player's turn, choose one -
• Another target creature you control gets +0/+1 until end of turn.
• Target player gains 1 life.
"Check my pack and go. But take what you need. We both have duties to attend to."
3/1

Veil of Shadows 3U
Creature- Wall (C)
Flying, Defender
Prevent all combat damage that would be dealt to Veil of Shadows.
"The light may touch this place if it dares."
1/1
Common 7 of 10:

Girded by Mists 3WW
Enchantment - Aura (C)
Enchant creature
When Girded by Mists enters the battlefield, creatures you control get +1/+1 until end of turn.
Enchanted creature gets +2/+2, has vigilance, and is an Elemental in addition to its other types.
Rhyfel's holy places are serene and fog-covered grottoes. Any being on the plane may be called upon to defend them.

Cave Molossus 5B
Creature - Dog Horror (C)
Convoke
Deathtouch
When Cave Molossus enters the battlefield, put a deathtouch counter on each creature that convoked it.
3/6
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

User avatar
Mergatroid_Jones
Posts: 2581
Joined: 4 years ago
Pronoun: Unlisted

Post by Mergatroid_Jones » 1 year ago

Rhyfel's First Dawn came from nowhere for a plane that has been in darkness since its creation. As the people of Rhyfel have never known light, the interplanar invaders attempted to take advantage of the situation. With their virtual blindness a seeming disadvantage, the elves were very adept at honing their other senses while the Elvish seers turned to literal darkness magic to regain the advantage. Help return darkness to Rhyfel so that the populace may live in peace again
Rhyfel's First Dawn mechanics
Show
Hide
Bright — If two or more other spells have been cast this turn, effect.
Blindsight - (something) while tapped.
Rhyfels First Dawn
Show
Hide
Bat Beast
Token Creature - Bat Beast
Flying
2/2

Blazing One Infantry 1W
Creature - Soldier (C)
Vigilance
Whenever Blazing One Infantry attacks, tap target creature defending player controls.
The faceless vanguard of an army wholly unknown.
1/1

Intense Floodlight 1U
Instant (C)
Tap up to two target creatures.
Bright — If two or more other spells have been cast this turn, those creatures don't untap during their controllers' next untap steps.
"I could hear them burning, the sweet cloying scent pounding into my skull as their throats tore with their screams. It was not until the rest of us had escaped that I realized I had been screaming myself." —An'Fayul

Elvish Sensate 1G
Creature - Elf Shaman
T: Add G.
Blindsight - Elvish Sensate can block while tapped.
1/2

Helltrench Iguanar 2r
Creature - Lizard (C)
Helltrench Iguanar atacks each combat if able.
Blindsight - Helltrench Iguanar gets +2/+2 as long as it's tapped.
2/2

Chiroptan Windwatch 4G
Creature - Bat Scout (C)
Flying
At the beginning of combat on each player's turn, choose one -
• Another target creature you control gets +0/+1 until end of turn.
• Target player gains 1 life.
"Check my pack and go. But take what you need. We both have duties to attend to."
3/1

Veil of Shadows 3U
Creature- Wall (C)
Flying, Defender
Prevent all combat damage that would be dealt to Veil of Shadows.
"The light may touch this place if it dares."
1/1

Girded by Mists 3WW
Enchantment - Aura (C)
Enchant creature
When Girded by Mists enters the battlefield, creatures you control get +1/+1 until end of turn.
Enchanted creature gets +2/+2, has vigilance, and is an Elemental in addition to its other types.
Rhyfel's holy places are serene and fog-covered grottoes. Any being on the plane may be called upon to defend them.
Common 8 of 10:

Echoing Shriek 1B
Instant (C)
Target creature gets +2/+0 and gains deathtouch until end of turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Hunting Duo 4W
Creature- Dog Scout (C)
When Hunting Duo enters the battlefield, create a 2/2 black Bat Beast creature token with flying.
Generations of selective breeding and careful training in a single whispered command.
2/2

Blazing One Cavalier 2R
Creature- Knight (C)
Haste
Bright-- When Blazing one Cavalier enters the battlefield, if two or more other spells have been cast this turn, it gets +2/+0 and gains trample until end of turn
2/2

User avatar
void_nothing
Look On My Sash...
Posts: 14922
Joined: 4 years ago
Answers: 124
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 1 year ago

Rhyfel's First Dawn came from nowhere for a plane that has been in darkness since its creation. As the people of Rhyfel have never known light, the interplanar invaders attempted to take advantage of the situation. With their virtual blindness a seeming disadvantage, the elves were very adept at honing their other senses while the Elvish seers turned to literal darkness magic to regain the advantage. Help return darkness to Rhyfel so that the populace may live in peace again
Rhyfel's First Dawn mechanics
Show
Hide
Bright — If two or more other spells have been cast this turn, effect.
Blindsight - (something) while tapped.
Rhyfels First Dawn
Show
Hide
Bat Beast
Token Creature - Bat Beast
Flying
2/2

Blazing One Infantry 1W
Creature - Soldier (C)
Vigilance
Whenever Blazing One Infantry attacks, tap target creature defending player controls.
The faceless vanguard of an army wholly unknown.
1/1

Intense Floodlight 1U
Instant (C)
Tap up to two target creatures.
Bright — If two or more other spells have been cast this turn, those creatures don't untap during their controllers' next untap steps.
"I could hear them burning, the sweet cloying scent pounding into my skull as their throats tore with their screams. It was not until the rest of us had escaped that I realized I had been screaming myself." —An'Fayul

Elvish Sensate 1G
Creature - Elf Shaman
T: Add G.
Blindsight - Elvish Sensate can block while tapped.
1/2

Helltrench Iguanar 2r
Creature - Lizard (C)
Helltrench Iguanar atacks each combat if able.
Blindsight - Helltrench Iguanar gets +2/+2 as long as it's tapped.
2/2

Chiroptan Windwatch 4G
Creature - Bat Scout (C)
Flying
At the beginning of combat on each player's turn, choose one -
• Another target creature you control gets +0/+1 until end of turn.
• Target player gains 1 life.
"Check my pack and go. But take what you need. We both have duties to attend to."
3/1

Veil of Shadows 3U
Creature- Wall (C)
Flying, Defender
Prevent all combat damage that would be dealt to Veil of Shadows.
"The light may touch this place if it dares."
1/1

Girded by Mists 3WW
Enchantment - Aura (C)
Enchant creature
When Girded by Mists enters the battlefield, creatures you control get +1/+1 until end of turn.
Enchanted creature gets +2/+2, has vigilance, and is an Elemental in addition to its other types.
Rhyfel's holy places are serene and fog-covered grottoes. Any being on the plane may be called upon to defend them.

Hunting Duo 4W
Creature- Dog Scout (C)
When Hunting Duo enters the battlefield, create a 2/2 black Bat Beast creature token with flying.
Generations of selective breeding and careful training in a single whispered command.
2/2
Common 9 of 10:

Stonemaw Banisher 3B
Creature - Elf Cleric (C)
Convoke
When Stonemaw Banisher enters the battlefield, if it was convoked, destroy target creature or enchantment an opponent controls with mana value equal to or less than the number of creatures that convoked Stonemaw Banisher.
"I wish you from existence! This is Bdasti's command!"
2/2

Hissing Nothingness 2B
Creature - Nightmare Snake (C)
Hissing Nothingness can't block.
B, Pay 2 life: Hissing Nothingness can't be blocked this turn.
So many of the commonest fears boil down to the same idea.
3/3

Recurring Shadows 4B
Sorcery (C)
Target opponent discards a card. When they discard a creature card this way, return target creature card from your graveyard to your hand. When they discard a noncreature card this way, create two Treasure tokens.
Rebound
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

Ikeda
Posts: 51
Joined: 4 years ago
Pronoun: Unlisted

Post by Ikeda » 1 year ago

Rhyfel's First Dawn came from nowhere for a plane that has been in darkness since its creation. As the people of Rhyfel have never known light, the interplanar invaders attempted to take advantage of the situation. With their virtual blindness a seeming disadvantage, the elves were very adept at honing their other senses while the Elvish seers turned to literal darkness magic to regain the advantage. Help return darkness to Rhyfel so that the populace may live in peace again
Rhyfel's First Dawn mechanics
Show
Hide
Bright — If two or more other spells have been cast this turn, effect.
Blindsight - (something) while tapped.
Rhyfels First Dawn
Show
Hide
Bat Beast
Token Creature - Bat Beast
Flying
2/2

Blazing One Infantry 1W
Creature - Soldier (C)
Vigilance
Whenever Blazing One Infantry attacks, tap target creature defending player controls.
The faceless vanguard of an army wholly unknown.
1/1

Intense Floodlight 1U
Instant (C)
Tap up to two target creatures.
Bright — If two or more other spells have been cast this turn, those creatures don't untap during their controllers' next untap steps.
"I could hear them burning, the sweet cloying scent pounding into my skull as their throats tore with their screams. It was not until the rest of us had escaped that I realized I had been screaming myself." —An'Fayul

Elvish Sensate 1G
Creature - Elf Shaman
T: Add G.
Blindsight - Elvish Sensate can block while tapped.
1/2

Helltrench Iguanar 2r
Creature - Lizard (C)
Helltrench Iguanar atacks each combat if able.
Blindsight - Helltrench Iguanar gets +2/+2 as long as it's tapped.
2/2

Chiroptan Windwatch 4G
Creature - Bat Scout (C)
Flying
At the beginning of combat on each player's turn, choose one -
• Another target creature you control gets +0/+1 until end of turn.
• Target player gains 1 life.
"Check my pack and go. But take what you need. We both have duties to attend to."
3/1

Veil of Shadows 3U
Creature- Wall (C)
Flying, Defender
Prevent all combat damage that would be dealt to Veil of Shadows.
"The light may touch this place if it dares."
1/1

Girded by Mists 3WW
Enchantment - Aura (C)
Enchant creature
When Girded by Mists enters the battlefield, creatures you control get +1/+1 until end of turn.
Enchanted creature gets +2/+2, has vigilance, and is an Elemental in addition to its other types.
Rhyfel's holy places are serene and fog-covered grottoes. Any being on the plane may be called upon to defend them.

Hunting Duo 4W
Creature- Dog Scout (C)
When Hunting Duo enters the battlefield, create a 2/2 black Bat Beast creature token with flying.
Generations of selective breeding and careful training in a single whispered command.
2/2

Hissing Nothingness 2B
Creature - Nightmare Snake (C)
Hissing Nothingness can't block.
B, Pay 2 life: Hissing Nothingness can't be blocked this turn.
So many of the commonest fears boil down to the same idea.
3/3
Common 10 of 10:

Dazzling Insight R
Sorcery (C)
Target player discards a card. At the beginning of the next end step, that player draws two cards.
The Eophans did not have any words for "light" in their language. They could only refer to it as dzemun, which was their word for "intense pain".

Storm Strike R
Instant (C)
Target creature gets +1/+0 and gains first strike until end of turn. Scry 1.
The chiroptan bared its claws, and leapt. The invader turned, and lit the darkness with the force of a hundred suns.

Inner Turmoil 3R
Sorcery (C)
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. That creature doesn't untap during its controller's next untap step.
And of those terrible first seconds, Ig'Danak remembered nothing but the searing sensation in his head, and the blood that stained his adze as he fought to get away.

User avatar
void_nothing
Look On My Sash...
Posts: 14922
Joined: 4 years ago
Answers: 124
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 1 year ago

Rhyfel's First Dawn came from nowhere for a plane that has been in darkness since its creation. As the people of Rhyfel have never known light, the interplanar invaders attempted to take advantage of the situation. With their virtual blindness a seeming disadvantage, the elves were very adept at honing their other senses while the Elvish seers turned to literal darkness magic to regain the advantage. Help return darkness to Rhyfel so that the populace may live in peace again
Rhyfel's First Dawn mechanics
Show
Hide
Bright — If two or more other spells have been cast this turn, effect.
Blindsight - (something) while tapped.
Rhyfels First Dawn
Show
Hide
Bat Beast
Token Creature - Bat Beast
Flying
2/2

Blazing One Infantry 1W
Creature - Soldier (C)
Vigilance
Whenever Blazing One Infantry attacks, tap target creature defending player controls.
The faceless vanguard of an army wholly unknown.
1/1

Intense Floodlight 1U
Instant (C)
Tap up to two target creatures.
Bright — If two or more other spells have been cast this turn, those creatures don't untap during their controllers' next untap steps.
"I could hear them burning, the sweet cloying scent pounding into my skull as their throats tore with their screams. It was not until the rest of us had escaped that I realized I had been screaming myself." —An'Fayul

Elvish Sensate 1G
Creature - Elf Shaman
T: Add G.
Blindsight - Elvish Sensate can block while tapped.
1/2

Helltrench Iguanar 2r
Creature - Lizard (C)
Helltrench Iguanar atacks each combat if able.
Blindsight - Helltrench Iguanar gets +2/+2 as long as it's tapped.
2/2

Chiroptan Windwatch 4G
Creature - Bat Scout (C)
Flying
At the beginning of combat on each player's turn, choose one -
• Another target creature you control gets +0/+1 until end of turn.
• Target player gains 1 life.
"Check my pack and go. But take what you need. We both have duties to attend to."
3/1

Veil of Shadows 3U
Creature- Wall (C)
Flying, Defender
Prevent all combat damage that would be dealt to Veil of Shadows.
"The light may touch this place if it dares."
1/1

Girded by Mists 3WW
Enchantment - Aura (C)
Enchant creature
When Girded by Mists enters the battlefield, creatures you control get +1/+1 until end of turn.
Enchanted creature gets +2/+2, has vigilance, and is an Elemental in addition to its other types.
Rhyfel's holy places are serene and fog-covered grottoes. Any being on the plane may be called upon to defend them.

Hunting Duo 4W
Creature- Dog Scout (C)
When Hunting Duo enters the battlefield, create a 2/2 black Bat Beast creature token with flying.
Generations of selective breeding and careful training in a single whispered command.
2/2

Hissing Nothingness 2B
Creature - Nightmare Snake (C)
Hissing Nothingness can't block.
B, Pay 2 life: Hissing Nothingness can't be blocked this turn.
So many of the commonest fears boil down to the same idea.
3/3

Inner Turmoil 3R
Sorcery (C)
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. That creature doesn't untap during its controller's next untap step.
And of those terrible first seconds, Ig'Danak remembered nothing but the searing sensation in his head, and the blood that stained his adze as he fought to get away.
Uncommon 1 of 3:

Temblorsense Dragon 4RR
Creature - Worm Dragon (U)
Trample
When Temblorsense Dragon enters the battlefield, target player discards two cards. At the beginning of the end step of their next turn, that player draws two cards for each card discarded this way.
Discard a card: Temblorsense Dragon gains flying until end of turn.
4/3

Agony Shimmer 3WU
Sorcery (U)
If target artifact or creature is tapped, exile it. Otherwise, tap it and it doesn't untap during its controller's next untap step.
Scry 1.
Rebound
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

User avatar
void_nothing
Look On My Sash...
Posts: 14922
Joined: 4 years ago
Answers: 124
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 1 year ago

Three years old today!
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

User avatar
Mergatroid_Jones
Posts: 2581
Joined: 4 years ago
Pronoun: Unlisted

Post by Mergatroid_Jones » 1 year ago

Rhyfel's First Dawn came from nowhere for a plane that has been in darkness since its creation. As the people of Rhyfel have never known light, the interplanar invaders attempted to take advantage of the situation. With their virtual blindness a seeming disadvantage, the elves were very adept at honing their other senses while the Elvish seers turned to literal darkness magic to regain the advantage. Help return darkness to Rhyfel so that the populace may live in peace again
Rhyfel's First Dawn mechanics
Show
Hide
Bright — If two or more other spells have been cast this turn, effect.
Blindsight - (something) while tapped.
Rebound
Rhyfels First Dawn
Show
Hide
Bat Beast
Token Creature - Bat Beast
Flying
2/2

Blazing One Infantry 1W
Creature - Soldier (C)
Vigilance
Whenever Blazing One Infantry attacks, tap target creature defending player controls.
The faceless vanguard of an army wholly unknown.
1/1

Intense Floodlight 1U
Instant (C)
Tap up to two target creatures.
Bright — If two or more other spells have been cast this turn, those creatures don't untap during their controllers' next untap steps.
"I could hear them burning, the sweet cloying scent pounding into my skull as their throats tore with their screams. It was not until the rest of us had escaped that I realized I had been screaming myself." —An'Fayul

Elvish Sensate 1G
Creature - Elf Shaman
T: Add G.
Blindsight - Elvish Sensate can block while tapped.
1/2

Helltrench Iguanar 2r
Creature - Lizard (C)
Helltrench Iguanar atacks each combat if able.
Blindsight - Helltrench Iguanar gets +2/+2 as long as it's tapped.
2/2

Chiroptan Windwatch 4G
Creature - Bat Scout (C)
Flying
At the beginning of combat on each player's turn, choose one -
• Another target creature you control gets +0/+1 until end of turn.
• Target player gains 1 life.
"Check my pack and go. But take what you need. We both have duties to attend to."
3/1

Veil of Shadows 3U
Creature- Wall (C)
Flying, Defender
Prevent all combat damage that would be dealt to Veil of Shadows.
"The light may touch this place if it dares."
1/1

Girded by Mists 3WW
Enchantment - Aura (C)
Enchant creature
When Girded by Mists enters the battlefield, creatures you control get +1/+1 until end of turn.
Enchanted creature gets +2/+2, has vigilance, and is an Elemental in addition to its other types.
Rhyfel's holy places are serene and fog-covered grottoes. Any being on the plane may be called upon to defend them.

Hunting Duo 4W
Creature- Dog Scout (C)
When Hunting Duo enters the battlefield, create a 2/2 black Bat Beast creature token with flying.
Generations of selective breeding and careful training in a single whispered command.
2/2

Hissing Nothingness 2B
Creature - Nightmare Snake (C)
Hissing Nothingness can't block.
B, Pay 2 life: Hissing Nothingness can't be blocked this turn.
So many of the commonest fears boil down to the same idea.
3/3

Inner Turmoil 3R
Sorcery (C)
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. That creature doesn't untap during its controller's next untap step.
And of those terrible first seconds, Ig'Danak remembered nothing but the searing sensation in his head, and the blood that stained his adze as he fought to get away.

Agony Shimmer 3WU
Sorcery (U)
If target artifact or creature is tapped, exile it. Otherwise, tap it and it doesn't untap during its controller's next untap step.
Scry 1.
Rebound
Uncommon 2 of 3:

Blazing Charioteers 2RR
Creature- Warrior (U)
Bright-- Blazing Charioteers has haste as long as two or more spells have been cast this turn.
When Blazing Charioteers enters the battlefield, add RR.
"First come the trumpets of dawn twelve by twelve. Next come the chariots numberless." - Khyrud, Mad Prophet
3/1

Fungal Paradise
Land (U)
T: Put a growth counter on Fungal Paradise.
T, Remove a growth counter from Fungal Paradise: Add one mana of any color.
Long before Rhyfel's before the First Dawn, the mushroom jungles glowed in unseen luminescence.

Chiroptan Skycaptain 4WW
Creature- Bat Soldier (U)
Flying, Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Blindsight-- As long as Chiroptan Skycaptain is tapped, it can block as though it were untapped.
Other tapped creatures you control can also block as though they were unapped if they block the same creature as Chiroptan Skycaptain.
3/3

User avatar
void_nothing
Look On My Sash...
Posts: 14922
Joined: 4 years ago
Answers: 124
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 1 year ago

Rhyfel's First Dawn came from nowhere for a plane that has been in darkness since its creation. As the people of Rhyfel have never known light, the interplanar invaders attempted to take advantage of the situation. With their virtual blindness a seeming disadvantage, the elves were very adept at honing their other senses while the Elvish seers turned to literal darkness magic to regain the advantage. Help return darkness to Rhyfel so that the populace may live in peace again
Rhyfel's First Dawn mechanics
Show
Hide
Bright — If two or more other spells have been cast this turn, effect.
Blindsight - (something) while tapped.
Rebound
Rhyfels First Dawn
Show
Hide
Bat Beast
Token Creature - Bat Beast
Flying
2/2

Blazing One Infantry 1W
Creature - Soldier (C)
Vigilance
Whenever Blazing One Infantry attacks, tap target creature defending player controls.
The faceless vanguard of an army wholly unknown.
1/1

Intense Floodlight 1U
Instant (C)
Tap up to two target creatures.
Bright — If two or more other spells have been cast this turn, those creatures don't untap during their controllers' next untap steps.
"I could hear them burning, the sweet cloying scent pounding into my skull as their throats tore with their screams. It was not until the rest of us had escaped that I realized I had been screaming myself." —An'Fayul

Elvish Sensate 1G
Creature - Elf Shaman
T: Add G.
Blindsight - Elvish Sensate can block while tapped.
1/2

Helltrench Iguanar 2r
Creature - Lizard (C)
Helltrench Iguanar atacks each combat if able.
Blindsight - Helltrench Iguanar gets +2/+2 as long as it's tapped.
2/2

Chiroptan Windwatch 4G
Creature - Bat Scout (C)
Flying
At the beginning of combat on each player's turn, choose one -
• Another target creature you control gets +0/+1 until end of turn.
• Target player gains 1 life.
"Check my pack and go. But take what you need. We both have duties to attend to."
3/1

Veil of Shadows 3U
Creature- Wall (C)
Flying, Defender
Prevent all combat damage that would be dealt to Veil of Shadows.
"The light may touch this place if it dares."
1/1

Girded by Mists 3WW
Enchantment - Aura (C)
Enchant creature
When Girded by Mists enters the battlefield, creatures you control get +1/+1 until end of turn.
Enchanted creature gets +2/+2, has vigilance, and is an Elemental in addition to its other types.
Rhyfel's holy places are serene and fog-covered grottoes. Any being on the plane may be called upon to defend them.

Hunting Duo 4W
Creature- Dog Scout (C)
When Hunting Duo enters the battlefield, create a 2/2 black Bat Beast creature token with flying.
Generations of selective breeding and careful training in a single whispered command.
2/2

Hissing Nothingness 2B
Creature - Nightmare Snake (C)
Hissing Nothingness can't block.
B, Pay 2 life: Hissing Nothingness can't be blocked this turn.
So many of the commonest fears boil down to the same idea.
3/3

Inner Turmoil 3R
Sorcery (C)
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. That creature doesn't untap during its controller's next untap step.
And of those terrible first seconds, Ig'Danak remembered nothing but the searing sensation in his head, and the blood that stained his adze as he fought to get away.

Agony Shimmer 3WU
Sorcery (U)
If target artifact or creature is tapped, exile it. Otherwise, tap it and it doesn't untap during its controller's next untap step.
Scry 1.
Rebound

Blazing Charioteers 2RR
Creature- Warrior (U)
Bright-- Blazing Charioteers has haste as long as two or more spells have been cast this turn.
When Blazing Charioteers enters the battlefield, add RR.
"First come the trumpets of dawn twelve by twelve. Next come the chariots numberless." - Khyrud, Mad Prophet
3/1
Uncommon 3 of 3:

Vinewrapped Wrecker 6GG
Creature - Plant Fungus Treefolk (U)
Convoke
Haste
When Vinewrapped Wrecker enters the battlefield, each player sacrifices two artifacts, two enchantments, and two nonbasic lands.
"Combine seven handfuls of dead climbing-plant with five cupfuls of imbued mosswater to make a compliant treebeing arise - being conscientious to tightly control such an abomination." - From the lost Scrolls of Dendromancy
7/5

Havoc Wolf 1B
Creature - Nightmare Wolf (U)
Whenever Havoc Wolf attacks or blocks, flip two coins. If both are heads, it gets +1/+1 and gains first strike until end of turn. If both are tails, it gets +1/+1 and gains deathtouch until end of turn. If one is heads and one is tails, it gains first strike and deathtouch until end of turn.
Rhyfelian nightmares are so often manifestations of innocuous events that can turn deadly.
2/1
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

Ikeda
Posts: 51
Joined: 4 years ago
Pronoun: Unlisted

Post by Ikeda » 1 year ago

Rhyfel's First Dawn came from nowhere for a plane that has been in darkness since its creation. As the people of Rhyfel have never known light, the interplanar invaders attempted to take advantage of the situation. With their virtual blindness a seeming disadvantage, the elves were very adept at honing their other senses while the Elvish seers turned to literal darkness magic to regain the advantage. Help return darkness to Rhyfel so that the populace may live in peace again
Rhyfel's First Dawn mechanics
Show
Hide
Bright — If two or more other spells have been cast this turn, effect.
Blindsight - (something) while tapped.
Rebound
Rhyfels First Dawn
Show
Hide
Bat Beast
Token Creature - Bat Beast
Flying
2/2

Blazing One Infantry 1W
Creature - Soldier (C)
Vigilance
Whenever Blazing One Infantry attacks, tap target creature defending player controls.
The faceless vanguard of an army wholly unknown.
1/1

Intense Floodlight 1U
Instant (C)
Tap up to two target creatures.
Bright — If two or more other spells have been cast this turn, those creatures don't untap during their controllers' next untap steps.
"I could hear them burning, the sweet cloying scent pounding into my skull as their throats tore with their screams. It was not until the rest of us had escaped that I realized I had been screaming myself." —An'Fayul

Elvish Sensate 1G
Creature - Elf Shaman
T: Add G.
Blindsight - Elvish Sensate can block while tapped.
1/2

Helltrench Iguanar 2r
Creature - Lizard (C)
Helltrench Iguanar atacks each combat if able.
Blindsight - Helltrench Iguanar gets +2/+2 as long as it's tapped.
2/2

Chiroptan Windwatch 4G
Creature - Bat Scout (C)
Flying
At the beginning of combat on each player's turn, choose one -
• Another target creature you control gets +0/+1 until end of turn.
• Target player gains 1 life.
"Check my pack and go. But take what you need. We both have duties to attend to."
3/1

Veil of Shadows 3U
Creature- Wall (C)
Flying, Defender
Prevent all combat damage that would be dealt to Veil of Shadows.
"The light may touch this place if it dares."
1/1

Girded by Mists 3WW
Enchantment - Aura (C)
Enchant creature
When Girded by Mists enters the battlefield, creatures you control get +1/+1 until end of turn.
Enchanted creature gets +2/+2, has vigilance, and is an Elemental in addition to its other types.
Rhyfel's holy places are serene and fog-covered grottoes. Any being on the plane may be called upon to defend them.

Hunting Duo 4W
Creature- Dog Scout (C)
When Hunting Duo enters the battlefield, create a 2/2 black Bat Beast creature token with flying.
Generations of selective breeding and careful training in a single whispered command.
2/2

Hissing Nothingness 2B
Creature - Nightmare Snake (C)
Hissing Nothingness can't block.
B, Pay 2 life: Hissing Nothingness can't be blocked this turn.
So many of the commonest fears boil down to the same idea.
3/3

Inner Turmoil 3R
Sorcery (C)
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. That creature doesn't untap during its controller's next untap step.
And of those terrible first seconds, Ig'Danak remembered nothing but the searing sensation in his head, and the blood that stained his adze as he fought to get away.

Agony Shimmer 3WU
Sorcery (U)
If target artifact or creature is tapped, exile it. Otherwise, tap it and it doesn't untap during its controller's next untap step.
Scry 1.
Rebound

Blazing Charioteers 2RR
Creature- Warrior (U)
Bright-- Blazing Charioteers has haste as long as two or more spells have been cast this turn.
When Blazing Charioteers enters the battlefield, add RR.
"First come the trumpets of dawn twelve by twelve. Next come the chariots numberless." - Khyrud, Mad Prophet
3/1

Vinewrapped Wrecker 6GG
Creature - Plant Fungus Treefolk (U)
Convoke
Haste
When Vinewrapped Wrecker enters the battlefield, each player sacrifices two artifacts, two enchantments, and two nonbasic lands.
"Combine seven handfuls of dead climbing-plant with five cupfuls of imbued mosswater to make a compliant treebeing arise - being conscientious to tightly control such an abomination." - From the lost Scrolls of Dendromancy
7/5
Rare 1 of 1:

Selective Reckoning 2WW
Sorcery (R)
Each player chooses a color. Destroy all creatures of the chosen colors.
"I found nothing of the scouts, Untouched One. But the surrounds were quiet and wet with an unfamiliar grease, and I fear the worst." —Ud'kayim

Revenant's Return 4BB
Sorcery (R)
Return target creature card from your graveyard to the battlefield. Exile all other creature cards in your graveyard, then put a +1/+1 counter on that creature for each card exiled this way.
"By the message and the memory, so shall you rise." —Eophan litany

Reflector Array 2
Artifact (R)
2, Return Reflector Array to its owner's hand: The next instant or sorcery spell you cast this turn gains rebound. (Exile the spell as it resolves. At the beginning of your next upkeep, you may cast that card from exile without paying its mana cost.)
It was an endless knife that played at the edge of the chiroptans' senses, and a constant reminder of Rhyfel's interlopers.

User avatar
void_nothing
Look On My Sash...
Posts: 14922
Joined: 4 years ago
Answers: 124
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 1 year ago

Rhyfel's First Dawn came from nowhere for a plane that has been in darkness since its creation. As the people of Rhyfel have never known light, the interplanar invaders attempted to take advantage of the situation. With their virtual blindness a seeming disadvantage, the elves were very adept at honing their other senses while the Elvish seers turned to literal darkness magic to regain the advantage. Help return darkness to Rhyfel so that the populace may live in peace again
Rhyfel's First Dawn mechanics
Show
Hide
Bright — If two or more other spells have been cast this turn, effect.
Blindsight - (something) while tapped.
Rebound
Rhyfels First Dawn
Show
Hide
Bat Beast
Token Creature - Bat Beast
Flying
2/2

Blazing One Infantry 1W
Creature - Soldier (C)
Vigilance
Whenever Blazing One Infantry attacks, tap target creature defending player controls.
The faceless vanguard of an army wholly unknown.
1/1

Intense Floodlight 1U
Instant (C)
Tap up to two target creatures.
Bright — If two or more other spells have been cast this turn, those creatures don't untap during their controllers' next untap steps.
"I could hear them burning, the sweet cloying scent pounding into my skull as their throats tore with their screams. It was not until the rest of us had escaped that I realized I had been screaming myself." —An'Fayul

Elvish Sensate 1G
Creature - Elf Shaman
T: Add G.
Blindsight - Elvish Sensate can block while tapped.
1/2

Helltrench Iguanar 2r
Creature - Lizard (C)
Helltrench Iguanar atacks each combat if able.
Blindsight - Helltrench Iguanar gets +2/+2 as long as it's tapped.
2/2

Chiroptan Windwatch 4G
Creature - Bat Scout (C)
Flying
At the beginning of combat on each player's turn, choose one -
• Another target creature you control gets +0/+1 until end of turn.
• Target player gains 1 life.
"Check my pack and go. But take what you need. We both have duties to attend to."
3/1

Veil of Shadows 3U
Creature- Wall (C)
Flying, Defender
Prevent all combat damage that would be dealt to Veil of Shadows.
"The light may touch this place if it dares."
1/1

Girded by Mists 3WW
Enchantment - Aura (C)
Enchant creature
When Girded by Mists enters the battlefield, creatures you control get +1/+1 until end of turn.
Enchanted creature gets +2/+2, has vigilance, and is an Elemental in addition to its other types.
Rhyfel's holy places are serene and fog-covered grottoes. Any being on the plane may be called upon to defend them.

Hunting Duo 4W
Creature- Dog Scout (C)
When Hunting Duo enters the battlefield, create a 2/2 black Bat Beast creature token with flying.
Generations of selective breeding and careful training in a single whispered command.
2/2

Hissing Nothingness 2B
Creature - Nightmare Snake (C)
Hissing Nothingness can't block.
B, Pay 2 life: Hissing Nothingness can't be blocked this turn.
So many of the commonest fears boil down to the same idea.
3/3

Inner Turmoil 3R
Sorcery (C)
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. That creature doesn't untap during its controller's next untap step.
And of those terrible first seconds, Ig'Danak remembered nothing but the searing sensation in his head, and the blood that stained his adze as he fought to get away.

Agony Shimmer 3WU
Sorcery (U)
If target artifact or creature is tapped, exile it. Otherwise, tap it and it doesn't untap during its controller's next untap step.
Scry 1.
Rebound

Blazing Charioteers 2RR
Creature- Warrior (U)
Bright-- Blazing Charioteers has haste as long as two or more spells have been cast this turn.
When Blazing Charioteers enters the battlefield, add RR.
"First come the trumpets of dawn twelve by twelve. Next come the chariots numberless." - Khyrud, Mad Prophet
3/1

Vinewrapped Wrecker 6GG
Creature - Plant Fungus Treefolk (U)
Convoke
Haste
When Vinewrapped Wrecker enters the battlefield, each player sacrifices two artifacts, two enchantments, and two nonbasic lands.
"Combine seven handfuls of dead climbing-plant with five cupfuls of imbued mosswater to make a compliant treebeing arise - being conscientious to tightly control such an abomination." - From the lost Scrolls of Dendromancy
7/5

Revenant's Return 4BB
Sorcery (R)
Return target creature card from your graveyard to the battlefield. Exile all other creature cards in your graveyard, then put a +1/+1 counter on that creature for each card exiled this way.
"By the message and the memory, so shall you rise." —Eophan litany
Next: I defer my choice of set themes.
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

User avatar
Incredium
Posts: 415
Joined: 3 years ago
Pronoun: he / him

Post by Incredium » 1 year ago

The stars of Elquindis barrage the plane with rays of mana, causing this world's landscape to shift from byzantine cityscapes to tranquil tundras to dangerous, festering jungles seemingly at random. A Queen, a Prophet, an Emperor, and a Jester rule this world, with strange stitched-together borders and an unpredictable but highly poetic form of magic, and one enterprising planeswalker has arrived on what seems to be a simple trade mission.

As a planeswalker, you've traveled through many distant lands, but none strange as this. Filled with fantastical creatures, each raised and controlled by their masters to duel in battles for dominance. Undeterred and filled with determination, you have settled on one goal as you explore this newfound plane; to become the very best, like no one ever was. In the newest crossover set, MTG will be taking you to the exciting world of Pokémon. Who will you choose in your race to catch 'em all in Universes Beyond: Pokémon?

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void_nothing
Look On My Sash...
Posts: 14922
Joined: 4 years ago
Answers: 124
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 1 year ago

The stars of Elquindis barrage the plane with rays of mana, causing this world's landscape to shift from byzantine cityscapes to tranquil tundras to dangerous, festering jungles seemingly at random. A Queen, a Prophet, an Emperor, and a Jester rule this world, with strange stitched-together borders and an unpredictable but highly poetic form of magic, and one enterprising planeswalker has arrived on what seems to be a simple trade mission.
Elquindis mechanics
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Elquindis
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Token 1 of 1:

Snake
Token Creature - Snake (S)
Deathtouch
1/1

Bird Reflection
Token Creature - Bird Reflection (S)
Flying
3/3
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

Ikeda
Posts: 51
Joined: 4 years ago
Pronoun: Unlisted

Post by Ikeda » 1 year ago

The stars of Elquindis barrage the plane with rays of mana, causing this world's landscape to shift from byzantine cityscapes to tranquil tundras to dangerous, festering jungles seemingly at random. A Queen, a Prophet, an Emperor, and a Jester rule this world, with strange stitched-together borders and an unpredictable but highly poetic form of magic, and one enterprising planeswalker has arrived on what seems to be a simple trade mission.
Elquindis mechanics
Show
Hide
Elquindis
Show
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Snake
Token Creature - Snake (S)
Deathtouch
1/1
Common 1 of 10:

Dominating Growth 2G
Instant (C)
Target creature gets +4/+4 until end of turn. If R was spent to cast this spell, that creature gains trample until end of turn.
"What do we need of tyrants and majestrix? The green calls no one master but itself." —Zurin, druid of the third henge

Focused Sunburst 3W
Instant (C)
Destroy target creature with power 4 or greater. If that creature is attacking, you gain 4 life.
"Is there any way we can keep them from burning like that? The smell is making me hungry." —Tova, Cynaran sentry

Frost Breath 2U
Instant (C)
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
"You rattle and rouse when you should be still, now slake your heart's fury and bend to my chill!"

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