Coyote
• Token Creature - Coyote (S)
2/2
Bravado Militia 2{g/w}
Creature - Human Soldier (C)
Vigilance
It's against the law to attack you.
Whenever an opponent breaks the law, you gain 1 life.
3/2
Holy-Arrow Reformists 3{W/U}
Creature - Human Warrior Shaman (C)
Defender
T: Add
C. Spend this mana only to cast an enchantment spell. That spell can't be countered.
As long as Holy-Arrow Reformists is enchanted, it has vigilance and can attack as though it didn't have defender.
"This is the word of Aspirra, the living saint."
4/2
Neardell Sniper 3r
Creature - Viashino Rogue (C)
Reach
It's against the law to target permanents you control.
Whenever an opponent breaks the law, Neardell Sniper deals 1 damage to that player.
4/2
River Sturgeon 3{G/U}{U/R}
Creature - Fish (C)
Whenever River Sturgeon attacks, flip a coin. If you win the flip, River Sturgeon can't be blocked by creatures without flying this combat. Otherwise, River Sturgeon can't be blocked by creatures with flying this combat.
"Yeah, you're not casting your line." - Kendron, survey leader
4/4
Addle 1B
Sorcery (C)
Choose a color. Target player reveals their hand and you choose a card of that color from it. That player discards that card.
"If you think I'm going to tell you any secrets, you'd better thungh lagrid mebeebuh huk." —Hovag Zet, captured spy
Alchemical Chupacabra 2B
Creature - Beast Horror (C)
When Alchemical Chupacabra enters the battlefield, it glimmers blue.
(You may put a blue Aura card from your hand or graveyard onto the battlefield attached to it, or a blue Equipment card from your hand or graveyard onto the battlefield unattached.)
Whenever a creature blocks or is blocked by Alchemical Chupacabra, that creature gets -2/-1 until end of turn.
"Couldn't even hit the thing from seven paces. Something's making them nastier." - Clen, cattle driver
1/1
Spirit of Adventure 3
Legendary Creature — Spirit (S)
If Spirit of Adventure is your commander, choose a color before the game begins. Spirit of Adventure is the chosen color.
Partner
(You can have two commanders if both have partner.)
1/1
//
Find Your Place 2
Sorcery - Adventure (S)
Search your library for a land card that has no triggered or activated abilities other than mana abilities, reveal it, put it into your hand, then shuffle.
Missionaries of the Golden God 2W
Creature - Human Cleric (C)
Bonanza
(When this creature enters the battlefield, any number of target players each discard a card. Each player who does then draws a card or creates a Gold token.)
4W: Missionaries of the Golden God gains protection from the color of your choice until end of turn. This effect doesn't remove Auras or Equipment you control.
"Yes, he will still save us!"
2/2
Sheriff's Star 2
Artifact - Equipment (C)
Equipped creature gets +1/+0 and has "Whenever an opponent breaks the law, create a Gold token".
It's against the law to block equipped creature.
Equip
2
Pack of Sundogs 3R
Creature - Dog Illusion (C)
Haste
When a creature with power 6 or greater enters the battlefield, sacrifice Pack of Sundogs.
"The shimmery mesa-dogs are quite the paradox: The size of stallions with the hearts of gophers." - Regdy "Double R" Ramudez, field notes
5/5
School Teacher 2w
Creature - Human Advisor (C)
At the beginning of combat on your turn, target creature you control gains vigilance until end of turn. If it's a 1/1 creature, put a +1/+1 counter on it.
2/2
//
Arrive to Town w
Instant - Adventure (C)
Whenever a creature enters the battlefield this turn, you gain 1 life.
Succulent Mage 1U
Creature - Human Wizard (C)
Plant spells you cast cost
1 less to cast.
T, Tap an untapped Desert or Plant you control: You may tap or untap another target non-Desert land or non-Plant creature.
"In worlds I know, familiars move and breathe. Stavadan mages are cleverer." - Collette, Rochos researcher
1/1
Prismatic Plate 3
Enchantment - Aura (C)
Prismatic Plate is all colors.
Enchant creature
Enchanted creature gets +2/+2.
"We had a Makhili once who claimed that his shaman had made him stronger and tougher than others of his tribe. It was true — he made the best bait ever!" —Shothe Brinton, wurmseeker
Zephyr Loom 1U
Enchantment - Aura
(U)
Enchant creature
Aura medicine
(When this Aura enters the battlefield, put a +1/+1 counter on a creature you control. If you put it on enchanted creature, untap a permanent you control.)
Enchanted creature has "
T: Change the text of target spell, ability, or permanent by replacing all instances of one color word with another."
"Clouds white as silence, skies blue as dreams, night black as war, sands red as love, brush green as wisdom." - Bajewi Hopes-For-Spring
Golden God's Vision 2ur
Creature - Illusion
(U)
Flying
When Golden God's Vision or another Illusion enters the battlefield under your control, it glimmers multicolored. This ability triggers only once each turn.
(You may put a multicolored Aura card from your hand or graveyard onto the battlefield attached to it, or a multicolored Equipment card from your hand or graveyard onto the battlefield unattached.)
2/3
Bhocken, Bomb Vigilante {R/W}{W/B}
Legendary Creature - Goblin Mercenary
(U)
Lifelink
Bhocken can't attack or block unless you sacrifice an artifact.
T: Bhocken deals 1 damage to target attacking creature.
2, Discard a card, Sacrifice an artifact: Untap Bhocken.
3/3
Ilise, Makhilli Renegade 2{w/u}{u/b}
Legendary Creature - Human Rogue (R)
Creatures attacking a player who controls a Gold or sacrificed a Gold this turn can't be blocked.
Not all followers of Goldless deity were super religious, some had more simple reasons to fight.
4/2
Trekken, High Noon Duelist 3R
Legendary Creature - Goblin Soldier (R)
Haste
Unblocked attacking creatures you control get +2/+0.
2G: All creatures able to block Trekken this turn do so.
There's an old sheriff in town.
3/4
Fulminous Iron 3{U/R}{R/W}
Enchantment - Aura
(R)
Enchant creature
Aura medicine
(When this Aura enters the battlefield, put a +1/+1 counter on a creature you control. If you put it on enchanted creature, untap a permanent you control.)
Enchanted creature has double strike.
Whenever you cast an instant, sorcery, or enchantment spell, creatures you control get +1/+0 until end of turn.
Predatory Pangolin 3b
Creature - Pangolin (U)
Predatory Pangolin enters the battlefield with a +1/+1 counter on it if a creature died this turn.
3/4
//
Night Hunt 1b
Instant - Adventure
Target player sacrifices a creature with the least toughness among creatures they control.