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void_nothing
Look On My Sash...
Posts: 15073
Joined: 4 years ago
Answers: 125
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Location: Tal Terig, Zendikar

Post by void_nothing » 1 year ago

@Mergatroid_Jones pick a 7th common?
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

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Mergatroid_Jones
Posts: 2591
Joined: 4 years ago
Pronoun: Unlisted

Post by Mergatroid_Jones » 1 year ago

void_nothing wrote:
1 year ago
@Mergatroid_Jones pick a 7th common?
Oh wow, I didn't think I posted that-- was unfinished.

There have been explosive changes on Raythar, with the autocratic Travelers revealed as time-lost pre-Mending planeswalkers and Kam, the young woman who led the people to defy them, as a tiny splinter of Emrakul's essence. Thauma is still mined and towers still rise, but on behalf of new popular associations, armies, and cults, who believe they can lead everyone to a higher existence using the mystic Stairways of Raythar.
Raythar mechanics
Show
Hide
-1/-1 counters
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Conscribe X (Create X 1/1 colorless Worker creature token. It has "When this creature dies, you may cast a card with conscribe in your graveyard this turn.")
Tower lands
Fortifications
Advance N (Put N brick counters on a Tower you control. If you don't control any, create a tapped colorless Tower land token with "t: Add c." first.)
Stairways of Raythar Mechanics
Show
Hide
+1/+1 counters
Tower lands
Effects based on Tower height (A Tower's height is the number of brick counters on it.)
Stairways of Raythar
Show
Hide
Spirit
Token Creature - Spirit (S)
Flying
The Temple of the Travelers still rings with their hollow whispers.
1/1

Flying Men U
Creature - Human (C)
Flying
The Ascending Brothers of Kam is an all-male, neo-Travelerist, Emrakul-worshiping cult whom most Raytharians mockingly just call "the flying men".
1/1

Unusual Resilience 2B
Instant (C)
Until end of turn, target creature gains "When this creature dies, return it to the battlefield tapped under its owner's control with two +1/+1 counters on it."
"It's almost as though this condition is endemic to Kalaqite workers," Plesa noted. "What could they be doing up there?"

Contemplative Titan 4GG
Creature - Giant Monk (C)
Ward 3
With their race no longer under the thumb of the Travelers, titans began to research their long-banned ancestral faith.
6/6

Mindless Bridgekeeper 3B
Creature- Ogre Minion (C)
Wither
When Mindless Bridgekeeper enters the battlefield, put a brick counter on up to one target land you control. It becomes a Tower.
Mindless Tolltaker gets +1/+1 and has menace if you control the tallest Tower (A Tower's height is the number of brick counters on it.)
While the power of the Travelers fell, the power of their brainwashing never faltered.
1/5

Slag Dump
Land - Tower (C)
Slag Dump enters the battlefield tapped.
T: Add R. Put a brick counter on Slag Dump.
R, T, Sacrifice Slag Dump: Slag Dump deals damage equal to the number of brick counters on it to target creature.
"Well, all that runoff has to go somewhere." —Agnareq, Jelun overseer

Kamite Jubilant 1W
Creature- Human (C)
Vigilance
Kamite Jubilant has flying and is a Horror as long as you control a tower with height 3 or greater.
"Our god-queen rides a diamond shrew! Climb to the stars my friends and you shall know it!"
2/2

Slavering Garrow 1WW
Creature - Cat Goat (C)
W: Slavering Garrow gains first strike until end of turn.
2: Slavering Garrow gains wither until end of turn.
The most resilient - and meanest - fauna on a plane turned upside-down.
3/2
Common 8 of 10:

Ivy Guard 1G
Creature- Plant Soldier (C)
T: Add C.
The Queen of Ivies was only barely kept in check in the era of the Travelers. In their absence, she conquered the entire Jorran continent.
2/2

Smiling Ascetic 1W
Creature- Human Monk (C)
Transcend (If you have five or more cards in hand, five or more cards in your graveyard, and five or more lands under your control, you have transcended for the rest of the game.)
When Smiling Ascetic dies, gain 4 life. If you've transcended, put 4 +1/+1 counters on up to one target creature.
All she ever wanted was to be one with the heavens
2/1

Miners' Rebellion 3R
Sorcery (C)
Panic 1R (You may cast this spell for its panic cost as though it had flash if creatures with total power 7 or greater are attacking you.)
Miners' Rebellion deals 2 damage to target creature or planeswalker. Create a 1/1 red Rebel Worker creature token.
Lerrholder's Thauma mines were the most profitable on Raythar. Two major accidents and a pay-cut later, Lerrholder's head decorated the gates.

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void_nothing
Look On My Sash...
Posts: 15073
Joined: 4 years ago
Answers: 125
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 1 year ago

There have been explosive changes on Raythar, with the autocratic Travelers revealed as time-lost pre-Mending planeswalkers and Kam, the young woman who led the people to defy them, as a tiny splinter of Emrakul's essence. Thauma is still mined and towers still rise, but on behalf of new popular associations, armies, and cults, who believe they can lead everyone to a higher existence using the mystic Stairways of Raythar.
Raythar mechanics
Show
Hide
-1/-1 counters
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Conscribe X (Create X 1/1 colorless Worker creature token. It has "When this creature dies, you may cast a card with conscribe in your graveyard this turn.")
Tower lands
Fortifications
Advance N (Put N brick counters on a Tower you control. If you don't control any, create a tapped colorless Tower land token with "t: Add c." first.)
Stairways of Raythar Mechanics
Show
Hide
+1/+1 counters
Tower lands
Effects based on Tower height (A Tower's height is the number of brick counters on it.)
Stairways of Raythar
Show
Hide
Spirit
Token Creature - Spirit (S)
Flying
The Temple of the Travelers still rings with their hollow whispers.
1/1

Flying Men U
Creature - Human (C)
Flying
The Ascending Brothers of Kam is an all-male, neo-Travelerist, Emrakul-worshiping cult whom most Raytharians mockingly just call "the flying men".
1/1

Unusual Resilience 2B
Instant (C)
Until end of turn, target creature gains "When this creature dies, return it to the battlefield tapped under its owner's control with two +1/+1 counters on it."
"It's almost as though this condition is endemic to Kalaqite workers," Plesa noted. "What could they be doing up there?"

Contemplative Titan 4GG
Creature - Giant Monk (C)
Ward 3
With their race no longer under the thumb of the Travelers, titans began to research their long-banned ancestral faith.
6/6

Mindless Bridgekeeper 3B
Creature- Ogre Minion (C)
Wither
When Mindless Bridgekeeper enters the battlefield, put a brick counter on up to one target land you control. It becomes a Tower.
Mindless Tolltaker gets +1/+1 and has menace if you control the tallest Tower (A Tower's height is the number of brick counters on it.)
While the power of the Travelers fell, the power of their brainwashing never faltered.
1/5

Slag Dump
Land - Tower (C)
Slag Dump enters the battlefield tapped.
T: Add R. Put a brick counter on Slag Dump.
R, T, Sacrifice Slag Dump: Slag Dump deals damage equal to the number of brick counters on it to target creature.
"Well, all that runoff has to go somewhere." —Agnareq, Jelun overseer

Kamite Jubilant 1W
Creature- Human (C)
Vigilance
Kamite Jubilant has flying and is a Horror as long as you control a tower with height 3 or greater.
"Our god-queen rides a diamond shrew! Climb to the stars my friends and you shall know it!"
2/2

Slavering Garrow 1WW
Creature - Cat Goat (C)
W: Slavering Garrow gains first strike until end of turn.
2: Slavering Garrow gains wither until end of turn.
The most resilient - and meanest - fauna on a plane turned upside-down.
3/2

Ivy Guard 1G
Creature- Plant Soldier (C)
T: Add C.
The Queen of Ivies was only barely kept in check in the era of the Travelers. In their absence, she conquered the entire Jorran continent.
2/2
Common 9 of 10:

Aquamarine Centerstone 3
Artifact - Fortification (C)
Fortified land is a Tower in addition to its other types and has "T: Put a brick counter on this land" and "T: Add an amount of U equal to this land's height." (A Tower's height is the number of brick counters on it.)
Fortify 2
"Blue gemstone beacons are used as symbols for the sky by a people who know nothing of it." - Iopuz, cloud spirit

Extend Beyond 1GG
Sorcery (C)
Choose one or both -
• Put two +1/+1 counters on target creature.
• Put two brick counters on target Tower.
Some now thought that Raythar should take its place as the mightiest plane of all.

Jealous Drake 4U
Creature - Drake (C)
Panic U (You may cast this spell for its panic cost as though it had flash if creatures with total power 7 or greater are attacking you.)
Flying
The new tower-builders were really beginning to cut in on its self-designation as "king of the skies".
3/3
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

Ikeda
Posts: 51
Joined: 4 years ago
Pronoun: Unlisted

Post by Ikeda » 1 year ago

There have been explosive changes on Raythar, with the autocratic Travelers revealed as time-lost pre-Mending planeswalkers and Kam, the young woman who led the people to defy them, as a tiny splinter of Emrakul's essence. Thauma is still mined and towers still rise, but on behalf of new popular associations, armies, and cults, who believe they can lead everyone to a higher existence using the mystic Stairways of Raythar.
Raythar mechanics
Show
Hide
-1/-1 counters
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Conscribe X (Create X 1/1 colorless Worker creature token. It has "When this creature dies, you may cast a card with conscribe in your graveyard this turn.")
Tower lands
Fortifications
Advance N (Put N brick counters on a Tower you control. If you don't control any, create a tapped colorless Tower land token with "t: Add c." first.)
Stairways of Raythar Mechanics
Show
Hide
+1/+1 counters and -1/-1 counters
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Tower lands
Effects based on Tower height (A Tower's height is the number of brick counters on it.)
Stairways of Raythar
Show
Hide
Spirit
Token Creature - Spirit (S)
Flying
The Temple of the Travelers still rings with their hollow whispers.
1/1

Flying Men U
Creature - Human (C)
Flying
The Ascending Brothers of Kam is an all-male, neo-Travelerist, Emrakul-worshiping cult whom most Raytharians mockingly just call "the flying men".
1/1

Unusual Resilience 2B
Instant (C)
Until end of turn, target creature gains "When this creature dies, return it to the battlefield tapped under its owner's control with two +1/+1 counters on it."
"It's almost as though this condition is endemic to Kalaqite workers," Plesa noted. "What could they be doing up there?"

Contemplative Titan 4GG
Creature - Giant Monk (C)
Ward 3
With their race no longer under the thumb of the Travelers, titans began to research their long-banned ancestral faith.
6/6

Mindless Bridgekeeper 3B
Creature- Ogre Minion (C)
Wither
When Mindless Bridgekeeper enters the battlefield, put a brick counter on up to one target land you control. It becomes a Tower.
Mindless Tolltaker gets +1/+1 and has menace if you control the tallest Tower (A Tower's height is the number of brick counters on it.)
While the power of the Travelers fell, the power of their brainwashing never faltered.
1/5

Slag Dump
Land - Tower (C)
Slag Dump enters the battlefield tapped.
T: Add R. Put a brick counter on Slag Dump.
R, T, Sacrifice Slag Dump: Slag Dump deals damage equal to the number of brick counters on it to target creature.
"Well, all that runoff has to go somewhere." —Agnareq, Jelun overseer

Kamite Jubilant 1W
Creature- Human (C)
Vigilance
Kamite Jubilant has flying and is a Horror as long as you control a tower with height 3 or greater.
"Our god-queen rides a diamond shrew! Climb to the stars my friends and you shall know it!"
2/2

Slavering Garrow 1WW
Creature - Cat Goat (C)
W: Slavering Garrow gains first strike until end of turn.
2: Slavering Garrow gains wither until end of turn.
The most resilient - and meanest - fauna on a plane turned upside-down.
3/2

Ivy Guard 1G
Creature- Plant Soldier (C)
T: Add C.
The Queen of Ivies was only barely kept in check in the era of the Travelers. In their absence, she conquered the entire Jorran continent.
2/2

Extend Beyond 1GG
Sorcery (C)
Choose one or both -
• Put two +1/+1 counters on target creature.
• Put two brick counters on target Tower.
Some now thought that Raythar should take its place as the mightiest plane of all.
Common 10 of 10:

Mental Outlook 1U
Sorcery (C)
Draw a card, then scry 2.
If you control the tallest Tower, draw a card.
Sometimes the best decisions are a matter of perspective.

Galvanic Discharge 2R
Sorcery (C)
Exile the top card of your library. Until end of turn, you may play that card.
At the beginning of your end step, if you didn't play a card in this way, put a 3/3 red Ogre creature token onto the battlefield.
"I'm seeing an unexpected overflow on the north face. Send one of the enforcers." —Nakmok, Cadlir engineer

Stoneburst 3R
Sorcery (C)
Destroy target artifact or land. Creatures your opponents control can't block this turn.
"And if we can do that to your watchtower, just think of what we can do with your head." —Magar Tani, Hassari negotiator

User avatar
Mergatroid_Jones
Posts: 2591
Joined: 4 years ago
Pronoun: Unlisted

Post by Mergatroid_Jones » 11 months ago

There have been explosive changes on Raythar, with the autocratic Travelers revealed as time-lost pre-Mending planeswalkers and Kam, the young woman who led the people to defy them, as a tiny splinter of Emrakul's essence. Thauma is still mined and towers still rise, but on behalf of new popular associations, armies, and cults, who believe they can lead everyone to a higher existence using the mystic Stairways of Raythar.
Raythar mechanics
Show
Hide
-1/-1 counters
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Conscribe X (Create X 1/1 colorless Worker creature token. It has "When this creature dies, you may cast a card with conscribe in your graveyard this turn.")
Tower lands
Fortifications
Advance N (Put N brick counters on a Tower you control. If you don't control any, create a tapped colorless Tower land token with "t: Add c." first.)
Stairways of Raythar Mechanics
Show
Hide
+1/+1 counters and -1/-1 counters
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Tower lands
Effects based on Tower height (A Tower's height is the number of brick counters on it.)
Stairways of Raythar
Show
Hide
Spirit
Token Creature - Spirit (S)
Flying
The Temple of the Travelers still rings with their hollow whispers.
1/1

Flying Men U
Creature - Human (C)
Flying
The Ascending Brothers of Kam is an all-male, neo-Travelerist, Emrakul-worshiping cult whom most Raytharians mockingly just call "the flying men".
1/1

Unusual Resilience 2B
Instant (C)
Until end of turn, target creature gains "When this creature dies, return it to the battlefield tapped under its owner's control with two +1/+1 counters on it."
"It's almost as though this condition is endemic to Kalaqite workers," Plesa noted. "What could they be doing up there?"

Contemplative Titan 4GG
Creature - Giant Monk (C)
Ward 3
With their race no longer under the thumb of the Travelers, titans began to research their long-banned ancestral faith.
6/6

Mindless Bridgekeeper 3B
Creature- Ogre Minion (C)
Wither
When Mindless Bridgekeeper enters the battlefield, put a brick counter on up to one target land you control. It becomes a Tower.
Mindless Tolltaker gets +1/+1 and has menace if you control the tallest Tower (A Tower's height is the number of brick counters on it.)
While the power of the Travelers fell, the power of their brainwashing never faltered.
1/5

Slag Dump
Land - Tower (C)
Slag Dump enters the battlefield tapped.
T: Add R. Put a brick counter on Slag Dump.
R, T, Sacrifice Slag Dump: Slag Dump deals damage equal to the number of brick counters on it to target creature.
"Well, all that runoff has to go somewhere." —Agnareq, Jelun overseer

Kamite Jubilant 1W
Creature- Human (C)
Vigilance
Kamite Jubilant has flying and is a Horror as long as you control a tower with height 3 or greater.
"Our god-queen rides a diamond shrew! Climb to the stars my friends and you shall know it!"
2/2

Slavering Garrow 1WW
Creature - Cat Goat (C)
W: Slavering Garrow gains first strike until end of turn.
2: Slavering Garrow gains wither until end of turn.
The most resilient - and meanest - fauna on a plane turned upside-down.
3/2

Ivy Guard 1G
Creature- Plant Soldier (C)
T: Add C.
The Queen of Ivies was only barely kept in check in the era of the Travelers. In their absence, she conquered the entire Jorran continent.
2/2

Extend Beyond 1GG
Sorcery (C)
Choose one or both -
• Put two +1/+1 counters on target creature.
• Put two brick counters on target Tower.
Some now thought that Raythar should take its place as the mightiest plane of all.

Galvanic Discharge 2R
Sorcery (C)
Exile the top card of your library. Until end of turn, you may play that card.
At the beginning of your end step, if you didn't play a card in this way, put a 3/3 red Ogre creature token onto the battlefield.
"I'm seeing an unexpected overflow on the north face. Send one of the enforcers." —Nakmok, Cadlir engineer
Uncommon 1 of 3

Ivy Spire
Land- Tower (U)
T: Put a brick counter on Ivy Spire.
T: Add C. If you control a tower with height 1 or greater, you may add G instead. If you control a tower with height 3 or greater, you may add one mana of any color instead.

Kamite Zealot R
Creature- Ogre Horror (U)
Haste, wither, trample
At the beginning of your upkeep, put a -1/-1 counter on Kamite Zealot.
There weren't words for what she became in the end.
2/3

Cursed Garrow 1B
Creature- Cat Goat (U)
Deathtouch
Hexmarked 2 (This creature enters the battlefield with 2 -1/-1 counters on it. When it dies, you may put its -1/-1 counters on target creature.)
It was the ugliest and the last thing Tor ever saw.
3/3

Gex's Laboratory
Land- Tower (U)
T: Add C.
1,T: Remove a -1/-1 counter from a creature you control. If you do, put a brick counter on Gex's Laboratory and gain life equal to its height.
Following the fall of the Travelers, Gex believed like many that Raythar could become a true utopia.

User avatar
Subject16
Posts: 1504
Joined: 4 years ago
Pronoun: he / him

Post by Subject16 » 11 months ago

There have been explosive changes on Raythar, with the autocratic Travelers revealed as time-lost pre-Mending planeswalkers and Kam, the young woman who led the people to defy them, as a tiny splinter of Emrakul's essence. Thauma is still mined and towers still rise, but on behalf of new popular associations, armies, and cults, who believe they can lead everyone to a higher existence using the mystic Stairways of Raythar.
Raythar mechanics
Show
Hide
-1/-1 counters
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Conscribe X (Create X 1/1 colorless Worker creature token. It has "When this creature dies, you may cast a card with conscribe in your graveyard this turn.")
Tower lands
Fortifications
Advance N (Put N brick counters on a Tower you control. If you don't control any, create a tapped colorless Tower land token with "t: Add c." first.)
Stairways of Raythar Mechanics
Show
Hide
+1/+1 counters and -1/-1 counters
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Tower lands
Effects based on Tower height (A Tower's height is the number of brick counters on it.)
Stairways of Raythar
Show
Hide
Spirit
Token Creature - Spirit (S)
Flying
The Temple of the Travelers still rings with their hollow whispers.
1/1

Flying Men U
Creature - Human (C)
Flying
The Ascending Brothers of Kam is an all-male, neo-Travelerist, Emrakul-worshiping cult whom most Raytharians mockingly just call "the flying men".
1/1

Unusual Resilience 2B
Instant (C)
Until end of turn, target creature gains "When this creature dies, return it to the battlefield tapped under its owner's control with two +1/+1 counters on it."
"It's almost as though this condition is endemic to Kalaqite workers," Plesa noted. "What could they be doing up there?"

Contemplative Titan 4GG
Creature - Giant Monk (C)
Ward 3
With their race no longer under the thumb of the Travelers, titans began to research their long-banned ancestral faith.
6/6

Mindless Bridgekeeper 3B
Creature- Ogre Minion (C)
Wither
When Mindless Bridgekeeper enters the battlefield, put a brick counter on up to one target land you control. It becomes a Tower.
Mindless Tolltaker gets +1/+1 and has menace if you control the tallest Tower (A Tower's height is the number of brick counters on it.)
While the power of the Travelers fell, the power of their brainwashing never faltered.
1/5

Slag Dump
Land - Tower (C)
Slag Dump enters the battlefield tapped.
T: Add R. Put a brick counter on Slag Dump.
R, T, Sacrifice Slag Dump: Slag Dump deals damage equal to the number of brick counters on it to target creature.
"Well, all that runoff has to go somewhere." —Agnareq, Jelun overseer

Kamite Jubilant 1W
Creature- Human (C)
Vigilance
Kamite Jubilant has flying and is a Horror as long as you control a tower with height 3 or greater.
"Our god-queen rides a diamond shrew! Climb to the stars my friends and you shall know it!"
2/2

Slavering Garrow 1WW
Creature - Cat Goat (C)
W: Slavering Garrow gains first strike until end of turn.
2: Slavering Garrow gains wither until end of turn.
The most resilient - and meanest - fauna on a plane turned upside-down.
3/2

Ivy Guard 1G
Creature- Plant Soldier (C)
T: Add C.
The Queen of Ivies was only barely kept in check in the era of the Travelers. In their absence, she conquered the entire Jorran continent.
2/2

Extend Beyond 1GG
Sorcery (C)
Choose one or both -
• Put two +1/+1 counters on target creature.
• Put two brick counters on target Tower.
Some now thought that Raythar should take its place as the mightiest plane of all.

Galvanic Discharge 2R
Sorcery (C)
Exile the top card of your library. Until end of turn, you may play that card.
At the beginning of your end step, if you didn't play a card in this way, put a 3/3 red Ogre creature token onto the battlefield.
"I'm seeing an unexpected overflow on the north face. Send one of the enforcers." —Nakmok, Cadlir engineer

Ivy Spire
Land- Tower (U)
T: Put a brick counter on Ivy Spire.
T: Add C. If you control a tower with height 1 or greater, you may add G instead. If you control a tower with height 3 or greater, you may add one mana of any color instead.
Uncommon 2 of 3

Twinblade Slasher G
Creature - Elf Warrior (U)
Wither (This deals damage to creatures in the form of -1/-1 counters.)
1G: Twinblade Slasher gets +2/+2 until end of turn. Activate only once each turn.
"If you wish to ascend, then prove your worth to me."
1/1

Spire Wurm 5GW
Creature - Wurm (U)
This spells costs X less to cast, where X is your heighest tower height.
Trample, vigilance, reach
"Is this the nest it chose, or is it also trying to ascend?"
-Trulza, Acolyte of Kam

5/5

Reckless Thaumaturge 2RR
Creature - Human Wizard (U)
When Reckless Thaumaturge enters the battlefield, choose one -
• Destroy target artifact.
• Destroy target Tower.
"Refining the Thauma should make it much more stab- WHOAH!"
3/2

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Feyd_Ruin
Elder Vampire
Posts: 5410
Joined: 5 years ago
Answers: 3
Pronoun: he / him
Contact:

Post by Feyd_Ruin » 11 months ago

There have been explosive changes on Raythar, with the autocratic Travelers revealed as time-lost pre-Mending planeswalkers and Kam, the young woman who led the people to defy them, as a tiny splinter of Emrakul's essence. Thauma is still mined and towers still rise, but on behalf of new popular associations, armies, and cults, who believe they can lead everyone to a higher existence using the mystic Stairways of Raythar.
Raythar mechanics
Show
Hide
-1/-1 counters
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Conscribe X (Create X 1/1 colorless Worker creature token. It has "When this creature dies, you may cast a card with conscribe in your graveyard this turn.")
Tower lands
Fortifications
Advance N (Put N brick counters on a Tower you control. If you don't control any, create a tapped colorless Tower land token with "t: Add c." first.)
Stairways of Raythar Mechanics
Show
Hide
+1/+1 counters and -1/-1 counters
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Tower lands
Effects based on Tower height (A Tower's height is the number of brick counters on it.)
Stairways of Raythar
Show
Hide
Spirit
Token Creature - Spirit (S)
Flying
The Temple of the Travelers still rings with their hollow whispers.
1/1

Flying Men U
Creature - Human (C)
Flying
The Ascending Brothers of Kam is an all-male, neo-Travelerist, Emrakul-worshiping cult whom most Raytharians mockingly just call "the flying men".
1/1

Unusual Resilience 2B
Instant (C)
Until end of turn, target creature gains "When this creature dies, return it to the battlefield tapped under its owner's control with two +1/+1 counters on it."
"It's almost as though this condition is endemic to Kalaqite workers," Plesa noted. "What could they be doing up there?"

Contemplative Titan 4GG
Creature - Giant Monk (C)
Ward 3
With their race no longer under the thumb of the Travelers, titans began to research their long-banned ancestral faith.
6/6

Mindless Bridgekeeper 3B
Creature- Ogre Minion (C)
Wither
When Mindless Bridgekeeper enters the battlefield, put a brick counter on up to one target land you control. It becomes a Tower.
Mindless Tolltaker gets +1/+1 and has menace if you control the tallest Tower (A Tower's height is the number of brick counters on it.)
While the power of the Travelers fell, the power of their brainwashing never faltered.
1/5

Slag Dump
Land - Tower (C)
Slag Dump enters the battlefield tapped.
T: Add R. Put a brick counter on Slag Dump.
R, T, Sacrifice Slag Dump: Slag Dump deals damage equal to the number of brick counters on it to target creature.
"Well, all that runoff has to go somewhere." —Agnareq, Jelun overseer

Kamite Jubilant 1W
Creature- Human (C)
Vigilance
Kamite Jubilant has flying and is a Horror as long as you control a tower with height 3 or greater.
"Our god-queen rides a diamond shrew! Climb to the stars my friends and you shall know it!"
2/2

Slavering Garrow 1WW
Creature - Cat Goat (C)
W: Slavering Garrow gains first strike until end of turn.
2: Slavering Garrow gains wither until end of turn.
The most resilient - and meanest - fauna on a plane turned upside-down.
3/2

Ivy Guard 1G
Creature- Plant Soldier (C)
T: Add C.
The Queen of Ivies was only barely kept in check in the era of the Travelers. In their absence, she conquered the entire Jorran continent.
2/2

Extend Beyond 1GG
Sorcery (C)
Choose one or both -
• Put two +1/+1 counters on target creature.
• Put two brick counters on target Tower.
Some now thought that Raythar should take its place as the mightiest plane of all.

Galvanic Discharge 2R
Sorcery (C)
Exile the top card of your library. Until end of turn, you may play that card.
At the beginning of your end step, if you didn't play a card in this way, put a 3/3 red Ogre creature token onto the battlefield.
"I'm seeing an unexpected overflow on the north face. Send one of the enforcers." —Nakmok, Cadlir engineer

Ivy Spire
Land- Tower (U)
T: Put a brick counter on Ivy Spire.
T: Add C. If you control a tower with height 1 or greater, you may add G instead. If you control a tower with height 3 or greater, you may add one mana of any color instead.

Spire Wurm 5GW
Creature - Wurm (U)
This spells costs X less to cast, where X is your highest tower height.
Trample, vigilance, reach
"Is this the nest it chose, or is it also trying to ascend?"
-Trulza, Acolyte of Kam

5/5
Uncommon 3 of 3

Engineer's Insight 2U
Sorcery (U)
Advance 2 (Put a brick counter on a Tower you control. If you don't control any, create a tapped colorless Tower land token with "t: Add c." first.)
Look at the top X cards of your library, where X is your highest tower height, put one of those cards into your hand, and the rest on the bottom of your library in a random order.


Queen's Dismissal 1U
Instant (U)
Conscribe 1 (Create a 1/1 colorless Worker creature token. It has "When this creature dies, you may cast a card with conscribe in your graveyard this turn.")
Counter target noncreature spell unless it's controller pays {X}, where X is the number of Workers you control.
The Queen has no time for such trivialities.


Fall from the Top 1B
Sorcery (U)
Advance 1 (Put a brick counter on a Tower you control. If you don't control any, create a tapped colorless Tower land token with "t: Add c." first.)
Put X -1/-1 counters on target creature, where X is your highest tower height.
To the beaten, the broken, or the damned; the lost, and the wayward: wherever I may be, you will have a home.

Ikeda
Posts: 51
Joined: 4 years ago
Pronoun: Unlisted

Post by Ikeda » 11 months ago

There have been explosive changes on Raythar, with the autocratic Travelers revealed as time-lost pre-Mending planeswalkers and Kam, the young woman who led the people to defy them, as a tiny splinter of Emrakul's essence. Thauma is still mined and towers still rise, but on behalf of new popular associations, armies, and cults, who believe they can lead everyone to a higher existence using the mystic Stairways of Raythar.
Raythar mechanics
Show
Hide
-1/-1 counters
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Conscribe X (Create X 1/1 colorless Worker creature token. It has "When this creature dies, you may cast a card with conscribe in your graveyard this turn.")
Tower lands
Fortifications
Advance N (Put N brick counters on a Tower you control. If you don't control any, create a tapped colorless Tower land token with "t: Add c." first.)
Stairways of Raythar Mechanics
Show
Hide
+1/+1 counters and -1/-1 counters
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Tower lands
Effects based on Tower height (A Tower's height is the number of brick counters on it.)
Stairways of Raythar
Show
Hide
Spirit
Token Creature - Spirit (S)
Flying
The Temple of the Travelers still rings with their hollow whispers.
1/1

Flying Men U
Creature - Human (C)
Flying
The Ascending Brothers of Kam is an all-male, neo-Travelerist, Emrakul-worshiping cult whom most Raytharians mockingly just call "the flying men".
1/1

Unusual Resilience 2B
Instant (C)
Until end of turn, target creature gains "When this creature dies, return it to the battlefield tapped under its owner's control with two +1/+1 counters on it."
"It's almost as though this condition is endemic to Kalaqite workers," Plesa noted. "What could they be doing up there?"

Contemplative Titan 4GG
Creature - Giant Monk (C)
Ward 3
With their race no longer under the thumb of the Travelers, titans began to research their long-banned ancestral faith.
6/6

Mindless Bridgekeeper 3B
Creature- Ogre Minion (C)
Wither
When Mindless Bridgekeeper enters the battlefield, put a brick counter on up to one target land you control. It becomes a Tower.
Mindless Tolltaker gets +1/+1 and has menace if you control the tallest Tower (A Tower's height is the number of brick counters on it.)
While the power of the Travelers fell, the power of their brainwashing never faltered.
1/5

Slag Dump
Land - Tower (C)
Slag Dump enters the battlefield tapped.
T: Add R. Put a brick counter on Slag Dump.
R, T, Sacrifice Slag Dump: Slag Dump deals damage equal to the number of brick counters on it to target creature.
"Well, all that runoff has to go somewhere." —Agnareq, Jelun overseer

Kamite Jubilant 1W
Creature- Human (C)
Vigilance
Kamite Jubilant has flying and is a Horror as long as you control a tower with height 3 or greater.
"Our god-queen rides a diamond shrew! Climb to the stars my friends and you shall know it!"
2/2

Slavering Garrow 1WW
Creature - Cat Goat (C)
W: Slavering Garrow gains first strike until end of turn.
2: Slavering Garrow gains wither until end of turn.
The most resilient - and meanest - fauna on a plane turned upside-down.
3/2

Ivy Guard 1G
Creature- Plant Soldier (C)
T: Add C.
The Queen of Ivies was only barely kept in check in the era of the Travelers. In their absence, she conquered the entire Jorran continent.
2/2

Extend Beyond 1GG
Sorcery (C)
Choose one or both -
• Put two +1/+1 counters on target creature.
• Put two brick counters on target Tower.
Some now thought that Raythar should take its place as the mightiest plane of all.

Galvanic Discharge 2R
Sorcery (C)
Exile the top card of your library. Until end of turn, you may play that card.
At the beginning of your end step, if you didn't play a card in this way, put a 3/3 red Ogre creature token onto the battlefield.
"I'm seeing an unexpected overflow on the north face. Send one of the enforcers." —Nakmok, Cadlir engineer

Ivy Spire
Land- Tower (U)
T: Put a brick counter on Ivy Spire.
T: Add C. If you control a tower with height 1 or greater, you may add G instead. If you control a tower with height 3 or greater, you may add one mana of any color instead.

Spire Wurm 5GW
Creature - Wurm (U)
This spells costs X less to cast, where X is your highest tower height.
Trample, vigilance, reach
"Is this the nest it chose, or is it also trying to ascend?"
-Trulza, Acolyte of Kam

5/5

Fall from the Top 1B
Sorcery (U)
Advance 1 (Put a brick counter on a Tower you control. If you don't control any, create a tapped colorless Tower land token with "t: Add c." first.)
Put X -1/-1 counters on target creature, where X is your highest tower height.
Rare 1 of 1:

Temporal Ascendance 4UU
Sorcery (M)
Each player shuffles their hand and graveyard into their library, then draws seven cards, then untaps all permanents they control. Exile Temporal Ascendance.
Most fell to their knees, unable to absorb the images flooding into their minds. Some screamed as their senses withered under the weight of the universe. Only she remained unaffected, her eyes reflecting a sea of stars.

Quadruplicate 4UUUU
Sorcery (R)
Choose one —
• Create four tokens that are copies of target creature.
• Choose four target creatures. For each creature chosen this way, create a token that's a copy of that creature.
"There goes our quota." —Tetraq, Cadlir architect

Betray Reality 3U
Sorcery (R)
Simultaneously, all +1/+1 counters become -1/-1 counters and all -1/-1 counters become +1/+1 counters.
"If you must remain in this world, it will be according to my will." —Queen Sramiaraq the Third, Chosen of Kam

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void_nothing
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Posts: 15073
Joined: 4 years ago
Answers: 125
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 11 months ago

Had to make that a story spotlight with that flavor text!

There have been explosive changes on Raythar, with the autocratic Travelers revealed as time-lost pre-Mending planeswalkers and Kam, the young woman who led the people to defy them, as a tiny splinter of Emrakul's essence. Thauma is still mined and towers still rise, but on behalf of new popular associations, armies, and cults, who believe they can lead everyone to a higher existence using the mystic Stairways of Raythar.
Raythar mechanics
Show
Hide
-1/-1 counters
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Conscribe X (Create X 1/1 colorless Worker creature token. It has "When this creature dies, you may cast a card with conscribe in your graveyard this turn.")
Tower lands
Fortifications
Advance N (Put N brick counters on a Tower you control. If you don't control any, create a tapped colorless Tower land token with "t: Add c." first.)
Stairways of Raythar Mechanics
Show
Hide
+1/+1 counters and -1/-1 counters
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Tower lands
Effects based on Tower height (A Tower's height is the number of brick counters on it.)
Stairways of Raythar
Show
Hide
Spirit
Token Creature - Spirit (S)
Flying
The Temple of the Travelers still rings with their hollow whispers.
1/1

Flying Men U
Creature - Human (C)
Flying
The Ascending Brothers of Kam is an all-male, neo-Travelerist, Emrakul-worshiping cult whom most Raytharians mockingly just call "the flying men".
1/1

Unusual Resilience 2B
Instant (C)
Until end of turn, target creature gains "When this creature dies, return it to the battlefield tapped under its owner's control with two +1/+1 counters on it."
"It's almost as though this condition is endemic to Kalaqite workers," Plesa noted. "What could they be doing up there?"

Contemplative Titan 4GG
Creature - Giant Monk (C)
Ward 3
With their race no longer under the thumb of the Travelers, titans began to research their long-banned ancestral faith.
6/6

Mindless Bridgekeeper 3B
Creature- Ogre Minion (C)
Wither
When Mindless Bridgekeeper enters the battlefield, put a brick counter on up to one target land you control. It becomes a Tower.
Mindless Tolltaker gets +1/+1 and has menace if you control the tallest Tower (A Tower's height is the number of brick counters on it.)
While the power of the Travelers fell, the power of their brainwashing never faltered.
1/5

Slag Dump
Land - Tower (C)
Slag Dump enters the battlefield tapped.
T: Add R. Put a brick counter on Slag Dump.
R, T, Sacrifice Slag Dump: Slag Dump deals damage equal to the number of brick counters on it to target creature.
"Well, all that runoff has to go somewhere." —Agnareq, Jelun overseer

Kamite Jubilant 1W
Creature- Human (C)
Vigilance
Kamite Jubilant has flying and is a Horror as long as you control a tower with height 3 or greater.
"Our god-queen rides a diamond shrew! Climb to the stars my friends and you shall know it!"
2/2

Slavering Garrow 1WW
Creature - Cat Goat (C)
W: Slavering Garrow gains first strike until end of turn.
2: Slavering Garrow gains wither until end of turn.
The most resilient - and meanest - fauna on a plane turned upside-down.
3/2

Ivy Guard 1G
Creature- Plant Soldier (C)
T: Add C.
The Queen of Ivies was only barely kept in check in the era of the Travelers. In their absence, she conquered the entire Jorran continent.
2/2

Extend Beyond 1GG
Sorcery (C)
Choose one or both -
• Put two +1/+1 counters on target creature.
• Put two brick counters on target Tower.
Some now thought that Raythar should take its place as the mightiest plane of all.

Galvanic Discharge 2R
Sorcery (C)
Exile the top card of your library. Until end of turn, you may play that card.
At the beginning of your end step, if you didn't play a card in this way, put a 3/3 red Ogre creature token onto the battlefield.
"I'm seeing an unexpected overflow on the north face. Send one of the enforcers." —Nakmok, Cadlir engineer

Ivy Spire
Land- Tower (U)
T: Put a brick counter on Ivy Spire.
T: Add C. If you control a tower with height 1 or greater, you may add G instead. If you control a tower with height 3 or greater, you may add one mana of any color instead.

Spire Wurm 5GW
Creature - Wurm (U)
This spells costs X less to cast, where X is your highest tower height.
Trample, vigilance, reach
"Is this the nest it chose, or is it also trying to ascend?"
-Trulza, Acolyte of Kam

5/5

Fall from the Top 1B
Sorcery (U)
Advance 1 (Put a brick counter on a Tower you control. If you don't control any, create a tapped colorless Tower land token with "t: Add c." first.)
Put X -1/-1 counters on target creature, where X is your highest tower height.

Temporal Ascendance 4UU
Sorcery (M)
Each player shuffles their hand and graveyard into their library, then draws seven cards, then untaps all permanents they control. Exile Temporal Ascendance.
Most fell to their knees, unable to absorb the images flooding into their minds. Some screamed as their senses withered under the weight of the universe. Only she remained unaffected, her eyes reflecting a sea of stars.
{Story Spotlight}
I defer - next poster can suggest.
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

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Subject16
Posts: 1504
Joined: 4 years ago
Pronoun: he / him

Post by Subject16 » 11 months ago

Something deeply troubling is occuring on Thandar. A blight has fallen on the land and its people, sapping beauty from the land they love so dearly. The waters have stopped being so clear, the flowers wilt and wither, even the sky seems dull. Will Thandar lose its precious light forever, or will it band together to discover what happened to their Lost Radiance?

There is no land on Tearoa. The entire plane is covered in water, and yet civilization still thrives on the backs of the Neapu, the living Island-Gods that have made themselves into homes for their people. Each Neapu is cared for differently by, be it through worship, tribute, or sacrifice. Only when the islands cross do we see trade or conflict, and although all are wary of meeting another island, nothing is more exquisite to a Neapu than treasure from another of its kin.

The Spires of Karu remain unconquered still, and now there is more pressure to defeat them than ever. The Overseers, a group of five archons, masters of each Spire, have emerged with an ultimatum: Clear the spires and defeat them, or they will raze Karu to the ground and begin again. Heroes from accross the plane gather for one last joint Assault on the Spires, but will they prevail?

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void_nothing
Look On My Sash...
Posts: 15073
Joined: 4 years ago
Answers: 125
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 11 months ago

Something deeply troubling is occurring on Thandar. A blight has fallen on the land and its people, sapping beauty from the land they love so dearly. The waters have stopped being so clear, the flowers wilt and wither, even the sky seems dull. Will Thandar lose its precious light forever, or will it band together to discover what happened to their Lost Radiance?
Thandar mechanics
Show
Hide
Afterglow (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, you may pay its afterglow cost.)
Prismatic (This card is every color.)
Beautify (To beautify, target permanent you control gains "T: Add one mana of any color" until end of turn.)
Lost Radiance mechanics
Show
Hide
Lost Radiance
Show
Hide
Token 1 of 1:

Pirate
Token Creature - Pirate (S)
1/1

Satyr Mutant
Token Creature - Satyr Mutant (S)
Hexproof
3/3
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The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

User avatar
Subject16
Posts: 1504
Joined: 4 years ago
Pronoun: he / him

Post by Subject16 » 11 months ago

Something deeply troubling is occurring on Thandar. A blight has fallen on the land and its people, sapping beauty from the land they love so dearly. The waters have stopped being so clear, the flowers wilt and wither, even the sky seems dull. Will Thandar lose its precious light forever, or will it band together to discover what happened to their Lost Radiance?
Thandar mechanics
Show
Hide
Afterglow (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, you may pay its afterglow cost.)
Prismatic (This card is every color.)
Beautify (To beautify, target permanent you control gains "T: Add one mana of any color" until end of turn.)
Lost Radiance mechanics
Show
Hide
Lost Radiance
Show
Hide
Pirate
Token Creature - Pirate (S)
1/1
Common 1 of 10;

Lone Shimmerscale 3U
Creature — Fish Elemental (C)
Flying
Lone Shimmerscale enters the battlefield with a white counter on it. (It is white in addition to its other colors.)
Whenever Lone Shimmerscale attacks, you may remove a color counter from it. If you do, target attacking creature gains flying until end of turn.
"Schools used to fill the sky. Now I feel lucky just seeing one."
Vyrel, Tanqua Pilgrim

3/2

Dullfire Mantle 1R
Enchantment — Aura (C)
Enchant creature
When Dullfire Mantle enters the battlefield, you may discard a card. If you do, draw two cards.
Spectrum — Enchanted creature gets +1/+0 for each different color among cards in your graveyard.

Village Rites B
Instant (C)
As an additional cost to cast this spell, sacrifice a creature.
Draw two cards.
For a long time, blood was one of the few things that remained vivid. But even that began to fade.

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void_nothing
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Posts: 15073
Joined: 4 years ago
Answers: 125
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Location: Tal Terig, Zendikar

Post by void_nothing » 11 months ago

Something deeply troubling is occurring on Thandar. A blight has fallen on the land and its people, sapping beauty from the land they love so dearly. The waters have stopped being so clear, the flowers wilt and wither, even the sky seems dull. Will Thandar lose its precious light forever, or will it band together to discover what happened to their Lost Radiance?
Thandar mechanics
Show
Hide
Afterglow (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, you may pay its afterglow cost.)
Prismatic (This card is every color.)
Beautify (To beautify, target permanent you control gains "T: Add one mana of any color" until end of turn.)
Lost Radiance mechanics
Show
Hide
Spectrum — ...for each different color among cards in your graveyard
Lost Radiance
Show
Hide
Pirate
Token Creature - Pirate (S)
1/1

Dullfire Mantle 1R
Enchantment — Aura (C)
Enchant creature
When Dullfire Mantle enters the battlefield, you may discard a card. If you do, draw two cards.
Spectrum — Enchanted creature gets +1/+0 for each different color among cards in your graveyard.
Common 2 of 10:

Hazy Nightmare 2B
Creature - Nightmare (C)
Menace
Hazy Nightmare enters the battlefield with a blue counter on it. (It is blue in addition to its other colors.)
Remove a color counter from Hazy Nightmare: Target creature you control gets +2/-2 until end of turn.
"You can blame me for plenty, but I have nothing to do with this world's decline. This I swear." - Ashiok
2/3

Retelsan Horsebreaker 3W
Creature - Human Knight (C)
Afterglow 1R (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, you may pay its afterglow cost.)
When you pay Retelsan Horsebreaker's afterglow cost, create a 2/2 red Horse creature token with haste.
"It's getting more and more difficult to catch a good dapple mustang - one with flame behind its eyes."
2/4
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Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

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void_nothing
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Answers: 125
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Post by void_nothing » 11 months ago

Lost Radiance is the 366th set.
all the sets so far
Show
Hide
Sets are given in the order in which they appeared, unless they're the second or third set in a block.

Arnath
Dreamvale
Primeriad
Ahrox / Riot World
Raoim
Azshanir
Rachweir
Innistrad Returned (an alternate return to Innistrad)
Haibar
Scydeon
Rammburg / Emergence
Tornaly / Tornaly at War
Return to Dominaria
Windspawn / Rooted Revenge
Airanimod
Lornadruina / Cataclysm
Solfluss
Paranis
Krunt
The Wayward Spark
Dintrel
Scilur
Arabian Paradise
Reisia
Kovzee
Innistrad: Civil War (an alternate return to Innistrad)
Guldium
Niobe
Tahrax, World of Prisms
Ekhovha
Clegohn: Collapse / Uprising / Parallax
Anapathinis
Korundum
Homecoming (a return to Homelands)
Sagrida
Journeys into the Underdark (the Magic / Forgotten Realms crossover)
Return of the Magi
Karanthion
Elor: Discoveries
Darahro
Zonh: Under Siege / Cloudburst
Kebast / Mirage of Alaron
Tuyera / Stars Beyond
Doramia
Factions of Ailon
Outerworld
Hedha
Ignixust
Quon / Looming Light / Crumble
Dhuniimok / Resurrection
Kalagh / Chorus of Roars / Supreme Predators
Gombai
Fenasera
Layvroth
Del-Sula
Spline
Brozinc
Fargreen
Braehann
Staktis
Zenith
Brux
Sparganion / Empyrical Quest
Thelb
Rimewrind and Cabalar
Malphene
Lustra / Slaves of Eldra
Henarial
Ul-Khadash / Nergalli War / Deluge
Glem Arkadia / Annihilation
Samhayn / Heirs of Maclyr
Equilor
M50 Core Set
Avinekk
The Non Mainstream (Special Set)
Eragh
Hawthri
Eonas / Coalition / Faceless
Unsound / Unleashed (the fourth and fifth "Un-" expansions)
Shotoki
Ochagon
Elohara
Siel
Zern'Thir / Radiant Eye
Fiora (the setting for the Conspiracy expansion)
Confluence
Fespinia
Vantrika
Shores of Eternities
Remnants of Regalia
Naroc
Excotar
Warajoroo
Settlers of Trigodora
Inaquehat
Invasion of Kamigawa / Kamigawa Steadfast (a return to Kamigawa)
Bysteole
Grauchenstein / Diamant Immanence
Mahaqua
The Luck of Jylede
The Relic
Velvechia / Infinite Toybox
Homelands alternate
Procella
Taulach
Hive of Caderith
Pendleton
Belantara
Iacta
Dexmaal
Zastrovoya
Timetwist
Helix
Zumm / Kindleblaze
Nerenia
Prism of Kuapai / Masters of the Spectrum
Vydris
Maltheon
Killers of Vahiel / Renovation
Konjin / Attack of Kaiju / Hihiirokane
Rochos / Grand Theory
Sadco / Frozen Soul
Nghorr: Amphitheater of Death
Stavado / Golden God
Magar
Enalp
Dawn on Vandos / Jungle Noon / Midnight Sky
Armies of Umanxi/ Meltdown
Pomylia
Temporal Rift
Shekhei / Endless Mutations
Lillibo / The Distortion
Tehkma
Toradeth / Father of Schism
Mirrored Worlds
Xerdum / The Green Fountain
Nandnoor
Hammers of Quadai / Heresy
Ribble / Rainy Day
Nirris
Upheaval (another return to Ravnica) / Powerhouse
Enchala / Eclipse
Slaves of Nepherkhon / Rebels of Nepherkhon
The Legend Continues / Lost Chapters
Chignia
Yinma and Angla
War of the Giants
Skortor / Nobility of the Axe
Voyages of Vellin / Stop in Karadena
Athryma
Jivvid
Bennrhydion
Onnhara
Trinketworld of Ipodri
Nakuloosh / Rage of the Wiitigo
Somacreis
Ellmont
Gadagar
Plysut
Bazhoan / Martial Funeral
Kolzag / Endure Together
Tink
Quaarecta / Clockmakers
Wobbryn
Furo / Hellswarm
Ors-Paak
Eterna / Lone Hero
Kagaqeirrot
Inkh
Skolvang
Battlegrounds of Oza
Bhoraya / Urban Inferno
Sornon
Alkabah / Showdown in Abdad
Band of Thieves
Reunion of Stavado / Arms Crisis
Nabel / Desolate Waters
Gaata / Rags to Riches
Magic Roots
Wabara / New Era
Carch / Bloody September
Time Shift
Rhamtik
Nalta
Therra / Planar Takeover
Orphans of Eterna / Eternal Rule
Cruashk
Atsudan / Sacrament
Kozut / Secrets of the Vault
Delextari
Future Masters
Zeteb
Hazunda
Rampongtoch
Conspiracy: Revolution (A continuation of Conspiracy series)
Bazaars of Ashif
Sakana
Zilentum
Danghan / Shadow of Motorium
Planerush
Tales of Taysir
Guilds in the North / Ravnica's Pole
Saarieta
Dazhendra
Sussur
Planechase: Lost Trail
Givaad / Contest of Subterfuge
Secrets of Equilor
Silence on Theros
Hawa
Echoes of Alliroch / Return of Urandou
Yakulea
Achadire / Brazenpox
Phlea
Raythar / Stairways of Raythar
Nurbrak / Churn of Continents / Skies of Nurbrak
Ngasama / Ngasama: Into the Dark
Nameless Realm
Kicadia
Poralis
Letters from Exrima
Hogobundt
Crisis on Innistrad
Hiyon
Illumination of Ixalan
Porrassar: the Crumbling Kingdom
Thousand Moons Over Nulcosh / Thousand and One Moons
Phyrexian Schemes / Argent Throne
Ulgrotha / Homeland Defenses
Ravnica: Old Gods
Pharanga
Six Shoguns
Conspiracy Revealed
Shinama / Grim Premonition
Torrezon
Spires of Karu
Heist of Agyrem
Anbuz-Kunalak / Triumvirs
Ancients of Ikoria
Talim / Hivebloom / Contested Mines
Aurora Unraveled
Prophets of Halixut
Mercadia / Fungal Hordes
Ovetganna
Tul-Tazlan
New Alara
Ubteris
Mora
Battlebond: The Grand Finale
Isles of Arakanta / Caretaker of Mana
Amonkhet: Aftermath
Twiggaroo / Twiggaroo: Blood and Roses
Sigotzu: Lodestar of the Wise
Clavia: Land of Keys
The Greatest Race
Habram
Etrusa
Tainted Aether
Arrakia, Lawless
Alriaa
Thandar
Vacation on Innistrad
Jamuraa Reunited
Skywebs of Ilkarr
Tooth and Nail
Multiverse - What If?
Pinakiya
A Town Called Haranrae (Note: This set is in the plane of Etrusa but not part of a block with that set)
Goblin's Saga
al-Zaziriq
The Planar Republic
Commander Legends: Stavado
The Wanderer's Travels
Rhyfel's First Dawn
Elquindis
Arcavios: Blood Age
Cedalgria

Note: Any sets which take place on the same plane but that are not sequels to one another are considered entirely separate, and take place in alternate timelines. Any contradictions in timing, causality, or details of story, mechanics, or anything else, are just the results of Proctor Collette running the simulations differently, Sarkhan and/or Karn altering the timeline, Hathawikte suddenly remembering the details of the prophecy better, or the explanation of your choice.
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

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Subject16
Posts: 1504
Joined: 4 years ago
Pronoun: he / him

Post by Subject16 » 11 months ago

Something deeply troubling is occurring on Thandar. A blight has fallen on the land and its people, sapping beauty from the land they love so dearly. The waters have stopped being so clear, the flowers wilt and wither, even the sky seems dull. Will Thandar lose its precious light forever, or will it band together to discover what happened to their Lost Radiance?
Thandar mechanics
Show
Hide
Afterglow (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, you may pay its afterglow cost.)
Prismatic (This card is every color.)
Beautify (To beautify, target permanent you control gains "T: Add one mana of any color" until end of turn.)
Lost Radiance mechanics
Show
Hide
Spectrum — ...for each different color among cards in your graveyard.
Color counters
Lost Radiance
Show
Hide
Pirate
Token Creature - Pirate (S)
1/1

Dullfire Mantle 1R
Enchantment — Aura (C)
Enchant creature
When Dullfire Mantle enters the battlefield, you may discard a card. If you do, draw two cards.
Spectrum — Enchanted creature gets +1/+0 for each different color among cards in your graveyard.

Hazy Nightmare 2B
Creature - Nightmare (C)
Menace
Hazy Nightmare enters the battlefield with a blue counter on it. (It is blue in addition to its other colors.)
Remove a color counter from Hazy Nightmare: Target creature you control gets +2/-2 until end of turn.
"You can blame me for plenty, but I have nothing to do with this world's decline. This I swear." - Ashiok
2/3
Common 3 of 10:

Grim Missionary 2B
Creature — Azra Monk (C)
When Grim Missionary enters the battlefield, mill three cards. Then if you control a white creature, you may return a creature card from your graveyard to your hand.
The Azra delved deep into their past for answers.
3/1

Startled Brighthorn 2GG
Creature — Elemental Antelope (C)
Startled Brighthorn must be blocked if able.
When Startled Brighthorn dies, draw a card.
What once was camouflage is now its biggest liability.
4/2

Searing Sunstrike 1W
Instant (C)
Target creature gets +2/+2 and gains first strike until end of turn. Put a white counter on it. (That creature is now white in addition to its other colors.)
His conviction shines like no other.

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void_nothing
Look On My Sash...
Posts: 15073
Joined: 4 years ago
Answers: 125
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 11 months ago

Something deeply troubling is occurring on Thandar. A blight has fallen on the land and its people, sapping beauty from the land they love so dearly. The waters have stopped being so clear, the flowers wilt and wither, even the sky seems dull. Will Thandar lose its precious light forever, or will it band together to discover what happened to their Lost Radiance?
Thandar mechanics
Show
Hide
Afterglow (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, you may pay its afterglow cost.)
Prismatic (This card is every color.)
Beautify (To beautify, target permanent you control gains "T: Add one mana of any color" until end of turn.)
Lost Radiance mechanics
Show
Hide
Spectrum — ...for each different color among cards in your graveyard.
Color counters
Lost Radiance
Show
Hide
Pirate
Token Creature - Pirate (S)
1/1

Dullfire Mantle 1R
Enchantment — Aura (C)
Enchant creature
When Dullfire Mantle enters the battlefield, you may discard a card. If you do, draw two cards.
Spectrum — Enchanted creature gets +1/+0 for each different color among cards in your graveyard.

Hazy Nightmare 2B
Creature - Nightmare (C)
Menace
Hazy Nightmare enters the battlefield with a blue counter on it. (It is blue in addition to its other colors.)
Remove a color counter from Hazy Nightmare: Target creature you control gets +2/-2 until end of turn.
"You can blame me for plenty, but I have nothing to do with this world's decline. This I swear." - Ashiok
2/3

Startled Brighthorn 2GG
Creature — Elemental Antelope (C)
Startled Brighthorn must be blocked if able.
When Startled Brighthorn dies, draw a card.
What once was camouflage is now its biggest liability.
4/2
Common 4 of 10:

Dazzling Flight 1U
Instant (C)
Target creature you control gains flying and hexproof until end of turn. Untap that creature and put a blue counter on it. (That creature is now white in addition to its other colors.)
Her agility flows like no other.

Wound Sculptor R
Creature - Azra Artificer (C)
Afterglow B (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, you may pay its afterglow cost.)
When you pay Wound Sculptor's afterglow cost, target nonartifact creature an opponent controls gets -1/-1 until end of turn.
At the beginning of your upkeep, sacrifice Wound Sculptor unless you pay 1.
Azra all-sculptors claim they have only one medium left now.
2/2
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

User avatar
Subject16
Posts: 1504
Joined: 4 years ago
Pronoun: he / him

Post by Subject16 » 11 months ago

Something deeply troubling is occurring on Thandar. A blight has fallen on the land and its people, sapping beauty from the land they love so dearly. The waters have stopped being so clear, the flowers wilt and wither, even the sky seems dull. Will Thandar lose its precious light forever, or will it band together to discover what happened to their Lost Radiance?
Thandar mechanics
Show
Hide
Afterglow (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, you may pay its afterglow cost.)
Prismatic (This card is every color.)
Beautify (To beautify, target permanent you control gains "T: Add one mana of any color" until end of turn.)
Lost Radiance mechanics
Show
Hide
Spectrum — ...for each different color among cards in your graveyard.
Color counters
Afterglow {Cost} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, you may pay its afterglow cost.)
Lost Radiance
Show
Hide
Pirate
Token Creature - Pirate (S)
1/1

Dullfire Mantle 1R
Enchantment — Aura (C)
Enchant creature
When Dullfire Mantle enters the battlefield, you may discard a card. If you do, draw two cards.
Spectrum — Enchanted creature gets +1/+0 for each different color among cards in your graveyard.

Hazy Nightmare 2B
Creature - Nightmare (C)
Menace
Hazy Nightmare enters the battlefield with a blue counter on it. (It is blue in addition to its other colors.)
Remove a color counter from Hazy Nightmare: Target creature you control gets +2/-2 until end of turn.
"You can blame me for plenty, but I have nothing to do with this world's decline. This I swear." - Ashiok
2/3

Startled Brighthorn 2GG
Creature — Elemental Antelope (C)
Startled Brighthorn must be blocked if able.
When Startled Brighthorn dies, draw a card.
What once was camouflage is now its biggest liability.
4/2

Wound Sculptor R
Creature - Azra Artificer (C)
Afterglow B (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, you may pay its afterglow cost.)
When you pay Wound Sculptor's afterglow cost, target nonartifact creature an opponent controls gets -1/-1 until end of turn.
At the beginning of your upkeep, sacrifice Wound Sculptor unless you pay 1.
Azra all-sculptors claim they have only one medium left now.
2/2
Common 5 of 10:

Verdant Growth 2G
Instant (C)
Target creature gets+4/+4 until end of turn. Creatures you control that share a color with that creature gain trample until end of turn.

Painter's Envoy 2
Artifact Creature — Scarecrow (C)
As Painter's Envoy enters the battlefield, choose a color. Painter's Envoy enters the battlefield with a color counter of the chosen color. (It is now that color in addition to its other colors.)
T: Add C or one mana of Painter's Envoy's colors.
"Whoever this 'Painter' claims to be, all can see the power they wield."
—Gerta the Dawnkissed

1/1

Inkshroud 1B
Instant (C)
Until end of turn, target creature gets +2/+0 and "When this creature dies, return it to the battlefield tapped under its owner's control with a black counter on it." (That creature is now black in addition to its other colors.)
Shadows enveloped Urm in his last moments, infusing him with a new kind of life.

User avatar
void_nothing
Look On My Sash...
Posts: 15073
Joined: 4 years ago
Answers: 125
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 11 months ago

Something deeply troubling is occurring on Thandar. A blight has fallen on the land and its people, sapping beauty from the land they love so dearly. The waters have stopped being so clear, the flowers wilt and wither, even the sky seems dull. Will Thandar lose its precious light forever, or will it band together to discover what happened to their Lost Radiance?
Thandar mechanics
Show
Hide
Afterglow (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, you may pay its afterglow cost.)
Prismatic (This card is every color.)
Beautify (To beautify, target permanent you control gains "T: Add one mana of any color" until end of turn.)
Lost Radiance mechanics
Show
Hide
Spectrum — ...for each different color among cards in your graveyard.
Color counters
Afterglow {Cost} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, you may pay its afterglow cost.)
Lost Radiance
Show
Hide
Pirate
Token Creature - Pirate (S)
1/1

Dullfire Mantle 1R
Enchantment — Aura (C)
Enchant creature
When Dullfire Mantle enters the battlefield, you may discard a card. If you do, draw two cards.
Spectrum — Enchanted creature gets +1/+0 for each different color among cards in your graveyard.

Hazy Nightmare 2B
Creature - Nightmare (C)
Menace
Hazy Nightmare enters the battlefield with a blue counter on it. (It is blue in addition to its other colors.)
Remove a color counter from Hazy Nightmare: Target creature you control gets +2/-2 until end of turn.
"You can blame me for plenty, but I have nothing to do with this world's decline. This I swear." - Ashiok
2/3

Startled Brighthorn 2GG
Creature — Elemental Antelope (C)
Startled Brighthorn must be blocked if able.
When Startled Brighthorn dies, draw a card.
What once was camouflage is now its biggest liability.
4/2

Wound Sculptor R
Creature - Azra Artificer (C)
Afterglow B (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, you may pay its afterglow cost.)
When you pay Wound Sculptor's afterglow cost, target nonartifact creature an opponent controls gets -1/-1 until end of turn.
At the beginning of your upkeep, sacrifice Wound Sculptor unless you pay 1.
Azra all-sculptors claim they have only one medium left now.
2/2

Inkshroud 1B
Instant (C)
Until end of turn, target creature gets +2/+0 and "When this creature dies, return it to the battlefield tapped under its owner's control with a black counter on it." (That creature is now black in addition to its other colors.)
Shadows enveloped Urm in his last moments, infusing him with a new kind of life.
Common 6 of 10:

Orcish Rustfighter 3R
Creature - Orc Mutant (C)
Foul magics fused the tools of some orcish smiths to their hands and infested their minds with violence.
4/3

Museblight Diffusion 3W
Sorcery (C)
Choose up to two -
• Destroy target artifact.
• Destroy target enchantment.
• Target player gains 5 life.
"It seems to seek out exactly what we value." - Haayl Gywest of Baunik
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

User avatar
Subject16
Posts: 1504
Joined: 4 years ago
Pronoun: he / him

Post by Subject16 » 11 months ago

Something deeply troubling is occurring on Thandar. A blight has fallen on the land and its people, sapping beauty from the land they love so dearly. The waters have stopped being so clear, the flowers wilt and wither, even the sky seems dull. Will Thandar lose its precious light forever, or will it band together to discover what happened to their Lost Radiance?
Thandar mechanics
Show
Hide
Afterglow (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, you may pay its afterglow cost.)
Prismatic (This card is every color.)
Beautify (To beautify, target permanent you control gains "T: Add one mana of any color" until end of turn.)
Lost Radiance mechanics
Show
Hide
Spectrum — ...for each different color among cards in your graveyard.
Color counters
Afterglow {Cost} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, you may pay its afterglow cost.)
Lost Radiance
Show
Hide
Pirate
Token Creature - Pirate (S)
1/1

Dullfire Mantle 1R
Enchantment — Aura (C)
Enchant creature
When Dullfire Mantle enters the battlefield, you may discard a card. If you do, draw two cards.
Spectrum — Enchanted creature gets +1/+0 for each different color among cards in your graveyard.

Hazy Nightmare 2B
Creature - Nightmare (C)
Menace
Hazy Nightmare enters the battlefield with a blue counter on it. (It is blue in addition to its other colors.)
Remove a color counter from Hazy Nightmare: Target creature you control gets +2/-2 until end of turn.
"You can blame me for plenty, but I have nothing to do with this world's decline. This I swear." - Ashiok
2/3

Startled Brighthorn 2GG
Creature — Elemental Antelope (C)
Startled Brighthorn must be blocked if able.
When Startled Brighthorn dies, draw a card.
What once was camouflage is now its biggest liability.
4/2

Wound Sculptor R
Creature - Azra Artificer (C)
Afterglow B (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, you may pay its afterglow cost.)
When you pay Wound Sculptor's afterglow cost, target nonartifact creature an opponent controls gets -1/-1 until end of turn.
At the beginning of your upkeep, sacrifice Wound Sculptor unless you pay 1.
Azra all-sculptors claim they have only one medium left now.
2/2

Inkshroud 1B
Instant (C)
Until end of turn, target creature gets +2/+0 and "When this creature dies, return it to the battlefield tapped under its owner's control with a black counter on it." (That creature is now black in addition to its other colors.)
Shadows enveloped Urm in his last moments, infusing him with a new kind of life.


Museblight Diffusion 3W
Sorcery (C)
Choose up to two -
• Destroy target artifact.
• Destroy target enchantment.
• Target player gains 5 life.
"It seems to seek out exactly what we value." - Haayl Gywest of Baunik
Common 7 of 10:

Grayscale Wurm 6GG
Creature — Wurm (C)
Spectrum — This spell costs 1 less to cast for each different color among cards in your graveyard.
Trample
"Even the mighty have lost their luster."
—Yma, Verdant Archdruid

5/5

Grim Missionary 2B
Creature — Azra Monk (C)
When Grim Missionary enters the battlefield, mill three cards. Then if you control a white creature, you may return a creature card from your graveyard to your hand.
The Azra delved deep into their past for answers.
3/1

Rustblast R
Sorcery (C)
As an additional cost to cast this spell, discard a black card or pay 2.
Rustblast deals 5 damage to target creature or planeswalker.
The blacksmiths of Okbur had grown weary of their art. The museblight claimed them next.

User avatar
void_nothing
Look On My Sash...
Posts: 15073
Joined: 4 years ago
Answers: 125
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 11 months ago

Something deeply troubling is occurring on Thandar. A blight has fallen on the land and its people, sapping beauty from the land they love so dearly. The waters have stopped being so clear, the flowers wilt and wither, even the sky seems dull. Will Thandar lose its precious light forever, or will it band together to discover what happened to their Lost Radiance?
Thandar mechanics
Show
Hide
Afterglow (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, you may pay its afterglow cost.)
Prismatic (This card is every color.)
Beautify (To beautify, target permanent you control gains "T: Add one mana of any color" until end of turn.)
Lost Radiance mechanics
Show
Hide
Spectrum — ...for each different color among cards in your graveyard.
Color counters
Afterglow {Cost} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, you may pay its afterglow cost.)
Lost Radiance
Show
Hide
Pirate
Token Creature - Pirate (S)
1/1

Dullfire Mantle 1R
Enchantment — Aura (C)
Enchant creature
When Dullfire Mantle enters the battlefield, you may discard a card. If you do, draw two cards.
Spectrum — Enchanted creature gets +1/+0 for each different color among cards in your graveyard.

Hazy Nightmare 2B
Creature - Nightmare (C)
Menace
Hazy Nightmare enters the battlefield with a blue counter on it. (It is blue in addition to its other colors.)
Remove a color counter from Hazy Nightmare: Target creature you control gets +2/-2 until end of turn.
"You can blame me for plenty, but I have nothing to do with this world's decline. This I swear." - Ashiok
2/3

Startled Brighthorn 2GG
Creature — Elemental Antelope (C)
Startled Brighthorn must be blocked if able.
When Startled Brighthorn dies, draw a card.
What once was camouflage is now its biggest liability.
4/2

Wound Sculptor R
Creature - Azra Artificer (C)
Afterglow B (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, you may pay its afterglow cost.)
When you pay Wound Sculptor's afterglow cost, target nonartifact creature an opponent controls gets -1/-1 until end of turn.
At the beginning of your upkeep, sacrifice Wound Sculptor unless you pay 1.
Azra all-sculptors claim they have only one medium left now.
2/2

Inkshroud 1B
Instant (C)
Until end of turn, target creature gets +2/+0 and "When this creature dies, return it to the battlefield tapped under its owner's control with a black counter on it." (That creature is now black in addition to its other colors.)
Shadows enveloped Urm in his last moments, infusing him with a new kind of life.


Museblight Diffusion 3W
Sorcery (C)
Choose up to two -
• Destroy target artifact.
• Destroy target enchantment.
• Target player gains 5 life.
"It seems to seek out exactly what we value." - Haayl Gywest of Baunik

Grim Missionary 2B
Creature — Azra Monk (C)
When Grim Missionary enters the battlefield, mill three cards. Then if you control a white creature, you may return a creature card from your graveyard to your hand.
The Azra delved deep into their past for answers.
3/1
Common 8 of 10:

Chromalchemist UU
Creature - Human Wizard (C)
Vigilance
T, Remove a color counter from a permanent you control: Put a color counter of your choice on target permanent you control. (That permanent becomes the color of that counter in addition to its other colors.)
"I always carry some of Thandar-that-was with me."
2/2

Awful Purity 1U
Instant (C)
As an additional cost to cast this spell, discard a white card or pay 2.
Counter target nonwhite spell.
The museblight was found in all things, even a newly stinging sunlight that bleached mana of its power.
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

User avatar
Subject16
Posts: 1504
Joined: 4 years ago
Pronoun: he / him

Post by Subject16 » 11 months ago

Something deeply troubling is occurring on Thandar. A blight has fallen on the land and its people, sapping beauty from the land they love so dearly. The waters have stopped being so clear, the flowers wilt and wither, even the sky seems dull. Will Thandar lose its precious light forever, or will it band together to discover what happened to their Lost Radiance?
Thandar mechanics
Show
Hide
Afterglow (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, you may pay its afterglow cost.)
Prismatic (This card is every color.)
Beautify (To beautify, target permanent you control gains "T: Add one mana of any color" until end of turn.)
Lost Radiance mechanics
Show
Hide
Spectrum — ...for each different color among cards in your graveyard.
Color counters
Afterglow {Cost} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, you may pay its afterglow cost.)
Lost Radiance
Show
Hide
Pirate
Token Creature - Pirate (S)
1/1

Dullfire Mantle 1R
Enchantment — Aura (C)
Enchant creature
When Dullfire Mantle enters the battlefield, you may discard a card. If you do, draw two cards.
Spectrum — Enchanted creature gets +1/+0 for each different color among cards in your graveyard.

Hazy Nightmare 2B
Creature - Nightmare (C)
Menace
Hazy Nightmare enters the battlefield with a blue counter on it. (It is blue in addition to its other colors.)
Remove a color counter from Hazy Nightmare: Target creature you control gets +2/-2 until end of turn.
"You can blame me for plenty, but I have nothing to do with this world's decline. This I swear." - Ashiok
2/3

Startled Brighthorn 2GG
Creature — Elemental Antelope (C)
Startled Brighthorn must be blocked if able.
When Startled Brighthorn dies, draw a card.
What once was camouflage is now its biggest liability.
4/2

Wound Sculptor R
Creature - Azra Artificer (C)
Afterglow B (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, you may pay its afterglow cost.)
When you pay Wound Sculptor's afterglow cost, target nonartifact creature an opponent controls gets -1/-1 until end of turn.
At the beginning of your upkeep, sacrifice Wound Sculptor unless you pay 1.
Azra all-sculptors claim they have only one medium left now.
2/2

Inkshroud 1B
Instant (C)
Until end of turn, target creature gets +2/+0 and "When this creature dies, return it to the battlefield tapped under its owner's control with a black counter on it." (That creature is now black in addition to its other colors.)
Shadows enveloped Urm in his last moments, infusing him with a new kind of life.


Museblight Diffusion 3W
Sorcery (C)
Choose up to two -
• Destroy target artifact.
• Destroy target enchantment.
• Target player gains 5 life.
"It seems to seek out exactly what we value." - Haayl Gywest of Baunik

Grim Missionary 2B
Creature — Azra Monk (C)
When Grim Missionary enters the battlefield, mill three cards. Then if you control a white creature, you may return a creature card from your graveyard to your hand.
The Azra delved deep into their past for answers.
3/1

Awful Purity 1U
Instant (C)
As an additional cost to cast this spell, discard a white card or pay 2.
Counter target nonwhite spell.
The museblight was found in all things, even a newly stinging sunlight that bleached mana of its power.
Common 9 of 10:

Thriving Bluff
Land (C)
Thriving Moor enters the battlefield tapped.
As Thriving Moor enters the battlefield, choose a color other than red.
T: Add R or one mana of the chosen color.
In the patterns of the stone, the vistas above, the passion of those who climb it, beauty endures.

Prismatic Rebuke 1W
Instant (C)
Spectrum — When you cast this spell, copy it for each color among cards in your graveyard. You may choose new targets for each copy.
Prismatic Rebuke deals 2 damage to target attacking or blocking creature.
"You will not take our light!"

Color Bleed 2B
Sorcery (C)
Target player discards two cards. If they're both nonland cards that share a color, that player loses 5 life.
"Your power comes from fear, Ashiok. I respect that. But you never make good on those fears. I do."
—The Painter

User avatar
void_nothing
Look On My Sash...
Posts: 15073
Joined: 4 years ago
Answers: 125
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 11 months ago

Something deeply troubling is occurring on Thandar. A blight has fallen on the land and its people, sapping beauty from the land they love so dearly. The waters have stopped being so clear, the flowers wilt and wither, even the sky seems dull. Will Thandar lose its precious light forever, or will it band together to discover what happened to their Lost Radiance?
Thandar mechanics
Show
Hide
Afterglow (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, you may pay its afterglow cost.)
Prismatic (This card is every color.)
Beautify (To beautify, target permanent you control gains "T: Add one mana of any color" until end of turn.)
Lost Radiance mechanics
Show
Hide
Spectrum — ...for each different color among cards in your graveyard.
Color counters
Afterglow {Cost} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, you may pay its afterglow cost.)
Lost Radiance
Show
Hide
Pirate
Token Creature - Pirate (S)
1/1

Dullfire Mantle 1R
Enchantment — Aura (C)
Enchant creature
When Dullfire Mantle enters the battlefield, you may discard a card. If you do, draw two cards.
Spectrum — Enchanted creature gets +1/+0 for each different color among cards in your graveyard.

Hazy Nightmare 2B
Creature - Nightmare (C)
Menace
Hazy Nightmare enters the battlefield with a blue counter on it. (It is blue in addition to its other colors.)
Remove a color counter from Hazy Nightmare: Target creature you control gets +2/-2 until end of turn.
"You can blame me for plenty, but I have nothing to do with this world's decline. This I swear." - Ashiok
2/3

Startled Brighthorn 2GG
Creature — Elemental Antelope (C)
Startled Brighthorn must be blocked if able.
When Startled Brighthorn dies, draw a card.
What once was camouflage is now its biggest liability.
4/2

Wound Sculptor R
Creature - Azra Artificer (C)
Afterglow B (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, you may pay its afterglow cost.)
When you pay Wound Sculptor's afterglow cost, target nonartifact creature an opponent controls gets -1/-1 until end of turn.
At the beginning of your upkeep, sacrifice Wound Sculptor unless you pay 1.
Azra all-sculptors claim they have only one medium left now.
2/2

Inkshroud 1B
Instant (C)
Until end of turn, target creature gets +2/+0 and "When this creature dies, return it to the battlefield tapped under its owner's control with a black counter on it." (That creature is now black in addition to its other colors.)
Shadows enveloped Urm in his last moments, infusing him with a new kind of life.


Museblight Diffusion 3W
Sorcery (C)
Choose up to two -
• Destroy target artifact.
• Destroy target enchantment.
• Target player gains 5 life.
"It seems to seek out exactly what we value." - Haayl Gywest of Baunik

Grim Missionary 2B
Creature — Azra Monk (C)
When Grim Missionary enters the battlefield, mill three cards. Then if you control a white creature, you may return a creature card from your graveyard to your hand.
The Azra delved deep into their past for answers.
3/1

Awful Purity 1U
Instant (C)
As an additional cost to cast this spell, discard a white card or pay 2.
Counter target nonwhite spell.
The museblight was found in all things, even a newly stinging sunlight that bleached mana of its power.

Prismatic Rebuke 1W
Instant (C)
Spectrum — When you cast this spell, copy it for each color among cards in your graveyard. You may choose new targets for each copy.
Prismatic Rebuke deals 2 damage to target attacking or blocking creature.
"You will not take our light!"
Common 10 of 10:

Gustwing Scout 3U
Creature - Human Pirate Scout (C)
Flying, ward 3
Whenever Gustwing Scout attacks and isn't blocked, scry 2.
The Gustwing pirate clan were called craven in times past. Now they say their caution was always justified.
2/1

Thriving Moor
Land (C)
Thriving Moor enters the battlefield tapped.
As Thriving Moor enters the battlefield, choose a color other than black.
T: Add B or one mana of the chosen color.
In the shimmer of swamplights, the mystery and fog, the determination of those who explore it, beauty endures.

User avatar
Raptorchan
Beautiful Liar
Posts: 773
Joined: 4 years ago
Pronoun: Unlisted
Location: Red Jungle, Babwe

Post by Raptorchan » 11 months ago

Something deeply troubling is occurring on Thandar. A blight has fallen on the land and its people, sapping beauty from the land they love so dearly. The waters have stopped being so clear, the flowers wilt and wither, even the sky seems dull. Will Thandar lose its precious light forever, or will it band together to discover what happened to their Lost Radiance?
Thandar mechanics
Show
Hide
Afterglow (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, you may pay its afterglow cost.)
Prismatic (This card is every color.)
Beautify (To beautify, target permanent you control gains "T: Add one mana of any color" until end of turn.)
Lost Radiance mechanics
Show
Hide
Spectrum — ...for each different color among cards in your graveyard.
Color counters
Afterglow {Cost} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, you may pay its afterglow cost.)
Lost Radiance
Show
Hide
Pirate
Token Creature - Pirate (S)
1/1

Dullfire Mantle 1R
Enchantment — Aura (C)
Enchant creature
When Dullfire Mantle enters the battlefield, you may discard a card. If you do, draw two cards.
Spectrum — Enchanted creature gets +1/+0 for each different color among cards in your graveyard.

Hazy Nightmare 2B
Creature - Nightmare (C)
Menace
Hazy Nightmare enters the battlefield with a blue counter on it. (It is blue in addition to its other colors.)
Remove a color counter from Hazy Nightmare: Target creature you control gets +2/-2 until end of turn.
"You can blame me for plenty, but I have nothing to do with this world's decline. This I swear." - Ashiok
2/3

Startled Brighthorn 2GG
Creature — Elemental Antelope (C)
Startled Brighthorn must be blocked if able.
When Startled Brighthorn dies, draw a card.
What once was camouflage is now its biggest liability.
4/2

Wound Sculptor R
Creature - Azra Artificer (C)
Afterglow B (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, you may pay its afterglow cost.)
When you pay Wound Sculptor's afterglow cost, target nonartifact creature an opponent controls gets -1/-1 until end of turn.
At the beginning of your upkeep, sacrifice Wound Sculptor unless you pay 1.
Azra all-sculptors claim they have only one medium left now.
2/2

Inkshroud 1B
Instant (C)
Until end of turn, target creature gets +2/+0 and "When this creature dies, return it to the battlefield tapped under its owner's control with a black counter on it." (That creature is now black in addition to its other colors.)
Shadows enveloped Urm in his last moments, infusing him with a new kind of life.


Museblight Diffusion 3W
Sorcery (C)
Choose up to two -
• Destroy target artifact.
• Destroy target enchantment.
• Target player gains 5 life.
"It seems to seek out exactly what we value." - Haayl Gywest of Baunik

Grim Missionary 2B
Creature — Azra Monk (C)
When Grim Missionary enters the battlefield, mill three cards. Then if you control a white creature, you may return a creature card from your graveyard to your hand.
The Azra delved deep into their past for answers.
3/1

Awful Purity 1U
Instant (C)
As an additional cost to cast this spell, discard a white card or pay 2.
Counter target nonwhite spell.
The museblight was found in all things, even a newly stinging sunlight that bleached mana of its power.

Prismatic Rebuke 1W
Instant (C)
Spectrum — When you cast this spell, copy it for each color among cards in your graveyard. You may choose new targets for each copy.
Prismatic Rebuke deals 2 damage to target attacking or blocking creature.
"You will not take our light!"

Thriving Moor
Land (C)
Thriving Moor enters the battlefield tapped.
As Thriving Moor enters the battlefield, choose a color other than black.
T: Add B or one mana of the chosen color.
In the shimmer of swamplights, the mystery and fog, the determination of those who explore it, beauty endures.
Uncommon 1 of 3

Coil-o'-the-Wisp 2g
Creature – Elemental Snake (U)
Coil-o'-the-Wisp enters the battlefield with a red counter on it.
You may remove a color counter from Coil-o'-the-Wisp rather than pay another permanent's afterglow cost.
3/3

Rainbow Juggler 1g
Creature – Satyr Druid (U)
Rainbow Juggler enters the battlefield with a white, blue, black, and a red counter on it.
T, Remove a color counter from Rainbow Juggler: Add one mana of that counter's color.
2/1

User avatar
void_nothing
Look On My Sash...
Posts: 15073
Joined: 4 years ago
Answers: 125
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 11 months ago

Something deeply troubling is occurring on Thandar. A blight has fallen on the land and its people, sapping beauty from the land they love so dearly. The waters have stopped being so clear, the flowers wilt and wither, even the sky seems dull. Will Thandar lose its precious light forever, or will it band together to discover what happened to their Lost Radiance?
Thandar mechanics
Show
Hide
Afterglow (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, you may pay its afterglow cost.)
Prismatic (This card is every color.)
Beautify (To beautify, target permanent you control gains "T: Add one mana of any color" until end of turn.)
Lost Radiance mechanics
Show
Hide
Spectrum — ...for each different color among cards in your graveyard.
Color counters
Afterglow {Cost} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, you may pay its afterglow cost.)
Lost Radiance
Show
Hide
Pirate
Token Creature - Pirate (S)
1/1

Dullfire Mantle 1R
Enchantment — Aura (C)
Enchant creature
When Dullfire Mantle enters the battlefield, you may discard a card. If you do, draw two cards.
Spectrum — Enchanted creature gets +1/+0 for each different color among cards in your graveyard.

Hazy Nightmare 2B
Creature - Nightmare (C)
Menace
Hazy Nightmare enters the battlefield with a blue counter on it. (It is blue in addition to its other colors.)
Remove a color counter from Hazy Nightmare: Target creature you control gets +2/-2 until end of turn.
"You can blame me for plenty, but I have nothing to do with this world's decline. This I swear." - Ashiok
2/3

Startled Brighthorn 2GG
Creature — Elemental Antelope (C)
Startled Brighthorn must be blocked if able.
When Startled Brighthorn dies, draw a card.
What once was camouflage is now its biggest liability.
4/2

Wound Sculptor R
Creature - Azra Artificer (C)
Afterglow B (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, you may pay its afterglow cost.)
When you pay Wound Sculptor's afterglow cost, target nonartifact creature an opponent controls gets -1/-1 until end of turn.
At the beginning of your upkeep, sacrifice Wound Sculptor unless you pay 1.
Azra all-sculptors claim they have only one medium left now.
2/2

Inkshroud 1B
Instant (C)
Until end of turn, target creature gets +2/+0 and "When this creature dies, return it to the battlefield tapped under its owner's control with a black counter on it." (That creature is now black in addition to its other colors.)
Shadows enveloped Urm in his last moments, infusing him with a new kind of life.


Museblight Diffusion 3W
Sorcery (C)
Choose up to two -
• Destroy target artifact.
• Destroy target enchantment.
• Target player gains 5 life.
"It seems to seek out exactly what we value." - Haayl Gywest of Baunik

Grim Missionary 2B
Creature — Azra Monk (C)
When Grim Missionary enters the battlefield, mill three cards. Then if you control a white creature, you may return a creature card from your graveyard to your hand.
The Azra delved deep into their past for answers.
3/1

Awful Purity 1U
Instant (C)
As an additional cost to cast this spell, discard a white card or pay 2.
Counter target nonwhite spell.
The museblight was found in all things, even a newly stinging sunlight that bleached mana of its power.

Prismatic Rebuke 1W
Instant (C)
Spectrum — When you cast this spell, copy it for each color among cards in your graveyard. You may choose new targets for each copy.
Prismatic Rebuke deals 2 damage to target attacking or blocking creature.
"You will not take our light!"

Thriving Moor
Land (C)
Thriving Moor enters the battlefield tapped.
As Thriving Moor enters the battlefield, choose a color other than black.
T: Add B or one mana of the chosen color.
In the shimmer of swamplights, the mystery and fog, the determination of those who explore it, beauty endures.

Coil-o'-the-Wisp 2g
Creature – Elemental Snake (U)
Coil-o'-the-Wisp enters the battlefield with a red counter on it.
You may remove a color counter from Coil-o'-the-Wisp rather than pay another permanent's afterglow cost.
3/3
Uncommon 2 of 3:

Rainbow Juggler 1G
Creature - Satyr Druid (U)
Rainbow Juggler enters the battlefield with a white counter, a blue counter, a black counter, and a red counter on it.
T, Remove a color counter from Rainbow Juggler: Add one mana of that counter's color.
"You can call this act my final tribute to Azilta."
2/1

Resilient Crew 5UU
Creature - Human Pirate (U)
Hexproof
T: Resilient Crew gets +3/+6 until end of turn.
"Batten down the hatches! That's a museblight storm ahead!"
6/3
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

User avatar
Subject16
Posts: 1504
Joined: 4 years ago
Pronoun: he / him

Post by Subject16 » 11 months ago

Something deeply troubling is occurring on Thandar. A blight has fallen on the land and its people, sapping beauty from the land they love so dearly. The waters have stopped being so clear, the flowers wilt and wither, even the sky seems dull. Will Thandar lose its precious light forever, or will it band together to discover what happened to their Lost Radiance?
Thandar mechanics
Show
Hide
Afterglow (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, you may pay its afterglow cost.)
Prismatic (This card is every color.)
Beautify (To beautify, target permanent you control gains "T: Add one mana of any color" until end of turn.)
Lost Radiance mechanics
Show
Hide
Spectrum — ...for each different color among cards in your graveyard.
Color counters
Afterglow {Cost} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, you may pay its afterglow cost.)
Lost Radiance
Show
Hide
Pirate
Token Creature - Pirate (S)
1/1

Dullfire Mantle 1R
Enchantment — Aura (C)
Enchant creature
When Dullfire Mantle enters the battlefield, you may discard a card. If you do, draw two cards.
Spectrum — Enchanted creature gets +1/+0 for each different color among cards in your graveyard.

Hazy Nightmare 2B
Creature - Nightmare (C)
Menace
Hazy Nightmare enters the battlefield with a blue counter on it. (It is blue in addition to its other colors.)
Remove a color counter from Hazy Nightmare: Target creature you control gets +2/-2 until end of turn.
"You can blame me for plenty, but I have nothing to do with this world's decline. This I swear." - Ashiok
2/3

Startled Brighthorn 2GG
Creature — Elemental Antelope (C)
Startled Brighthorn must be blocked if able.
When Startled Brighthorn dies, draw a card.
What once was camouflage is now its biggest liability.
4/2

Wound Sculptor R
Creature - Azra Artificer (C)
Afterglow B (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, you may pay its afterglow cost.)
When you pay Wound Sculptor's afterglow cost, target nonartifact creature an opponent controls gets -1/-1 until end of turn.
At the beginning of your upkeep, sacrifice Wound Sculptor unless you pay 1.
Azra all-sculptors claim they have only one medium left now.
2/2

Inkshroud 1B
Instant (C)
Until end of turn, target creature gets +2/+0 and "When this creature dies, return it to the battlefield tapped under its owner's control with a black counter on it." (That creature is now black in addition to its other colors.)
Shadows enveloped Urm in his last moments, infusing him with a new kind of life.


Museblight Diffusion 3W
Sorcery (C)
Choose up to two -
• Destroy target artifact.
• Destroy target enchantment.
• Target player gains 5 life.
"It seems to seek out exactly what we value." - Haayl Gywest of Baunik

Grim Missionary 2B
Creature — Azra Monk (C)
When Grim Missionary enters the battlefield, mill three cards. Then if you control a white creature, you may return a creature card from your graveyard to your hand.
The Azra delved deep into their past for answers.
3/1

Awful Purity 1U
Instant (C)
As an additional cost to cast this spell, discard a white card or pay 2.
Counter target nonwhite spell.
The museblight was found in all things, even a newly stinging sunlight that bleached mana of its power.

Prismatic Rebuke 1W
Instant (C)
Spectrum — When you cast this spell, copy it for each color among cards in your graveyard. You may choose new targets for each copy.
Prismatic Rebuke deals 2 damage to target attacking or blocking creature.
"You will not take our light!"

Thriving Moor
Land (C)
Thriving Moor enters the battlefield tapped.
As Thriving Moor enters the battlefield, choose a color other than black.
T: Add B or one mana of the chosen color.
In the shimmer of swamplights, the mystery and fog, the determination of those who explore it, beauty endures.

Coil-o'-the-Wisp 2g
Creature – Elemental Snake (U)
Coil-o'-the-Wisp enters the battlefield with a red counter on it.
You may remove a color counter from Coil-o'-the-Wisp rather than pay another permanent's afterglow cost.
3/3

Rainbow Juggler 1g
Creature – Satyr Druid (U)
Rainbow Juggler enters the battlefield with a white, blue, black, and a red counter on it.
T, Remove a color counter from Rainbow Juggler: Add one mana of that counter's color.
2/1
Uncommon 3 of 3:

Thoughtborn Muse 3U
Creature — Spirit (U)
Each other creature you control enters the battlefield with an additional blue counter on it. (A creature with a blue counter on it is blue in addition to its other colors.)
Other blue creatures you control have ward 2.
Her voice is curiosity, driving us to uncover the secrets of the world.
3/3

Painter's Servant 2
Artifact Creature — Scarecrow (U)
As Painter's Servant enters the battlefield, choose a color.
All cards that aren't on the battlefield, spells, and permanents are the chosen color in addition to their other colors.
Beauty is never lost. It simply takes a change of perspective.
1/3

Forbidding Light 1WW
Enchantment (U)
Afterglow 1WW (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, you may pay its afterglow cost.)
When Forbidding Light enters the battlefield or when you pay its afterglow cost, exile target nonland permanent an opponent controls until Forbidding Light leaves the battlefield.
Last edited by Subject16 11 months ago, edited 1 time in total.

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