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dyd
Randomancer
Posts: 2587
Joined: 4 years ago
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Post by dyd » 1 year ago

I'm changing the token to be in line with the mechanics ;)

The Guilds in the North intended to conduct their missions clandestinely in Ravnica's Pole, but have attracted undue attention from the forces of Ravnica's status quo: Jace, Niv-Mizzet, the Guildpact Council, and most of all the leadership of the main branches of their guilds back in the City. The remaining five guilds (Simic, Boros, Azorius, Rakdos, and Golgari) scramble for their share of the secrets of the North as well.
Guilds in the North mechanics
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Havoc N - COST (You may cast this spell for its havoc cost. If you do, repeat the above process N more times.) {Izzet}
Dash {Gruul}
Indebt counters {Orzhov}
Retrace {Dimir}
Renown {Selesnya}
Veteran (When you cast this spell, you get an experience counter.) - Transguild/guildless mechanic
Ravnica's Pole mechanics
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Myceliate (Create a 0/0 black and green Fungus creature token with deathtouch. Then, if you gained life this turn, put a +1/+1 counter on each Fungus you control. Otherwise, create a tapped Food token.) {Golgari}
Troop N (As an additional cost to cast this spell, you may pay up to N mana to create that many 1/1 red and white Soldier creature tokens.) {Boros}
Ravnica's Pole
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Fungus
Token Creature - Fungus
Deathtouch
0/0
{Watermark: Golgari}

Golgari Cavern
Land - Gate (C)
T: Add C. If you control three or more lands, add B or G instead.
"You'd be stunned how well the lichens are coming in!" - Velshka, lich-gorgon
{Watermark: Golgari}

Polar Watchtower 2
Artifact Creature- Wall (C)
Veteran (When you cast this spell, you get an experience counter.)
Defender, Reach
Polar Watchtower has ward x, where X is the number of experience counters you have. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays X.)
2/2

Tender of the Unripe 2G
Creature - Human Druid (C)
When Tender of the Unripe enters the battlefield, myceliate. (Create a 0/0 black and green Fungus creature token with deathtouch. Then, if you gained life this turn, put a +1/+1 counter on each Fungus you control. Otherwise, create a tapped Food token.)
T: Add B.
Golgari druids do not let ice get in the way of their connection to the soil.
1/2
{Watermark: Golgari}

Boros Ski-Captain RW
Creature- Human Soldier (C)
Haste
Troop 1 (As an additional cost to cast this spell, you may pay up to 1 to create that many 1/1 red and white Soldier creature tokens.)
"Just follow me down the mountain. Nothing to it."
2/2
{Watermark: Boros}

Coldheart Hussar 2U
Creature - Vedalken Knight (C)
Coldheart Hussar can't be blocked by tokens.
4W: Coldheart Hussar gains indestructible until end of turn.
"No, it does not bother me. We were all educated to be ready for this day."
2/2[card][/card]
{Watermark: Azorius}
Common 6 of 10:

Rakdos Pendant 3
Artifact (C)
t: Add b or r.
(b/r)(b/r)(b/r), t, Sacrifice Rakdos Pendant: Scry 1, then draw a card.
{Watermark: Rakdos}

Unicycling Juggler (b/R)
Creature - Devil (C)
Stunt 1br (Pay 1br and exile this card from your hand: Create two tokens that are copies of it. They gain haste and "At the beginning of your end step, sacrifice this permanent". Activate only as a sorcery.)
When Unicycling Juggler dies, it deals 1 damage to any target.
1/1
{Watermark: Rakdos}

Ophibian 1g
Creature - Frog Snake (C)
Bestow 3g (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
When Ophibian enters the battlefield, put two +1/+1 counters on enchanted creature.
2/2
{Watermark: Simic}

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void_nothing
Look On My Sash...
Posts: 14924
Joined: 4 years ago
Answers: 124
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 1 year ago

Bit of a pile-up regarding the myceliate token and reminder text - I changed my original card to be in line with the token when I realized my mistake. Don't really mind whether it has one type or two frankly.

The Guilds in the North intended to conduct their missions clandestinely in Ravnica's Pole, but have attracted undue attention from the forces of Ravnica's status quo: Jace, Niv-Mizzet, the Guildpact Council, and most of all the leadership of the main branches of their guilds back in the City. The remaining five guilds (Simic, Boros, Azorius, Rakdos, and Golgari) scramble for their share of the secrets of the North as well.
Guilds in the North mechanics
Show
Hide
Havoc N - COST (You may cast this spell for its havoc cost. If you do, repeat the above process N more times.) {Izzet}
Dash {Gruul}
Indebt counters {Orzhov}
Retrace {Dimir}
Renown {Selesnya}
Veteran (When you cast this spell, you get an experience counter.) - Transguild/guildless mechanic
Ravnica's Pole mechanics
Show
Hide
Myceliate (Create a 0/0 black and green Fungus creature token with deathtouch. Then, if you gained life this turn, put a +1/+1 counter on each Fungus you control. Otherwise, create a tapped Food token.) {Golgari}
Troop N (As an additional cost to cast this spell, you may pay up to N mana to create that many 1/1 red and white Soldier creature tokens.) {Boros}
Ravnica's Pole
Show
Hide
Fungus
Token Creature - Fungus
Deathtouch
0/0
{Watermark: Golgari}

Golgari Cavern
Land - Gate (C)
T: Add C. If you control three or more lands, add B or G instead.
"You'd be stunned how well the lichens are coming in!" - Velshka, lich-gorgon
{Watermark: Golgari}

Polar Watchtower 2
Artifact Creature- Wall (C)
Veteran (When you cast this spell, you get an experience counter.)
Defender, Reach
Polar Watchtower has ward x, where X is the number of experience counters you have. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays X.)
2/2

Tender of the Unripe 2G
Creature - Human Druid (C)
When Tender of the Unripe enters the battlefield, myceliate. (Create a 0/0 black and green Fungus creature token with deathtouch. Then, if you gained life this turn, put a +1/+1 counter on each Fungus you control. Otherwise, create a tapped Food token.)
T: Add B.
Golgari druids do not let ice get in the way of their connection to the soil.
1/2
{Watermark: Golgari}

Boros Ski-Captain RW
Creature- Human Soldier (C)
Haste
Troop 1 (As an additional cost to cast this spell, you may pay up to 1 to create that many 1/1 red and white Soldier creature tokens.)
"Just follow me down the mountain. Nothing to it."
2/2
{Watermark: Boros}

Coldheart Hussar 2U
Creature - Vedalken Knight (C)
Coldheart Hussar can't be blocked by tokens.
4W: Coldheart Hussar gains indestructible until end of turn.
"No, it does not bother me. We were all educated to be ready for this day."
2/2
{Watermark: Azorius}

Rakdos Pendant 3
Artifact (C)
t: Add b or r.
(b/r)(b/r)(b/r), t, Sacrifice Rakdos Pendant: Scry 1, then draw a card.
{Watermark: Rakdos}
Common 7 of 10:

Stalling Statute 4U
Sorcery (C)
Suspend 4 - U (Rather than cast this card from your hand, you may pay U and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
Tap up to two target artifacts, creatures, and/or lands. They don't untap during their controller's next untap step.
Draw a card.
{Watermark: Azorius}

Albino Stalker 3W
Snow Creature - Beast Wraith (C)
Protection from snow
"Recall that your ancestors never came here for a reason." - From the etchings on the Antimonument
3/3

Hellhole Ballisteer 5{B/R}{B/R}
Creature - Demon Archer (C)
Flash
Haste
The renegade bloodwitch sent her commandos up close, their deadly payload delivered face to face.
7/1
{Watermark: Rakdos}

Secretmander 3U
Enchantment Creature - Salamander Shark (C)
Bestow 4U (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Hexproof
Enchanted creature gets +1/+0 and can't be blocked.
Far from killing every krasis, the pole worked a subtle change in them with pre-Guildpact magic.
3/1
{Watermark: Simic}
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Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

User avatar
void_nothing
Look On My Sash...
Posts: 14924
Joined: 4 years ago
Answers: 124
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 1 year ago

Ravnica's Pole is the 358th set.
all the sets so far
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Sets are given in the order in which they appeared, unless they're the second or third set in a block.

Arnath
Dreamvale
Primeriad
Ahrox / Riot World
Raoim
Azshanir
Rachweir
Innistrad Returned (an alternate return to Innistrad)
Haibar
Scydeon
Rammburg / Emergence
Tornaly / Tornaly at War
Return to Dominaria
Windspawn / Rooted Revenge
Airanimod
Lornadruina / Cataclysm
Solfluss
Paranis
Krunt
The Wayward Spark
Dintrel
Scilur
Arabian Paradise
Reisia
Kovzee
Innistrad: Civil War (an alternate return to Innistrad)
Guldium
Niobe
Tahrax, World of Prisms
Ekhovha
Clegohn: Collapse / Uprising / Parallax
Anapathinis
Korundum
Homecoming (a return to Homelands)
Sagrida
Journeys into the Underdark (the Magic / Forgotten Realms crossover)
Return of the Magi
Karanthion
Elor: Discoveries
Darahro
Zonh: Under Siege / Cloudburst
Kebast / Mirage of Alaron
Tuyera / Stars Beyond
Doramia
Factions of Ailon
Outerworld
Hedha
Ignixust
Quon / Looming Light / Crumble
Dhuniimok / Resurrection
Kalagh / Chorus of Roars / Supreme Predators
Gombai
Fenasera
Layvroth
Del-Sula
Spline
Brozinc
Fargreen
Braehann
Staktis
Zenith
Brux
Sparganion / Empyrical Quest
Thelb
Rimewrind and Cabalar
Malphene
Lustra / Slaves of Eldra
Henarial
Ul-Khadash / Nergalli War / Deluge
Glem Arkadia / Annihilation
Samhayn / Heirs of Maclyr
Equilor
M50 Core Set
Avinekk
The Non Mainstream (Special Set)
Eragh
Hawthri
Eonas / Coalition / Faceless
Unsound / Unleashed (the fourth and fifth "Un-" expansions)
Shotoki
Ochagon
Elohara
Siel
Zern'Thir / Radiant Eye
Fiora (the setting for the Conspiracy expansion)
Confluence
Fespinia
Vantrika
Shores of Eternities
Remnants of Regalia
Naroc
Excotar
Warajoroo
Settlers of Trigodora
Inaquehat
Invasion of Kamigawa / Kamigawa Steadfast (a return to Kamigawa)
Bysteole
Grauchenstein / Diamant Immanence
Mahaqua
The Luck of Jylede
The Relic
Velvechia / Infinite Toybox
Homelands alternate
Procella
Taulach
Hive of Caderith
Pendleton
Belantara
Iacta
Dexmaal
Zastrovoya
Timetwist
Helix
Zumm / Kindleblaze
Nerenia
Prism of Kuapai / Masters of the Spectrum
Vydris
Maltheon
Killers of Vahiel / Renovation
Konjin / Attack of Kaiju / Hihiirokane
Rochos / Grand Theory
Sadco / Frozen Soul
Nghorr: Amphitheater of Death
Stavado / Golden God
Magar
Enalp
Dawn on Vandos / Jungle Noon / Midnight Sky
Armies of Umanxi/ Meltdown
Pomylia
Temporal Rift
Shekhei / Endless Mutations
Lillibo / The Distortion
Tehkma
Toradeth / Father of Schism
Mirrored Worlds
Xerdum / The Green Fountain
Nandnoor
Hammers of Quadai / Heresy
Ribble / Rainy Day
Nirris
Upheaval (another return to Ravnica) / Powerhouse
Enchala / Eclipse
Slaves of Nepherkhon / Rebels of Nepherkhon
The Legend Continues / Lost Chapters
Chignia
Yinma and Angla
War of the Giants
Skortor / Nobility of the Axe
Voyages of Vellin / Stop in Karadena
Athryma
Jivvid
Bennrhydion
Onnhara
Trinketworld of Ipodri
Nakuloosh / Rage of the Wiitigo
Somacreis
Ellmont
Gadagar
Plysut
Bazhoan / Martial Funeral
Kolzag / Endure Together
Tink
Quaarecta / Clockmakers
Wobbryn
Furo / Hellswarm
Ors-Paak
Eterna / Lone Hero
Kagaqeirrot
Inkh
Skolvang
Battlegrounds of Oza
Bhoraya / Urban Inferno
Sornon
Alkabah / Showdown in Abdad
Band of Thieves
Reunion of Stavado / Arms Crisis
Nabel / Desolate Waters
Gaata / Rags to Riches
Magic Roots
Wabara / New Era
Carch / Bloody September
Time Shift
Rhamtik
Nalta
Therra / Planar Takeover
Orphans of Eterna / Eternal Rule
Cruashk
Atsudan / Sacrament
Kozut / Secrets of the Vault
Delextari
Future Masters
Zeteb
Hazunda
Rampongtoch
Conspiracy: Revolution (A continuation of Conspiracy series)
Bazaars of Ashif
Sakana
Zilentum
Danghan / Shadow of Motorium
Planerush
Tales of Taysir
Guilds in the North
Saarieta
Dazhendra
Sussur
Planechase: Lost Trail
Givaad / Contest of Subterfuge
Secrets of Equilor
Silence on Theros
Hawa
Echoes of Alliroch / Return of Urandou
Yakulea
Achadire / Brazenpox
Phlea
Raythar
Nurbrak / Churn of Continents
Ngasama / Ngasama: Into the Dark
Nameless Realm
Kicadia
Poralis
Letters from Exrima
Hogobundt
Crisis on Innistrad
Hiyon
Illumination of Ixalan
Porrassar: the Crumbling Kingdom
Thousand Moons Over Nulcosh / Thousand and One Moons
Phyrexian Schemes / Argent Throne
Ulgrotha / Homeland Defenses
Ravnica: Old Gods
Pharanga
Six Shoguns
Conspiracy Revealed
Shinama / Grim Premonition
Torrezon
Spires of Karu
Heist of Agyrem
Anbuz-Kunalak / Triumvirs
Ancients of Ikoria
Talim / Hivebloom / Contested Mines
Aurora Unraveled
Prophets of Halixut
Mercadia / Fungal Hordes
Ovetganna
Tul-Tazlan
New Alara
Ubteris
Mora
Battlebond: The Grand Finale
Isles of Arakanta / Caretaker of Mana
Amonkhet: Aftermath
Twiggaroo / Twiggaroo: Blood and Roses
Sigotzu: Lodestar of the Wise
Clavia: Land of Keys
The Greatest Race
Habram
Etrusa
Tainted Aether
Arrakia, Lawless
Alriaa
Thandar
Vacation on Innistrad
Jamuraa Reunited
Skywebs of Ilkarr
Tooth and Nail
Multiverse - What If?
Pinakiya
A Town Called Haranrae (Note: This set is in the plane of Etrusa but not part of a block with that set)
Goblin's Saga
al-Zaziriq
The Planar Republic
Commander Legends: Stavado

Note: Any sets which take place on the same plane but that are not sequels to one another are considered entirely separate, and take place in alternate timelines. Any contradictions in timing, causality, or details of story, mechanics, or anything else, are just the results of Proctor Collette running the simulations differently, Sarkhan and/or Karn altering the timeline, Hathawikte suddenly remembering the details of the prophecy better, or the explanation of your choice.
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Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

Ikeda
Posts: 51
Joined: 4 years ago
Pronoun: Unlisted

Post by Ikeda » 1 year ago

The Guilds in the North intended to conduct their missions clandestinely in Ravnica's Pole, but have attracted undue attention from the forces of Ravnica's status quo: Jace, Niv-Mizzet, the Guildpact Council, and most of all the leadership of the main branches of their guilds back in the City. The remaining five guilds (Simic, Boros, Azorius, Rakdos, and Golgari) scramble for their share of the secrets of the North as well.
Guilds in the North mechanics
Show
Hide
Havoc N - COST (You may cast this spell for its havoc cost. If you do, repeat the above process N more times.) {Izzet}
Dash {Gruul}
Indebt counters {Orzhov}
Retrace {Dimir}
Renown {Selesnya}
Veteran (When you cast this spell, you get an experience counter.) - Transguild/guildless mechanic
Ravnica's Pole mechanics
Show
Hide
Myceliate (Create a 0/0 black and green Fungus creature token with deathtouch. Then, if you gained life this turn, put a +1/+1 counter on each Fungus you control. Otherwise, create a tapped Food token.) {Golgari}
Troop N (As an additional cost to cast this spell, you may pay up to N mana to create that many 1/1 red and white Soldier creature tokens.) {Boros}
Bestow N (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) {Simic}
Ravnica's Pole
Show
Hide
Fungus
Token Creature - Fungus
Deathtouch
0/0
{Watermark: Golgari}

Golgari Cavern
Land - Gate (C)
T: Add C. If you control three or more lands, add B or G instead.
"You'd be stunned how well the lichens are coming in!" - Velshka, lich-gorgon
{Watermark: Golgari}

Polar Watchtower 2
Artifact Creature- Wall (C)
Veteran (When you cast this spell, you get an experience counter.)
Defender, Reach
Polar Watchtower has ward x, where X is the number of experience counters you have. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays X.)
2/2

Tender of the Unripe 2G
Creature - Human Druid (C)
When Tender of the Unripe enters the battlefield, myceliate. (Create a 0/0 black and green Fungus creature token with deathtouch. Then, if you gained life this turn, put a +1/+1 counter on each Fungus you control. Otherwise, create a tapped Food token.)
T: Add B.
Golgari druids do not let ice get in the way of their connection to the soil.
1/2
{Watermark: Golgari}

Boros Ski-Captain RW
Creature- Human Soldier (C)
Haste
Troop 1 (As an additional cost to cast this spell, you may pay up to 1 to create that many 1/1 red and white Soldier creature tokens.)
"Just follow me down the mountain. Nothing to it."
2/2
{Watermark: Boros}

Coldheart Hussar 2U
Creature - Vedalken Knight (C)
Coldheart Hussar can't be blocked by tokens.
4W: Coldheart Hussar gains indestructible until end of turn.
"No, it does not bother me. We were all educated to be ready for this day."
2/2
{Watermark: Azorius}

Rakdos Pendant 3
Artifact (C)
t: Add b or r.
(b/r)(b/r)(b/r), t, Sacrifice Rakdos Pendant: Scry 1, then draw a card.
{Watermark: Rakdos}

Secretmander 3U
Enchantment Creature - Salamander Shark (C)
Bestow 4U (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Hexproof
Enchanted creature gets +1/+0 and can't be blocked.
Far from killing every krasis, the pole worked a subtle change in them with pre-Guildpact magic.
3/1
{Watermark: Simic}
Common 8 of 10:

Easy Mark 4B
Sorcery (C)
This spell costs 2 less to cast if it targets a creature with a counter on it.
Destroy target creature.
"You're walking down Shade Row wearing that? Why not just pin a slab of raw meat to your back and walk into the Scrapwood?" —Veles, to Gilva

Battle Readiness 2W
Sorcery (C)
You may cast this spell as though it had flash if you pay 2 more to cast it.
Creatures you control get +2/+1 until end of turn.
"Two minutes! All I ask is for you sorry lot to be ready in two minutes! If you think being away from Sunhome is a good reason for you worms to slack off, then guess again!" —Surow, Boros drill sergeant

Clinging Darkness 1B
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets -4/-1.
It took Jakub years to pay his debt in full, and even afterwards he still whimpered at the merest hint of a shadow.

Revitalize 1W
Instant (C)
You gain 3 life.
Draw a card.
"Although we suffer illness, persecution, and death in this land, Mat'Selesnya's song remains in our hearts, and cannot be silenced." —Arin, Selesnya healer

User avatar
void_nothing
Look On My Sash...
Posts: 14924
Joined: 4 years ago
Answers: 124
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 1 year ago

The Guilds in the North intended to conduct their missions clandestinely in Ravnica's Pole, but have attracted undue attention from the forces of Ravnica's status quo: Jace, Niv-Mizzet, the Guildpact Council, and most of all the leadership of the main branches of their guilds back in the City. The remaining five guilds (Simic, Boros, Azorius, Rakdos, and Golgari) scramble for their share of the secrets of the North as well.
Guilds in the North mechanics
Show
Hide
Havoc N - COST (You may cast this spell for its havoc cost. If you do, repeat the above process N more times.) {Izzet}
Dash {Gruul}
Indebt counters {Orzhov}
Retrace {Dimir}
Renown {Selesnya}
Veteran (When you cast this spell, you get an experience counter.) - Transguild/guildless mechanic
Ravnica's Pole mechanics
Show
Hide
Myceliate (Create a 0/0 black and green Fungus creature token with deathtouch. Then, if you gained life this turn, put a +1/+1 counter on each Fungus you control. Otherwise, create a tapped Food token.) {Golgari}
Troop N (As an additional cost to cast this spell, you may pay up to N mana to create that many 1/1 red and white Soldier creature tokens.) {Boros}
Bestow N (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) {Simic}
Ravnica's Pole
Show
Hide
Fungus
Token Creature - Fungus
Deathtouch
0/0
{Watermark: Golgari}

Golgari Cavern
Land - Gate (C)
T: Add C. If you control three or more lands, add B or G instead.
"You'd be stunned how well the lichens are coming in!" - Velshka, lich-gorgon
{Watermark: Golgari}

Polar Watchtower 2
Artifact Creature- Wall (C)
Veteran (When you cast this spell, you get an experience counter.)
Defender, Reach
Polar Watchtower has ward x, where X is the number of experience counters you have. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays X.)
2/2

Tender of the Unripe 2G
Creature - Human Druid (C)
When Tender of the Unripe enters the battlefield, myceliate. (Create a 0/0 black and green Fungus creature token with deathtouch. Then, if you gained life this turn, put a +1/+1 counter on each Fungus you control. Otherwise, create a tapped Food token.)
T: Add B.
Golgari druids do not let ice get in the way of their connection to the soil.
1/2
{Watermark: Golgari}

Boros Ski-Captain RW
Creature- Human Soldier (C)
Haste
Troop 1 (As an additional cost to cast this spell, you may pay up to 1 to create that many 1/1 red and white Soldier creature tokens.)
"Just follow me down the mountain. Nothing to it."
2/2
{Watermark: Boros}

Coldheart Hussar 2U
Creature - Vedalken Knight (C)
Coldheart Hussar can't be blocked by tokens.
4W: Coldheart Hussar gains indestructible until end of turn.
"No, it does not bother me. We were all educated to be ready for this day."
2/2
{Watermark: Azorius}

Rakdos Pendant 3
Artifact (C)
t: Add b or r.
(b/r)(b/r)(b/r), t, Sacrifice Rakdos Pendant: Scry 1, then draw a card.
{Watermark: Rakdos}

Secretmander 3U
Enchantment Creature - Salamander Shark (C)
Bestow 4U (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Hexproof
Enchanted creature gets +1/+0 and can't be blocked.
Far from killing every krasis, the pole worked a subtle change in them with pre-Guildpact magic.
3/1
{Watermark: Simic}

Battle Readiness 2W
Sorcery (C)
You may cast this spell as though it had flash if you pay 2 more to cast it.
Creatures you control get +2/+1 until end of turn.
"Two minutes! All I ask is for you sorry lot to be ready in two minutes! If you think being away from Sunhome is a good reason for you worms to slack off, then guess again!" —Surow, Boros drill sergeant
Common 9 of 10:

Longlost Pack 4W
Creature - Dog Spirit (C)
First strike
Back in the city, such ghosts stalked Agyrem too. Some things were all the same.
4/4

Moldlore 3B
Sorcery (C)
You draw two cards and lose 2 life.
Myceliate.
Reading Korozdan books will rot your brain.
{Watermark: Golgari}
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

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Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

User avatar
MonoRedMage
Posts: 572
Joined: 3 years ago
Pronoun: they / them

Post by MonoRedMage » 1 year ago

The Guilds in the North intended to conduct their missions clandestinely in Ravnica's Pole, but have attracted undue attention from the forces of Ravnica's status quo: Jace, Niv-Mizzet, the Guildpact Council, and most of all the leadership of the main branches of their guilds back in the City. The remaining five guilds (Simic, Boros, Azorius, Rakdos, and Golgari) scramble for their share of the secrets of the North as well.
Guilds in the North mechanics
Show
Hide
Havoc N - COST (You may cast this spell for its havoc cost. If you do, repeat the above process N more times.) {Izzet}
Dash {Gruul}
Indebt counters {Orzhov}
Retrace {Dimir}
Renown {Selesnya}
Veteran (When you cast this spell, you get an experience counter.) - Transguild/guildless mechanic
Ravnica's Pole mechanics
Show
Hide
Myceliate (Create a 0/0 black and green Fungus creature token with deathtouch. Then, if you gained life this turn, put a +1/+1 counter on each Fungus you control. Otherwise, create a tapped Food token.) {Golgari}
Troop N (As an additional cost to cast this spell, you may pay up to N mana to create that many 1/1 red and white Soldier creature tokens.) {Boros}
Bestow N (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) {Simic}
Ravnica's Pole
Show
Hide
Fungus
Token Creature - Fungus
Deathtouch
0/0
{Watermark: Golgari}

Golgari Cavern
Land - Gate (C)
T: Add C. If you control three or more lands, add B or G instead.
"You'd be stunned how well the lichens are coming in!" - Velshka, lich-gorgon
{Watermark: Golgari}

Polar Watchtower 2
Artifact Creature- Wall (C)
Veteran (When you cast this spell, you get an experience counter.)
Defender, Reach
Polar Watchtower has ward x, where X is the number of experience counters you have. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays X.)
2/2

Tender of the Unripe 2G
Creature - Human Druid (C)
When Tender of the Unripe enters the battlefield, myceliate. (Create a 0/0 black and green Fungus creature token with deathtouch. Then, if you gained life this turn, put a +1/+1 counter on each Fungus you control. Otherwise, create a tapped Food token.)
T: Add B.
Golgari druids do not let ice get in the way of their connection to the soil.
1/2
{Watermark: Golgari}

Boros Ski-Captain RW
Creature- Human Soldier (C)
Haste
Troop 1 (As an additional cost to cast this spell, you may pay up to 1 to create that many 1/1 red and white Soldier creature tokens.)
"Just follow me down the mountain. Nothing to it."
2/2
{Watermark: Boros}

Coldheart Hussar 2U
Creature - Vedalken Knight (C)
Coldheart Hussar can't be blocked by tokens.
4W: Coldheart Hussar gains indestructible until end of turn.
"No, it does not bother me. We were all educated to be ready for this day."
2/2
{Watermark: Azorius}

Rakdos Pendant 3
Artifact (C)
t: Add b or r.
(b/r)(b/r)(b/r), t, Sacrifice Rakdos Pendant: Scry 1, then draw a card.
{Watermark: Rakdos}

Secretmander 3U
Enchantment Creature - Salamander Shark (C)
Bestow 4U (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Hexproof
Enchanted creature gets +1/+0 and can't be blocked.
Far from killing every krasis, the pole worked a subtle change in them with pre-Guildpact magic.
3/1
{Watermark: Simic}

Battle Readiness 2W
Sorcery (C)
You may cast this spell as though it had flash if you pay 2 more to cast it.
Creatures you control get +2/+1 until end of turn.
"Two minutes! All I ask is for you sorry lot to be ready in two minutes! If you think being away from Sunhome is a good reason for you worms to slack off, then guess again!" —Surow, Boros drill sergeant

Longlost Pack 4W
Creature - Dog Spirit (C)
First strike
Back in the city, such ghosts stalked Agyrem too. Some things were all the same.
4/4
Common 10 of 10:

Ordruun Bomber 2RR
Creature - Minotaur Soldier {C}
Troop 2
1R, Sacrifice a Soldier: Ordruun Bomber deals 2 damage to target creature.
3/3
{Watermark: Boros}

Bitterwind Imp 2R
Creature - Imp {C}
When Bitterwind Imp enters the battlefield, discard a card. If you do, draw a card.
Bitterwind Imp can't block.
Threshold - As long as seven or more cards are in your graveyard, Bitterwind Imp gets +1/-1 and has flying.
2/2
{Watermark: Rakdos}

User avatar
void_nothing
Look On My Sash...
Posts: 14924
Joined: 4 years ago
Answers: 124
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 1 year ago

The Guilds in the North intended to conduct their missions clandestinely in Ravnica's Pole, but have attracted undue attention from the forces of Ravnica's status quo: Jace, Niv-Mizzet, the Guildpact Council, and most of all the leadership of the main branches of their guilds back in the City. The remaining five guilds (Simic, Boros, Azorius, Rakdos, and Golgari) scramble for their share of the secrets of the North as well.
Guilds in the North mechanics
Show
Hide
Havoc N - COST (You may cast this spell for its havoc cost. If you do, repeat the above process N more times.) {Izzet}
Dash {Gruul}
Indebt counters {Orzhov}
Retrace {Dimir}
Renown {Selesnya}
Veteran (When you cast this spell, you get an experience counter.) - Transguild/guildless mechanic
Ravnica's Pole mechanics
Show
Hide
Myceliate (Create a 0/0 black and green Fungus creature token with deathtouch. Then, if you gained life this turn, put a +1/+1 counter on each Fungus you control. Otherwise, create a tapped Food token.) {Golgari}
Troop N (As an additional cost to cast this spell, you may pay up to N mana to create that many 1/1 red and white Soldier creature tokens.) {Boros}
Bestow N (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) {Simic}
Threshold {Rakdos}
Ravnica's Pole
Show
Hide
Fungus
Token Creature - Fungus
Deathtouch
0/0
{Watermark: Golgari}

Golgari Cavern
Land - Gate (C)
T: Add C. If you control three or more lands, add B or G instead.
"You'd be stunned how well the lichens are coming in!" - Velshka, lich-gorgon
{Watermark: Golgari}

Polar Watchtower 2
Artifact Creature- Wall (C)
Veteran (When you cast this spell, you get an experience counter.)
Defender, Reach
Polar Watchtower has ward x, where X is the number of experience counters you have. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays X.)
2/2

Tender of the Unripe 2G
Creature - Human Druid (C)
When Tender of the Unripe enters the battlefield, myceliate. (Create a 0/0 black and green Fungus creature token with deathtouch. Then, if you gained life this turn, put a +1/+1 counter on each Fungus you control. Otherwise, create a tapped Food token.)
T: Add B.
Golgari druids do not let ice get in the way of their connection to the soil.
1/2
{Watermark: Golgari}

Boros Ski-Captain RW
Creature- Human Soldier (C)
Haste
Troop 1 (As an additional cost to cast this spell, you may pay up to 1 to create that many 1/1 red and white Soldier creature tokens.)
"Just follow me down the mountain. Nothing to it."
2/2
{Watermark: Boros}

Coldheart Hussar 2U
Creature - Vedalken Knight (C)
Coldheart Hussar can't be blocked by tokens.
4W: Coldheart Hussar gains indestructible until end of turn.
"No, it does not bother me. We were all educated to be ready for this day."
2/2
{Watermark: Azorius}

Rakdos Pendant 3
Artifact (C)
t: Add b or r.
(b/r)(b/r)(b/r), t, Sacrifice Rakdos Pendant: Scry 1, then draw a card.
{Watermark: Rakdos}

Secretmander 3U
Enchantment Creature - Salamander Shark (C)
Bestow 4U (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Hexproof
Enchanted creature gets +1/+0 and can't be blocked.
Far from killing every krasis, the pole worked a subtle change in them with pre-Guildpact magic.
3/1
{Watermark: Simic}

Battle Readiness 2W
Sorcery (C)
You may cast this spell as though it had flash if you pay 2 more to cast it.
Creatures you control get +2/+1 until end of turn.
"Two minutes! All I ask is for you sorry lot to be ready in two minutes! If you think being away from Sunhome is a good reason for you worms to slack off, then guess again!" —Surow, Boros drill sergeant

Longlost Pack 4W
Creature - Dog Spirit (C)
First strike
Back in the city, such ghosts stalked Agyrem too. Some things were all the same.
4/4

Bitterwind Imp 2R
Creature - Imp {C}
When Bitterwind Imp enters the battlefield, discard a card. If you do, draw a card.
Bitterwind Imp can't block.
Threshold - As long as seven or more cards are in your graveyard, Bitterwind Imp gets +1/-1 and has flying.
2/2
{Watermark: Rakdos}
Uncommon 1 of 3:

Humming with Mana 1G
Enchantment - Aura (U)
Enchant land
Enchanted land has hexproof and "T: Add one mana of any color."
Whenever one or more other permanents enter the battlefield under your control, untap enchanted land.
Veles was in disbelief. These leylines were of such potency that they acted as their own defense system, pushing back outsiders with pulses of magic.

Decretal of Unity 5U
Instant (U)
Suspend 3 - 1U (Rather than cast this card from your hand, you may pay 1U and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
Choose target creature you control. Until end of turn, the "legend rule" doesn't apply to permanents you control and each other creature you control becomes a copy of that creature.
{Watermark: Azorius}
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

User avatar
Mergatroid_Jones
Posts: 2581
Joined: 4 years ago
Pronoun: Unlisted

Post by Mergatroid_Jones » 1 year ago

The Guilds in the North intended to conduct their missions clandestinely in Ravnica's Pole, but have attracted undue attention from the forces of Ravnica's status quo: Jace, Niv-Mizzet, the Guildpact Council, and most of all the leadership of the main branches of their guilds back in the City. The remaining five guilds (Simic, Boros, Azorius, Rakdos, and Golgari) scramble for their share of the secrets of the North as well.
Guilds in the North mechanics
Show
Hide
Havoc N - COST (You may cast this spell for its havoc cost. If you do, repeat the above process N more times.) {Izzet}
Dash {Gruul}
Indebt counters {Orzhov}
Retrace {Dimir}
Renown {Selesnya}
Veteran (When you cast this spell, you get an experience counter.) - Transguild/guildless mechanic
Ravnica's Pole mechanics
Show
Hide
Myceliate (Create a 0/0 black and green Fungus creature token with deathtouch. Then, if you gained life this turn, put a +1/+1 counter on each Fungus you control. Otherwise, create a tapped Food token.) {Golgari}
Troop N (As an additional cost to cast this spell, you may pay up to N mana to create that many 1/1 red and white Soldier creature tokens.) {Boros}
Bestow N (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) {Simic}
Threshold {Rakdos}
Ravnica's Pole
Show
Hide
Fungus
Token Creature - Fungus
Deathtouch
0/0
{Watermark: Golgari}

Golgari Cavern
Land - Gate (C)
T: Add C. If you control three or more lands, add B or G instead.
"You'd be stunned how well the lichens are coming in!" - Velshka, lich-gorgon
{Watermark: Golgari}

Polar Watchtower 2
Artifact Creature- Wall (C)
Veteran (When you cast this spell, you get an experience counter.)
Defender, Reach
Polar Watchtower has ward x, where X is the number of experience counters you have. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays X.)
2/2

Tender of the Unripe 2G
Creature - Human Druid (C)
When Tender of the Unripe enters the battlefield, myceliate. (Create a 0/0 black and green Fungus creature token with deathtouch. Then, if you gained life this turn, put a +1/+1 counter on each Fungus you control. Otherwise, create a tapped Food token.)
T: Add B.
Golgari druids do not let ice get in the way of their connection to the soil.
1/2
{Watermark: Golgari}

Boros Ski-Captain RW
Creature- Human Soldier (C)
Haste
Troop 1 (As an additional cost to cast this spell, you may pay up to 1 to create that many 1/1 red and white Soldier creature tokens.)
"Just follow me down the mountain. Nothing to it."
2/2
{Watermark: Boros}

Coldheart Hussar 2U
Creature - Vedalken Knight (C)
Coldheart Hussar can't be blocked by tokens.
4W: Coldheart Hussar gains indestructible until end of turn.
"No, it does not bother me. We were all educated to be ready for this day."
2/2
{Watermark: Azorius}

Rakdos Pendant 3
Artifact (C)
t: Add b or r.
(b/r)(b/r)(b/r), t, Sacrifice Rakdos Pendant: Scry 1, then draw a card.
{Watermark: Rakdos}

Secretmander 3U
Enchantment Creature - Salamander Shark (C)
Bestow 4U (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Hexproof
Enchanted creature gets +1/+0 and can't be blocked.
Far from killing every krasis, the pole worked a subtle change in them with pre-Guildpact magic.
3/1
{Watermark: Simic}

Battle Readiness 2W
Sorcery (C)
You may cast this spell as though it had flash if you pay 2 more to cast it.
Creatures you control get +2/+1 until end of turn.
"Two minutes! All I ask is for you sorry lot to be ready in two minutes! If you think being away from Sunhome is a good reason for you worms to slack off, then guess again!" —Surow, Boros drill sergeant

Longlost Pack 4W
Creature - Dog Spirit (C)
First strike
Back in the city, such ghosts stalked Agyrem too. Some things were all the same.
4/4

Bitterwind Imp 2R
Creature - Imp {C}
When Bitterwind Imp enters the battlefield, discard a card. If you do, draw a card.
Bitterwind Imp can't block.
Threshold - As long as seven or more cards are in your graveyard, Bitterwind Imp gets +1/-1 and has flying.
2/2
{Watermark: Rakdos}

Decretal of Unity 5U
Instant (U)
Suspend 3 - 1U (Rather than cast this card from your hand, you may pay 1U and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
Choose target creature you control. Until end of turn, the "legend rule" doesn't apply to permanents you control and each other creature you control becomes a copy of that creature.
{Watermark: Azorius}
Uncommon 2 of 3:

Northern Campaign 3R
Enchantment (U)
Troop 4 (As an additional cost to cast this spell, you may pay up to 4 to create that many 1/1 red and white Soldier creature tokens.)
Creatures you control get +1/+0.
The Boros reacted in their customary way to a struggle in the Norther-City: they sent soldiers.
{Watermark: Boros}

Outgrowing Mutate
Enchantment Creature- Mutant Plant (U)
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Flash
Enchanted creature gets +1/+1 and is a Mutant in addition to other types.
3/3
{Watermark: Simic}

Howling Iceclaw 1B
Creature- Imp (U)
Flying, lifelink, haste
Threshold- As long as you have seven or more cards in your graveyard, Howling Iceclaw gets +1/+0.
1/1
{Watermark: Rakdos}

Freeze!
Sorcery (U)
Suspend 1-
Tap up to one target creature. It doesn't untap during its controller's next untap step.
If Freeze! was cast from exile, tap each creature target player controls. Those creatures don't untap during their controller's next untap step.
{Watermark: Azorius}

Jolly Rot-Hag 3G
Creature- Hag (U)
T: Gain 2 life.
Sacrifice two permanents: Myceliate. (Create a 0/0 black and green Fungus creature token with deathtouch. Then, if you gained life this turn, put a +1/+1 counter on each Fungus you control. Otherwise, create a tapped Food token.)
3/1
{Watermark: Golgari}

User avatar
void_nothing
Look On My Sash...
Posts: 14924
Joined: 4 years ago
Answers: 124
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 1 year ago

The Guilds in the North intended to conduct their missions clandestinely in Ravnica's Pole, but have attracted undue attention from the forces of Ravnica's status quo: Jace, Niv-Mizzet, the Guildpact Council, and most of all the leadership of the main branches of their guilds back in the City. The remaining five guilds (Simic, Boros, Azorius, Rakdos, and Golgari) scramble for their share of the secrets of the North as well.
Guilds in the North mechanics
Show
Hide
Havoc N - COST (You may cast this spell for its havoc cost. If you do, repeat the above process N more times.) {Izzet}
Dash {Gruul}
Indebt counters {Orzhov}
Retrace {Dimir}
Renown {Selesnya}
Veteran (When you cast this spell, you get an experience counter.) - Transguild/guildless mechanic
Ravnica's Pole mechanics
Show
Hide
Myceliate (Create a 0/0 black and green Fungus creature token with deathtouch. Then, if you gained life this turn, put a +1/+1 counter on each Fungus you control. Otherwise, create a tapped Food token.) {Golgari}
Troop N (As an additional cost to cast this spell, you may pay up to N mana to create that many 1/1 red and white Soldier creature tokens.) {Boros}
Bestow {Simic}
Threshold {Rakdos}
Suspend {Azorius}
Ravnica's Pole
Show
Hide
Fungus
Token Creature - Fungus
Deathtouch
0/0
{Watermark: Golgari}

Golgari Cavern
Land - Gate (C)
T: Add C. If you control three or more lands, add B or G instead.
"You'd be stunned how well the lichens are coming in!" - Velshka, lich-gorgon
{Watermark: Golgari}

Polar Watchtower 2
Artifact Creature- Wall (C)
Veteran (When you cast this spell, you get an experience counter.)
Defender, Reach
Polar Watchtower has ward x, where X is the number of experience counters you have. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays X.)
2/2

Tender of the Unripe 2G
Creature - Human Druid (C)
When Tender of the Unripe enters the battlefield, myceliate. (Create a 0/0 black and green Fungus creature token with deathtouch. Then, if you gained life this turn, put a +1/+1 counter on each Fungus you control. Otherwise, create a tapped Food token.)
T: Add B.
Golgari druids do not let ice get in the way of their connection to the soil.
1/2
{Watermark: Golgari}

Boros Ski-Captain RW
Creature- Human Soldier (C)
Haste
Troop 1 (As an additional cost to cast this spell, you may pay up to 1 to create that many 1/1 red and white Soldier creature tokens.)
"Just follow me down the mountain. Nothing to it."
2/2
{Watermark: Boros}

Coldheart Hussar 2U
Creature - Vedalken Knight (C)
Coldheart Hussar can't be blocked by tokens.
4W: Coldheart Hussar gains indestructible until end of turn.
"No, it does not bother me. We were all educated to be ready for this day."
2/2
{Watermark: Azorius}

Rakdos Pendant 3
Artifact (C)
t: Add b or r.
(b/r)(b/r)(b/r), t, Sacrifice Rakdos Pendant: Scry 1, then draw a card.
{Watermark: Rakdos}

Secretmander 3U
Enchantment Creature - Salamander Shark (C)
Bestow 4U (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Hexproof
Enchanted creature gets +1/+0 and can't be blocked.
Far from killing every krasis, the pole worked a subtle change in them with pre-Guildpact magic.
3/1
{Watermark: Simic}

Battle Readiness 2W
Sorcery (C)
You may cast this spell as though it had flash if you pay 2 more to cast it.
Creatures you control get +2/+1 until end of turn.
"Two minutes! All I ask is for you sorry lot to be ready in two minutes! If you think being away from Sunhome is a good reason for you worms to slack off, then guess again!" —Surow, Boros drill sergeant

Longlost Pack 4W
Creature - Dog Spirit (C)
First strike
Back in the city, such ghosts stalked Agyrem too. Some things were all the same.
4/4

Bitterwind Imp 2R
Creature - Imp {C}
When Bitterwind Imp enters the battlefield, discard a card. If you do, draw a card.
Bitterwind Imp can't block.
Threshold - As long as seven or more cards are in your graveyard, Bitterwind Imp gets +1/-1 and has flying.
2/2
{Watermark: Rakdos}

Decretal of Unity 5U
Instant (U)
Suspend 3 - 1U (Rather than cast this card from your hand, you may pay 1U and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
Choose target creature you control. Until end of turn, the "legend rule" doesn't apply to permanents you control and each other creature you control becomes a copy of that creature.
{Watermark: Azorius}

Northern Campaign 3R
Enchantment (U)
Troop 4 (As an additional cost to cast this spell, you may pay up to 4 to create that many 1/1 red and white Soldier creature tokens.)
Creatures you control get +1/+0.
The Boros reacted in their customary way to a struggle in the Norther-City: they sent soldiers.
{Watermark: Boros}
Uncommon 3 of 3:

Trolual Volunteer 3{G/U}{G/U}
Creature - Troll Whale Wizard (U)
Vigilance
Trolual Volunteer gets +1/+0 for each enchantment you control.
Whenever Trolual Volunteer deals combat damage to a player, if it's enchanted, you may have each player reveal their hand. If you do, each player puts a permanent card with mana value equal to or less than the damage dealt this way from their hand onto the battlefield.
"I will begin a new clade with my actions."
2/4
{Watermark: Simic}

Hellhole Moon 2{B/R}
Enchantment (U)
At the beginning of each player's upkeep, that player sacrifices a nonbasic land. If they do, they create three Treasure tokens.
Its light put every Rakdos agent in mind of Rix Maadi.
{Watermark: Rakdos}
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

User avatar
Mergatroid_Jones
Posts: 2581
Joined: 4 years ago
Pronoun: Unlisted

Post by Mergatroid_Jones » 1 year ago

The Guilds in the North intended to conduct their missions clandestinely in Ravnica's Pole, but have attracted undue attention from the forces of Ravnica's status quo: Jace, Niv-Mizzet, the Guildpact Council, and most of all the leadership of the main branches of their guilds back in the City. The remaining five guilds (Simic, Boros, Azorius, Rakdos, and Golgari) scramble for their share of the secrets of the North as well.
Guilds in the North mechanics
Show
Hide
Havoc N - COST (You may cast this spell for its havoc cost. If you do, repeat the above process N more times.) {Izzet}
Dash {Gruul}
Indebt counters {Orzhov}
Retrace {Dimir}
Renown {Selesnya}
Veteran (When you cast this spell, you get an experience counter.) - Transguild/guildless mechanic
Ravnica's Pole mechanics
Show
Hide
Myceliate (Create a 0/0 black and green Fungus creature token with deathtouch. Then, if you gained life this turn, put a +1/+1 counter on each Fungus you control. Otherwise, create a tapped Food token.) {Golgari}
Troop N (As an additional cost to cast this spell, you may pay up to N mana to create that many 1/1 red and white Soldier creature tokens.) {Boros}
Bestow {Simic}
Threshold {Rakdos}
Suspend {Azorius}
Ravnica's Pole
Show
Hide
Fungus
Token Creature - Fungus
Deathtouch
0/0
{Watermark: Golgari}

Golgari Cavern
Land - Gate (C)
T: Add C. If you control three or more lands, add B or G instead.
"You'd be stunned how well the lichens are coming in!" - Velshka, lich-gorgon
{Watermark: Golgari}

Polar Watchtower 2
Artifact Creature- Wall (C)
Veteran (When you cast this spell, you get an experience counter.)
Defender, Reach
Polar Watchtower has ward x, where X is the number of experience counters you have. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays X.)
2/2

Tender of the Unripe 2G
Creature - Human Druid (C)
When Tender of the Unripe enters the battlefield, myceliate. (Create a 0/0 black and green Fungus creature token with deathtouch. Then, if you gained life this turn, put a +1/+1 counter on each Fungus you control. Otherwise, create a tapped Food token.)
T: Add B.
Golgari druids do not let ice get in the way of their connection to the soil.
1/2
{Watermark: Golgari}

Boros Ski-Captain RW
Creature- Human Soldier (C)
Haste
Troop 1 (As an additional cost to cast this spell, you may pay up to 1 to create that many 1/1 red and white Soldier creature tokens.)
"Just follow me down the mountain. Nothing to it."
2/2
{Watermark: Boros}

Coldheart Hussar 2U
Creature - Vedalken Knight (C)
Coldheart Hussar can't be blocked by tokens.
4W: Coldheart Hussar gains indestructible until end of turn.
"No, it does not bother me. We were all educated to be ready for this day."
2/2
{Watermark: Azorius}

Rakdos Pendant 3
Artifact (C)
t: Add b or r.
(b/r)(b/r)(b/r), t, Sacrifice Rakdos Pendant: Scry 1, then draw a card.
{Watermark: Rakdos}

Secretmander 3U
Enchantment Creature - Salamander Shark (C)
Bestow 4U (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Hexproof
Enchanted creature gets +1/+0 and can't be blocked.
Far from killing every krasis, the pole worked a subtle change in them with pre-Guildpact magic.
3/1
{Watermark: Simic}

Battle Readiness 2W
Sorcery (C)
You may cast this spell as though it had flash if you pay 2 more to cast it.
Creatures you control get +2/+1 until end of turn.
"Two minutes! All I ask is for you sorry lot to be ready in two minutes! If you think being away from Sunhome is a good reason for you worms to slack off, then guess again!" —Surow, Boros drill sergeant

Longlost Pack 4W
Creature - Dog Spirit (C)
First strike
Back in the city, such ghosts stalked Agyrem too. Some things were all the same.
4/4

Bitterwind Imp 2R
Creature - Imp {C}
When Bitterwind Imp enters the battlefield, discard a card. If you do, draw a card.
Bitterwind Imp can't block.
Threshold - As long as seven or more cards are in your graveyard, Bitterwind Imp gets +1/-1 and has flying.
2/2
{Watermark: Rakdos}

Decretal of Unity 5U
Instant (U)
Suspend 3 - 1U (Rather than cast this card from your hand, you may pay 1U and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
Choose target creature you control. Until end of turn, the "legend rule" doesn't apply to permanents you control and each other creature you control becomes a copy of that creature.
{Watermark: Azorius}

Northern Campaign 3R
Enchantment (U)
Troop 4 (As an additional cost to cast this spell, you may pay up to 4 to create that many 1/1 red and white Soldier creature tokens.)
Creatures you control get +1/+0.
The Boros reacted in their customary way to a struggle in the Norther-City: they sent soldiers.
{Watermark: Boros}

Trolual Volunteer 3{G/U}{G/U}
Creature - Troll Whale Wizard (U)
Vigilance
Trolual Volunteer gets +1/+0 for each enchantment you control.
Whenever Trolual Volunteer deals combat damage to a player, if it's enchanted, you may have each player reveal their hand. If you do, each player puts a permanent card with mana value equal to or less than the damage dealt this way from their hand onto the battlefield.
"I will begin a new clade with my actions."
2/4
{Watermark: Simic}
Rare 1 of 1

Ravnica's Pole
Legendary Land (R)
If you control exactly two permanents named Ravnica's Pole, the "legend rule" doesn't apply to them, and they gain hexproof.
T: Add C.
T: Add one mana of any color. Activate this ability only if there is another land named Ravnica's Pole on the battlefield.

Vraska, The Underqueen
Legendary Planeswalker- Vraska (M)
{+1}: Myceliate (Create a 0/0 black and green Fungus creature token with deathtouch. Then, if you gained life this turn, put a +1/+1 counter on each Fungus you control. Otherwise, create a tapped Food token.)
{-2}: Exile target creature. Its controller creates a tapped Food token.
{-5}: You get an emblem with "When a creature you control with deathtouch deals combat damage to a player, that player loses the game."
{4}

Enter, Rakdos BBRR
Sorcery (R)
Each player discards their hand.
Threshold- Then, if there are seven or more cards in your graveyard, you may search your graveyard and library for a legendary Demon card with Rakdos in its name. Reveal it and put it into your hand, then lose life equal to its mana value and exile Enter, Rakdos.
Last edited by Mergatroid_Jones 1 year ago, edited 2 times in total.

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void_nothing
Look On My Sash...
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Post by void_nothing » 1 year ago

The Guilds in the North intended to conduct their missions clandestinely in Ravnica's Pole, but have attracted undue attention from the forces of Ravnica's status quo: Jace, Niv-Mizzet, the Guildpact Council, and most of all the leadership of the main branches of their guilds back in the City. The remaining five guilds (Simic, Boros, Azorius, Rakdos, and Golgari) scramble for their share of the secrets of the North as well.
Guilds in the North mechanics
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Havoc N - COST (You may cast this spell for its havoc cost. If you do, repeat the above process N more times.) {Izzet}
Dash {Gruul}
Indebt counters {Orzhov}
Retrace {Dimir}
Renown {Selesnya}
Veteran (When you cast this spell, you get an experience counter.) - Transguild/guildless mechanic
Ravnica's Pole mechanics
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Myceliate (Create a 0/0 black and green Fungus creature token with deathtouch. Then, if you gained life this turn, put a +1/+1 counter on each Fungus you control. Otherwise, create a tapped Food token.) {Golgari}
Troop N (As an additional cost to cast this spell, you may pay up to N mana to create that many 1/1 red and white Soldier creature tokens.) {Boros}
Bestow {Simic}
Threshold {Rakdos}
Suspend {Azorius}
Ravnica's Pole
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Fungus
Token Creature - Fungus
Deathtouch
0/0
{Watermark: Golgari}

Golgari Cavern
Land - Gate (C)
T: Add C. If you control three or more lands, add B or G instead.
"You'd be stunned how well the lichens are coming in!" - Velshka, lich-gorgon
{Watermark: Golgari}

Polar Watchtower 2
Artifact Creature- Wall (C)
Veteran (When you cast this spell, you get an experience counter.)
Defender, Reach
Polar Watchtower has ward x, where X is the number of experience counters you have. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays X.)
2/2

Tender of the Unripe 2G
Creature - Human Druid (C)
When Tender of the Unripe enters the battlefield, myceliate. (Create a 0/0 black and green Fungus creature token with deathtouch. Then, if you gained life this turn, put a +1/+1 counter on each Fungus you control. Otherwise, create a tapped Food token.)
T: Add B.
Golgari druids do not let ice get in the way of their connection to the soil.
1/2
{Watermark: Golgari}

Boros Ski-Captain RW
Creature- Human Soldier (C)
Haste
Troop 1 (As an additional cost to cast this spell, you may pay up to 1 to create that many 1/1 red and white Soldier creature tokens.)
"Just follow me down the mountain. Nothing to it."
2/2
{Watermark: Boros}

Coldheart Hussar 2U
Creature - Vedalken Knight (C)
Coldheart Hussar can't be blocked by tokens.
4W: Coldheart Hussar gains indestructible until end of turn.
"No, it does not bother me. We were all educated to be ready for this day."
2/2
{Watermark: Azorius}

Rakdos Pendant 3
Artifact (C)
t: Add b or r.
(b/r)(b/r)(b/r), t, Sacrifice Rakdos Pendant: Scry 1, then draw a card.
{Watermark: Rakdos}

Secretmander 3U
Enchantment Creature - Salamander Shark (C)
Bestow 4U (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Hexproof
Enchanted creature gets +1/+0 and can't be blocked.
Far from killing every krasis, the pole worked a subtle change in them with pre-Guildpact magic.
3/1
{Watermark: Simic}

Battle Readiness 2W
Sorcery (C)
You may cast this spell as though it had flash if you pay 2 more to cast it.
Creatures you control get +2/+1 until end of turn.
"Two minutes! All I ask is for you sorry lot to be ready in two minutes! If you think being away from Sunhome is a good reason for you worms to slack off, then guess again!" —Surow, Boros drill sergeant

Longlost Pack 4W
Creature - Dog Spirit (C)
First strike
Back in the city, such ghosts stalked Agyrem too. Some things were all the same.
4/4

Bitterwind Imp 2R
Creature - Imp {C}
When Bitterwind Imp enters the battlefield, discard a card. If you do, draw a card.
Bitterwind Imp can't block.
Threshold - As long as seven or more cards are in your graveyard, Bitterwind Imp gets +1/-1 and has flying.
2/2
{Watermark: Rakdos}

Decretal of Unity 5U
Instant (U)
Suspend 3 - 1U (Rather than cast this card from your hand, you may pay 1U and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
Choose target creature you control. Until end of turn, the "legend rule" doesn't apply to permanents you control and each other creature you control becomes a copy of that creature.
{Watermark: Azorius}

Northern Campaign 3R
Enchantment (U)
Troop 4 (As an additional cost to cast this spell, you may pay up to 4 to create that many 1/1 red and white Soldier creature tokens.)
Creatures you control get +1/+0.
The Boros reacted in their customary way to a struggle in the Norther-City: they sent soldiers.
{Watermark: Boros}

Trolual Volunteer 3{G/U}{G/U}
Creature - Troll Whale Wizard (U)
Vigilance
Trolual Volunteer gets +1/+0 for each enchantment you control.
Whenever Trolual Volunteer deals combat damage to a player, if it's enchanted, you may have each player reveal their hand. If you do, each player puts a permanent card with mana value equal to or less than the damage dealt this way from their hand onto the battlefield.
"I will begin a new clade with my actions."
2/4
{Watermark: Simic}

Ravnica's Pole
Legendary Land (R)
If you control exactly two permanents named Ravnica's Pole, the "legend rule" doesn't apply to them, and they gain hexproof.
T: Add C.
T: Add one mana of any color. Activate this ability only if there is another land named Ravnica's Pole on the battlefield.
I'll defer since I just chose.
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dyd
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Posts: 2587
Joined: 4 years ago
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Post by dyd » 1 year ago

Let's choose from some of the latest suggestions!


The dragons may rule the skies, but the clans live on in the hearts of Tarkir's denizens. Returning home after her studies on Ikoria, Narset hears tales of the brave individuals who have risked their lives to end the tyrannical reign of the dragonlords. With Ugin's extended absence, the dragon storms are becoming weaker, and in Tarkir: Defiance, the rumblings of dissent begin to spread, sowing discord across the plane and dividing those who support the dragons from those who oppose them.

With her spark once again unstable, the Wanderer is cast out into the Multiverse to make her way across the planes. In The Wanderer's Travels, we follow her as she is dropped into locations both familiar and obscure (some even entirely unknown) and does her best to defend the defenseless before she is whisked off once again.

Old days when Strixhaven school weren't founded yet, Elder Dragons roamed the world and discovered secrets of magic that led to the first version of Mystic Archive. When the entire world was at war and the magic was the most devastating, that trying time was known as Arcavios: Blood Age.

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void_nothing
Look On My Sash...
Posts: 14924
Joined: 4 years ago
Answers: 124
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 1 year ago

With her spark once again unstable, the Wanderer is cast out into the Multiverse to make her way across the planes. In The Wanderer's Travels, we follow her as she is dropped into locations both familiar and obscure (some even entirely unknown) and does her best to defend the defenseless before she is whisked off once again.
The Wanderer's Travels mechanics
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The Wanderer's Travels
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Token 1 of 1:

Zombie
Token Creature - Zombie (S)
2/2

Frog Mutant
Token Creature - Frog Mutant (S)
Ward 4
4/4

Myr
Token Artifact Creature - Myr (S)
2/1
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

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dyd
Randomancer
Posts: 2587
Joined: 4 years ago
Pronoun: Unlisted

Post by dyd » 1 year ago

With her spark once again unstable, the Wanderer is cast out into the Multiverse to make her way across the planes. In The Wanderer's Travels, we follow her as she is dropped into locations both familiar and obscure (some even entirely unknown) and does her best to defend the defenseless before she is whisked off once again.
The Wanderer's Travels mechanics
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The Wanderer's Travels
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Myr
Token Artifact Creature - Myr (S)
2/1
Common 1 of 10:

Mage-Ring Familiar 1u
Creature - Bird (C)
Flying
When Mage-Ring Familiar enters the battlefield, if you've cast an instant or sorcery spell this turn, create a 1/1 blue Bird creature token with flying.
1/1

Repel the Scalelord 1w
Instant (C)
Repel the Scalelord deals 3 damage to target attacking or blocking creature. If that creature is a Dragon, it deals 9 damage to that creature instead.
Yarena was sure her life was over, until a flash of light left her standing in the middle of the two halves of a dead dragon.

Wanderer's Ambush 2r
Instant (C)
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Wanderer's Ambush deals 3 damage to any target.

Ikeda
Posts: 51
Joined: 4 years ago
Pronoun: Unlisted

Post by Ikeda » 1 year ago

With her spark once again unstable, the Wanderer is cast out into the Multiverse to make her way across the planes. In The Wanderer's Travels, we follow her as she is dropped into locations both familiar and obscure (some even entirely unknown) and does her best to defend the defenseless before she is whisked off once again.
The Wanderer's Travels mechanics
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Split second
The Wanderer's Travels
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Zombie
Token Creature - Zombie (S)
2/2

Wanderer's Ambush 2R
Instant (C)
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Wanderer's Ambush deals 3 damage to any target.
Common 2 of 10:

Cindercleave 4R
Sorcery (C)
Displace 5R (You may cast this spell by returning a nonland permanent you control to its owner's hand and paying the transpose cost reduced by that permanent's mana value.)
Cindercleave deals 5 damage to target player or planeswalker.
"You'd be surprised as to how many problems can be solved by a burning weapon to the face." —Odigjin, Regathan renegade

Segovian Serpent 2U
Creature - Serpent (C)
Wrangle — Segovian Serpent can't be blocked as long as you control a 1/1 creature.
"She ain't no leviathan, but Kiri is as fast and nimble as they come. Just don't ask her to share her catch." —Modilem, behemoth wrangler
2/2

Improvised Shiv 0
Artifact - Equipment (C)
Equipped creature gets +1/+0.
1: Attach Improvised Shiv to target creature you control. Activate this ability only if Improvised Shiv is unattached.
"Even a primitive blade is a terror in the right hands." —The Wanderer

Brawlguzzler 4
Artifact Creature - Construct (C)
4: Brawlguzzler gains first strike until end of turn.
"I know you spent all night working on it, but our aether expenses are still through the roof, and we have neither the time nor the funds for a proper fix!"—Nehra, inventor
4/2

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void_nothing
Look On My Sash...
Posts: 14924
Joined: 4 years ago
Answers: 124
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 1 year ago

With her spark once again unstable, the Wanderer is cast out into the Multiverse to make her way across the planes. In The Wanderer's Travels, we follow her as she is dropped into locations both familiar and obscure (some even entirely unknown) and does her best to defend the defenseless before she is whisked off once again.
The Wanderer's Travels mechanics
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Split second
The Wanderer's Travels
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Zombie
Token Creature - Zombie (S)
2/2

Wanderer's Ambush 2R
Instant (C)
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Wanderer's Ambush deals 3 damage to any target.

Improvised Shiv 0
Artifact - Equipment (C)
Equipped creature gets +1/+0.
1: Attach Improvised Shiv to target creature you control. Activate this ability only if Improvised Shiv is unattached.
"Even a primitive blade is a terror in the right hands." —The Wanderer
Common 3 of 10:

Hippodrome Rally 1W
Sorcery (C)
Wrangle - If you control a 1/1 creature, draw a card.
Creatures you control get +1/+1 until end of turn and can't be blocked by creatures with power 3 or greater this turn.
"Ancient customs disallow blades in the Hippodrome. Cudgels, though, have always been fine." - Egatxa, Segovian wit

Invigorating Hospitality 2G
Instant (C)
Put a +1/+1 counter on target creature, then create a Food token.
4G, Tap two untapped creatures you control: Return Invigorating Hospitality from your graveyard to your hand.
"Oh, dearie me, where have my manners gone?" - Miss Plumcake

Wasteland Warden 1BB
Creature - Rat Soldier (C)
Wasteland Warden has deathtouch as long as it's attacking with another creature.
"Ribble is idyllic, but not wholly pleasant." - The Wanderer
2/4
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

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dyd
Randomancer
Posts: 2587
Joined: 4 years ago
Pronoun: Unlisted

Post by dyd » 1 year ago

With her spark once again unstable, the Wanderer is cast out into the Multiverse to make her way across the planes. In The Wanderer's Travels, we follow her as she is dropped into locations both familiar and obscure (some even entirely unknown) and does her best to defend the defenseless before she is whisked off once again.
The Wanderer's Travels mechanics
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Split second
The Wanderer's Travels
Show
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Zombie
Token Creature - Zombie (S)
2/2

Wanderer's Ambush 2R
Instant (C)
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Wanderer's Ambush deals 3 damage to any target.

Improvised Shiv 0
Artifact - Equipment (C)
Equipped creature gets +1/+0.
1: Attach Improvised Shiv to target creature you control. Activate this ability only if Improvised Shiv is unattached.
"Even a primitive blade is a terror in the right hands." —The Wanderer

Invigorating Hospitality 2G
Instant (C)
Put a +1/+1 counter on target creature, then create a Food token.
4G, Tap two untapped creatures you control: Return Invigorating Hospitality from your graveyard to your hand.
"Oh, dearie me, where have my manners gone?" - Miss Plumcake
Common 4 of 10:

Fogs of Equilor
Enchantment — Aura (C)
Enchant creature
When Fogs of Equilor enters the battlefield, if you spent to cast it, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
"You don't know the true meaning of dull until you've been to Equilor." —The Wanderer

Double Shift 3w
Instant (C)
Exile up to two target creatures you control, then return those cards to the battlefield under your control.

Leavesfall 2g
Instant (C)
Create two 1/1 green Saproling creature tokens. They gain flying until end of turn.
"Autumn on Pyrulea can be brutal." —The Wanderer

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void_nothing
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Posts: 14924
Joined: 4 years ago
Answers: 124
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 1 year ago

With her spark once again unstable, the Wanderer is cast out into the Multiverse to make her way across the planes. In The Wanderer's Travels, we follow her as she is dropped into locations both familiar and obscure (some even entirely unknown) and does her best to defend the defenseless before she is whisked off once again.
The Wanderer's Travels mechanics
Show
Hide
Split second
The Wanderer's Travels
Show
Hide
Zombie
Token Creature - Zombie (S)
2/2

Wanderer's Ambush 2R
Instant (C)
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Wanderer's Ambush deals 3 damage to any target.

Improvised Shiv 0
Artifact - Equipment (C)
Equipped creature gets +1/+0.
1: Attach Improvised Shiv to target creature you control. Activate this ability only if Improvised Shiv is unattached.
"Even a primitive blade is a terror in the right hands." —The Wanderer

Invigorating Hospitality 2G
Instant (C)
Put a +1/+1 counter on target creature, then create a Food token.
4G, Tap two untapped creatures you control: Return Invigorating Hospitality from your graveyard to your hand.
"Oh, dearie me, where have my manners gone?" - Miss Plumcake

Leavesfall 2g
Instant (C)
Create two 1/1 green Saproling creature tokens. They gain flying until end of turn.
"Autumn on Pyrulea can be brutal." —The Wanderer
Common 5 of 10:

Hellrealm Usher 3BB
Creature - Demon (C)
Menace
When Hellrealm Usher enters the battlefield, each player may return a creature card from their graveyard to their hand.
All of Gairaku pulses with demonic energies. Even visitors there cannot fully die.
3/3

Ready to Swarm 1R
Instant (C)
Wrangle - If you control a 1/1 creature, creatures you control gain first strike until end of turn.
Target creature you control gets +3/+0 until end of turn.
"They don't even know how outnumbered they are!" - Zeveli, Segovian skirmisher

Malach of the Missing 2C
Creature - Angel (C)
Flash
Flying
When Malach of the Missing enters the battlefield, if W was spent to cast it, return up to one target non-Angel creature you control to its owner's hand.
2/2
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

Ikeda
Posts: 51
Joined: 4 years ago
Pronoun: Unlisted

Post by Ikeda » 1 year ago

With her spark once again unstable, the Wanderer is cast out into the Multiverse to make her way across the planes. In The Wanderer's Travels, we follow her as she is dropped into locations both familiar and obscure (some even entirely unknown) and does her best to defend the defenseless before she is whisked off once again.
The Wanderer's Travels mechanics
Show
Hide
Split second
Wrangle — [Additional effect] if you control a 1/1 creature
The Wanderer's Travels
Show
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Zombie
Token Creature - Zombie (S)
2/2

Wanderer's Ambush 2R
Instant (C)
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Wanderer's Ambush deals 3 damage to any target.

Improvised Shiv 0
Artifact - Equipment (C)
Equipped creature gets +1/+0.
1: Attach Improvised Shiv to target creature you control. Activate this ability only if Improvised Shiv is unattached.
"Even a primitive blade is a terror in the right hands." —The Wanderer

Invigorating Hospitality 2G
Instant (C)
Put a +1/+1 counter on target creature, then create a Food token.
4G, Tap two untapped creatures you control: Return Invigorating Hospitality from your graveyard to your hand.
"Oh, dearie me, where have my manners gone?" - Miss Plumcake

Leavesfall 2g
Instant (C)
Create two 1/1 green Saproling creature tokens. They gain flying until end of turn.
"Autumn on Pyrulea can be brutal." —The Wanderer

Ready to Swarm 1R
Instant (C)
Wrangle - If you control a 1/1 creature, creatures you control gain first strike until end of turn.
Target creature you control gets +3/+0 until end of turn.
"They don't even know how outnumbered they are!" - Zeveli, Segovian skirmisher
Common 6 of 10:

Diamant Executive 1W
Creature - Human Advisor (C)
When Diamant Executive enters the battlefield, create a 1/1 white Human creature token.
"If you would bring the car around, Albrecht."
"Very good, sir."

2/1

Belligerent Darba 4B
Creature - Bird Beast (C)
Prevent all damage that would be dealt to Belligerent Darba by creatures that were dealt damage this turn.
"The little shiela may have a drongo of a shep, but she's greaser than ye thought, I reckon." —Tundale, bush ranger
5/3

Dead Drunk 1B
Creature - Zombie (C)
1: Flip a coin. If you win the flip, Dead Drunk gets +1/+1 until end of turn. Otherwise, Dead Drunk deals 1 damage to itself.
"You heard what the lady said, deadbeat. No more drinks until you plug that hole in your stomach." —Bannick Moss, security officer
2/2

Cranial Drinker U
Parasitic Creature — Leech (C)
(As Cranial Drinker enters the battlefield, pair it with another target creature. When Cranial Drinker is unpaired, sacrifice it.)
At the beginning of your upkeep, target opponent mills a card.
After a few days, Sattur could no longer remember the names of his siblings. After a few weeks, he could no longer remember whether he even had siblings.
1/3

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void_nothing
Look On My Sash...
Posts: 14924
Joined: 4 years ago
Answers: 124
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 1 year ago

With her spark once again unstable, the Wanderer is cast out into the Multiverse to make her way across the planes. In The Wanderer's Travels, we follow her as she is dropped into locations both familiar and obscure (some even entirely unknown) and does her best to defend the defenseless before she is whisked off once again.
The Wanderer's Travels mechanics
Show
Hide
Split second
Wrangle — [Additional effect] if you control a 1/1 creature
The Wanderer's Travels
Show
Hide
Zombie
Token Creature - Zombie (S)
2/2

Wanderer's Ambush 2R
Instant (C)
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Wanderer's Ambush deals 3 damage to any target.

Improvised Shiv 0
Artifact - Equipment (C)
Equipped creature gets +1/+0.
1: Attach Improvised Shiv to target creature you control. Activate this ability only if Improvised Shiv is unattached.
"Even a primitive blade is a terror in the right hands." —The Wanderer

Invigorating Hospitality 2G
Instant (C)
Put a +1/+1 counter on target creature, then create a Food token.
4G, Tap two untapped creatures you control: Return Invigorating Hospitality from your graveyard to your hand.
"Oh, dearie me, where have my manners gone?" - Miss Plumcake

Leavesfall 2g
Instant (C)
Create two 1/1 green Saproling creature tokens. They gain flying until end of turn.
"Autumn on Pyrulea can be brutal." —The Wanderer

Ready to Swarm 1R
Instant (C)
Wrangle - If you control a 1/1 creature, creatures you control gain first strike until end of turn.
Target creature you control gets +3/+0 until end of turn.
"They don't even know how outnumbered they are!" - Zeveli, Segovian skirmisher

Belligerent Darba 4B
Creature - Bird Beast (C)
Prevent all damage that would be dealt to Belligerent Darba by creatures that were dealt damage this turn.
"The little shiela may have a drongo of a shep, but she's greaser than ye thought, I reckon." —Tundale, bush ranger
5/3
Common 7 of 10:

Melusine of Oberhass 4W
Creature - Elemental Spirit (C)
Protection from instants and from sorceries
Whenever one or more creatures attack you and/or a planeswalker you control, create a Treasure token.
"Let my cousins fuss over such treasures as the Lakegeld. I have assets to mind." - Elhilda, sprite of the River Grauchen
2/5

Muttering Kibitzer 1UU
Creature - Faerie Citizen (C)
Flying
2: Choose target creature, then flip a coin. If you win the flip, you may tap or untap that creature. If you lose the flip, mill a card.
"We really have to crack down on this unsolicited advice. Even the dealers are complaining." - Bannick Moss, security officer
1/2
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

User avatar
void_nothing
Look On My Sash...
Posts: 14924
Joined: 4 years ago
Answers: 124
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 1 year ago

The Wanderer's Travels is the 359th set.
all the sets so far
Show
Hide
Sets are given in the order in which they appeared, unless they're the second or third set in a block.

Arnath
Dreamvale
Primeriad
Ahrox / Riot World
Raoim
Azshanir
Rachweir
Innistrad Returned (an alternate return to Innistrad)
Haibar
Scydeon
Rammburg / Emergence
Tornaly / Tornaly at War
Return to Dominaria
Windspawn / Rooted Revenge
Airanimod
Lornadruina / Cataclysm
Solfluss
Paranis
Krunt
The Wayward Spark
Dintrel
Scilur
Arabian Paradise
Reisia
Kovzee
Innistrad: Civil War (an alternate return to Innistrad)
Guldium
Niobe
Tahrax, World of Prisms
Ekhovha
Clegohn: Collapse / Uprising / Parallax
Anapathinis
Korundum
Homecoming (a return to Homelands)
Sagrida
Journeys into the Underdark (the Magic / Forgotten Realms crossover)
Return of the Magi
Karanthion
Elor: Discoveries
Darahro
Zonh: Under Siege / Cloudburst
Kebast / Mirage of Alaron
Tuyera / Stars Beyond
Doramia
Factions of Ailon
Outerworld
Hedha
Ignixust
Quon / Looming Light / Crumble
Dhuniimok / Resurrection
Kalagh / Chorus of Roars / Supreme Predators
Gombai
Fenasera
Layvroth
Del-Sula
Spline
Brozinc
Fargreen
Braehann
Staktis
Zenith
Brux
Sparganion / Empyrical Quest
Thelb
Rimewrind and Cabalar
Malphene
Lustra / Slaves of Eldra
Henarial
Ul-Khadash / Nergalli War / Deluge
Glem Arkadia / Annihilation
Samhayn / Heirs of Maclyr
Equilor
M50 Core Set
Avinekk
The Non Mainstream (Special Set)
Eragh
Hawthri
Eonas / Coalition / Faceless
Unsound / Unleashed (the fourth and fifth "Un-" expansions)
Shotoki
Ochagon
Elohara
Siel
Zern'Thir / Radiant Eye
Fiora (the setting for the Conspiracy expansion)
Confluence
Fespinia
Vantrika
Shores of Eternities
Remnants of Regalia
Naroc
Excotar
Warajoroo
Settlers of Trigodora
Inaquehat
Invasion of Kamigawa / Kamigawa Steadfast (a return to Kamigawa)
Bysteole
Grauchenstein / Diamant Immanence
Mahaqua
The Luck of Jylede
The Relic
Velvechia / Infinite Toybox
Homelands alternate
Procella
Taulach
Hive of Caderith
Pendleton
Belantara
Iacta
Dexmaal
Zastrovoya
Timetwist
Helix
Zumm / Kindleblaze
Nerenia
Prism of Kuapai / Masters of the Spectrum
Vydris
Maltheon
Killers of Vahiel / Renovation
Konjin / Attack of Kaiju / Hihiirokane
Rochos / Grand Theory
Sadco / Frozen Soul
Nghorr: Amphitheater of Death
Stavado / Golden God
Magar
Enalp
Dawn on Vandos / Jungle Noon / Midnight Sky
Armies of Umanxi/ Meltdown
Pomylia
Temporal Rift
Shekhei / Endless Mutations
Lillibo / The Distortion
Tehkma
Toradeth / Father of Schism
Mirrored Worlds
Xerdum / The Green Fountain
Nandnoor
Hammers of Quadai / Heresy
Ribble / Rainy Day
Nirris
Upheaval (another return to Ravnica) / Powerhouse
Enchala / Eclipse
Slaves of Nepherkhon / Rebels of Nepherkhon
The Legend Continues / Lost Chapters
Chignia
Yinma and Angla
War of the Giants
Skortor / Nobility of the Axe
Voyages of Vellin / Stop in Karadena
Athryma
Jivvid
Bennrhydion
Onnhara
Trinketworld of Ipodri
Nakuloosh / Rage of the Wiitigo
Somacreis
Ellmont
Gadagar
Plysut
Bazhoan / Martial Funeral
Kolzag / Endure Together
Tink
Quaarecta / Clockmakers
Wobbryn
Furo / Hellswarm
Ors-Paak
Eterna / Lone Hero
Kagaqeirrot
Inkh
Skolvang
Battlegrounds of Oza
Bhoraya / Urban Inferno
Sornon
Alkabah / Showdown in Abdad
Band of Thieves
Reunion of Stavado / Arms Crisis
Nabel / Desolate Waters
Gaata / Rags to Riches
Magic Roots
Wabara / New Era
Carch / Bloody September
Time Shift
Rhamtik
Nalta
Therra / Planar Takeover
Orphans of Eterna / Eternal Rule
Cruashk
Atsudan / Sacrament
Kozut / Secrets of the Vault
Delextari
Future Masters
Zeteb
Hazunda
Rampongtoch
Conspiracy: Revolution (A continuation of Conspiracy series)
Bazaars of Ashif
Sakana
Zilentum
Danghan / Shadow of Motorium
Planerush
Tales of Taysir
Guilds in the North / Ravnica's Pole
Saarieta
Dazhendra
Sussur
Planechase: Lost Trail
Givaad / Contest of Subterfuge
Secrets of Equilor
Silence on Theros
Hawa
Echoes of Alliroch / Return of Urandou
Yakulea
Achadire / Brazenpox
Phlea
Raythar
Nurbrak / Churn of Continents
Ngasama / Ngasama: Into the Dark
Nameless Realm
Kicadia
Poralis
Letters from Exrima
Hogobundt
Crisis on Innistrad
Hiyon
Illumination of Ixalan
Porrassar: the Crumbling Kingdom
Thousand Moons Over Nulcosh / Thousand and One Moons
Phyrexian Schemes / Argent Throne
Ulgrotha / Homeland Defenses
Ravnica: Old Gods
Pharanga
Six Shoguns
Conspiracy Revealed
Shinama / Grim Premonition
Torrezon
Spires of Karu
Heist of Agyrem
Anbuz-Kunalak / Triumvirs
Ancients of Ikoria
Talim / Hivebloom / Contested Mines
Aurora Unraveled
Prophets of Halixut
Mercadia / Fungal Hordes
Ovetganna
Tul-Tazlan
New Alara
Ubteris
Mora
Battlebond: The Grand Finale
Isles of Arakanta / Caretaker of Mana
Amonkhet: Aftermath
Twiggaroo / Twiggaroo: Blood and Roses
Sigotzu: Lodestar of the Wise
Clavia: Land of Keys
The Greatest Race
Habram
Etrusa
Tainted Aether
Arrakia, Lawless
Alriaa
Thandar
Vacation on Innistrad
Jamuraa Reunited
Skywebs of Ilkarr
Tooth and Nail
Multiverse - What If?
Pinakiya
A Town Called Haranrae (Note: This set is in the plane of Etrusa but not part of a block with that set)
Goblin's Saga
al-Zaziriq
The Planar Republic
Commander Legends: Stavado

Note: Any sets which take place on the same plane but that are not sequels to one another are considered entirely separate, and take place in alternate timelines. Any contradictions in timing, causality, or details of story, mechanics, or anything else, are just the results of Proctor Collette running the simulations differently, Sarkhan and/or Karn altering the timeline, Hathawikte suddenly remembering the details of the prophecy better, or the explanation of your choice.
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

User avatar
Raptorchan
Beautiful Liar
Posts: 760
Joined: 4 years ago
Pronoun: Unlisted
Location: Red Jungle, Babwe

Post by Raptorchan » 1 year ago

With her spark once again unstable, the Wanderer is cast out into the Multiverse to make her way across the planes. In The Wanderer's Travels, we follow her as she is dropped into locations both familiar and obscure (some even entirely unknown) and does her best to defend the defenseless before she is whisked off once again.
The Wanderer's Travels mechanics
Show
Hide
Split second
Wrangle — [Additional effect] if you control a 1/1 creature
The Wanderer's Travels
Show
Hide
Zombie
Token Creature - Zombie (S)
2/2

Wanderer's Ambush 2R
Instant (C)
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Wanderer's Ambush deals 3 damage to any target.

Improvised Shiv 0
Artifact - Equipment (C)
Equipped creature gets +1/+0.
1: Attach Improvised Shiv to target creature you control. Activate this ability only if Improvised Shiv is unattached.
"Even a primitive blade is a terror in the right hands." —The Wanderer

Invigorating Hospitality 2G
Instant (C)
Put a +1/+1 counter on target creature, then create a Food token.
4G, Tap two untapped creatures you control: Return Invigorating Hospitality from your graveyard to your hand.
"Oh, dearie me, where have my manners gone?" - Miss Plumcake

Leavesfall 2g
Instant (C)
Create two 1/1 green Saproling creature tokens. They gain flying until end of turn.
"Autumn on Pyrulea can be brutal." —The Wanderer

Ready to Swarm 1R
Instant (C)
Wrangle - If you control a 1/1 creature, creatures you control gain first strike until end of turn.
Target creature you control gets +3/+0 until end of turn.
"They don't even know how outnumbered they are!" - Zeveli, Segovian skirmisher

Belligerent Darba 4B
Creature - Bird Beast (C)
Prevent all damage that would be dealt to Belligerent Darba by creatures that were dealt damage this turn.
"The little shiela may have a drongo of a shep, but she's greaser than ye thought, I reckon." —Tundale, bush ranger
5/3

Muttering Kibitzer 1UU
Creature - Faerie Citizen (C)
Flying
2: Choose target creature, then flip a coin. If you win the flip, you may tap or untap that creature. If you lose the flip, mill a card.
"We really have to crack down on this unsolicited advice. Even the dealers are complaining." - Bannick Moss, security officer
1/2
Common 8 of 10

Sokirko's Mastery w
Instant (C)
Choose one -
• Target creature gets +1/+0 and gains first strike until end of turn.
• Target creature with first strike gets +1/+0 and gains double strike until end of turn.

Enormous Contagi 3gg
Creature - Mutant (C)
Enormous Contagi can't be blocked unless creatures with total power 3 or greater block it.
"Old Academy island was once a place for a school, then for a prison. But now it's something worse. Much worse." - Skycaptain Marti
5/5

User avatar
void_nothing
Look On My Sash...
Posts: 14924
Joined: 4 years ago
Answers: 124
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 1 year ago

With her spark once again unstable, the Wanderer is cast out into the Multiverse to make her way across the planes. In The Wanderer's Travels, we follow her as she is dropped into locations both familiar and obscure (some even entirely unknown) and does her best to defend the defenseless before she is whisked off once again.
The Wanderer's Travels mechanics
Show
Hide
Split second
Wrangle — [Additional effect] if you control a 1/1 creature
The Wanderer's Travels
Show
Hide
Zombie
Token Creature - Zombie (S)
2/2

Wanderer's Ambush 2R
Instant (C)
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Wanderer's Ambush deals 3 damage to any target.

Improvised Shiv 0
Artifact - Equipment (C)
Equipped creature gets +1/+0.
1: Attach Improvised Shiv to target creature you control. Activate this ability only if Improvised Shiv is unattached.
"Even a primitive blade is a terror in the right hands." —The Wanderer

Invigorating Hospitality 2G
Instant (C)
Put a +1/+1 counter on target creature, then create a Food token.
4G, Tap two untapped creatures you control: Return Invigorating Hospitality from your graveyard to your hand.
"Oh, dearie me, where have my manners gone?" - Miss Plumcake

Leavesfall 2g
Instant (C)
Create two 1/1 green Saproling creature tokens. They gain flying until end of turn.
"Autumn on Pyrulea can be brutal." —The Wanderer

Ready to Swarm 1R
Instant (C)
Wrangle - If you control a 1/1 creature, creatures you control gain first strike until end of turn.
Target creature you control gets +3/+0 until end of turn.
"They don't even know how outnumbered they are!" - Zeveli, Segovian skirmisher

Belligerent Darba 4B
Creature - Bird Beast (C)
Prevent all damage that would be dealt to Belligerent Darba by creatures that were dealt damage this turn.
"The little shiela may have a drongo of a shep, but she's greaser than ye thought, I reckon." —Tundale, bush ranger
5/3

Muttering Kibitzer 1UU
Creature - Faerie Citizen (C)
Flying
2: Choose target creature, then flip a coin. If you win the flip, you may tap or untap that creature. If you lose the flip, mill a card.
"We really have to crack down on this unsolicited advice. Even the dealers are complaining." - Bannick Moss, security officer
1/2

Enormous Contagi 3gg
Creature - Mutant (C)
Enormous Contagi can't be blocked unless creatures with total power 3 or greater block it.
"Old Academy island was once a place for a school, then for a prison. But now it's something worse. Much worse." - Skycaptain Marti
5/5
Common 9 of 10:

Ears of Amonkhet 6W
Sorcery (C)
Displace 7W (You may cast this spell by returning a nonland permanent you control to its owner's hand and paying the displace cost reduced by that permanent's mana value.)
Create four 1/1 white Cat creature tokens with lifelink. You gain 9 life.
In some sense, the creatures that stalk the Naktamun ruins make the city safer than the Hekma ever did.

Sanctified Machinery 2WW
Artifact Creature - Guardian (C)
When Sanctified Machinery enters the battlefield, put a +1/+1 counter on another target permanent. That permanent gains indestructible until end of turn.
The Diamant's owners still deny it has ever been opened without their knowledge, and no one has any cause to disbelieve them.
2/3
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

User avatar
Raptorchan
Beautiful Liar
Posts: 760
Joined: 4 years ago
Pronoun: Unlisted
Location: Red Jungle, Babwe

Post by Raptorchan » 1 year ago

With her spark once again unstable, the Wanderer is cast out into the Multiverse to make her way across the planes. In The Wanderer's Travels, we follow her as she is dropped into locations both familiar and obscure (some even entirely unknown) and does her best to defend the defenseless before she is whisked off once again.
The Wanderer's Travels mechanics
Show
Hide
Split second
Wrangle — [Additional effect] if you control a 1/1 creature
The Wanderer's Travels
Show
Hide
Zombie
Token Creature - Zombie (S)
2/2

Wanderer's Ambush 2R
Instant (C)
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Wanderer's Ambush deals 3 damage to any target.

Improvised Shiv 0
Artifact - Equipment (C)
Equipped creature gets +1/+0.
1: Attach Improvised Shiv to target creature you control. Activate this ability only if Improvised Shiv is unattached.
"Even a primitive blade is a terror in the right hands." —The Wanderer

Invigorating Hospitality 2G
Instant (C)
Put a +1/+1 counter on target creature, then create a Food token.
4G, Tap two untapped creatures you control: Return Invigorating Hospitality from your graveyard to your hand.
"Oh, dearie me, where have my manners gone?" - Miss Plumcake

Leavesfall 2g
Instant (C)
Create two 1/1 green Saproling creature tokens. They gain flying until end of turn.
"Autumn on Pyrulea can be brutal." —The Wanderer

Ready to Swarm 1R
Instant (C)
Wrangle - If you control a 1/1 creature, creatures you control gain first strike until end of turn.
Target creature you control gets +3/+0 until end of turn.
"They don't even know how outnumbered they are!" - Zeveli, Segovian skirmisher

Belligerent Darba 4B
Creature - Bird Beast (C)
Prevent all damage that would be dealt to Belligerent Darba by creatures that were dealt damage this turn.
"The little shiela may have a drongo of a shep, but she's greaser than ye thought, I reckon." —Tundale, bush ranger
5/3

Muttering Kibitzer 1UU
Creature - Faerie Citizen (C)
Flying
2: Choose target creature, then flip a coin. If you win the flip, you may tap or untap that creature. If you lose the flip, mill a card.
"We really have to crack down on this unsolicited advice. Even the dealers are complaining." - Bannick Moss, security officer
1/2

Enormous Contagi 3gg
Creature - Mutant (C)
Enormous Contagi can't be blocked unless creatures with total power 3 or greater block it.
"Old Academy island was once a place for a school, then for a prison. But now it's something worse. Much worse." - Skycaptain Marti
5/5

Sanctified Machinery 2WW
Artifact Creature - Guardian (C)
When Sanctified Machinery enters the battlefield, put a +1/+1 counter on another target permanent. That permanent gains indestructible until end of turn.
The Diamant's owners still deny it has ever been opened without their knowledge, and no one has any cause to disbelieve them.
2/3
Common 10 of 10

Wrath of Hexakosi 2bb
Sorcery (C)
Destroy target nonblack creature or non-Swamp land.
Endless scream roamed the lands at least for two days after they already left.

Polearm Streltsy 2g
Creature - Human Soldier (C)
Trample
You may pay g and sacrifice a 1/1 creature rather than pay Polearm Streltsy's mana cost.
"Even the weakest noncombatants from our convoy are hardened veterans now." - Genhadi, Lastborn of Itslav
3/3

User avatar
void_nothing
Look On My Sash...
Posts: 14924
Joined: 4 years ago
Answers: 124
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 1 year ago

With her spark once again unstable, the Wanderer is cast out into the Multiverse to make her way across the planes. In The Wanderer's Travels, we follow her as she is dropped into locations both familiar and obscure (some even entirely unknown) and does her best to defend the defenseless before she is whisked off once again.
The Wanderer's Travels mechanics
Show
Hide
Split second
Wrangle — [Additional effect] if you control a 1/1 creature
The Wanderer's Travels
Show
Hide
Zombie
Token Creature - Zombie (S)
2/2

Wanderer's Ambush 2R
Instant (C)
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Wanderer's Ambush deals 3 damage to any target.

Improvised Shiv 0
Artifact - Equipment (C)
Equipped creature gets +1/+0.
1: Attach Improvised Shiv to target creature you control. Activate this ability only if Improvised Shiv is unattached.
"Even a primitive blade is a terror in the right hands." —The Wanderer

Invigorating Hospitality 2G
Instant (C)
Put a +1/+1 counter on target creature, then create a Food token.
4G, Tap two untapped creatures you control: Return Invigorating Hospitality from your graveyard to your hand.
"Oh, dearie me, where have my manners gone?" - Miss Plumcake

Leavesfall 2g
Instant (C)
Create two 1/1 green Saproling creature tokens. They gain flying until end of turn.
"Autumn on Pyrulea can be brutal." —The Wanderer

Ready to Swarm 1R
Instant (C)
Wrangle - If you control a 1/1 creature, creatures you control gain first strike until end of turn.
Target creature you control gets +3/+0 until end of turn.
"They don't even know how outnumbered they are!" - Zeveli, Segovian skirmisher

Belligerent Darba 4B
Creature - Bird Beast (C)
Prevent all damage that would be dealt to Belligerent Darba by creatures that were dealt damage this turn.
"The little shiela may have a drongo of a shep, but she's greaser than ye thought, I reckon." —Tundale, bush ranger
5/3

Muttering Kibitzer 1UU
Creature - Faerie Citizen (C)
Flying
2: Choose target creature, then flip a coin. If you win the flip, you may tap or untap that creature. If you lose the flip, mill a card.
"We really have to crack down on this unsolicited advice. Even the dealers are complaining." - Bannick Moss, security officer
1/2

Enormous Contagi 3gg
Creature - Mutant (C)
Enormous Contagi can't be blocked unless creatures with total power 3 or greater block it.
"Old Academy island was once a place for a school, then for a prison. But now it's something worse. Much worse." - Skycaptain Marti
5/5

Sanctified Machinery 2WW
Artifact Creature - Guardian (C)
When Sanctified Machinery enters the battlefield, put a +1/+1 counter on another target permanent. That permanent gains indestructible until end of turn.
The Diamant's owners still deny it has ever been opened without their knowledge, and no one has any cause to disbelieve them.
2/3

Polearm Streltsy 2g
Creature - Human Soldier (C)
Trample
You may pay g and sacrifice a 1/1 creature rather than pay Polearm Streltsy's mana cost.
"Even the weakest noncombatants from our convoy are hardened veterans now." - Genhadi, Lastborn of Itslav
3/3
Uncommon 1 of 3:

Search the Skywebs 4W
Sorcery (U)
Displace 5W (You may cast this spell by returning a nonland permanent you control to its owner's hand and paying the displace cost reduced by that permanent's mana value.)
Choose one -
• Search your library for an artifact or enchantment card, reveal it, and put it into your hand. Shuffle.
• Search your library for up to X Plains cards, where X is the number of lands target opponent controls minus the number of lands you control. Put them onto the battlefield tapped. Shuffle.

Soul of Supplies 1U
Creature - Avatar Merchant (U)
Hexproof
Whenever a creature you control leaves the battlefield, create a Treasure token if that creature has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, prowess, vigilance, and ward.
Zhalloi is a less-than-hospitable plane with more-than-hospitable inhabitants.
1/1
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

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