[Assorted][Daily] SecretInfiltrator's SecretBase

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SecretInfiltrator
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Post by SecretInfiltrator » 3 years ago

Card of the Day 2020-06-15 >

Holy Armor {1}
Artifact – Equipment (C)
Equipped creature gets +0/+2.
{1}: Equipped creature gets +0/+1 until end of turn.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

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SecretInfiltrator
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Post by SecretInfiltrator » 3 years ago

Card of the Day 2020-06-16 >

Decorated Exhibitor {2}{W}
Creature – Gnome Noble (R)
As long as ~ is equipped, ~ and Equipment attached to it have indestructible and lifelink.
Many a gadget is specifically crafted for the delicate hands of the exhibitors.

2/2

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Post by SecretInfiltrator » 3 years ago

Card of the Day 2020-06-17 >

Lithomancer's Gift {R}{W}
Sorcery (U)
Choose one —
• Search your library for an Equipment card, reveal it and put it into your hand, then shuffle your library.
• Put an Equipment card from your hand onto the battlefield.

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SecretInfiltrator
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Post by SecretInfiltrator » 3 years ago

Card of the Day 2020-06-18 >

Heavy Club {2}
Artifact – Equipment (U)
~ can be attached only to a creature with power 4 or greater.
Equipped creature gets +4/+0.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

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Post by Pygyzy » 3 years ago

Lithomancer gift — so I was pondering this card. Equipments are WR. Search equip is white, play from hand is red? I don't feel like this is super defined by card yet so I'm wondering, is there overlap? Could this be hybrid? I'm just wondering cuz I mess around with the types off effects a lot and I just wanna have a better understanding.

I like the heavy club. O-Naginata was fun for me.

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SecretInfiltrator
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Post by SecretInfiltrator » 3 years ago

Card of the Day 2020-06-19 >

Jailer's Oyster {1}{U}{U}
Creature – Oyster (R)
When ~ enters the battlefield, tap target creature an opponent controls. For as long as ~ remains on the battlefield, that other creature doesn't untap during it's controller's untap step and has "When ~ becomes the target of a spell, exile this creature and create a Treasure token."
1/3

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Post by Pygyzy » 3 years ago

Do a rare crab next. :laugh:

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SecretInfiltrator
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Post by SecretInfiltrator » 3 years ago

Card of the Day 2020-06-20 >

Whirlpool Hermit {2}{U}{U}
Creature – Crab (R)
{U}{U}, Return two nonland permanents you control to their owners' hands: Draw two cards.
2/4

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Post by SecretInfiltrator » 3 years ago

Card of the Day 2020-06-21 >

Furs of the Wolfbear {1}{G}
Artifact – Equipment (U)
Equipped creatures base power and toughness are 4/4.
Equip {1}{G}

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Post by Pygyzy » 3 years ago

Clawesome! Un-fur-gettable!

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Post by SecretInfiltrator » 3 years ago

Card of the Day 2020-06-22 >

Flames {2}{R}
Sorcery (U)
Flames deals 4 damage
to target creature.
Prepare this card. (Exile
it.)
Smoke {B}
Sorcery (U)
You may cast Smoke only
if it is prepared.
All creatures get -1/-1
until end of turn.

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Post by void_nothing » 3 years ago

Hm. Is prepare substantially different from "aftermath, but doesn't work with discard/mill"? By taking away the graveyard interactions from aftermath you remove one of the appealing things about a mechanic that already has its detractors.
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Post by spacemonaut » 3 years ago

SecretInfiltrator wrote:
3 years ago
Card of the Day 2020-06-13 >

Pact Brothers {2}{R}
Creature – Azra Warrior (C)
Pair (Exactly two of these can be your commander.)
~ gets +1/+1 for each card named ~ you control.

3/2
This one got me thinking about how you could make having both out matter a lot more than scaling P/T.

"~ has menace as long as you control another creature with the same name."

Or a creature has an activated ability, but the activated ability costs less if you control its pair as well.

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Post by SecretInfiltrator » 3 years ago

spacemonaut wrote:
3 years ago
This one got me thinking about how you could make having both out matter a lot more than scaling P/T.

"~ has menace as long as you control another creature with the same name."

Or a creature has an activated ability, but the activated ability costs less if you control its pair as well.
I originally created only the most simple designs with pair because it was meant for common commanders, but you are absolutely correct and bring up some neat ideas.

---

Card of the Day 2020-06-23 >

Burning Phoenix {2}{R}{R}{R}
Creature – Phoenix (M)
Flying, haste
At the beginning of your upkeep, put a burn counter on ~, then ~ deals damage equal to the number of burn counters on it to each creature.
When ~ dies, if it had three or more burn counters on it, return it to the battlefield.

4/3

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Post by SecretInfiltrator » 3 years ago

Card of the Day 2020-06-24 >

Emberwilde Possession {2}{U}{R}
Enchantment – Aura (U)
Enchant permanent
At the beginning of each player's upkeep, that player gains control of enchanted permanent. If it's a creature, it gains haste until end of turn.

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Post by Ink-Treader » 3 years ago

Needs an untap clause I feel, but otherwise seems fun.

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Post by SecretInfiltrator » 3 years ago

Card of the Day 2020-06-25 >

Flare Dancer {1}{R}
Creature – Elemental (U)
Wizardry — You may tap an untapped Wizard you control rather than pay ~'s mana cost.
Haste, trample
At the beginning of the end step, sacrifice ~.

3/1

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Post by Krishnath » 3 years ago

Wizardry as a mechanic seems easily broken if put on the wrong spells. That said, I like Flare Dancer.
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Post by SecretInfiltrator » 3 years ago

Card of the Day 2020-06-26 >

Molten-Frame Masticore {2}{R}{R}
Artifact Creature – Masticore (R)
As an additional cast to cast ~, discard three cards.
~ enters the battlefield with three +1/+1 counters on it.
{1}{R}, Remove a +1/+1 counter from ~: ~ deals 3 damage to target creature. Draw a card.

2/2

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Post by Pygyzy » 3 years ago

Electricore Processor {2}
Artifact Creature – Masticore (R)
When ~ enters the battlefield, discard two cards and put two +1/+1 counters on ~.
{R}, Remove a +1/+1 counter from ~: ~ deals 2 damage to target creature. Draw a card.

2/2


Love the card. Reminds me a bit of Arc-Slogger. I'm greedy so I made it how I'd like it lol.

Edit: This is real late but Furs of the Wolfbear needs to be named Bear Arms.

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SecretInfiltrator
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Post by SecretInfiltrator » 3 years ago

Ink-Treader wrote:
3 years ago
Needs an untap clause I feel, but otherwise seems fun.
Definitely. Thanks.

---

Card of the Day 2020-06-27 >

Inferno Helix {4}{R}{W}
Sorcery (R)
You gain 3 life for each creature on the battlefield.
This spell deals 3 damage to each creature.

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Post by user_938036 » 3 years ago

Why not
Lifelink
Deal 3 damage to each creature
Because lifelink works on spells I love the concept of adding them onto spell more proactively.

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Post by SecretInfiltrator » 3 years ago

Card of the Day 2020-06-28 >

Inferno Acolyte {1}{R}
Creature – Azra Shaman (U)
Whenever you cast a spell that targets a single creature, planeswalker or player, ~ deals 1 damage to that permanent or player.
1/3

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Post by Krishnath » 3 years ago

I like Inferno Acolyte, it's an interesting take on a red damage booster.
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Post by SecretInfiltrator » 3 years ago

Card of the Day 2020-06-29 >

Dirtwater Corrupter {3}{B}{B}
Creature – Wraith (U)
Menace (This creature can't be blocked except by two or more creatures.)
When ~ enters the battlefield, up to one target Swamp becomes a 3/3 black Wraith creature with menace. It's still a land.

3/3

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