Work That Name

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lookingupanddown
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Post by lookingupanddown » 3 years ago

Hour of Rebirth 2WW
Sorcery
Return target legendary creature from your graveyard to the battlefield. If that creature is a God, return up to one card with the same name as that creature to your hand, then shuffle the rest into your library.
The leylines converged, and a scaly hand emerged from nothingness. Soon, Rhonas returned, in his full glory.

Hail of Pumice 2RR
Sorcery
Flashback XRRR
Hail of Pumice deals 1 damage to all targets. If Hail of Pumice was cast for its flashback cost, it deals X damage to all targets instead.

Next:
Lost Cause
Coalesce
Quest for the Caravan

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OneAndOnly
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Post by OneAndOnly » 3 years ago

Coalesce -- U
Instant
Manifest target spell. If Coalesce targets a spell you control, manifest this spell instead of putting it into the graveyard.
,
Next:
* Yell For Help
* Maintenance Program
* Squint

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JovialJovian
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Post by JovialJovian » 3 years ago

Maintenance Program 2UU
Enchantment
~ enters the battlefield with 8 tinker counters on it.
If damage would be dealt to an artifact creature you control, prevent that damage and remove that many tinker counters from ~.
2UU: Proliferate.
When there are no tinker counters on ~, sacrifice it.
"Your warranty is about to expire..."

Next:
Blorp
Favored Son
Calamitus, the Kindhearted

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lookingupanddown
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Post by lookingupanddown » 3 years ago

Blorp 2GU
Instant
Create an X/X green and blue Ooze artifact creature token, where X is the number of Contraptions you control.
The Order of the Widget commissioned the Crossbreed Labs to create an ooze out of lubricant. They figured a sentient caretaker of their intricate machinery would be better than just adding more robot parts. This didn't stop some of them from trying to add robot parts to the ooze anyways.

Calamitus, the Kindhearted WWWBBB
Legendary Creature - Nightmare Knight
Menace
Creatures you control have hexproof from colors among permanents you control.
Whenever a creature you don't control dies, you may exile it unless its controller discards a card. If a creature was exiled this way, return it to the battlefield under your control at the beginning of your next end step.
"My endless punishment soon became my redemption. I offer this mercy to the monsters I slay, so that they too may see the light."
6/6

Next:
Disgrace
Halimar Basin Expedition
Aggressive Prospector

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JovialJovian
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Post by JovialJovian » 3 years ago

Halimar Basin Expedition 1UU
Enchantment - Saga
I, II, III: Scry 1, draw a card, then discard a card.
IV: Create an X/X blue Leviathan creature token, where X is the number of instant and sorcery cards in your graveyard.

Next:
Favored Son
Distant Future
Begin Anew

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OneAndOnly
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Post by OneAndOnly » 3 years ago

Favored Son -- W
Creature - Human Flagbearer
Whenever a spell is cast, Favored Son must be chosen as one of its targets if able.
Heroic -- Whenever you cast an instant or sorcery, if Favored Son is its only target, you may copy that spell.
1/1
.
Distant Future -- XU
Sorcery
Suspend 8
.
Begin Anew -- 1UU
Sorcery
End the turn, then take an additional turn after this one.
.
Next:
Novomar's Sled Dog
Vulpex Chant
Herbal Infusion

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lookingupanddown
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Post by lookingupanddown » 3 years ago

Novomar's Sled Dog WW
Snow Creature - Dog
When Novomar's Sled Dog enters the battlefield, you may search your library for up to three cards named Novomar's Sled Dog, reveal them, put them into your hand, then shuffle your library.
Novomar's Sled Dog gets +1/+1 for each other creature named Novomar's Sled Dog you control. If you control at least three other creatures named Novomar's Sled Dog, they have trample.
A deck can have up to six cards named Novomar's Sled Dog.
It took years of training for a sled dog to join Novomar's elite forces, and only the best make it to his personal war sled.
1/2


Herbal Infusion GWW
Enchantment
When Herbal Infusion enters the battlefield, you gain 5 life.
Enchanted creatures you control get +1/+1.
"Drink deep, and feel your power restored."
—Bottle inscription


Next:
Forgemaster's Fingers
Disgrace
Ruins of the Moon Stone

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Post by Pygyzy » 3 years ago

Forgemasters Fingers 3WR
Enchantment (R)
Whenever a nontoken Equipment enters the battlefield under your control, create a token copy of that Equipment and attach it to target creature you control.

Disgrace WW
Instant (R)
If an opponent would win the game this turn, they don't instead.

Ruins of the Moon Stone
Enchantment Land (R)
Aura spells you cast cost 1 less to cast.

Next:
Darksight Eye
Orb of Night
Blood of the Ancient

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OneAndOnly
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Post by OneAndOnly » 3 years ago

Darksight Eye - 4
Legendary Artifact
Other players can't look at your hand, library, or face-down cards.
Whenever a source you control deals combat damage to a player, fateseal that player.
.
Orb of Night - 5
Artifact
Black creatures you control get +1/+1.
Sacrifice Orb of Night: Put target Vampire, Werewolf, or Zombie in any graveyard onto the battlefield.
.
Blood of the Ancient - 1
Artifact - Food
Sacrifice Blood of the Ancient: Gain two life. Put a +1/+1 counter on up to one target creature.
.
Next:
Snickering Imp
Pasty-Faced Ghoul
Yawgmoth's Toothache

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JovialJovian
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Post by JovialJovian » 3 years ago

Snickering Imp 1B
Creature - Imp
Flying
When Snickering Imp deals combat damage to a player, that player may draw two cards.
3/3

Pasty-Faced Ghoul 2B
Creature - Zombie Noble
Pasty-Faced Ghoul enters the battlefield tapped.
At the beginning of your upkeep, put a -1/-1 counter on Pasty-Faced Ghoul unless you pay W
4/4
"Apply more makeup! See, you can barely tell he's dead!"

Next:
Gregarious One
Attract Attention
The Machine Orthodoxy

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lookingupanddown
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Post by lookingupanddown » 3 years ago

Gregarious One 2W
Creature - Shapeshifter
Changeling
Gregarious One's power and toughness are each equal to the number of creatures you control.
Lorwyn's changelings are known to be ever-curious and very friendly.
*/*

The Machine Orthodoxy 3(wp)(wp)(wp)
Legendary Enchantment
Whenever you gain life, each opponent loses that much life.
Whenever an artifact or creature dies, put a +1/+1 counter on target creature you control.
1WW: Tap target creature, then put a -1/-1 counter on it.
"I personally welcome you to the Machine Orthodoxy. You shall join us in our unceasing doctrine to make all of Phyrexia one."
—Elesh Norn, Grand Cenobite


Next:
Kingmaker
Legacy of the Forge
Aggressive Prospector

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Post by OneAndOnly » 3 years ago

Aggressive Prospector -- 1R
Creature - Dwarf Miner
At the beginning of your upkeep, exile the top three cards of your library face-up. You may put up to one land card revealed this way onto the battlefield.
2/1
.
Next:
{name} Homelands (as a land card cycle)
{name} Alliances (as a wedge-color enchantment cycle)
Urza's Saga (as a Saga card)

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JovialJovian
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Post by JovialJovian » 3 years ago

Urza's Saga 2WB
Enchantment - Saga
I-III: Roll the Planar die until is rolled.
IV: Search your library for a card and reveal it, then shuffle your library and put that card on top of it.
V: Exile all nonland permanents.

Next:
Dirty Shovel
All is Well
War of the Spark

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Post by OneAndOnly » 3 years ago

Dirty Shovel -- 1
Artifact - Equipment
Equipped creature gets +2/+0 as long as a creature card left the graveyard this turn.
2B, : Put target creature card in your graveyard into your hand.
Equip 2
.
All Is Well -- WW
Sorcery
Exile each creature that has a -1/-1 counter on it.
.
Next:
Aha
Eek
Oops
Uh-Oh
Last edited by OneAndOnly 1 year ago, edited 1 time in total.

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lookingupanddown
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Post by lookingupanddown » 3 years ago

Guess this means silver-border?

Eek 1B
Instant
Each player chooses a creature which they think has the scariest art among all creatures on the battlefield. Put a +1/+1 counter and a menace counter on the creatures with the most votes or tied for the most votes.
Timmy's Vincent Proce tribal deck was about to pay off.

Oops BR
Instant
You may cast this spell without paying its mana cost if an opponent made an illegal game action this turn.
Target creature chosen at random gets -5/-5 until end of turn.
. . .right. You weren't supposed to kill that.

Next:
Cloak of Levitation
Legacy of the Forge
Quest for the Caravan

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Krishnath
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Post by Krishnath » 3 years ago

Cloak of Levitation U
Artifact - Equipment (C)
Equipped creature gets +1/+1 and has flying.
Equip 3

Legacy of the Forge 1W
Sorcery (U)
Search your library or your graveyard for a noncreature artifact card, reveal it to all players, and put it into your hand.
If you search your library in this way, shuffle it.

Quest for the Caravan GW
Enchantment (R)
Landfall - Put a quest counter on Quest for the Caravan.
1, Remove X quest counters from Quest for the Caravan and sacrifice it: Create X 1/1 white Warrior creature tokens with vigilance, gain X life, and distribute X +1/+1 counters between up to X target creatures you control.

Next:
Journey to the Hidden Vale
Lotus Hydra
Guardian Dragon of Xel
Numquam evolutioni obstes. Solum conculceris.

Pascite draconem, evolvite aut morimini.

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Post by OneAndOnly » 3 years ago

Journey to the Hidden Vale -- 2G
Enchantment
When Journey to the Hidden Vale enters the battlefield, choose a land card you own, then shuffle it into your library.
At the beginning of your upkeep, explore. If a card revealed this way shares a name with the chosen card, transform Hidden Vale.
/ / / / / / / / / /
Hidden Vale
Legendary Land
: Add one mana of any color.
3: Target creature you control gains hexproof until end of turn.
3: Put a +1/+1 counter on target creature you control.
.
Lotus Hydra -- 0
Artifact Creature - Hydra
You can't cast Lotus Hydra unless you control a card named Black Lotus.
Lotus Hydra enters the battlefield with a +1/+1 counter on it for every artifact with Mox in its name you control.
Whenever you sacrifice an artifact named Black Lotus, put three +1/+1 counters on Lotus Hydra.
0/0
.
Guardian Dragon of Xel -- 3WW
Creature - Dragon
Flying, vigilance
Other players can't search your library or look at face-down cards you own.
W, Sacrifice Guardian Dragon of Xel: Cards you own can't be exiled this turn.
3/4
.
Next:
Buckle Your Shoes
Comb Your Hair
Tuck In Your Shirt

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lookingupanddown
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Post by lookingupanddown » 3 years ago

Buckle Your Shoes 1W
Instant
Equipment you control gain hexproof and indestructible until end of turn. Put a +1/+1 counter on each equipped creature you control.

Tuck In Your Shirt W
Instant
Kicker 2W
Attach target Aura or Equipment to target creature. If this spell was kicked, that creature gets protection from the color of your choice until end of turn. This effect doesn't remove Auras or Equipment you control.


Next:
Deus Ex Machina
Kingmaker
Lost Cause

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Krishnath
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Post by Krishnath » 3 years ago

Deus Ex Machina 1W
Legendary Instant (R)
As an additional cost to cast Deus Ex Machina, sacrifice an artifact.
Chose a target creature attacking you or a planeswalker you control. Create a 5/5 Legendary God creature token with indestructible blocking that creature. At the beginning of your next end step, exile the token.
SPOILER
Show
Hide
Yes, it doesn't matter if the chosen creature has flying, shadow, is unblockable, or has some other form of evasion, it still gets blocked.
Kingmaker 5
Legendary Artifact - Equipment (M)
Equipped creature is a Legendary Creature named "The Risen King" gets +2/+2, and has First strike, Vigilance, and Trample.
Equip Nonlegendary 3
Equip 7

Lost Cause 2BR
Sorcery (U)
Exile target nonland, nonplaneswalker permanent you don't control. Creatures controlled by the player that controls the exiled permanent get -1/-1 until end of turn.

Next:
Giant Arapaima
School of Barracuda
Sandbar Hatchery
Numquam evolutioni obstes. Solum conculceris.

Pascite draconem, evolvite aut morimini.

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JovialJovian
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Post by JovialJovian » 3 years ago

Giant Arapaima 2UU
Creature - Fish
Islandhome, forestwalk
5/5

School of Barracuda
Tribal Land - Fish
T: Add C.
T: Add UU, spend this mana only to cast a Fish spell.
3UU, T: Create a 1/1 blue Fish Wizard creature token. Scry 1.
Here the Barracuda are encouraged to be the best they can be.

Sandbar Hatchery 2
Artifact - Fortification
When fortified land is tapped for mana, create a 1/1 blue Camarid creature token.
Fortify island U

Next:
Fishman
Creation of the Metathran
The Void Gazes Back

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lookingupanddown
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Post by lookingupanddown » 3 years ago

Creation of the Metathran 4UUU
Enchantment - Saga
I - Scry X, where X is the number of creature types among creatures on the battlefield.
II - Exile up to three target creatures you control, then return those cards to the battlefield under your control.
III - Create X 1/1 blue Metathran Soldier creature tokens, where X is the number of tapped creatures you don't control.

The Void Gazes Back BBB
Enchantment
Whenever a creature goes to your graveyard from anywhere, put an abyss counter on The Void Gazes Back.
2, Discard you hand: The Void Gazes Back becomes an X/X Horror creature, where X is the number of abyss counters on it. If four or more cards were discarded this way, it gains menace.

Next:
Slagblast
Lodestone Helmet
Avert Your Eyes

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Krishnath
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Post by Krishnath » 3 years ago

Slagblast 2R
Instant (C)
As an additional cost to cast Slagblast, sacrifice an artifact.
Slagblast deals 5 damage to target creature.

Lodestone Helmet 1
Artifact - Equipment (R)
Equipped creature gets +0/+2.
Damage dealt to equipped creature is reduced by 1.
Equip 2W

Avert Your Eyes 1G
Instant (U)
Target creature gains hexproof and indestructible until end of turn.

Next (where we're going, we don't need no rules):
Disco Inferno
Chicken Assault
Boogie on Down
Numquam evolutioni obstes. Solum conculceris.

Pascite draconem, evolvite aut morimini.

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JovialJovian
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Post by JovialJovian » 3 years ago

Disco Inferno RRRRRR
Enchantment
When you cast Disco Inferno, untap all creatures you control.
All creatures have haste and "Q: This creature deals 1 damage to each creature and each player."
When a creature with indestructible is dealt damage, it deals that much damage to its controller.

Boogie On Down 1RG
Creature - Ooze
When Boogie On Down attacks, if it has flying, it loses flying until end of turn and deals damage equal to its toughness to another target creature without flying.
"Boogie on down!" - Bib Ibib, the Misunderstood
3/3

Next:
Owlbear
Planting Peaches
Bib Ibib, the Misunderstood

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lookingupanddown
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Post by lookingupanddown » 3 years ago

Owlbear 1GG
Creature - Bird Bear
GW, : Choose target untapped creature you don't control. Tap it, then Owlbear fights it.
4/2

Planting Peaches 2GG
Enchantment
Planting Peaches enters with X seed counters on it, where X is the number of tapped lands you control.
Tap a creature you control, Remove a seed counter from Planting Peaches: Untap target land. You gain 2 life.
W, Sacrifice Planting Peaches: You gain 2 life for each creature you control. Activate this ability only if there are seed counters on Planting Peaches.

Next:
The Dragon's Eye
The Song of Dominia
Bib Ibib, the Misunderstood

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Krishnath
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Post by Krishnath » 3 years ago

The Dragon's Eye 3
Legendary artifact (M)
T: Add one mana of any color.
2, T: Scry 1, then draw a card.


The Song of Dominia WUBRG
Enchantment - Saga (R)
I, II: Roll the planar die.
III, IV: Whenever a planeswalker enters the battlefield under your control this turn, it enters the battlefield with an additional loyalty counter.
V: Search your library for a planeswalker card and put it onto the battlefield, then shuffle your library.


Next (Guess what I've been playing lately):
Irileth's Irregulars
Nightingale Armor
Whirlwind Sprint
Numquam evolutioni obstes. Solum conculceris.

Pascite draconem, evolvite aut morimini.

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