[mtgnexus] Random Card of the Day - Coalition Flag

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toctheyounger
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Post by toctheyounger » 2 years ago

Yeah, it's pretty much a win con for Atraxa on it's own. Doubling Season, Pir, Imaginative Rascal, proliferate etc, and all of a sudden the game is on easy mode.

Outside of that it's decent enough value, although that ult is scary enough that I wouldn't expect it to last on the table long.
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Sinis
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Post by Sinis » 2 years ago

SocorroTortoise wrote:
2 years ago
Sinis wrote:
2 years ago
And yet, I rarely play Bant, or a deck that wants this, so my copy gathers dust.
Pretty much where I sit on the card. I like it a lot and almost never run a deck where it would fit. I'll put together bant tokens or something someday, mostly to try and force this and Huatli, Radiant Champion. Maybe Chulane, Teller of Tales once ELD drops would be a good fit?
Maybe Chulane! I was thinking perhaps Sidar Kondo of Jamuraa along with a partner that makes Bant (Thrasios is the low-hanging fruit, but Ishai has evasion). But, I guess I don't find Bant very inspiring (Chulane is no exception to that, either).

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3drinks
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Post by 3drinks » 2 years ago

Thursday, September 5th, 2019; Inferno

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75chan
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Post by 75chan » 2 years ago

Oh, Mairsil, the Pretender has a long history eh. Instant speed and having a the dark printing is cute, but I can't see myself running this over something that's XR for X damage (like Rolling Earthquake, Earthquake, Subterranean Tremors) or XRR for X damage with upside (Fault Line, Magmaquake, Starstorm).

At least it hits flyers though, but I don't see that upside being enough to run it. Maybe mono-red boardwipe tribal wants it, incase that decks is a thing, or some 93/94 theme deck.
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Rumpy5897
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Post by Rumpy5897 » 2 years ago

I ran this for a while in my Iroas because instant speed damage wipe. It wasn't too shabby, but it won't cut it in most lists in a Blasphemous Act world. I'd jam Chain Reaction before this in most lists too.
 
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Serpent_Steve
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Post by Serpent_Steve » 2 years ago

It's not a bad card it just looks like to me one I could overlook for better types of removal.

Sweet artwork though.

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Sinis
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Post by Sinis » 2 years ago

3drinks wrote:
2 years ago
Thursday, September 5th, 2019; Inferno
Melting candle dude!

I've played this on-and-off in decks that lack black or white. Weirdly, the 7 cmc cost is in line with cards that have similar functionality but were printed much later; it's roughly the same as Fated Retribution and Rout with its additional cost.

I think it has been mostly outpowered over the years, but, I have a fondness for it.

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Mookie
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Post by Mookie » 2 years ago

My preferred version of Inferno is Jaya Ballard, Task Mage. 7 mana is a lot for a board wipe, and other, better options exist, such as Starstorm, Chain Reaction, and Blasphemous Act. Inferno does have the ability to also hit players, but if you really care about that, I think I would go with Earthquake (or the almost-strictly-better Rolling Earthquake, if you have access to it).

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SocorroTortoise
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Post by SocorroTortoise » 2 years ago

Mookie wrote:
2 years ago
My preferred version of Inferno|DRK is Jaya Ballard, Task Mage.
Yep. I've basically cast this card many, many times but I've never actually included a copy in a deck.
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hyalopterouslemur
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Post by hyalopterouslemur » 2 years ago

SocorroTortoise wrote:
2 years ago
Mookie wrote:
2 years ago
My preferred version of Inferno|DRK is Jaya Ballard, Task Mage.
Yep. I've basically cast this card many, many times but I've never actually included a copy in a deck.
The hottest thing is, you can give her lifelink and protection from red/indestructible/whatever pretty easily. If you have enough mana, you can use her with Glory to save all your creatures. (But if you have that kind of mana, the game's usually almost over.) Another option is to use Rootborn Defenses.
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lyonhaert
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Post by lyonhaert » 2 years ago

hyalopterouslemur wrote:
2 years ago
SocorroTortoise wrote:
2 years ago
Mookie wrote:
2 years ago
My preferred version of Inferno|DRK is Jaya Ballard, Task Mage.
Yep. I've basically cast this card many, many times but I've never actually included a copy in a deck.
The hottest thing is, you can give her lifelink and protection from red/indestructible/whatever pretty easily. If you have enough mana, you can use her with Glory to save all your creatures. (But if you have that kind of mana, the game's usually almost over.) Another option is to use Rootborn Defenses.
Something tells me he already uses lifelink/protection and that white cards aren't an option. :P

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SocorroTortoise
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Post by SocorroTortoise » 2 years ago

lyonhaert wrote:
2 years ago
Something tells me he already uses lifelink/protection and that white cards aren't an option. :P
It's true. I may have played a Jaya deck a couple times in my MTG career.
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materpillar
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Post by materpillar » 2 years ago

Mookie wrote:
2 years ago
My preferred version of Inferno is Jaya Ballard, Task Mage.
I came here to say this. Inferno is much better when it has lifelink, is repeatable, doesn't actually cost you a card.

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3drinks
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Post by 3drinks » 2 years ago

Friday, September 6th, 2019; Savageborn Hydra



I always liked this guy. Sizable threat that both scales to where ever your curve is weak, and acts as a mana sink to get massive. Would look a lot more threatening with trample though.
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Serpent_Steve
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Post by Serpent_Steve » 2 years ago

Like the card and ability. Hate that the ability can only be accessed as a sorcery. Really weakens it to me.

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Sinis
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Post by Sinis » 2 years ago

3drinks wrote:
2 years ago
Friday, September 6th, 2019; Savageborn Hydra
I think the lack of evasion always pushed this out of my decks. I like everything about it, except that. I can even live with the sorcery speed activation to make it stronger.

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hyalopterouslemur
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Post by hyalopterouslemur » 2 years ago

I've started calling that ability regimen. On a creature, it's awesome. It kinda sucks as an aura, though. (Not as bad as Torture, but still...)

The lack of evasion or even trample is the biggest issue. Basically, you need Brawn or some other way to grant trample. The good news is, there are plenty of ways to do just that. Alternately, you can grant flying; in Gruul colors, there are fewer ways to do that, so you're probably relying on artifacts. Or if you're also in white or blue. Or just use something like Whispersilk Cloak.
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Mookie
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Post by Mookie » 2 years ago

Savageborn Hydra is scary beater and mana sink. Sorcery speed activated ability and no evasion makes it a lot weaker though. Seems like it might be good if you have a consistent way to grant it trample and/or haste - maybe in a Xenagos, God of Revels deck?

I think that Managorger Hydra and Taurean Mauler are often going to be better creatures in the 'cheap hydra that grows really big' category. They are slower though - you won't get a giant double-striking threat the turn you play them.

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3drinks
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Post by 3drinks » 2 years ago

Saturday, September 7th, 2019; Nature's Revolt

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Serenade
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Post by Serenade » 2 years ago

Fun with Grismold?
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3drinks
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Post by 3drinks » 2 years ago

I prefer Natural Affinity to this.
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Post by BeneTleilax » 2 years ago

For when you want to be a dick with Massacre Wurm, but not enough to sell a kidney for Living Plane.
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Sinis
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Post by Sinis » 2 years ago

BeneTleilax wrote:
2 years ago
For when you want to be a dick with Massacre Wurm, but not enough to sell a kidney for Living Plane.
Let's not pretend that Elesh Norn, Grand Cenobite isn't the *real* tech for Nature's Revolt.

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hyalopterouslemur
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Post by hyalopterouslemur » 2 years ago

3drinks wrote:
2 years ago
I prefer Natural Affinity to this.
Natural Affinity is cheaper and (with Elesh Norn, Grand Cenobite) a one-sided Armageddon).

This is (again, with Elesh Norn) a huge middle finger to the whole table.

In other news, people who complain about land destruction are still uncreative.

[mention]Serenade[/mention] How is this fun with Grismold? The lands aren't tokens.
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Mookie
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Post by Mookie » 2 years ago

The obvious usage for Nature's Revolt is to make MLD easier - works with Elesh Norn, Plague Wind, Massacre Wurm, and others. Or just cast Wrath of God and let the world burn. Alternatively, if you really don't want a control deck to cast a wrath effect, turning their lands into creatures could ward that off.

Another usage is as a combo piece - there are a lot of ways to untap all your creatures, including Aggravated Assault, Intruder Alarm, Benefactor's Draught, Village Bell-Ringer, and others. At that point, all these effects become rituals, with some just trivially going infinite.

It also functions as a Kismet effect, since lands being creatures means they are affected by summoning sickness. This can be pretty annoying.

Sylvan Advocate is a solid anthem for land creatures, while Terra Eternal makes them indestructible.

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