3drinks wrote: ↑
2 years ago
Archive is such a trap card though. The epitome of win-more, it does nothing unless you're in position to draw more cards. So saying a card is good with something that is win-more, I feel, does not make for a valid argument for another bad card.
I don't necessarily think the usual "win-more" arguments really apply in the same way to commander. People will rightly call cards in limited that are only good when you have 4+ creatures "win-more" because usually 4 creatures is enough that you're usually winning in 1v1 limited. But in commander, with multiple opponents and 40 life, it takes a LOT more to win, and even if you are currently winning, it usually doesn't take much for you to stop winning - one board wipe, one counterspell, one removal could be the difference, and you've got 3 opponents that could be playing one.
Not say I would run archive without a good reason, but I don't think it's a trap. In commander I think it's way more reasonable to run cards that will sometimes do nothing but will sometimes be AMAZING - nothing cards are more ok because they'll keep pressure off you, and amazing cards are what you're going to need to win the game.
Not that the goblin lore combo alone is a good reason to run archive or anything, but I'd maybe choose to run both of them in locust god independently (although idk, as I've said I think goblin lore is maybe too cute - but if you have a bunch of synergies like archive maybe it starts to look better).