Creature Type ABCs

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JovialJovian
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Post by JovialJovian » 5 months ago

Guardian Spike 1GW
Creature - Spike
Defender
Guardian Spike enters the battlefield with four +1/+1 counters on it.
2, remove a +1/+1 counter from Guardian Spike: Guardian Spike can attack as though it didn't have defender this turn.
0/0

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dyd
Randomancer
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Post by dyd » 5 months ago

Hiding Spike
(g) Creature - Spike
Megamorph g (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
When Hiding Spike deals combat damage to a player, exile it and the top card of your library in a face-down pile, shuffle that pile, then manifest those cards. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
0/0
Last edited by dyd 4 months ago, edited 1 time in total.

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lookingupanddown
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Post by lookingupanddown » 5 months ago

Ivy Spike 2GG
Creature - Plant Spike
Ivy Spike enters the battlefield with three +1/+1 counters on it.
2, Remove a +1/+1 counter from Ivy Spike: Put a +1/+1 counter on target creature.
1G, Remove a +1/+1 counter from Ivy Spike: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles.
0/0

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JovialJovian
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Post by JovialJovian » 5 months ago

Jungle Spike 2GG
Creature - Spike (R)
Jungle Spike enters the battlefield with a +1/+1 counter on it for each Forest you control.
2GG, remove a +1/+1 counter from Jungle Spike: Put an overgrowth counter on target permanent, that permanent is a colorless Forest land as long as it has an overgrowth counter on it.
2, remove a +1/+1 counter from Jungle Spike: Put a +1/+1 counter on target creature.
0/0

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dyd
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Post by dyd » 5 months ago

Kale Spike 2g
Creature - Plant Spike
You may sacrifice two Foods rather than pay Kale Spike's mana cost.
Kale Spike enters the battlefield with two +1/+1 counters.
2, Remove a +1/+1 counter from ~: Create a Food token.
0/0

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lookingupanddown
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Post by lookingupanddown » 5 months ago

Luminescent Spike 2GG
Creature - Insect Spike
Luminescent Spike enters the battlefield with three +1/+1 counters on it.
2, Remove a +1/+1 counter from Luminescent Spike: Put a +1/+1 counter on target creature.
2G: All creatures able to block target creature this turn do so.
0/0

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dyd
Randomancer
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Post by dyd » 4 months ago

Masking Spike gg
Creature - Spike
~ enters the battlefield with two +1/+1 counters on it.
t, Remove a +1/+1 counter from ~: Spikes you control gain your choice of hexproof or indestructible until end of turn.
0/0

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Krishnath
Mechanical Dragon
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Post by Krishnath » 4 months ago

Necrotic Spike 1BB
Creature - Phyrexian Spike (R)
Infect
Whenever Necrotic Spike deals combat damage to a player, proliferate.
2/2
Numquam evolutioni obstes. Solum conculceris.

Pascite draconem, evolvite aut morimini.

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JovialJovian
Captain, I object!
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Post by JovialJovian » 4 months ago

Optic Spike 4GG
Creature - Spike
Vigilance
Optic Spike enters the battlefield with five +1/+1 counters on it.
2, remove a +1/+1 counter from Optic Spike: Put a +1/+1 counter on target creature.
2, remove a +1/+1 counter from Optic Spike: Creatures you control gain vigilance until end of turn.
0/0

Henlock
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Post by Henlock » 4 months ago

Pithing Spike 1
Artifact Creature - Spike (u)
Pithing Spike entrrs the bettlefield with a +1/+1 counter on it.
Remove a +1/+1 counter from Pithing Spike: Name a card. Activated abilities from cards with that name cannot ba activated until your nwxt turn.
1/1
A

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Krishnath
Mechanical Dragon
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Post by Krishnath » 4 months ago

Quilled Spike 2GG
Creature - Spike
Flanking
Quilled Spike enters the battlefield with three +1/+1 counters.
2: Move a +1/+1 counter from Quilled Spike onto another target creature.
1W: Target creature with a +1/+1 counter on it gains flanking until end of turn.
0/0
Numquam evolutioni obstes. Solum conculceris.

Pascite draconem, evolvite aut morimini.

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Henlock
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Post by Henlock » 4 months ago

Robospike 2
Artifact Creature - Spike (r)
Robospike enters the battlefield with five +1/+1 countera on it.
Robospike cannot attack or block unless a +1/+1 countet was placed on it or removed from it this turn.
0/0

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lookingupanddown
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Post by lookingupanddown » 4 months ago

Spike Sovereign 3GG
Creature - Spike Noble
Spike Sovereign enters the battlefield with five +1/+1 counters on it.
When Spike Sovereign enters the battlefield, put a +1/+1 counter on each Spike you control.
Whenever another Spike enters the battlefield, put a +1/+1 counter on it.
0/0

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Krishnath
Mechanical Dragon
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Post by Krishnath » 4 months ago

Torchspike R
Creature - Spike (C)
Torchspike enters the battlefield with a +1/+1 counter.
2, Remove a +1/+1 counter from Torchspike: Put a +1/+1 counter on target creature you control.
1R, Remove a +1/+1 counter from Torchspike: Torchspike deals 2 damage to target creature.
0/0
Numquam evolutioni obstes. Solum conculceris.

Pascite draconem, evolvite aut morimini.

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Henlock
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Post by Henlock » 4 months ago

Uktabi Spikes 2g
Creature - Spike (u)
Uktabi Spike enters the batthefield with two +1/+1 coubtera on it.
2, remove a +1/+1 counter from Uktabi Spike: Destroy target artifact.
0/0

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dyd
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Post by dyd » 4 months ago

Vindictive Spike g
Creature - Spike
~ enters the battlefield with a +1/+1 counter on it.
1wb, remove a +1/+1 counter from Vindictive Spike: Destroy target permanent.
0/0

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folding_music
trelasarra main
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Post by folding_music » 4 months ago

Wavering Spike
Creature - Spike Illusion
Wavering Spike enters the battlefield with two +1/+1 counters on it.
When Wavering Spike becomes the target of a spell or ability, sacrifice it. If Wavering Spike becomes sacrificed this way, you may pay any number of times. For each time this cost is paid, move a +1/+1 counter from Wavering Spike onto target creature.
0/0

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Krishnath
Mechanical Dragon
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Post by Krishnath » 4 months ago

Xenospike CC
Creature - Eldrazi Spike (U)
Xenospike enters the battlefield with two +1/+1 counters.
2, Remove a +1/+1 counter from Xenospike: Put a +1/+1 counter on target colorless creature.
Remove a +1/+1 counter from Xenospike: Create a 1/1 colorless Eldrazi Scion creature token with "Sacrifice this creature: Add C."
0/0
Numquam evolutioni obstes. Solum conculceris.

Pascite draconem, evolvite aut morimini.

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folding_music
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Post by folding_music » 4 months ago

Yotian Spike
Artifact Creature - Spike
Yotian Spike enters the battlefield with a +1/+1 counter and a vigilance counter on it.
0/3

giggle
or how about

Yummy Spike 1ww
Creature - Spike Food
Yummy Spike enters the battlefield with two +1/+1 counters on it.
, Sacrifice Yummy Spike: Gain 3 life.
, Remove a +1/+1 counter from Yummy Spike: You get an emblem with "Whenever a player sacrifices a Food, this deals one damage to that player."
The chestnut was delicious, but the casing was somewhat hard on the roof of the mouth.
0/0

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dyd
Randomancer
Posts: 1893
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Post by dyd » 4 months ago

Zealous Spike 3g
Creature - Spike
~ enters the battlefield with two +1/+1 counters on it.
w, Remove a +1/+1 counter from ~: Put a first strike counter on target creature.
0/0


Next type: Tentacle

Morpic_Tide
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Post by Morpic_Tide » 4 months ago

Amorous Tendril 1rw
Creature - Tentacle
When Amorous Tendril enters the battlefield, exile target creature an opponent controls.
When Amorous Tendril leaves play, return the exiled card to the battlefield under its owner's control, then gain control of it until end of turn. It gains Haste.
1/3

(The joke needed to be made, okay?)

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lookingupanddown
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Post by lookingupanddown » 4 months ago

Bogborn Tendrils 3BB
Creature - Elemental Tentacle
Deathtouch
BB: Bogborn Tendrils gets +1/+1 until end of turn.
Once you realize it's not just tangled-up dead plant matter, it's too late.
0/4

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Krishnath
Mechanical Dragon
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Post by Krishnath » 4 months ago

Crawling Calamari 1B
Artifact Creature - Food Tentacle Zombie
A deck may have any number of cards named Crawling Calamari.
4B: Return Crawling Calamari from your graveyard to the battlefield tapped.
2, T, Sacrifice Crawling Calamari: Gain 3 life.
1/1
Numquam evolutioni obstes. Solum conculceris.

Pascite draconem, evolvite aut morimini.

The Commander Legacy Project, Come say hello and give your thoughts.

Like to read? Love books and want to recommend one to your fellow forum users? Go here.

Morpic_Tide
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Post by Morpic_Tide » 4 months ago

Dreadful Extrusion b
Creature - Zombie Tentacle
Suture 1 1bb (If you cast this spell for its Surture cost, Combine it with target creature and put one -1/-1 counter on the combined creature. A combined permanent has the properties, such as type, color, name, and abilities of each permanent combined, and the sum of their base power and toughness)
Deathtouch
1/2

Henlock
Posts: 862
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Post by Henlock » 4 months ago

Emrakul's Limb 6
Creature - Eldrazi Tentacle (r)
, Sacrifice Emrakul's Limb: add cccccc to your mana pool.
6/6

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