Creature Type ABCs

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OneAndOnly
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Post by OneAndOnly » 10 months ago

Wailing Skinsplitter -- BBB
Creature - Specter
Flying
Whenever Wailing Skinsplitter deals damage to a player, that player gains a shriek counter.
BBB, , Sacrifice Wailing Skinsplitter: Each player discards cards equal to the number of shriek counters he or she has.
2/2

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lookingupanddown
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Post by lookingupanddown » 10 months ago

Xiskanos, Herald of the Shattered 2BBB
Legendary Creature - Specter
Flying, menace
Specter spells you control cost 1(u/r) less to cast. (For example, if you cast a Specter spell with mana cost UBR, it costs U or R less to cast. If you cast a Specter spell with mana cost 1BB, it costs 1 less to cast.)
Whenever a Specter enters the battlefield, each opponent discards a card. Each opponent who can't loses 3 life.
3/3

chochky
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Post by chochky » 10 months ago

Yixlid Shepherd 1BB
Creature - Specter Cleric
Yixlid Shepherd has flying as long as you control three or more Goats.
When Yixlid Shepherd enters the battlefield or attacks, create a 0/1 black Goat creature token with "When this creature dies, each opponent discards a card."
2/2

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dyd
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Post by dyd » 10 months ago

Zoonotic Persecutor 2bb
Creature - Specter
Flying
Whenever ~ attacks, defending player discards a card. Put a -1/-1 counter on each creature that doesn't share a creature type with the discarded card.
2/2


Next type: Army

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OneAndOnly
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Post by OneAndOnly » 10 months ago

Amonkhet's Legions -- 3BB
Creature - Zombie Army
Amonkhet's Legions enters the battlefield with one +1/+1 counter on it for each creature card in your graveyard.
The Tolling Bell -- 2BB
Sorcery - Adventure
Mill 2, then amass 2.

0/0

chochky
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Post by chochky » 10 months ago

Battalion of Cacophony UBR
Creature - Mutant Berserker Army
Haste, menace
Echo 1UBR (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Whenever Battalion of Cacophony attacks, you draw a card and Battalion of Cacophony gets +X/+0 until end of turn, where X is the number of creatures you control with echo.
4/4

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lookingupanddown
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Post by lookingupanddown » 10 months ago

Chitinous Swarm 2BG
Creature - Fungus Insect Army
Menace
Chitinous Swarm enters the battlefield with X +1/+1 counters on it, where X is the number of creature cards in your graveyard.
(b/g), Remove a +1/+1 counter from Chitinous Swarm: It gains indestructible until end of turn.
Whenever a creature dies, you may pay BG. If you do, put a +1/+1 counter on Chitinous Swarm.
0/0

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OneAndOnly
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Post by OneAndOnly » 10 months ago

Defense League -- 3W
Creature - Human Army Soldier
Defender
When Defense League enters the battlefield, if you haven't been attacked this game, create three token copies of it.
2/4

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dyd
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Post by dyd » 10 months ago

Esper Cadets 1uu
Artifact Creature - Homunculus Army
Esper Cadets gets +0/+1 for each card in your opponents' graveyards.
Whenever Esper Cadets attacks, defending player mills X cards, where X is Esper Cadets' toughness.
0/0

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lookingupanddown
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Post by lookingupanddown » 10 months ago

Firestarter Brigade 2R
Creature - Goblin Rogue Army
Firestarter Brigade's power is equal to the number of ignition counters among players and permanents.
1R: Firestarter Brigade deals 1 damage to any target, then put an ignition counter on it.
If a source you control would deal damage to an opponent or a permanent with an ignition counter on it, it deals that much damage plus 1 instead.
*/4

Henlock
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Post by Henlock » 10 months ago

Gravecalled Army b
Creature - Zombie Army (u)
Whenever one or more +1/+1 counters are put on Gravecalled Army, each opponent loses 1 life.
Whenever Gravecalled Army dies, if it had a +1/+1 counter on it, you may cast it from your graveyard this turn.
1/1

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dyd
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Post by dyd » 10 months ago

Giff Squadron 4GU
Creature - Hippo Army
Vigilance
As long as you've drawn two or more cards this turn, Giff Squadron has trample if it's your turn and hexproof otherwise.
6/6


Oops... wrong letter
Last edited by dyd 9 months ago, edited 1 time in total.

Henlock
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Post by Henlock » 10 months ago

Hideous Legions 1bb
Creature - Zombie Army (u)
Other Army creatures you control have +2/+1 and ": This creature gains indestructible until end of turn. Tap it."
1ww: Populate.
2/1

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lookingupanddown
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Post by lookingupanddown » 9 months ago

Infernal Invaders 1RRR
Creature - Devil Army
Menace
Whenever a spell you cast or an ability of another permanent you control deals damage to any target, you may put a +1/+1 counter on Infernal Invaders.
Whenever Infernal Invaders is dealt damage, it deals that much damage to any target.
4/4

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OneAndOnly
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Post by OneAndOnly » 9 months ago

Jump Troops - XUR
Creature - Insect Army
Jump Troops enters the battlefield with X +1/+1 counters on it.
Remove a +1/+1 counter from Jump Troops: Target creature gains or loses flying until end of turn.
1/1

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void_nothing
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Post by void_nothing » 9 months ago

Kill-Needle Multitude 2GG
Creature - Splinter Army
Cumulative upkeep G
Kill-Needle Multitude gets +1/+1 for each Splinter you control.
Whenever you pay Kill-Needle Multitude's cumulative upkeep cost, create a 1/1 green Splinter creature for each age counter on Kill-Needle Multitude. Those tokens have flying and "cumulative upkeep G."
0/0
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Post by Krishnath » 9 months ago

Legion of the Lost XBB
Creature - Spirit Army
As Legion of the Lost enters the battlefield, exile X target creature and/or planeswalker cards in graveyards. Legion of the Lost enters the battlefield with that many +1/+1 counters.
When Legion of the lost leaves the battlefield, exile it and create a number of 1/1 white Spirit creature tokens with flying equal to the number of +1/+1 counters on it.
0/0
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dyd
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Post by dyd » 9 months ago

Mob of Rhoxes 4gg
Creature - Rhino Army
Trample, vigilance
Whenever an Army you control attacks, put a trample counter on target creature you control without trample.
6/6

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lookingupanddown
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Post by lookingupanddown » 9 months ago

Nightborn Horde XBB
Creature - Shade Horror Army
Menace, deathtouch
Nightborn Horde enters the battlefield with X +1/+1 counters on it.
Whenever another creature dies, put a +1/+1 counter on Nightborn Horde.
"They're just a trick of the light," Ajani assured his hunting party. The look he gave Kaya told her it was just a ruse so only they would keep watch.
0/0

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Post by OneAndOnly » 9 months ago

Octopus Brigade -- XUUU
Creature - Octopus Army
Shroud
When Octopus Brigade enters the battlefield, create X 1/1 blue Octopus creature tokens with shroud. Then, if you control 8 or more Octopus creatures, draw eight cards.
Your maximum hand size is equal to the number of Octopus creatures you control.
1/1

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dyd
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Post by dyd » 8 months ago

Peasant Mob 2rw
Creature - Peasant Army
Whenever Peasant Mob attacks, choose one of the following name and ability pairs at random, then create an Equipment artifact token with "Equip 2" and those characteristics and attach it to Peasant Mob –
- Torch - Equipped creature gets +2/+0.
- Pitchfork - Equipped creature gets +1/+0 and has first strike.
- Stick - Equipped creature gets +1/+0 and has trample.
3/3

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Post by Krishnath » 8 months ago

Quiescent Reserves 2WW
Creature - Soldier Army
Quiescent Reserves enters the battlefield with a defender counter.
If you or a planeswalker you control is dealt combat damage and Quiescent Reserves has a defender counter on it, remove a defender counter from it.
5/5
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OneAndOnly
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Post by OneAndOnly » 8 months ago

Rot Battalion -- 2BB
Creature - Zombie Army
Rot Battalion enters the battlefield with a +1/+1 counter on it.
Whenever you amass, put an equal number of +1/+1 counters on Rot Battalion.
When Rot Battalion dies, choose a creature card with converted mana cost less than or equal to the number of counters on Rot Battalion and put it into your hand.
2/2

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lookingupanddown
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Post by lookingupanddown » 8 months ago

Silver Squadron 5
Creature - Golem Knight Army
Silver Squadron enters the battlefield with X +1/+1 counters on it, where X is 1 plus the number of artifacts you control.
2, Tap an untapped noncreature artifact you control: Put a +1/+1 counter on Silver Squadron. It gains hexproof from colored spells until end of turn.
When Silver Squadron dies, create a number of 1/1 colorless Construct creature tokens equal to Silver Squadron's power.
0/0

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Post by OneAndOnly » 8 months ago

Tetrahedral Squadron -- 4
Artifact Creature - Construct Army
4: Manifest the top card of your library.
Face-down creatures are artifact creatures in addition to their other types.
Tetrahedral Squadron's base power and toughness are equal to the number of artifact creatures you control.
*/*

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