Liesa, Shroud of Dusk - Combo Midrange

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Ruiner
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Post by Ruiner » 2 years ago

Vedran wrote:
2 years ago
I want to ask you what is your experience with Riot Control and Children of Korlis?
Figured I'd jump in just to say Children of Korlis is pretty great. I have it in my own list (see my signature if curious). It can definitely gain significant amounts of life and potentially deal a lot of damage as a combo piece with Vito, Thorn of the Dusk Rose type effects.
War Report seems like a decent card too, like a pseudo-Congregate, but I am not sure about the rules regarding its interaction with Treasure tokens. Does it count creatures and artifacts the moment it is being cast or does opponent's action have any influence on counting the total number of artifacts on the table, for example - what if an opponent sacrifices those Treasure tokens in response?
The spell will look at what is on the table when it resolves. So people can sacrifice artifacts and creatures in response to lessen the effectiveness of War Report .

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Post by ChocoDude » 2 years ago

I have not tried Cradle of Vitality. It seems great if you can get it online. I am trying to get my mana costs down, so I'd need a minimum of 6 to get a benefit from it. The others I'm using cost me less. But, I can see if you can get multiple benefits from it, it could get out of hand really quickly if your opponents have no answers. I wasn't initially sure about Blackblade, but I'm quite happy with it. At times, I've put in on Kunoros and gotten through because of Menace. I'm thinking I could use another legendary creature with lifelink to equip Blackblade to and since I'm running the soul sisters and several other permanents (24 total) at <= 2 cmc I'm looking at Lurrus of the Dream-Den. I'd just have to figure out what to swap out.

As for Riot Control, it's been quite handy. My deck is middling to light on creatures with 17, so there are many times where creature-heavy decks can get through and RC allows me to say "Nope! Oh and I gain X life." If Vito or Sanquine are out, all the better. Vona, Butcher of Magan looks interesting too, but she's costly at 5 and thus is competing with Liesa and the Archangel.

How has your experience with Bloodchief Ascension been? I've proxied it before and sometimes it's absolutely dominant, but other times it doesn't get very far. It's a weird one for me. Also, I had Stinging Study in and it can be really good, but other times it's just too much mana and sits in my hand. What's your experience been?

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Ruiner
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Post by Ruiner » 2 years ago

ChocoDude wrote:
2 years ago
How has your experience with Bloodchief Ascension been? I've proxied it before and sometimes it's absolutely dominant, but other times it doesn't get very far. It's a weird one for me.
Bloodchief Ascension is absolutely killer, especially as an early drop. As soon as it gets online, depending on what decks your are facing, it can be responsible for a ton of damage. It's not great as a late game draw but I think the good far outweighs the bad. I also run a fair amount of enchantments and artifacts, so even if it is a magnet for removal that's sometimes beneficial.

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Post by ChocoDude » 2 years ago

Yeah I've had a couple of runaway games when Bloodchief come online as an early drop and it was truly a killer. But then other times it's been meh as a late draw like you mentioned. I haven't committed to it as it's pretty expensive. Any ideas what you'd swap out of my deck to run it instead? Maybe Aura of Silence? I may give it another chance. Lurrus might be a good swap for Aura though.

For a long time I was really set on Rule of Law and Archon of Emeria and other stax pieces, but then decided to pare that back and try out more of the lifegain/pain strategy and Liesa has been playing much better for me since then. She's usually the "archenemy" of the table, but she generates so much life now that she has more staying power. I was also running A LOT of board wipes and noticed that @RogHimself wasn't running many or any (I can't recall), so I swapped most of them out for targeted removal and that actually has been helpful too. I now only have two boardwipes: one being Damn, which could be targeted instead and the other being Promise of Loyalty. I haven't actually gotten to play Promise yet so I can't speak to it, but seems good hypothetically for Liesa. However, I'm tempted to swap it for Ajani, Strength of the Pride as it synergies with my lifegain subtheme and acts as a conditional one-sided wipe. Any thoughts on those two?

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Post by Vedran » 2 years ago

How has your experience with Bloodchief Ascension been? I've proxied it before and sometimes it's absolutely dominant, but other times it doesn't get very far. It's a weird one for me. Also, I had Stinging Study in and it can be really good, but other times it's just too much mana and sits in my hand. What's your experience been?
Early to mid game it's awesome, late game not so much, but it is a threat that has to be answered immediately - sometimes people do that, other times they underestinate it and lose. The good part is that Liesa gets it online in no time.

I am pretty happy with Stinging Study so far. It is a card that basically refreshes your hand for 5 mana and has worked pretty well for me, especially when I don't draw into Necropotence or Bolas' Citadel. I always tend to put various types of card draw into my decks, maybe I even put a bit too much draw in it, but my experience with Liesa and basically anything that runs black is that I easily run out of cards in my hand and I really need multiple ways to get more resources.

I'll definitely try to make room for Children of Korlis and Riot Control - I really need some more life gain to keep me afloat or just some life gain that could be weaponized by Vito, Vizkopa Guildmage or Sanguine Bond. In addition, the fog part of Riot Control will definitely be useful against aggro decks.

Regarding your low average cmc, honestly, that is impressive - I can't think of any ways or cards that could get the average cmc of my deck below 3.1, (without changing the style and the strategy, that is), but at the moment I am ok with that since I am aiming for it to be a more control oriented build.

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Post by ChocoDude » 2 years ago

I should probably look at all of your lists, but I'm feeling lazy right now. Do any of you run Seraph Sanctuary or Blighted Steppe?

Also, maybe I'll add Stinging Study back in. We'll see. Possibly Bloodchief again too.

Lastly, I just proxied up Lurrus and Ajani for testing. I'm curious how they'll play out.

Another random one: what are your thoughts on Orzhov Advokist? Seems like an interesting way to pump Liesa (while pumping your opponents creatures). But it also reveals interesting information about your opponent's plans to attack you or not, since they can't if they choose to pump their creatures. So it's is a deterrent too. Being a creature it's much more susceptible to removal though.

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Post by Vedran » 2 years ago

I'm not running any of those two, but I used to when my build was more Angel-centric, you know, with Angel of Destiny, Valkyrie Harbinger, Angelic Accord, Righteous Valkyrie and Book of Exalted Deeds. As for Blighted Steppe, I took it out for War Room, but now that you reminded me, what do you think is the average acceptable amount of life you would gain that would justify putting Blighted Steppe in the deck? On average I have 3 creatures out, the number could get a bit bigger since I run Field of the Dead too, but I don't know... Losing a land for 8 to 10 life doesn't seem like a good strategy. Or does it? I'm not sure.

Oh yeah, and Ajani, I tried him as well and I have to say - if you have ways to consistently get a lot of life, or get double that life, or double your life total in general, it's awesome. One problem I faced with both Angel of Destiny and Ajani was that people tried extra hard to keep me below 55 life after they realised these cards are problematic, no matter what the rest of the players were doing. I've got the impression that Ajani is a card which suits decks that are 90-100% lifegain oriented, if you are aiming to wipe the board with it. If you are balancing life gain and stax or punisher type effects and you are looking to wipe the board, my experience was that a board wipe in its slot does more work more consistently.

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Post by ChocoDude » 2 years ago

Oops!! To be honest with you, I misread Blighted Steppe. It thought is was a Congregate on a land. I didn't see "you control". Ughhh... It doesn't belong in Liesa as it's not normally very creature heavy. I don't think the Sanctuary belongs in Liesa either unless you're in Angel tribal.

I do run a Heliod, Sun-Crowned lifegain/counters deck (without Walking Ballista) where Blighted Steppe could work since I think it's running close to 40 creatures and multiple lifegain triggers are the great.

Last night, I decided to playtest Lurrus and Ajani against three of my other commander decks and managed to play Lurrus, but I only had one chance to use its ability. Of course, it wasn't the right time so I didn't. However, I think Lurrus makes the cut. As for Ajani, I did pay attention to how much life I had and didn't top 55 until near the end of the game. So yes, in that instance, I definitely agree that I'd be better off with just another boardwipe in its place. However, that could also be where I slot Stinging Study back in. Oh yeah, I also had swapped in a proxied Bloodchief in place of Grand Abolisher. I figure I can go down on the Stax count more and focus on the lifegain/pain theme. I really struggled for nearly a year as to how I want to build Liesa, so I tried A LOT of different themes. But I never truly committed to a full theme in any of my versions and most folks that have written in this thread pointed that out to me at various times. Now I'm liking how Liesa plays with my current build, so I'm leaning more into it finally. My last stax swap-out of the deck will probably be Drannith Magistrate for what yet I don't know. I need to see if I need more ramp or draw or gain/pain, so more playtesting will be needed.

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Post by Vedran » 2 years ago

I have to agree completely - Liesa is really tough to build, I've been building her for the last 6 months so I feel you completely, haha. I'm glad you mentioned Grand Abolisher. How did you like it in your build?

That reminded me, regarding ramp, many Liesa lists on Moxfield run so little and I can't understand why. I mean, as far as my knowledge on Magic goes, shouldn't a stax or tax/punisher deck be the one that has enough means to ramp early and get ahead more consistently so it can build a board state that is going to control the game by punishing opponents or at least make sure it doesn't end up behind? Or am I just missing something?

Regarding recursion, if you ever go more towards the build that will have Heliod + Ballista and/or Sanguine Bond + Exquisite Blood combo, or just towards the build that will be artifact and enchantment heavy I recommend Restoration Specialist. It has proven really valuable to me as a recursion piece.

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Post by ChocoDude » 2 years ago

I actually liked Grand Abolisher. I could cast Liesa and equip her without being targeted or countered my turn. Of course, I'm only running three equipments, but they're all good ones. Maybe I should swap GA back in instead of Drannith Magistrate, which was great at shutting down opponents commanders or reanimation decks, etc. I almost think the Abolisher is better suited to Liesa as I do want to swing with her and preferably with haste due to Lightning Greaves or Swiftfoot Boots.

As for ramp, yeah I think their needs to be a modicum of ramp to get her and the pain online. I generally like to have 8+ pieces of ramp in most of my decks. Some have way more.

Thanks for the recommendation too! I'll remember that in the future as it would be good in a few of my W decks.

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Post by RogHimself » 2 years ago

ChocoDude wrote:
2 years ago
But I never truly committed to a full theme in any of my versions and most folks that have written in this thread pointed that out to me at various times. Now I'm liking how Liesa plays with my current build, so I'm leaning more into it finally. My last stax swap-out of the deck will probably be Drannith Magistrate for what yet I don't know. I need to see if I need more ramp or draw or gain/pain, so more playtesting will be needed.
Cool to see you are dedicating your build to a specific build and trying to go all in on it - always a good choice in the commander format imho! Even cooler that it is actually working out for you - assuming you have brought some 'W'-s home since then. I've been comparing my list to yours and it seems they are becoming more and more alike. Do have some questions/tips regarding your list though.

1. Why are you incorporating certain go-wide cards in your list? Cards like Suture Priest, Auriok Champion and Soul Warden shine in decks that are creature-heavy and like to go wide. These decks usually contain pay-off's for many seperate lifegain triggers. In your list I see only Archangel of Thune as a real pay-off.
Imho this (sub)-strategy contradicts to the more Voltron-aspect of your deck: cards like Blackblade Reforged, Unspeakable Symbol, [Duelist's Heritage and Hatred. Why not swap these go-wide cards for more useful cards that support this strategy instead? I'm talking Wall of Reverence or the before-mentioned Cradle of Vitality.
Going for a 'Voltron' sub-strategy in a Liesa deck makes a lot of sense to me though. Liesa is a pain to get rid off, since you can always re-cast her for 5 mana. Also boosting her power combined with her in-built lifelink ability allows you to get insane amounts of life. Besides being able to kill someone with commander damage easily, it also synergizes perfectly with other cards you were running already anyway (Vito, Thorn of the Dusk Rose, Vizkopa Guildmage and the other usual suspects).

2. Never really understood the whole staxy subtheme with Liesa, especially the Rule of Law type effects. I see you tuned your staxxy cards down to only 4. Still I am not sure why you are running Drannith Magistrate - it's not a fun card and as far as I can tell there is no real synergy with him and other cards that you run. It's mainly to annoy your opponents I guess, but I think it's better to add other pieces that support your own strategy. Also I want to point out to you that Kunoros, Hound of Athreos is a non-bo with Sevinne's Reclamation and Lurrus of the Dream-Den - might as well cut him. Finally a card like Bloodchief Ascension makes more sense to me in a more Sluggish kind of build: one in which you drain your opponents gradually to 0 rather than sniping them down in once. When my deck is going off it usually doesn't matter whether your opponent is at 15, 40 or 100 life.

3. Another point brought up in this topic was the question on the importance of ramp in a Liesa deck. I've been playing the deck for quite a while now, and I think ramp is one of the most important factors in a Liesa deck, at least in the way that me and you have currently built it. The main reason for this is that you want to cast multiple 'deadly' spells/abilities in one turn as possible. There usually is little to no reason to get a Vizkopa Guildmage on board, ready to get removed by your opponents, without even have had the chance (mana) to get some use out of it. Same applies to Bolas's Citadel - feels bad to cast it for 6 mana, only to find a land on top without the possibility to get rid of this top-deck through something like Greed, granting your opponent's a full turn-cycle worth of time to get rid of the Citadel. Hopefully you get my point - to be able to win with this deck you want to give your opponent's as little information as possible, and close out games in the blink of an eye (requiring large amounts of mana). At least that's how it works within my playgroup/our meta. It's safe to say that many of the times that my Liesa deck won it was because Smothering Tithe laid the basis for me.

4. Finally I want to point you to some cards that did wonders for me, which you might want to consider.
* Burnished Hart - Awesome ramp! The early game is all about ramping. It's also a useful recursion target with cards like Unearth, Sevinne's Reclamation or Revival // Revenge to ramp even more. Remember - lands are hard to get rid off, and this investment will definately pay off in the mid to late game. You might want to consider Wayfarer's Bauble as well: getting an extra land with this plus being able to re-cast it with Lurrus of the Dream-Den is a great way to spend your mana in the early game.
* Doom Whisperer - Basically fits in the same category as Necropotence in the sense of it gives you a free way to pitch away that land that prevents you from combo'ing off with Bolas's Citadel.
* Insidious Dreams - Synergizes greatly with Bolas's Citadel. Gives you the possibility to stack your library in such a way that you can finish the game off 10 out of 10 times with a Bolas's Citadel on-board. Seems way more useful than a Demonic Tutor imho - Enlightened Tutor and Vampiric Tutor really trump Demonic Tutor in this deck, because with a Citadel you would rather want specific cards on the top of your deck instead of in your hand.
* As you can see in my build I did focus a lot on a Bolas's Citadel win-con. This is also the reason why I don't run any boardwipes at all! They are awful top-decks. I don't want to be forced to kill my wincon's such as Vizkopa Guildmage or Children of Korlis. In case you would like to focus on this win-con as well (you are running it already after all), think about other ways to pitch that land on top as well, cards like Mind Stone, Unearth, Greed, Arguel's Blood Fast // Temple of Aclazotz, Weathered Wayfarer, Myriad Landscape, Marsh Flats, Wayfarer's Bauble are good alternative ways to do so. You run a lot of these already - just wanted to point out that you can get this type of use out of them as well.

5. After going through your list you got me interested in Blackblade Reforged! Definately going to test this one out. Also like how you can re-cast it from your graveyard with something like Lurrus of the Dream-Den or Sevinne's Reclamation.

6. A recent addition to my own list which I still have to run into in my games is Resolute Archangel. Included him because in certain games I was being targetted a lot (Sorin Markov set me back a lot). This card allows me to 'reset' the game for me and try to re-build my gameplan. Combined with Boon Reflection or Alhammarret's Archive it could even result in a huge swing.

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Post by ChocoDude » 2 years ago

Thanks for taking the time to look over my deck again. More eyes are better.

The short answer to many of your questions: I'm never considered myself a great brewer. I'm a better editor in general. With my career and two young kids, I also don't have much time to put a great amount of thought into my decks, so I see what others do and I playtest A LOT in the early mornings before everyone wakes up. Playtesting gives me a good idea of what's working and what's not. And I enjoy it!

The longer response: I really like lifegain, which works better in EDH than any other format. Even though I don't have many creatures in Liesa, my meta plays a lot of creatures (Lathril, Edgar, Haptra, etc.) so I get a fair bit of incidental gain which has helped me keep her around longer. Kunoros and previously-tried Crypt Incursion I've used against the Anje player in my meta (and it helps with playtesting against my Varina deck.) Additionally, in my past iterations Liesa has been just too slow with a higher CMC. My meta is fairly fast. That's why I didn't like the more expensive cards like Axis of Mortality, Wound Reflection, Painful Quandary, Resolute Archangel (which was decent when I played her, just slow), even Debt to the Deathless, etc. I tried the big mana variant with Crypt Ghast, Cabal Coffers, Debt to the D, Exsanguinate, etc and was often hated off the table before the deck could go off. Thus, I've really tried to lower my CMC. I think I'm at 2.66 now.

As for stax, for some reason, I have a ton of stax pieces in my binder and I hadn't really played it before. So, I thought I'd try it out with Liesa. It kind of works, but again was hated away as stax often is. It also didn't feel right and I probably don't have the right mentality for it anyway. I prefer aggro and midrange in general. I also enjoy draining the table. Thus, my Varina, Ayara, Nekusar, and Liesa (to an extent) decks. This often makes me an archenemy, but I'm also not very good at politicking, so...I'm ok playing the archenemy.

So...I hadn't really thought deeply about Bolas's Citadel, but had definitely encountered top-decking issues and thought I should address that some. You've given me some good ideas. I like the idea of Greed, but it also seems high cmc-wise. I played Arguel's BF before and it was ok. Now that I'm gaining more life I could see playing it again as the cost wouldn't hurt as much. I also have a few copies of Unearth, so maybe I'll give that a try since it's low on the curve. I may break apart my Osgir deck as I just don't enjoy it that much. I've never enjoyed playing artifact-decks. However, breaking up Osgir would free up a Sensei's Divining Top for the deck. Of course, I've got to be careful about going infinite.

Ramp-wise I just don't like Burnished Hart. It seems too slow to me. But overall I agree with you that Liesa needs more ramp. Wayfarer's Bauble I'd play and have in the past. Have you tried out Sword of the Animist in here? Also, I really should add Myriad Landscape. It's faster than Burnished, but still slow.

Doom Whisperer is a BEAST!! That seems decent. It does compete against Liesa in the 5-cmc slot though, but I get why you're running it.

Overall, I really want to keep my cmc lower and am trying to avoid higher CMC cards unless they have a massive impact. What do you think about adding Mother of Runes and Giver of Runes in place of Drannith Magistrate and perhaps Auriok Champion (although I like her prot black and red)? They could be added protection for Liesa when she hits the board. I've also thought of adding Malakir Rebirth back in and pulling a land to go down to 34. More protection, but with a possibility of playing it as a tapped land. But, also, with less lands in my deck Land Tax, Weathered Wayfarer, Tithe, and Archaeomancer's Map become better in the catch-up game.

Seems like if I'm to go more voltron I should suit up Liesa more. However, I don't actually own any of the good Sword's. Thoughts on those? I proxied Quietus Spike in the past and it was brutal WHEN it works, but often was targeted very quickly.

How has Boon Reflection been for you? I really like Rhox Faithmender as it serves as blocker and is just cheaper, but Boon doesn't seem as good to me and it's in that 5-cmc slot. Of course, it's less susceptible to removal.

Oh two last things: 1) my meta doesn't like infinite combos unless they're crazy and awkward 4-5 card variants, so I don't try to run them. That's why I'm not running Exquisite Blood. (Also it's expensive $$$). 2) I run Drannith to slow down opponents Commander-based game plans and to stop recursion, but I'm willing to drop it.

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Post by Vedran » 2 years ago

I just wanted to share my two cents about certain cards/ topics:

Voltron subtype - I have to agree on that, since Liesa is easily castable over and over again, making her somewhat of a voltron commander is a viable and an effective strategy. Cards like Blackblade Reforged, Hatred, Unspeakable Symbol, Light of Promise and Cradle of Vitality are obvious all-stars and Wall of Reverence in combination with her as a voltron commander is just crazy. One thing I would like to point out, though, is following - even though she is easily recastable I've found it pretty useful to add enough cards/ abilities that make her more resilient on the battlefield. Swiftfoot Boots is the obvious one, Lightning Greaves should be the second obvious one, however, I would steer away from them since they are a nonbo with all parts of the voltron strategy. Sure, you can move them from creature to creature on the battlefield, but more often than not that will enable opponents to remove Liesa on instant speed. Instead of Lightning Greaves I am running Mirror Shield, a bit more expensive, no haste, but hexproof is more useful and you are not running the risk of getting stuck with a creature you can't target. Then we have Sejiri Shelter and Malakir Rebirth, either a protection or a land, basically no downside to running them except the fact that you have to make sure not to play many other lands that enter the battlefield tapped. Although many board wipes/ removal spells nowadays exile and want you to sacrifice, I feel as though indestructible is still highly relevant - cards like Daring Fiendbonder, Timely Ward, which gives indestructible at instant speed and Tyrite Sanctum are my favorites. They really help solidify Liesa on the board and make opponents lose their minds thinking how to get rid of her.

Ramp - I was scratching my head for a long time, trying to decide what kind of ramp seems good in a Liesa build. I am totally in favor of land ramp and I think that is usually the way to go, since that is by far the most resilient and actually the best type of ramp, but I came to a conclusion that she really needs that initial speed and momentum boost which can be gained through cheap ramp, plus I am really not a fan of catch up cards/ ramp, except Knight of the White Orchid or Loyal Warhound. Lastly, I figured, why not mix it up and try to make it as fast/ explosive as possible. My ramp package consists of Sol RIng + 7 2cmc mana rocks + Knight of the White Orchid + Smothering Tithe + Myriad Landscape (even though overcosted, it is still a spell in a land slot) + Crypt Ghast (which I am not really considering ramp, more a combo piece with Debt to the Deathless, Exsanguinate and Urborg).

Bolas' Citadel - I just wanted to point out that playing Mind Stone, the cards you guys mentioned - Greed and Arguel's Blood Fast, Erebos, God of the Dead helps with getting rid of the lands from the top of deck. In addition, cards like War Room and Castle Locthwain help a lot too, because, if you are already casting your spells by paying life, you will probably have 4 mana to put into one of those lands to get rid of that land off the top of your deck.

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Post by ChocoDude » 2 years ago

All good points. Thanks! If $$$ isn't an issue, Champion's Helm could be a non-budget-limited replacement for Mirror Shield. As it is, I wouldn't want to spend that much on the Helm. Perhaps it'll get a reprint in the near future.

I'm leaning towards removing a few of the suggested cards and adding in Malakir Rebirth, Myriad Landscape, Knight of the White Orchid, Arguel's Blood Fast, and Cradle of Vitality. With more ramp I can creep up my CMC some.

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Post by Vedran » 2 years ago

No problem, if my posts are even a little bit inspiring, I'm glad. :D

Champion's Helm is a card I was considering and I will probably get one if they reprint it or the price drops. At the moment, it is a bit too expensive for what it does, I agree with you.

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Post by ChocoDude » 2 years ago

I made the changes I mentioned. I'll playtest early tomorrow morning...hopefully. I'm also thinking about proxying Wall of Reverence in place of Kunoros per Rogs suggestion. Then, I appear to have a ton of ramp, so I may pull something for Stinging Study. We'll see.

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Post by Vedran » 2 years ago

How did the playtesting go?

I am having my doubts regarding some cards in my deck:

Professor Onyx - she has awesome effects, which fit the group slug theme, but problems are she has to be defended with creatures which I don't run many of. Maybe just go with Children of Korlis to make some flexible life gain more consistent.

Cradle of Vitality - does pretty good work, but maybe take it out for Light of Promise, a bit more vulnerable, but cheaper to get counters.

Syr Konrad, the Grim - sometimes I love drawing into him and he is a bomb because of his first effect, sometimes he seems like a vanilla 5/4, I have no idea what to do with him, lol

Other thoughts:

Vanishing Verse vs Despark
Tragic Arrogance vs Farewell - TA is obviously better for Liesa and her protection pieces, but I guess I should at least test Farewell, because it is a new bomb board wipe

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Post by ChocoDude » 2 years ago

I've only managed to get one playtest in this week early Tuesday morning. I don't have much to report except that my deck ramps better now. Myriad Landscape came out early and helped a lot. I've generally tried to avoid tapped lands, but there are a few decks I like to run the Landscape. Liesa didn't fair well in this test, partly because she went last out of four. I playtested her against my Heliod, Varina, and Atla decks. Heliod crushed them all this time. Went first so that helps. (I don't run Walking Ballista in my Heliod deck. It's a lifegain/counters deck.)

As for your cards, I can't speak to Cradle as I still haven't seen it. Professor Onyx is a great card, but she doesn't really fit that well in Liesa, especially with a low amount of creatures for protection. Syr Konrad also doesn't seem like a good fit for Liesa unless you have a repeatable source of sacrifice-and-recursion and/or creature removal for a meta heavy with creatures, but you don't want to be dependent upon what others are playing.

As for Despark vs Vanishing Verse, I've been unhappy with Despark. It's just been too conditional when I've needed it. There are a lot ways to wreck your game plan from cards that cost less than 4 mana. I prefer Vanishing Verse myself. I'm glad you brought this up because I'd forgotten that I want to remove Despark from Liesa to add back in one more boardwipe. I could've used one on Tuesday. So...back to you...Toxic Deluge or Vanquish the Horde? (I just swapped it out for Toxic, but I'd still like to hear your opinion.)

As for Tragic Arrogance vs Farewell, I have a fair bit of artifact ramp and enchantment spells that I'd like to keep on my board, so I'm not sure I'd want to run either. Liesa comes back easy enough with a creature-wipe. TA allows you to sculpt the board more to your liking, while Farewell can just annihilate the board (and graveyards), if you want. I run Promise of Loyalty, which again only removes creatures, but it's good at keeping Liesa around. Of your two, I like TA more. Less mana-intensive and board sculpting to your benefit. Maybe I'll add that back in instead of Deluge. I used to run too many board wipes and TA was one of them.


Vedran
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Post by Vedran » 2 years ago

Yeah, Onyx is a bit hard to keep on board, since I don't run that many creatures and small creature count means I am running the risk of not being able to defend her. Syr Konrad is great with board wipes, though, but I agree with you that I should minimise as much as possible the reliance on somebody else's board.Tbh, I have no Idea what to add in place of Prof Onyx. Too bad her static isn't on some creature.

As for boardwipes, Promise of Loyalty is great, yep, but I don't want my opponents to keep their best things. Tragic Arrogance forces me to compromise but at least I can sculpt the board the way I want. That is problematic if I have 5 artifacts and 5 enchantments on board, but I don't see a better alternative, since I need at least one board wipe that gets around indestructible and doesn't hurt Liesa. Regarding your Toxic Deluge vs Vanquish the Horde dilemma, I would play Toxic Deluge if I had a strong voltron sub-strategy, which can consistently make Liesa a 10/10 or a 15/15 or bigger. I personally prefer VtH since I have many ways to put indestructible on my key creatures and protect them.

So yeah, at the moment only Syr Konrad and Prof Onyx seem off and I'm working on it to find replacements for them. Regarding Bastion Protector, I dont have any experience with him, but at first glance - that's a creature, the easiest type to remove, if you are looking for a card that gives indestructible Timely Ward seems like a better solution - same cost, flash, enchantment - a bit tougher to remove.

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ChocoDude
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Post by ChocoDude » 2 years ago

Have you thought of trying out Tainted Remedy and/or Duelist's Heritage? Since you're running Beacon of Immortality, Congregate, and Heliod's Intervention you could target an opponent with either and they'd lose that life instead with Tainted Remedy on the board. You're also running Heliod, so you could give an opponent's creature(s) lifelink and they'd lose life for damaging their opponents instead. Duelist's Heritage is a decent Liesa buff card that you can also use to buff (double strike) your opponents creatures during their attack phases (obviously, when not attacking you). It's a good political card. I really like both cards in my deck. @RogHimself tipped me off to Tainted Remedy.

Has Fumigate provided you with enough life to make it worth it? I took it out of my build as it was OK, but I decided to lower my curve and add more targeted removal. You could probably ask me the same about the soul sisters in my deck. BTW, Promise of Loyalty gets around Indestructible and doesn't allow your opponents remaining creatures to attack you although whatever abilities they have could still affect you.

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RogHimself
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Post by RogHimself » 2 years ago

ChocoDude wrote:
2 years ago
Duelist's Heritage is a decent Liesa buff card that you can also use to buff (double strike) your opponents creatures during their attack phases (obviously, when not attacking you)
Also note that you can give your opponent's creature lifelink with Vizkopa Guildmage too :-D. Sweet combo with Tainted Remedy (and Duelist's Heritage to top it off). Most people don't see that coming.

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Post by RogHimself » 2 years ago

ChocoDude wrote:
2 years ago
I made the changes I mentioned. I'll playtest early tomorrow morning...hopefully. I'm also thinking about proxying Wall of Reverence in place of Kunoros per Rogs suggestion. Then, I appear to have a ton of ramp, so I may pull something for Stinging Study. We'll see.
I had another sweet situation with Wall of Reverence the other night. Had a Vito, Thorn of the Dusk Rose, Liesa, Shroud of Dusk and Wall of Reverence on board. Attacked my opponent with Liesa, casted a Hatred, paid 16 life buffing Liesa up to 21 power and finished opponent #1. Hatred's pump counts towards Wall of Reverence lifegain - triggering Vito, Thorn of the Dusk Rose to deal another 21 damage to a second opponent (and finished him off as well). These little synergies is what I love about the deck. It can hit HARD out of nothing.

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ChocoDude
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Post by ChocoDude » 2 years ago

Nice synergies!! That sounds like a fun time. I haven't gotten Wall of Reverence on the board yet, but I suspect it'll do good stuff.

I playtested again this morning against my Ranar, Heliod, and Varina decks. Liesa again went last. I roll a D20 die to determine turn order. Liesa fared quite well, losing to Ranar at the end. Just didn't quite have enough gas in terms of card draw. I swapped out Cradle of Vitality for Stinging Study to help that out. Ranar swung with several tokens and three copies of Harmonious Archon. Used Mystic Reflection on the Archon and blinked it making three copies of the Archon. I think that's how it plays out. What I was unsure of is whether that goes infinite Archons making 1/1 white soldier tokens that are now Archons because of Mystic, and so on.

Side note: Riot Control spared Liesa quite a bit of combat damage and ended up giving Liesa 12 life as well. Good card!!

@RogHimself What are your primary targets for Recruiter of the Guard and Ranger-Captain of Eos?

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RogHimself
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Post by RogHimself » 2 years ago

ChocoDude wrote:
2 years ago
Side note: Riot Control spared Liesa quite a bit of combat damage and ended up giving Liesa 12 life as well. Good card!!
Oh yeah, Riot Control saved me plenty of times as well and allowed me to change the outcome of games for sure. A thing that I only found out about last week is that Riot Control not only prevents combat damage, buy ALL damage! It does matter in some niche situations, in my situation specifically when there was a Hobgoblin Bandit Lord on board.

ChocoDude wrote:
2 years ago
@RogHimself What are your primary targets for Recruiter of the Guard and Ranger-Captain of Eos?
Sequenced by importance (number of times tutored):

1. Children of Korlis
2. Esper Sentinel
3. Vizkopa Guildmage
4. Solitude
5. Serra Ascendant
6. Lurrus of the Dream-Den

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