Golos, Tireless Pilgrim - Alt Wincons.dec

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motleyslayer
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Post by motleyslayer » 1 year ago

what I like about your list is that it does something different than what my decks normally do (I have a habit of building combo in commander, which is weird for me since I don't really play much combo in 60 card formats, except for legacy)

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Kajaxis
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Post by Kajaxis » 1 year ago

What's the replay value like on this deck? I've been interested in building this, but my group is small.

Dragonlover
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Post by Dragonlover » 1 year ago

I mean there's 19 ways to win and very little in the way of tutoring, so no game goes the same way as a rule. You do occasionally got the same line a couple of games in a row, but it's nowhere near "and then I cast Tooth and Nail for Hoof and Avenger" every game. I've played it three or four games a session for a few weeks at times (especially while writing the primer) and nobodies had any issues.

My advice is if your group is cool with it assemble what you've got, proxy the rest and take it for a spin. You'll know within a couple of games if it's right for you.

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Cyberium
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Post by Cyberium » 1 year ago

This deck is crazily awesome, I'm gonna test it out myself. Love all those randomness, spices of life!

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Post by Dragonlover » 1 year ago

So I'm looking through the precon spoilers, and (predictably) not a lot's jumping out at me for inclusion. Given that the next package I'm looking at tuning is the token generators, Curious Herd immediately jumped out at me but it's gonna be a bit variable, which I'm not sure I want.

Manascape Reactor is an artifact that's also a second copy of Maze's End, which tbh I have no idea if I want or not but is probably worth exploring. Speaking of lands, I need to go through and see what level of counter overlap there is in case Nesting Grounds is relevant. I suspect the problem there will actually be that it's one at a time and sorcery speed, but the first thing that springs to mind is shifting charge counters onto Darksteel Reactor.

Finally Tidal Barracuda in for Leyline of Anticipation is a swap I'm considering. Ups the creature count, stops my stuff being countered, will likely do more for me than the Leyline overall.

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Post by Dragonlover » 1 year ago

Didn't expect the full spoilers so soon, else I'd have waited.

Just working my way through the spoilers, obviously the vast majority is utterly irrelevant for what we're trying to achieve here and thankfully they didn't print a fresh wincon this time around. Let's see what looks like it might slot in somewhere:

Shark Typhoon: Gets me tokens for playing non-creature spells, and most of the deck is non-creatures. Given I'm looking at low-input ways to get tokens, this seems reasonable. Also a potential source of 5-power creatures to kickstart Mayael's Aria with, which I've realised I'm sorely lacking in now I don't have Ramos in the command zone.

Colossification: Well, that's one way to get the Aria win. Works best if I can flash it in obviously, but I'm not sure if I want a thing to get +20/+20 outside of having the Aria ready to go. Will need further consideration I think.

Eerie Ultimatum: Hoo boy, that's a card. I feel like this is just a straight swap for Open the Vaults. Sure, it's harder to hardcast, but puts everything into play and doesn't help out my opponents. Cast it with a stocked enough graveyard and I might just win the following turn.

Emergent Ultimatum: So I can't just grab three cards that will inevitably win on the spot without any on-board setup, but the way I see it I get two thirds of a Golos flip for the same amount of invested mana and I get to pick the cards, so that has to be worth investigating right?

Genesis Ultimatum: The deck is 87% permanents, so this is likely going to be 5 cards straight into play. I have no idea what comes out for it, but I definitely want to take it for a spin because it just seems utterly gross.

Jegantha, the Wellspring: It's a 5/5 for Aria, and most of a Golos flip by itself. Sadly can't be used as a companion due to most of the wincons having double or in one case triple pips. Another one I have to find room for I think.

Zirda, the Dawnwaker: It's a little bit magical Christmas land, but this drops the cost of a Golos activation to WUBRG, meaning that I can get more flips in per turn. The trouble is, I have basically no other activated abilities, although I did just realise it'll make Maze's End cost 1 to activate. If I'm reading the card correctly, it'll also basically get me two extra counters on Helix Pinnacle every activation? I think I have just enough activated abilities to mean that this will always do something relevant, but I'm definitely on the fence.

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Post by Dragonlover » 1 year ago

So I picked up a box (and the precons) today and got all of the cards I'm considering. I've swapped in the Eerie Ultimatum and Shark Typhoon so far, gonna probably look at a bit more of an overhaul at some point and keep the rest of the cards in mind when I do so.

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Post by Dragonlover » 3 months ago

So, Covid meant I basically skipped the last year beyond keeping a vague eye on spoilers. If anyone has any suggestions for cards from the last year, I'll gladly take them.

However, I did grab a prerelease pack for MH2 and have swapped in Tavern Scoundrel for Okaun, Eye of Chaos. The problem with Okaun is he got really really big, or at least had the potential to do so, and that both attracted unwanted attention and occasionally meant the best play was to head into the red zone, neither of which I want from this deck. The Scoundrel is much lower key, and feeds several wincons at the same time.

Still trying to work out the best way to do tokens. Tempted to put a Food/Clue/Treasure package in using the stuff from MH2, add a wholly separate creature token package to help out Epic Struggle, and then slap in Brudiclad, Telchor Engineer to cross them over if need be.

I have played a few games, and the Shark Typhoon showed up once and did some work for me, so that's staying in testing wise. Haven't seen the Eerie Ultimatum yet.

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Post by Dragonlover » 3 weeks ago

The only change for the deck as of Midnight Hunt is swapping Vorel of the Hull Clade for Triskaidekaphile. Vorel didn't interact with anywhere near as much stuff as I'd hoped, and is just feel bad with Helix Pinnacle, whereas Triskaidekaphile is another wincon that supports itself, helps out other wincons and ups the count to 20 wincons, a full fifth of the deck.

I've also added a Rule 0 note to the intro to the deck.

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