New Challenge Every Day - July 29th: A card with XX in its mana cost

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void_nothing
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Post by void_nothing » 2 months ago

Today's Challenge:
A card with XX in its mana cost

.::To Enter::.
In a single post:
  • Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
  • Make a card that fits the current challenge.
  • Include an "If I Win" (IIW) for tomorrow's challenge if you win.
Each day we use the challenge of the previous day's winner. In the case of a tie, we'll use the IIW of the tied player who has least overall points. In case of a further tie, the IIW of the earlier poster will be used.

.::Scoring::.
dyd 52 (+2)
void_nothing 48 (+0)
Lorn Asbord Schutta 45
netn10 43 (+2)
JovialJovian 36
folding_music 27
Subject16 23
BeneTleilax 19 (+3)
BaconCatBug 11 (+1)
MonoRedMage 6
.::Note of the Day::.

.::Yesterday's Submissions::.
Constellation
dyd wrote:
2 months ago
:dizzy: did I really make my Reckless Cadet a 2/2?
It was meant to be a 1/1 of course :sweat:

Votes: BeneTleilax, BaconCatBug

Pillar of Nykthos 3
Artifact
t: Add one mana of any color. Spend this mana only to cast an enchantment spell or activate an ability of an enchantment.
Constellation — Whenever an enchantment enters the battlefield under your control, your devotion to each of its colors and each color combination that shares a color with it is increased by one until end of turn.

IIW: new verb for creatures (e.g. creatures can attack, block, crew, die, explore, fight, assemble,...)
netn10 wrote:
2 months ago
Votes: dyd (after the errata ofc), BeneTleilax

Starry Night B
Enchantment (Rare)
Constellation — Whenever an enchantment enters the battlefield under your control, you draw a card and you lose 1 life.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Starry Night.
///////////////////////
Brightest Day
* Enchantment (Rare)
At the beginning of your upkeep, you gain 2 life for each enchantment you control.
At the beginning of each upkeep, if no spells were cast last turn, transform Brightest Day.

IIW: Zendikar Rising
BeneTleilax wrote:
2 months ago
Votes: Netn10, Dyd

Favor of the Stars 1W
Enchantment
Constellation — Whenever Favor of the Stars or another enchantment enters the battlefield under your control, creatures you control get +1/+1 until end of turn.

IIW: Planes-matter.
void_nothing wrote:
2 months ago
Votes: BeneTleilax, netn10

Stellar Riddle 3R
Enchantment (U)
Constellation - Whenever Stellar Riddle or another enchantment enters the battlefield under your control, the next time a player casts an instant or sorcery spell this turn, you copy that spell and may choose new targets for the copy.

IIW: Phyrexian mana
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dyd
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Post by dyd » 2 months ago

Votes: netn10, void_nothing

Pain Eruption xxr
Enchantment
Spend only colorless, black and/or red mana to cast this spell.
Pain Eruption enters the battlefield with X blaze counters on it.
If a source would deal damage to an opponent or a permanent an opponent controls, it deals X times that damage to that player or permanent instead, where X is the number of blaze counters on Pain Eruption.

IIW: puns

BaconCatBug
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Post by BaconCatBug » 2 months ago

Chalice of Protection XXWG
Artifact Enchantment
Chalice of Protection enters the battlefield with X charge counters on it.
If a non-creature source would deal an amount of damage equal to the number of charge counters on Chalice of Protection, prevent that damage.

Votes:
dyd
BeneTleilax

IIW: Sunburst from Fifth Dawn

netn10
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Post by netn10 » 2 months ago

Votes: void_nothing, dyd

Conjured Module XX
Artifact Creature - Construct (Rare)
Trample
Conjured Module enters the battlefield with X +1/+1 counters on it.
4: Move all +1/+1 counters from target creature you control named Hangarback Walker or a creature named Walking Ballista, then double the number of +1/+1 counters on Conjured Module.
0/0

IIW: New Ravnica Mechanic

BeneTleilax
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Post by BeneTleilax » 2 months ago

dVotes: void_nothing, dyd

Siege Hydra XXG
Creature-Hydra R
Trample
Siege Hydra enters the battlefield with X +1/+1 counters.
Other creatures you control get +1/+1 for each counter on Siege Hydra.
0/0

iiw: Dredge

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void_nothing
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Titles & Recognition

Post by void_nothing » 2 months ago

Votes: dyd, BeneTleilax

Word of Towazu XXUUU
Sorcery - Arcane (M)
Choose target nonlegendary creature an opponent controls. Draw X cards, then you gain control of that creature if its power is less than the number of cards in your hand.
Only a mind of iron can fathom the Unspeakable One without going mad, and only one of diamond can shut out the temptation of its knowledge.

IIW: Nonblue Fish or Sharks
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Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

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