Game Summary
And, eventually, they did. I followed that up with Spike Weaver so I had a way to survive another assault from Estrid. I did end up losing a card to Etali, Primal Storm which I only mention because it was Rishkar's Expertise. It would have only drawn me 3 cards but that still would have been good since I was struggling thanks to the lands I drew early.
Anyway, I ended up drawing Chainer, Dementia Master which didn't do a whole lot since no one's yard had much in it. Estrid swung with a pretty large Bruna, Light of Alabaster at Chandra for some reason. I didn't even realize it until going through the replay (unless the replay messed up which is possible). I ended of fogging for the turn because I felt we needed all of us to take down Estrid. But, there is a potential that wasn't actually true. They were clearly a voltron deck and I had Spike Weaver and Constant Mists with Chainer to get Weaver back. I probably should have just let people die.
And it turns out that Kenrith drew into a Wishclaw Talisman to get to Insurrection which killed Estrid. This happened when they had one card in hand also. With that, they were able to get Etali triggers and a few other things which got them up to 8 cards in hand on the turn.
They just flooded the board with a ton of stuff thanks to Mirari's Wake. One of which was Faerie Artisans. I only mention this because they did get Inferno of the Star Mounts down to 1 life. And then they cast Inferno Titan which Kenrith copied and used to kill the mono-red player. They were not happy but was with Kenrith on this one: they killed themselves.
Anyway, I didn't draw anything for my next turn and scooped it up. I think I was basically at drawing Toxic Deluge or bust. I had lost both Spike Weaver and Chainer thanks to Oko, Thief of Crowns (I did have two turns to draw out of it but didn't get anything). And I lost due to Jinxed Choker so Spike Weaver and Constant Mists weren't helpful anyway.
End of Summary
I think this game primarily came down to me not getting anything relevant. Sure, I got some ramp early on and Spike Weaver helped but I could not get anything on the board and couldn't really seem to engage in the game much. And then, when I did engage by activating Spike Weaver, it might have been a mistake. Honestly, my biggest takeaway is probably that sometimes I just need to let other people die, especially when I have tools against the remaining player(s). While I am not sure Estrid did attack Chandra (the chat suggested Kenrith was attacked), if they did I should have just let it happen. My decks don't tend to play politics and this is a good example of why. There are obviously times when a combo win is going to require some alliances, but combat focused when I have two fogs? Absolutely not.
I did get another game in and this really showed some promise for some of the new cards. This game was against Ikra Shidiqi, the Usurper & Eligeth, Crossroads Augur partners, Ashaya, Soul of the Wild, and Codie, Vociferous Codex.
Game Summary
I really just went on the offensive here as others were still trying to get going. I swung at partners with Lurrus and Codie with Cavalier. I then dropped Kokusho, the Evening Star. This prompted partners to cast Cyclonic Rift so I just sacrificed Kokusho to Diamond Valley and gained 20 life. Ashaya cast Nissa, Vital Force so I cast Recruiter of the Guard to get Karmic Guide. I sacrificed Recruiter to Phyrexian Tower to cast Karmic Guide to get back Archon which I then sacrificed to Diamond Valley to exile Nissa.
Partners cast Eligeth and started "Scrying" which kept their hand full. They also played Bojuka Bog and targeted me which seemed fair. Ashaya cast Primordial Sage and Codie cast their general. I recast Cavalier which binned Dawntreader Elk, Diligent Farmhand, Hour of Revelation, and Damn. I got a Scrubland off of it.
Partners bounced Lurrus and Sage with Inscription of Insight and drew and created a token. Ashaya then cast Avenger of Zendikar which I decided to let live. It was risky, but I was at 77 life by this point. Codie was heavy into Cycling so they just kept cycling. I just cast Remorseful Cleric on my turn and passed. Ashaya beefed up their tokens but decided not to attack for some reason. I thought for sure they would come after me. Codie activated Codie and ended up casting Living End. I sacrificed Cleric targeting them and sacrificed Cavalier to Momentous Fall. I sacrificed Elk to itself and Farmhand to itself (I had gotten them back with Lurrus before Lurrus was removed again).
Ashaya had Tendershoot Dryad which they used to make two tokens. I attacked them with Cavalier and they (predictably) blocked with both tokens. I then killed Tendershoot and they scooped it up. From here I was really just trying to deal with Partners (specifically Eligeth) so I swung into them with Cavalier and a Lifeblood Hydra that I got to 7 counters. They beefed up Eligeth to make it 6 power but decided not to block. Next turn, they cast Mystic Speculation so I removed Eligeth in response. Codie tried countering using a Disrupt so I just paid the {1}.
Codie didn't do a lot on their turn but on my turn they tried to counter something of mine with Countervailing Winds so I just exiled their yard again with Remorseful Cleric that I had gotten back with Lurrus. My spell resolved and I just kept up the pressure. Eventually, I think Partners just scooped since I cleared their board with Ashen Rider and Yawgmoth, Thran Physician. I did decided to treat those creatures as being blocked because I still think people should at least make someone attack before scooping.
In any case, I was able to get Ashen Rider back the next turn with Eternal Witness which I then used to exile two of Codie's creatures and used Yawgmoth to kill the last creature. So I could attack unblocked. This didn't kill them but put them quite low and their next turn didn't give them an out so I swung in and won.
End of Summary
This second game worked far better than the first and much closer to the way I want it to work. Cavalier and Lurrus were pretty good in this game. Lurrus basically just ramped me and Cavalier ramped, gained me life, and offered a beater. I think for the first time it got on the field, it did a lot. I did see Soul of the Harvest in the yard but I never really needed to get to it (and it was exiled with Bog early on anyway). Momentous Fall did what it usually does and everything really came together nicely for the deck.
Due to the first game, I am thinking that with the addition of all the ramp and Cavalier and the card draw, I might be able to justify going down a land (to 37). I am not sure what I want in that spot, but I could see trying to limit the dilution of the deck with lands. I don't think I am going to do that quite yet as a single bad game (in terms of being flooded) is hardly "data" but it might be something worth thinking about later.