Just had another game where Faerie Artisans
ran amok. Combination of Ephemerate
and Charming Prince
blink results in me having 2 copies of Archangel of Thune
- the guy who enabled that eventually scooped in shame at the end as he allowed artisans to kill his Asceticism
with a token copy of Knight of Autumn
after sacrificing his Gaddock Teeg
so he could cast it.
I was able to do around 60 points of damage to the remaining two players in one turn of combat with a 10/10 sun titan, 8/8 charming prince, 7/6 stonecloaker, 6/6 faerie artisans, a 10/12 archangel and an 8/10 archangel as well as a spell queller. (Numbers approximate).
Meren of Clan Nel Toth
has very little game against Faerie Artisans
- I wasn't able to get a ton of value off him but I did cast his own putrefy off his Gonti, Lord of Luxury
and draw several cards off random jank he recurred. He did give me a Gray Merchant of Asphodel
that pumped my team with Archangel of Thune
It's crazy how Faerie Artisans
acts very similarly to a Hushwing Gryff
in some ways, really discouraging most ETB shenanigans. I have gone infinite with it and Eldrazi Displacer
*twice* now (where someone had a Dockside Extortionist
and another had a Great Whale
Trying to grab a screenshot from the end of that game as it was very cool. Not the usual way I win games
Zero sweepers, no countermagic except quellering a fleshbag, etc. Mirri guy's Dragonlord Dromoka
did present some problems.
I was dumb for ever cutting artisans, you right
also Mystic Sanctuary
back on top was really good.
edit to add re: Cartographer's Hawk
This game Hawk did a little bit of work. I had kept a very slow hand with 3 lands sun titan faerie artisans whitemane lion and stonecloaker, gambling on hitting my 4th land drop.
I drew hawk on turn 3, played it, then was able to ramp into 5 lands on the turn I played Ephara on turn 4, which set me up for being able to play Faerie Artisans
and protect it with Whitemane Lion
if needed. Playing Artisans with protection on turn 5 is usually good enough to get there against creature decks.
From there the game snowballed out of control pretty quickly as I drew +2 or +3 cards a turn on them and was able to use Meren's putrefy to kill the opposing Archangel, which forced him to Witness and recast it...which was horrific sequencing since it got me a land drop off my copy of witness, and let me rebound Ephemerate
to preserve my second copy of Archangel of Thune
Suffice it to say, the +1 ramp off Hawk was very good in this game and I would have recast it had my hand been less stacked. Ultimately I slipped it under Chrome Mox
Of note is that it was 1) much better than Kor Cartographer
and quite a bit worse than Knight of the White Orchid
as one of the opponents has ramped enough I could have easily gotten 2 lands off knight by blinking/bouncing it.
I then ramped +3 or so off sun titan
which put the game way out of reach from a mana perspective.
Random other notes
And an unrelated comment, I am noticing Eidolon of Rhetoric
languishing in my hand a lot these days, which I'm not sure exactly what is causing it. Might be my higher spell volume and might be that the competition isn't really warranting it.
I had it most of the game in this game and just never really wanted to cast it as my spells were so high impact -- it also shuts off protecting my stuff in my turn with Force of Will
which I do not like.
Force of Will
and Fierce Guardianship
feel *amazing*. They really help my tempo when I can just tap out and keep a force up if needed.