Some more tweaks, I might wind up doing some more serious revamps here if I don't end up liking this direction:
2022-02-25 - Spell focused update
Cut
add
State of the Deck
One issue with this direction is that I am a bit all-in on
Archaeomancer so I might need to add
Salvager of Secrets, but I'm kinda holding out that they will print a 4 cmc version that doesn't require sac'ing itself (
Repository Skaab). It feels like they could actually have a super pushed version at 3 CMC and still be worse than
Eternal Witness so maybe that'll happen.
There's also a shortage of blink effects with spells so it might be worth adding a
Otherworldly Journey type spell at some point.
I'll admit to some ambivalence about this design but I have noticed that setting up
Soulherder effect +
Spellseeker or similar is the way this deck seems to win the most consistently. I've also noticed that being able to really clean up the board with
Hour of Revelation has been consistently better than mana rocks for me, so hopefully
Devastating Mastery will help me be more consistent at setting up that strategy--and Houring my own mana rocks is not the best.
It's possible that I need to further cut back on things that are vulnerable to Hour/etc. like
Crucible of Worlds and so on.
Honestly overall I am in a bit of a weird place with this deck; it's good and it consistently does well, but the game has gotten to the point where it's a struggle to use static effects to do anything, so I've soaked up more and more reactive spells and sweepers. Right now I'm something of a weird blink deck that is possibly just worse than
Yorion, Sky Nomad, with the only huge advantage being that
Ephara, God of the Polis doesn't die to sweepers.
Another thing I would kinda like to explore is getting really consistent at the
Emeria, the Sky Ruin ruin endgame, with that in mind I've got a
Walking Atlas sitting around, and might want to think about
Sudden Salvation to get a bit more in on the fetch ramp plan.
I'm also personally kinda meh on Magic a lot lately, so having a hard time devoting enough energy to playing to get the deck enough reps to be happy with.