Yeah I was thinkin with Altar of Dementia you get 1 time warp per card in your graveyard, which is admittedly some setup but it's setup that starts from a lot of positions. Even just the value of popping a couple time warps might be worth it. Being able to crank out 3 or 4 turns of drawing 2 cards per turn (cos you have creature enter) even might be worth it? Pretty dope with Hour of Revelation too, where you could just go attack, hour, recast dude every turnWizardMN wrote: ↑1 year agoIt still seems like you need a lot of cards to make Time Warp win with the Robber. Sure, cast Time Warp, exile it (with 4 other cards) so you can cast it again next turn. But then you need to sac Robber and exile 4 other cards again with the Escape (plus the Time Warp to make 5). I wouldn't doubt that there could be enough cards in the yard to make it work a few times but 20 cards in the graveyard "only" gets you 5 more casts of Time Warp. And, as mentioned, it is still a small body and it needs to connect so I think there is quite a bit going against it to make it a real powerhouse.
All things considered though I agree it's not good enough for a four drop sadly. Powerful card tho.