New Challenge Every Day - May 30: Reach matters

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void_nothing
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Post by void_nothing » 1 month ago

Today's Challenge:
Reach matters

.::To Enter::.
In a single post:
  • Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
  • Make a card that fits the current challenge.
  • Include an "If I Win" (IIW) for tomorrow's challenge if you win.
Each day we use the challenge of the previous day's winner. In the case of a tie, we'll use the IIW of the tied player who has least overall points. In case of a further tie, the IIW of the earlier poster will be used.

.::Scoring::.
JovialJovian 70 (+0)
dyd 65 (+1)
netn10 59 (+4)
Subject16 58 (+2)
void_nothing 56 (+1)
kwanyeegor-ii 48
Lorn Asbord Schutta 45 (+1)
Mimicvat 33
folding_music 16 (+1)
FoilSquared 14 (+5)
Phyrexian Editor 10
wizyard 10
Pygyzy 7 (+1)
haywire 6
tempoEDH 5
Legend 3
chochky 2
.::Note of the Day::.

.::Yesterday's Submissions::.
Strange mana shenanigans
Pygyzy wrote:
1 month ago
Facechanger Prime
Legendary Creature (M]
Before the start of the game, if Facechanger Prime is your commander, it becomes a copy of an opponent's commander and gains, "While in the command zone or on the battlefield, instead of their normal color, nonland permanents you control are your commander's color identity, and mana symbols on permanents you control not in your commander's color identity are C. The same is true for spells you control and cards you own that aren't on the battlefield.", for the rest of the game.
0/0

Vote: foilsquared, folding_music
IIW: 90's cartoons
folding_music wrote:
1 month ago
votes: FoilSquared, netn10

Oscilloscope
Artifact (R)
Whenever you tap a non-land permanent for mana, put a charge counter on Oscilloscope.
: Add . Play this ability only when one of your opponents plays a spell with converted mana cost equal to the number of charge counters on Oscilloscope.
: Each of your opponents reveals their hand to you.
Artist: Henry G. Higginbotham

IIW: non-martial equipment
dyd wrote:
1 month ago
Votes: Pygyzy, FoilSquared

Omnath, Locus of Unity 2rgwu
Legendary Creature — Elemental
You may return six untapped lands you control to their owner's hand rather than pay this spell's mana cost.
If you would lose unspent mana, that mana becomes colorless instead.
You may spend colorless mana as though it were mana of any color to cast Elemental spells or activate abilities of Elementals.
4/4

IIW: five color matters
netn10 wrote:
1 month ago
Votes: void_nothing, Subject 16

Aggressive Aether Mining R
Enchantment (Rare)
Lands you control doesn't untap during your untap step.
Sacrifice three lands: Untap all lands you control.

IIW: Four colored factions.
Lorn Asbord Schutta wrote:
1 month ago
Votes: Subject16; dyd

Archon of Quintessence
Creature - Archon (R)
Flying
Colored mana can't be used to pay generic mana cost.
3/3

IIW: Land with activated ability
Subject16 wrote:
1 month ago
FoilSquared, netn10

Deep Excavation 1RR
Enchantment (Rare)
You can't play lands.
At the beginning of your upkeep, put the top two cards of your library into your graveyard. Then if there are no land cards in your graveyard, sacrifice a land.
Exile a land card from your graveyard: Add R.
Old ruins make for great fuel.

IIW: Three color Hybrid
JovialJovian wrote:
1 month ago
Lord Asbord Schutta, netn10

Shattered Manascape URG
Enchantment
Whenever a player taps a permanent for mana, each of that player's opponents adds one mana of any type that permanent produced.
2R, Sacrifice Shattered Manascape: Each player loses life equal to the amount of unspent mana they have.

IIW: Carnival food
void_nothing wrote:
1 month ago
Votes: netn10, FoilSquared

Corundumgear Druid G
Artifact Creature - Elf Druid (R)
2R: Add U. Spend this mana only to cast a permanent spell. The permanent that spell becomes enters the battlefield with a cog counter on it and gains "Whenever you activate an ability of this permanent that isn't a mana ability, copy that ability and you may choose new targets for the copy. Whenever you activate a mana ability of this permanent, add the same amount and type of mana" for as long as it has a cog counter on it.
1/1

IIW: Colorless factions
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Pygyzy
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Post by Pygyzy » 1 month ago

These are awesome.
Vote: Jovialjovian, void_nothing
Hm: Lorn Asbord Schutta oh man this would make so many people cry it's great but the mana shenanigans of void and jovs cards are too good to pass up.

Elvish Cannoneers 1gg
Creature — Elf Soldier (u)
Reach
T:Elvish Cannoneers deals X damage to target creature with flying or reach, where X is equal to the number of creatures with reach you control.
2/3

IIW: Quantum Leap
Last edited by Pygyzy 1 month ago, edited 1 time in total.

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dyd
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Post by dyd » 1 month ago

Votes: Lorn Asbord Schutta, Subject16

Manaweb Bonder 2rg
Creature - Human Druid
Reach
When ~ enters the battlefield, put a reach counter on target non-Human creature you control.
Creatures you control with reach have "t: Add one mana of any of this creature's colors."
2/4

IIW: Elder creature

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folding_music
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Post by folding_music » 1 month ago

votes: Subject16, Pygyzy

Enduring Fortress 4
Artifact Creature - Wall
Reach, defender
Other Walls and Constructs gain reach and get +1/+1.
, Tap two untapped creatures you control with reach: Target attacking creature loses all abilities until end of turn.
, Tap two untapped creatures you control with reach: Enduring Fortress deals 2 damage to any target,
1/5

IIW: something cold
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netn10
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Post by netn10 » 1 month ago

Votes: Pygyzi, JovialJovian

Additional Appendages G
Instant (Common)
Put a reach counter on target creature.
Until end of turn, creatures you control with reach can block an additional seven more creatures.

IIW: Ravnica with a twist.

Lorn Asbord Schutta
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Post by Lorn Asbord Schutta » 1 month ago

Votes: JovialJovian; dyd

Alcarus, Sagittar Captain
Legendary Creature - Elf Archer (R)
Reach
Creatures with reach you control have ": This creature deals damage equal to its power to target attacking or blocking creature.".
: Target creature with reach gets +2/+2 until end of turn. You can't target the same creature more then once per turn with this ability.
2/3

IIW: Slivers

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JovialJovian
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Post by JovialJovian » 1 month ago

Lord Asbord Schutta, Subject16

Labyrinth Widow 2RGW
Creature - Spider
Haste, vigilance, reach
Whenever a creature without reach attacks or blocks, tap it and it doesn't untap during its controller's next untap step.
5/4

IIW: Haunt

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Post by Subject16 » 1 month ago

Lorn Absord Schutta, JovialJovian

Webmother Shadar 3BGU
Legendary Creature — Nightmare Spider (Mythic)
Menace, Reach
Whenever Webmother Shadar or another creature you control with reach deals combat damage to a player, that player puts that many cards from the top of their library into their graveyard.
BGU: Exile target card in an opponent's graveyard. Create X 1/2 green Spider creature tokens with reach, where X is that card's converted mana cost.
She unravels the web that is your mind.
2/9

IIW: P/T combinations we've never seen before.

kwanyeegor-ii
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Post by kwanyeegor-ii » 1 month ago

subject16 jovialjovian

Rahambla, Carapace of Iron RGW
Legendary Creature--Spider (Rare)
Flash
Reach, deathtouch
Other creatures with reach you control have indestructible
3/3

iiw haste matters
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void_nothing
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Titles & Recognition

Post by void_nothing » 1 month ago

Votes: netn10, Lorn Asbord Schutta

Carpet of Thoraxes 2GG
Enchantment (R)
Whenever a creature you control blocks a creature, create a 1/1 green Insect creature token. If the blocking creature has reach, instead create a token that's a copy of that creature.
"Watch where you step" is an understatement on Furo.

IIW: Noncreature artifacts
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