Song titles as cards
In a single post:
- Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
- Make a card that fits the current challenge.
- Include an "If I Win" (IIW) for tomorrow's challenge if you win.
dyd 61 (+4)
Subject16 55 (+0)
netn10 53 (+4)
void_nothing 50 (+1)
kwanyeegor-ii 48 (+2)
Lorn Asbord Schutta 44 (+1)
folding_music 14 (+4)
Phyrexian Editor 10
Pygyzy 6 (+0)
If you can't, you lose the game
dyd wrote: ↑1 month agoVotes: folding_music, JovialJovian
Nontoken creatures you control have riot and undying.
At the beginning of your end step, exile two cards from your graveyard and proliferate. If you can't, you lose the game.
Life and death are hungry masters.
IIW: multiplayer named mechanics (new or existing, e.g. council's dilemma, assist, parley, dethrone, monarch, goad, myriad, ...)
netn10 wrote: ↑1 month agoVotes: kwanyeegor-ii, JovialJovian
Creature - Weird (Mythic)
At the beginning of your upkeep, cast an instant from your hand with conveterd mana cost 2 or less. If you do, put two +1/+1 counters on Voracious Spellfeeder. If you can't, you lose the game
IIW: New Boros mechanic
folding_music wrote: ↑1 month agovotes: dyd, void_nothing
Tribal Enchantment - Sheep (R)
Cumulative upkeep - , Create a white and green 1/1 Sheep creature token.
Spend only mana produced by basic lands to pay this card's upkeep costs.
If you cannot pay this card's upkeep costs, you lose the game.
When the downpour comes and there's no grass to bar the flood, you might find yourself wishing you'd kept a few less grazers.
IIW: flowers and/or pollinators
Lorn Asbord Schutta wrote: ↑1 month agoVotes: dyd; kwanyeegor-ii (seriously, I wish I could upvote many more; great entries)
Destroy target creature. You draw a number of cards equal to its power and you gain life equal to its toughness. Exile that creature card from a graveyard. If you can't, you lose the game.
"While lich might grow in power from murder, to survive they must consume the victim's soul. Many martyrs with their spirit warded have fooled a pretending dark lord. That is why it is important to keep your own martyrs."
—Nevinyrral, Necromancer's Handbook
Legend wrote: ↑1 month agoV: net , jovial
Other effects that indicate or imply "you" gain, "If you can't, you lose the game." ("You" applies to the controller of the effect as it resolves. For example, "you gain 1 life" indicates "you" and "destroy target creature" implies "you".)
Pygyzy wrote: ↑1 month agoVote: Folding_music, Lorn Asbord Aschutta
Hm: netn10 That's one beautiful black Tooth and Nail. These are all great but I had to choose between you and folding_music. Abusable mana ramp vs tooth and nail is a hard call but the combo potential is what won it for him. A grixis vamp is an automatic lock for me
Final Double Jeopardy
The next time an opponent would win the game this turn, instead they don't. Your life total becomes 1 and you phase out.
At the beginning of your next turns end step, pay X plus one life, where X is equal to your life total. If you can't, you phase out of the game. (You lose the game.)
JovialJovian wrote: ↑1 month agonetn10, folding_music
Legendary Planeswalker - Szat
You may spend black mana as though it were mana of any type.
+2: Up to one target creature's controller discards a card at random. That creature gets -X/-X until end of turn, where X is the discarded card's converted mana cost.
-3: Search target player's library for a card and exile it face down, then that player shuffles. You may look at and play that card as long as you control a Szat planeswalker.
-6: Each opponent gets an emblem with "At the beginning of your upkeep, sacrifice a nontoken permanent. If you can't, you lose the game."
IIW: minor video game characters
Subject16 wrote: ↑1 month agonetn10, dyd
Whenever a land card is put into your graveyard from anywhere, Seismic End deals 1 damage to each creature and each player.
, Sacrifice a land: Seismic End deals damage equal to the number of land cards in your graveyard to target creature or planeswalker.
At the beginning of each upkeep, sacrifice a land. If you can't, you lose the game.
IIW: Unconventional reanimator
kwanyeegor-ii wrote: ↑1 month agodyd jovialjovial
Tomb of the Vengeful
When Tomb of the Vengeful enters the battlefield, target opponent gains control of it
Whenever a creature you control dies, pay Tomb of the Vengeful's cumulative upkeep cost. ( for each age counter.) If you can't, you lose the game.
When Tomb of the Vengeful leaves the battlefield, you lose the game.
void_nothing wrote: ↑1 month agoVotes: folding_music, netn10
Garna's Death March
Legendary Enchantment (R)
When Garna's Death March enters the battlefield, discard two cards. Draw a card for each card discarded in this way.
Creatures you control get +1/+0 and attack each turn if able.
Whenever a creature you control deals combat damage to a player, return target creature card with converted mana cost less than that creature's power from your graveyard to the battlefield. If you can't, you lose the game.
IIW: Strange mana shenanigans