New Challenge Every Day - May 27: If you can't, you lose the game

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void_nothing
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Post by void_nothing » 1 month ago

Today's Challenge:
If you can't, you lose the game

.::To Enter::.
In a single post:
  • Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
  • Make a card that fits the current challenge.
  • Include an "If I Win" (IIW) for tomorrow's challenge if you win.
Each day we use the challenge of the previous day's winner. In the case of a tie, we'll use the IIW of the tied player who has least overall points. In case of a further tie, the IIW of the earlier poster will be used.

.::Scoring::.
JovialJovian 63 (+3)
dyd 57 (+0)
Subject16 55 (+1)
void_nothing 49 (+0)
netn10 49 (+5)
kwanyeegor-ii 46 (+1)
Lorn Asbord Schutta 43 (+2)
Mimicvat 33
Phyrexian Editor 10
wizyard 10
folding_music 10 (+5)
FoilSquared 9
haywire 6
Pygyzy 6 (+1)
tempoEDH 5
chochky 2
.::Note of the Day::.

.::Yesterday's Submissions::.
Flashback
Pygyzy wrote:
1 month ago
Flux Capacitor 2
Artifact (R)
Flashback costs you pay cost 2 less to activate.

Vote: Lorn Asbord Schutta, netn10
IIW: Chickens
dyd wrote:
1 month ago
Votes: folding_music, netn10

Array of Options 1R
Instant
Scry 1. Draw a card.
Flashback 3U
When Array of Options is put into exile, put two time counters on it and it gains suspend. (At the beginning of your upkeep, remove a time counter. When the last is removed, cast this card without paying its mana cost.)

IIW: Zodiac
folding_music wrote:
1 month ago
votes: Pygyzy, Subject16 for the pun

Anne's Song 2r
Sorcery (R)
Add for each exiled card you own.
Flashback 3rr, Exile all lands you control.

IIW: song titles as cards
netn10 wrote:
1 month ago
Votes: folding_music, JoviaJovian

Demonic Offering 3BB
Sorcery (Rare)
Choose one -
* Destroy target creature.
* Return target creature card from your graveyard to the battlefield.
* Create a 5/5 black Demon creature token with flying.
Flashback - Entwine 5BB(You may cast this card from your graveyard for its flashback cost and choose all modes. Then exile it.)

IIW: Colored food
Lorn Asbord Schutta wrote:
1 month ago
Votes: netn10;JovialJovian

Corpse Deviant
Creature - Vampire Warlock (R)
Flying, haste
Whenever you cast a spell for its flashback cost, you may exile a creature card from a graveyard with the same mana cost as the flashback cost of the casted spell. If you do, copy that spell and you may choose another targets for the copy. (Mana cost include colors. If flashback cost includes nonmana cost, you cannot exile a creature card.)
3/2

IIW:Barbarians
Subject16 wrote:
1 month ago
folding_music, netn10

Vengeance Pact 1W
Instant (Rare)
Destroy target attacking creature. You gain life equal to its power. If this spell was cast from a graveyard, destroy all attacking creatures instead and you gain life equal to the total power of creatures destroyed this way.
Flashback 3WWW (You may cast this card from your graveyard for its flashback cost. Then exile it.)
The Legion of Dusk is quick to hold a grudge, and immortality never lets them forget them.

IIW: Return to Ixalan
JovialJovian wrote:
1 month ago
folding_music, kwanyeegor-ii

Power 1G
Sorcery
This turn, each creature you control enters the battlefield with an additional +1/+1 counter on it.
-----
People 2W
Sorcery
Create three 1/1 white Human creature tokens.
Fuseback 3GW (You may cast both halves of this card from your graveyard for its Fuseback cost, then exile it.)

IIW: Fuseback (You may cast both halves of this card from your graveyard for it's Fuseback cost, then exile it.)
kwanyeegor-ii wrote:
1 month ago
folding_music jovialjovian

Grave's Peace 1W
Instant (Common)
Exile target card from a graveyard. You gain 2 life.
Flashback {B/G}

iiw return to kamigawa
void_nothing wrote:
1 month ago
Votes: netn10, Lorn Asbord Schutta

Appalling Visage R
Sorcery (C)
Target creature gains haste and menace until end of turn.
Flashback B
"You will be joining us for the masquerade ball, won't you?" - Olivia Voldaren

IIW: Artifact Avatars
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dyd
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Post by dyd » 1 month ago

Votes: folding_music, JovialJovian

Everlasting Melee ubrg
Enchantment
Nontoken creatures you control have riot and undying.
At the beginning of your end step, exile two cards from your graveyard and proliferate. If you can't, you lose the game.
Life and death are hungry masters.

IIW: multiplayer named mechanics (new or existing, e.g. council's dilemma, assist, parley, dethrone, monarch, goad, myriad, ...)
Last edited by dyd 1 month ago, edited 4 times in total.

netn10
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Post by netn10 » 1 month ago

Votes: kwanyeegor-ii, JovialJovian

Voracious Spellfeeder UR
Creature - Weird (Mythic)
At the beginning of your upkeep, cast an instant from your hand with conveterd mana cost 2 or less. If you do, put two +1/+1 counters on Voracious Spellfeeder. If you can't, you lose the game
2/2

IIW: New Boros mechanic

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folding_music
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Post by folding_music » 1 month ago

votes: dyd, void_nothing

Ravenous Flock
Tribal Enchantment - Sheep (R)
Cumulative upkeep - , Create a white and green 1/1 Sheep creature token.
Spend only mana produced by basic lands to pay this card's upkeep costs.
If you cannot pay this card's upkeep costs, you lose the game.
When the downpour comes and there's no grass to bar the flood, you might find yourself wishing you'd kept a few less grazers.

IIW: flowers and/or pollinators
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Lorn Asbord Schutta
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Post by Lorn Asbord Schutta » 1 month ago

Votes: dyd; kwanyeegor-ii (seriously, I wish I could upvote many more; great entries)

Lich's Hunger
Sorcery (R)
Destroy target creature. You draw a number of cards equal to its power and you gain life equal to its toughness. Exile that creature card from a graveyard. If you can't, you lose the game.
"While lich might grow in power from murder, to survive they must consume the victim's soul. Many martyrs with their spirit warded have fooled a pretending dark lord. That is why it is important to keep your own martyrs."
—Nevinyrral,
Necromancer's Handbook

IIW: Tim/pinging

Legend
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Titles & Recognition

Post by Legend » 1 month ago

V: net , jovial

Risky Business
B
World Enchantment
Other effects that indicate or imply "you" gain, "If you can't, you lose the game." ("You" applies to the controller of the effect as it resolves. For example, "you gain 1 life" indicates "you" and "destroy target creature" implies "you".)

IIW: B Hexproof
Last edited by Legend 1 month ago, edited 2 times in total.
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Post by Pygyzy » 1 month ago

Vote: Folding_music, Lorn Asbord Aschutta
Hm: netn10 That's one beautiful black Tooth and Nail. These are all great but I had to choose between you and folding_music. Abusable mana ramp vs tooth and nail is a hard call but the combo potential is what won it for him. A grixis vamp is an automatic lock for me

Final Double Jeopardy R
Instant (R)
The next time an opponent would win the game this turn, instead they don't. Your life total becomes 1 and you phase out.
At the beginning of your next turns end step, pay X plus one life, where X is equal to your life total. If you can't, you phase out of the game. (You lose the game.)
Last edited by Pygyzy 1 month ago, edited 2 times in total.

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JovialJovian
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Post by JovialJovian » 1 month ago

netn10, folding_music

Tevesh Szat 4BBB
Legendary Planeswalker - Szat
You may spend black mana as though it were mana of any type.
+2: Up to one target creature's controller discards a card at random. That creature gets -X/-X until end of turn, where X is the discarded card's converted mana cost.
-3: Search target player's library for a card and exile it face down, then that player shuffles. You may look at and play that card as long as you control a Szat planeswalker.
-6: Each opponent gets an emblem with "At the beginning of your upkeep, sacrifice a nontoken permanent. If you can't, you lose the game."
6

IIW: minor video game characters
Last edited by JovialJovian 1 month ago, edited 1 time in total.

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Subject16
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Post by Subject16 » 1 month ago

netn10, dyd

Seismic End 2RRR
Enchantment (Mythic)
Whenever a land card is put into your graveyard from anywhere, Seismic End deals 1 damage to each creature and each player.
2RR, Sacrifice a land: Seismic End deals damage equal to the number of land cards in your graveyard to target creature or planeswalker.
At the beginning of each upkeep, sacrifice a land. If you can't, you lose the game.

IIW: Unconventional reanimator

kwanyeegor-ii
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Post by kwanyeegor-ii » 1 month ago

dyd jovialjovial

Tomb of the Vengeful 7
Artifact (Rare)
When Tomb of the Vengeful enters the battlefield, target opponent gains control of it
Cumulative upkeep 1
Whenever a creature you control dies, pay Tomb of the Vengeful's cumulative upkeep cost. (1 for each age counter.) If you can't, you lose the game.
When Tomb of the Vengeful leaves the battlefield, you lose the game.

iiw Rauck-Chauv
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void_nothing
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Titles & Recognition

Post by void_nothing » 1 month ago

Votes: folding_music, netn10

Garna's Death March 2BBR
Legendary Enchantment (R)
When Garna's Death March enters the battlefield, discard two cards. Draw a card for each card discarded in this way.
Creatures you control get +1/+0 and attack each turn if able.
Whenever a creature you control deals combat damage to a player, return target creature card with converted mana cost less than that creature's power from your graveyard to the battlefield. If you can't, you lose the game.

IIW: Strange mana shenanigans
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