New Challenge Every Day - March 26: What if the Boros guild was interesting?

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void_nothing
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Post by void_nothing » 1 week ago

Today's Challenge:
What if the Boros guild was interesting?

.::To Enter::.
In a single post:
  • Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
  • Make a card that fits the current challenge.
  • Include an "If I Win" (IIW) for tomorrow's challenge if you win.
Each day we use the challenge of the previous day's winner. In the case of a tie, we'll use the IIW of the tied player who has least overall points. In case of a further tie, the IIW of the earlier poster will be used.

.::Scoring::.
dyd 37 (+2)
RattingRots 36 (+2)
Krishnath 27
void_nothing 28 (+3)
JovialJovian 27 (+2)
netn10 26 (+0)
jamblock 24
folding_music 13 (+3)
Guardman 9
kwanyeegor-ii 8
scarbo 7
Occo 6
frogchild 4 (+2)
FoilSquared 2
.::Note of the Day::.

.::Yesterday's Submissions::.
New cards from 1994
frogchild wrote:
1 week ago
Votes: Void_Nothing, Folding_Music

Void's Wrath {nexus}
Interrupt
-3/-3 to target summon

IIW: What if there was a sixth colour from alpha onwards
netn10 wrote:
1 week ago
Votes: JoviaJovian, folding_music

Tactician of the Ancient Rules 2R
Creature - Human Soldier (Rare)
Whenever you mana burn or use damage on the stack, Tactician of the Ancient Rules deals that much damage to target opponent.
2/2

IIW: Vehicle from Ikoria
folding_music wrote:
1 week ago
votes: frogchild, void_nothing

Dread Tarrasque 3ggg
Summon Tarrasque (R)
Trample
Any non-wall creature blocking Dread Tarrasque is destroyed, as is any creature blocked by Dread Tarrasque.
Dread Tarrasque may attack only if you first allow defending opponent to gain control of one of your forests. If you control no forests, you may still attack as long as you first reveal a forest card from your hand and put it into your opponent's hand.
6/8

giggle
JovialJovian wrote:
1 week ago
Votes: folding_music, dyd

Haunted Mausoleum 3
Continuous Artifact
When a summon card enters a player's graveyard, that player puts a number of Ghosts into play equal to the number of summon cards directly below that card with no gaps. Use markers to represent the Ghosts. Treat the Ghosts as 1/1 black creatures that have flying.

IIW: Diseases
dyd wrote:
1 week ago
Votes: void_nothing, RattingRots

Abrasion 3u
Sorcery
All mountains in play are destroyed.

IIW: social distancing
RattingRots wrote:
1 week ago
JovialJovian, dyd (it's a mox though!)

Villify 2BB
Instant
Destroy target creature and it's band without the possibility of regeneration. Does not affect black creatures.

IIW: Cumulative Upkeep
void_nothing wrote:
1 week ago
Votes: frogchild, RattingRots

Mesa Savior 3WW
Creature - Giant Hero (R)
Banding, first strike, trample
Whenever Mesa Savior deals combat damage to a player, for each creature in its band, return up to one target creature card that shares a creature type with that creature and with equal or lesser converted mana cost from your graveyard to the battlefield.
3/3

IIW: Additional costs
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netn10
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Post by netn10 » 1 week ago

Votes: folding_music, JoviaJovian

Promote 2RW
Sorcery (Rare)
Exile target Soldier you control. Search your library for a Knight permanent card, put it onto the battlefield, then shuffle your library. It gains haste until end of turn.

IIW: "A deck can have any number of ~"

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folding_music
#1 genju of the cedars fan
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Post by folding_music » 1 week ago

votes: JovialJovian, RattingRots

Shun 1rw
Instant (U)
Play Shun only if you are being attacked.
All creatures gain burden until end of turn. (When a burdened creature receives damage, it deals that much damage to its owner.)
Untap target creature and gain control of it until end of turn.
Tajic's approach of eschewing brutality and promoting outreach finally won his guild the trust of the people, but some never forgot the footprints on their back.

IIW: magic's next supervillain
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dyd
Randomancer
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Post by dyd » 1 week ago

Votes: JovialJovian, folding_music

Ordruun Guard 2rw
Creature - Minotaur Soldier
Haste, lifelink
Alert (When this creature enters the battlefield or attacks, untap target creature your team controls)
3/3

IIW: dream combo

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Guardman
A Dog's Dream of Man
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Post by Guardman » 1 week ago

Votes: RattingRots and JovialJovian

Hero of the Legion 2rw
Creature - Human Soldier
When Hero of the Legion enters the battlefield, you may exile a creature card from your graveyard with converted mana cost 2 or less with an inspiration counter on it.
Heroic - Whenever you cast a spell that targets Hero of the Legion, put a token onto the battlefield that is a copy of a creature card you own in exile with an inspiration counter on it.
4/4
A true hero inspires not with words, but actions.

IIW: A creature with both Unearth and Escape.

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JovialJovian
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Post by JovialJovian » 1 week ago

Votes: folding_music, RattingRots

Tajic, Military Governor 2RWW
Legendary Creature - Human Soldier Advisor
Defender
All creatures have vigilance.
Creatures your opponents control attack you each combat if able.
Whenever a creature attacks you, that creature's controller may pay 2. If they don't, that creature deals no combat damage this turn.
Whenever a creature you control attacks, defending player may pay 2. If they don't, that creature gains double strike until end of turn.
2/4

IIW: Beebles

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RattingRots
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Post by RattingRots » 1 week ago

folding_music, void_nothing

Quick Trigger 4W
Enchantment (U)
Mantle 1R (If you cast this card for its mantle cost, it's an Aura spell with enchant creature. If it's an aura, replace all instances of "each creature you control" with "enchanted creature".)
When ~ enters the battlefield, create a 1/1 red and white Soldier creature token.
Each creature you control gets +1/+0 and has first strike.

IIW: Non-red dwarf
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void_nothing
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Titles & Recognition

Post by void_nothing » 1 week ago

Votes: folding_music, JovialJovian

Warmind Lightmaker 1RW
Creature - Elemental Soldier (C)
Defer (T: Add C. Spend this mana only to activate abilities.)
X: Warmind Lightmaker gets +X/+0 until end of turn.
0/3

IIW: */*
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