New Challenge Every Day - February 29: Seasons

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void_nothing
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Post by void_nothing » 1 month ago

Today's Challenge:
Seasons

.::To Enter::.
In a single post:
  • Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
  • Make a card that fits the current challenge.
  • Include an "If I Win" (IIW) for tomorrow's challenge if you win.
Each day we use the challenge of the previous day's winner. In the case of a tie, we'll use the IIW of the tied player who has least overall points.

.::Scoring::.
Guardman 53 (+1)
netn10 48 (+0)
JovialJovian 48 (+4)
dyd 40 (+2)
void_nothing 38 (+1)
RattingRots 33
Ink-Treader 25
Krishnath 21 (+2)
folding_music 19
Zemoo 19
kwanyeegor-ii 19 (+1)
jamblock 11 (+3)
haywire 10
wizyard 10
Henlock 5
chochky 2
Subject16 1
.::Note of the Day::.

.::Yesterday's Submissions::.
Lesser known parts of Innistrad
dyd wrote:
1 month ago
Votes: Guardman, JovialJovian

Monster of the Lake 6uu
Creature — Serpent
Morbid — This spell can't be countered if a creature died this turn.
Whenever ~ attacks, defending player puts a creature they control on the bottom of its owner's library.
Whenever ~ becomes the target of a spell, you may put it into its owner's library third from the top.
Stay away from the Lake of Herons, unless you want to be dragged into its depths.
8/6

IIW: escape with a different kind of cost
JovialJovian wrote:
1 month ago
Votes: dyd, void_nothing

Elder Chapel
Legendary Land
Whenever you cast an instant or sorcery spell, sacrifice a Human. If you do, copy that spell and you may choose new targets for the copy.
T, Pay 2 life: Add U, B, or R
Sacrifice a Human: Untap ~.
Ancient powers still hunger for the offerings of the devoted.

IIW: Noncreatures with Bestow
Krishnath wrote:
1 month ago
Votes: jamblock, JovialJovian

Avabruck Hollowhenge
Land
Avabruck Hollowhenge enters the battlefield tapped.
T: Add C.
T, Discard a card: Add one mana of any color. If this mana is used to play a Human, Spirit or Werewolf card, scry 1.

IIW: Something wicked this way comes.
netn10 wrote:
1 month ago
Votes: jamblock, Krishnath

Vronos's Feeding Grounds
Land (Rare)
Vronos's Feeding Grounds enters the battlefield tapped.
T: Add G or U.
2GU, T, Exile three creature cards from your graveyard: Create an X/X creature token with the combined power, toughness and creature types of the exiled cards.
Vronos set his journey across the planes in hope to find food alternatives for the monsters of Innistrad.

IIW: Split card with a twist.
RattingRots wrote:
1 month ago
JovialJovian, kwanyeegor-ii

Drunau, Cursed Harbor
Legendary Land (R)
: Add U. Put the top card of your library into your graveyard.
, Exile a card from your graveyard: Add B.

IIW: Morph
Guardman wrote:
1 month ago
Votes: Krishnath and dyd

Beyond the Great Seas
Land
: Add c.
1, : Add one mana of any color to your mana pool. If that mana is spent on a Werewolf spell, that creature enters the battlefield transformed.
A land without humanity.

IIW: Pokemon Double-Face Creature
void_nothing wrote:
1 month ago
Votes: JovialJovian, jamblock

Skathul Tombwrecker 1RR
Creature - Spirit (R)
Menace
When Skathul Tombwrecker enters the battlefield, target player discards a card at random, then returns a card at random from their graveyard to their hand.
Whenever a card leaves a player's graveyard, Skathul Tombwrecker deals 1 damage to that player.
3/1

IIW: Gold or Treasure
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Krishnath
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Post by Krishnath » 1 month ago

Votes: RattingRots, void_nothing

Myojin of Winter's Breath 5UUU
Legendary Snow Creature - Spirit
Myojin of Winter's Breath enters the battlefield with a divinity counter if you cast it from your hand.
Myojin of Winter's Breath is indestructible as long as it has a divinity counter.
Remove a divinity counter from Myojin of Winter's Breath: Tap all nonsnow permanents and untap all snow permanents.
7/7

IIW: Animals of Kamigawa.
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dyd
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Post by dyd » 1 month ago

Votes: netn10, Krishnath

Orchard Dryad 1g
Creature - Dryad
Solstitial (When you cast this spell, if the game has no season, choose the season it is; otherwise, you may have the season advance one step. The order is spring, summer, fall, winter, then restarts.)
Spring, Summer — t: Add two mana of any one color.
Fall, Winter — Defender
1/3

(I envision a special sectioned frame, like those used for sagas and level up)


IIW: miracles
Last edited by dyd 1 month ago, edited 1 time in total.

netn10
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Post by netn10 » 1 month ago

Votes: JoviaJovian, RattingRots

Year Gone By 2GU
Enchantment - Saga (Rare)
I - Tap all permanents.
II - Each player draws four cards.
III - Each player creates four 1/1 green Saproling creature tokens.
IV - Each player return a card from their graveyard to their hand.

IIW: 4-colored faction

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JovialJovian
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Post by JovialJovian » 1 month ago

Votes: Rattingrots, dyd

Season of Rains 2UU
Instant
Return all tapped creatures to their owners hands, then tap all creatures.
Forecast - U, Tap an untapped creature you control: Reveal ~ from your hand: Tap target creature, it doesn't untap during its controller's next untap step. (Activate this ability only during your upkeep and only once each turn.)

IIW: Clowns

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Guardman
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Post by Guardman » 1 month ago

Votes: RattingRots and Krishnath

Fimbulwinter 1gg
Enchantment - Saga
I, II - Create a 2/2 green Wolf creature token.
III - Create a 2/2 green Wolf creature token. You may have each Wolf you control fight target creature you don't control.

IIW: A Creature with both Unearth and Escape.

kwanyeegor-ii
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Post by kwanyeegor-ii » 1 month ago

netn10 rattingrots

Crux of Autumn G
Instant (Common)
Untap target tapped permanent you control. If that permanent is nonsnow, you gain 4 life. If it's snow, scry 2.

iiw suns or moons
Last edited by kwanyeegor-ii 1 month ago, edited 1 time in total.
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void_nothing
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Titles & Recognition

Post by void_nothing » 1 month ago

Posting the next thread in the morning, feel free to edit or enter until then.
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Post by scarbo » 1 month ago

vote: void, rattingrots

Blood Equinox 1r
Enchantment (R)
Whenever a nonbasic land enters the battlefield, Blood Equinox deals 3 damage to that land's controller.

IIW: why should green get all the good stuff?

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Post by RattingRots » 1 month ago

Guardman, netn10 (this one is a bit OP, but not as bad as a few others incl. arguably mine).

Solstice Tomb
Land (R)
T: Add C.
T: Add CC. Activate this ability only if the number of lands you control is equal to the number of cards in your hand.

IIW: Devotion to color of your choice.
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void_nothing
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Titles & Recognition

Post by void_nothing » 1 month ago

Votes: JovialJovian, Guardman

Broiling Humidity UR
Instant (R)
Until end of turn, Islands you control gain "T: You may tap or untap target creature" and Mountains you control gain "T, Sacrifice this land: It deals 3 damage to target tapped creature."

IIW: Primitive weapons
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