I've been lately brewing with a RG version of this archetype (the manabase is slightly suboptimal because I'm still transitioning). Losing black hurts in the graveyard recursion aspect, i.e. no Bloodghast
and no Gurmag Angler
s to enable Flamewake Phoenix
es), but I believe that green more than makes up for this with improved explosiveness and early game consistency.
What I specifically tried to avoid was relying on delve threats, because my experience with turn 3 Gurmag Angler
has not been great in modern (too slow). In the same slot, I tried Elvish Reclaimer
as a simple beater (3/4 are not bad stats by any means at one mana investment, especially since it's usually that big on the second turn - plus at that point it dodges bolt). Reclaimer can also grind up a bit of value in stalled boards with Sunbaked Canyon
in the deck. In general, I tried to streamline the curve so that almost every threat and spell can be played for 1 mana. Rancor
was also a very impressive addition to an archetype that struggles against a couple of chumblockers if it's even a little late in deploying threats.
Instants and Sorceries (21)
Approximate Total Cost: