New Challenge Every Day - January 29th: Cats

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Subject16
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Post by Subject16 » 1 month ago

Today's Challenge:
Cats

.::To Enter::.
In a single post:
  • Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
  • Make a card that fits the current challenge.
  • Include an "If I Win" (IIW) for tomorrow's challenge if you win.
Each day we use the challenge of the previous day's winner. In the case of a tie, we'll use the IIW of the tied player who has least overall points.

.::Scoring::.
Subject16 56 (3)
Gateways7 51 (2)
Guardman 50 (3)
JovialJovian 49 (1)
Ink-Treader 48 (4)
dyd 47 (3)
void_nothing 40 (0)
Henlock 36 (0)
netn10 35 (1)
BeneTleilax 7 (0)
RattingRots 7 (1)
Raptorchan 5 (0)
wizyard 3 (0)
Flatline 2 (0)
.::Note of the Day::.

.::Yesterday's Submissions::.
Enchantment sacrifice in red (yours) or black (opponents')
Gateways7 wrote:
2 months ago
netn10, Inktreader

Nyxeater Lamia 3BB
Enchantment Creature - Harpy (rare)
Flying
At the beginning of combat on your turn, any opponent may sacrifice an enchantment they control. If they do, tap Nyxeater Lamia. Otherwise, put a +1/+1 counter on it.
4/4

IIW: Planeswalkers or Plane cards.
RattingRots wrote:
2 months ago
dyd, Subject16

I've been wondering this for a while, but now seems like a good time to ask. Can someone explain why people design so many black cards that kill enchantments and white cards that make both players draw?

Promise Freedom 2RR
Sorcery (R)
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Escape—RR, Sacrifice an enchantment and exile six other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

IIW: Tribute (the Born of the Gods ability)
dyd wrote:
2 months ago
Votes: Gateways7, Guardman

Prophecy of Ruin bbb
Sorcery
Search your library for a nonland card, reveal it, and put it into your hand. You lose life equal to that card's converted mana cost. Each opponent sacrifices an enchantment of equal or greater mana cost. Then shuffle your library.

IIW: squirrels
Ink-Treader wrote:
1 month ago
Vote: Guardman and Subject16

Dying Belief XBR
Instant (U)
Each player sacrifices X enchantments.

IIW: discard as a cost
JovialJovian wrote:
1 month ago
Votes: Ink-treader, dyd

Nyxhunter Demon 2BB
Enchantment Creature - Demon
Flying
When ~ enters the battlefield or attacks, each player sacrifices an enchantment.
6/6

IIW: "A deck may have any number of cards named..."
void_nothing wrote:
1 month ago
Votes: Gateways7, Guardman

Mogis's Devastation 1BR
Sorcery (U)
Each player sacrifices an enchantment. Each player on your team who sacrificed an enchantment in this way creates an X/1 red Ox Beast enchantment creature token with trample, where X is that enchantment's converted mana cost. Each opponent who sacrificed an enchantment in this way discards a card.

IIW: Orb tokens

Ryder I have edited citations into my earlier post.
Subject16 wrote:
1 month ago
JovialJovian, Ink-Treader

New Ideas 3R
Enchantment (Rare)
At the beginning of your end step, sacrifice an enchantment, then exile cards from the top of your library until you exile an enchantment card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
"The essence of progress is innovation. For better or worse, the world is about to change."
—Saheeli Rai


IIW: A card that supports two different tribes.
Guardman wrote:
1 month ago
Votes: Subject16 and Ink-Treader

Mystic Flames r
Instant
As an additional cost to cast this spell, sacrifice an enchantment.
Mystic Flames deals X damage to any target, where X is equal to the sacrificed enchantment's converted mana cost.
If X is 4 or more, this spell can't be countered and the damage can't be prevented.

IIW: Pokemon Double-Face Creatures
netn10 wrote:
1 month ago
Votes: RattingRots, dyd

Dark Cleanse 2B
Sorcery (Uncommon)
Each opponent sacrifices an enchantment.
When Dark Cleanse is put into your graveyard from your library, you may exile it. If you do, each opponent sacrifices an enchantment.

IIW: Mutate.
Last edited by Subject16 1 month ago, edited 1 time in total.

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Post by RattingRots » 1 month ago

Gateways7, InkTreader

Bumbling Pet 1W
Creature - Cat (U)
When ~ enters the battlefield, creat a 1/1 white Mouse creature token with protection from cats.
3/3

IIW: Skipping turns.
Last edited by RattingRots 1 month ago, edited 1 time in total.
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Post by haywire » 1 month ago

Subject16, netn10

Cheshire Cat

Creature- Cat Illusion
When Cheshire Cat enters the battlefield, scry 1.
Whenever a Cat you control would die, exile it instead. You may cast it from exile until your next turn, and you may cast it as though it had flash.
0/2

IIW: Equipment that doesn't aid in attacking

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dyd
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Post by dyd » 1 month ago

Votes: Subject16, Gateways7

Rubblebelt Sabertooth 2rg
Creature - Cat
Haste
Whenever ~ attacks, each other Cat you control gains your choice of first strike or trample until end of turn.
4/2

IIW: your stuff gets an ability, the others lose it (just like the archetype cycle)

netn10
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Post by netn10 » 1 month ago

Votes: Gateways7, Subject16

Phantasmal Lion UU
Creature - Cat Illusion (Rare)
When Phantasmal Lion becomes the target of a spell or ability, sacrifice it.
UU: Return Phantasmal Lion to its owner's hand.
4/4

IIW: Nonblue take an extra turn.

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Post by Subject16 » 1 month ago

netn10, JovialJovian

Felidar Challenger 3WW
Creature — Cat Beast (Rare)
As long as you control another Cat, Felidar Challenger has first strike and lifelink.
When Felidar Challenger enters the battlefield, it fights up to one target creature you don't control.
"Mess with one Felidar, and you mess with the whole pride."
—Hazir, Sejiri cartographer

4/4

IIW: Meld/Combine/Augment

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Post by Ink-Treader » 1 month ago

Vote: RattingRots and netn10

Bleakwyrd Grimalkin BG
Creature - Spirit Cat (R)
Pay 3 life: Bleakwyrd Grimalkin gains indestructible until end of turn.
At the beginning of your upkeep, return a creature card from your graveyard to the battlefield. When you do, Bleakwyrd Grimalkin gains deathtouch until end of turn and fights that creature.
The torment of the damned is just practice for the torment of the living.
2/2

IIW: Abilities that can be activated from your hand

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Guardman
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Post by Guardman » 1 month ago

Votes: Subject16 and netn10

The Innocent One gw
Legendary Creature - Cat God
Lifelink, Indestructible
The Innocent One cannot attack or block unless you control two other cats.
Whenever you gain life you may pay 1. If you do, create a 1/1 white Cat creature token with lifelink.
2/2
How innocent can one truly be when one enjoys nothing more than toying with mortals?

IIW: Gideon: Back from Death!

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Titles & Recognition

Post by void_nothing » 1 month ago

Votes: Ink-Treader, Subject16

Nacatl Conquest-Pride 7G
Creature - Cat Warrior (R)
Hexproof
Whenever Nacatl Conquest-Pride deals combat damage to a player, create a 2/2 green Cat creature token for each Mountain you control and for each Plains you control.
R: Target Cat gains menace until end of turn.
W: Target Cat gains lifelink until end of turn.
6/6

IIW: Wolves
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