New Challenge Every Day - January 28th: Enchantment sacrifice in red (yours) or black (opponents')

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Subject16
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Post by Subject16 » 2 months ago

Today's Challenge:
Enchantment sacrifice in red (yours) or black (opponents')

.::To Enter::.
In a single post:
  • Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
  • Make a card that fits the current challenge.
  • Include an "If I Win" (IIW) for tomorrow's challenge if you win.
Each day we use the challenge of the previous day's winner. In the case of a tie, we'll use the IIW of the tied player who has least overall points.

.::Scoring::.
Subject16 53 (2)
Gateways7 49 (2)
JovialJovian 48 (1)
Guardman 47 (5)
Ink-Treader 44 (0)
dyd 44 (5)
void_nothing 40 (2)
Henlock 36 (0)
netn10 34 (1)
BeneTleilax 7 (0)
RattingRots 6 ()
Raptorchan 5 (0)
wizyard 3 (0)
Flatline 2 (0)
.::Note of the Day::.


.::Yesterday's Submissions::.
Hybrid Card from a plane that doesn't normally get them
Gateways7 wrote:
2 months ago
JovialJovian, dyd

Premonition of Terror 3
Sorcery (rare)
Target opponent exiles cards from the top of their library until they exile a spell with converted mana cost 5 or greater, then shuffles the rest into their library. You may cast the exiled spell without paying it's mana cost.
Ashiok normally leaves nothing behind but a tattered mind. For Elspeth, they left a spear.

IIW: Rhyming names. (See: Hurly-Burly, White Knight, Fight or Flight, etc.)
JovialJovian wrote:
2 months ago
Votes: dyd, Guardman

Mycosynth Hulk 2(G/U)(G/U)
Artifact Creature - Fungus Horror
~'s power and toughness are each equal to the number of artifacts you control.
At the beginning of your end step, put a Spore counter on target permanent.
Each permanent with a Spore counter on it is an artifact in addition to its other types.
Remove three spore counters from among permanents you control: Create a 1/1 black Spawn artifact creature token.
*/*

IIW: Weather
RattingRots wrote:
2 months ago
dyd, Guardman

Abandon the Possible (u/r)(u/r)(u/r)
Instant (R)
Discard your hand, then draw three cards.
Morbid - Instead, discard your hand and draw five cards if a creature died this turn.

IIW: Tribal Artifact
void_nothing wrote:
2 months ago
Votes: Subject16, netn10

Kami of the Grain Swathes 2{G/W}{G/W}
Creature - Spirit (U)
When Kami of the Grain Swathes enters the battlefield, create a 1/1 colorless Spirit creature token for each nontoken Spirit you control.
T: Other creatures you control get +1/+1 until end of turn..
2/2

IIW: Something hidden
dyd wrote:
2 months ago
Votes: void_nothing, Guardman

Horned Altisaur 4(r/g)(g/w)
Creature - Dinosaur
Reach, Vigilance
Enrage - Whenever ~ is dealt damage, destroy up to one target artifact or enchantment.
2/6

IIW: a cost with c and a colored mana symbol
netn10 wrote:
2 months ago
Votes: Guardman, Gateways7

Mirran Resistor
Artifact Creature - Construct (Uncommon)
Whenever a black or a green source deals damage to you, that source deals 1 damage to its controller.
It is made to not go out without a fight.
2/1

IIW: Boros graveyard mechanic or Golgari attacking matters mechanic
Guardman wrote:
2 months ago
Votes: void_nothing and Gateways7

Heretic Preacher
Creature - Human Cleric
When Heretic Preacher enters the battlefield each opponent sacrifices an enchantment.
2/2
"What have the gods ever given us but pain and suffering coated in lies of hope?"
-Anaphax, Heretic of Pharika


IIW: Gideon: Back from Death!
Ink-Treader wrote:
2 months ago
Vote: dyd and Subject16

Fading Form 1{W/U}
Instant (U)
Return target creature you control to its owner's hand. When you do, if a Spirit creature was returned this way, you may return target creature to its owner's hand.
"Be careful investigating figures on these foggy nights. You might find yourself lost in the mists."
-Ehrich, geist-trapper


IIW: Cats
Subject16 wrote:
2 months ago
Guardman, dyd

Eternal Recruiter
Creature — Zombie Wizard (Uncommon)
When you cycle Eternal Recruiter or when it enters the battlefield, you may exile another creature card from your graveyard. If you do, create a 2/2 black Zombie creature token.
Cycling (, Discard this card: Draw a card.)
Bolas may be gone, but his devastation has left Amonkhet forever scarred.
4/4

IIW: Army tokens

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Gateways7
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Post by Gateways7 » 2 months ago

netn10, Inktreader

Nyxeater Lamia 3BB
Enchantment Creature - Harpy (rare)
Flying
At the beginning of combat on your turn, any opponent may sacrifice an enchantment they control. If they do, tap Nyxeater Lamia. Otherwise, put a +1/+1 counter on it.
4/4

IIW: Planeswalkers or Plane cards.

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RattingRots
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Post by RattingRots » 2 months ago

dyd, Subject16

I've been wondering this for a while, but now seems like a good time to ask. Can someone explain why people design so many black cards that kill enchantments and white cards that make both players draw?

Promise Freedom 2RR
Sorcery (R)
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Escape—RR, Sacrifice an enchantment and exile six other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

IIW: Tribute (the Born of the Gods ability)
Last edited by RattingRots 2 months ago, edited 1 time in total.
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void_nothing
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Post by void_nothing » 2 months ago

RattingRots wrote:
2 months ago
I've been wondering this for a while, but now seems like a good time to ask. Can someone explain why people design so many black cards that kill enchantments and white cards that make both players draw?
Because (mostly so that these mono colors aren't crippled in EDH) R&D has decided that black can sometimes get opponent-only enchantment kill and white can sometimes get symmetrical-only draw. We haven't seen much of either yet in real sets.

EDIT:
Here's where it says white may be able to get symmetrical draw - under Happily Ever After
Here's where it says black can at least force opponents to sac enchantments - under Pharika's Libation
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dyd
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Post by dyd » 2 months ago

Votes: Gateways7, Guardman

Prophecy of Ruin bbb
Sorcery
Search your library for a nonland card, reveal it, and put it into your hand. You lose life equal to that card's converted mana cost. Each opponent sacrifices an enchantment of equal or greater mana cost. Then shuffle your library.

IIW: squirrels

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Ryder
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Post by Ryder » 2 months ago

void_nothing wrote:
2 months ago
RattingRots wrote:
2 months ago
I've been wondering this for a while, but now seems like a good time to ask. Can someone explain why people design so many black cards that kill enchantments and white cards that make both players draw?
Because (mostly so that these mono colors aren't crippled in EDH) R&D has decided that black can sometimes get opponent-only enchantment kill and white can sometimes get symmetrical-only draw. We haven't seen much of either yet in real sets.
Could you give a link to the source?

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Post by Ink-Treader » 2 months ago

Vote: Guardman and Subject16

Dying Belief XBR
Instant (U)
Each player sacrifices X enchantments.

IIW: discard as a cost
Last edited by Ink-Treader 1 month ago, edited 1 time in total.

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JovialJovian
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Post by JovialJovian » 1 month ago

Votes: Ink-treader, dyd

Nyxhunter Demon 2BB
Enchantment Creature - Demon
Flying
When ~ enters the battlefield or attacks, each player sacrifices an enchantment.
6/6

IIW: "A deck may have any number of cards named..."

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void_nothing
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Post by void_nothing » 1 month ago

Votes: Gateways7, Guardman

Mogis's Devastation 1BR
Sorcery (U)
Each player sacrifices an enchantment. Each player on your team who sacrificed an enchantment in this way creates an X/1 red Ox Beast enchantment creature token with trample, where X is that enchantment's converted mana cost. Each opponent who sacrificed an enchantment in this way discards a card.

IIW: Orb tokens

[mention]Ryder[/mention] I have edited citations into my earlier post.
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Subject16
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Post by Subject16 » 1 month ago

JovialJovian, Ink-Treader

New Ideas 3R
Enchantment (Rare)
At the beginning of your end step, sacrifice an enchantment, then exile cards from the top of your library until you exile an enchantment card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
"The essence of progress is innovation. For better or worse, the world is about to change."
—Saheeli Rai


IIW: A card that supports two different tribes.

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Guardman
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Post by Guardman » 1 month ago

Votes: Subject16 and Ink-Treader

Mystic Flames r
Instant
As an additional cost to cast this spell, sacrifice an enchantment.
Mystic Flames deals X damage to any target, where X is equal to the sacrificed enchantment's converted mana cost.
If X is 4 or more, this spell can't be countered and the damage can't be prevented.

IIW: Pokemon Double-Face Creatures

netn10
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Post by netn10 » 1 month ago

Votes: RattingRots, dyd

Dark Cleanse 2B
Sorcery (Uncommon)
Each opponent sacrifices an enchantment.
When Dark Cleanse is put into your graveyard from your library, you may exile it. If you do, each opponent sacrifices an enchantment.

IIW: Mutate.

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