New Challenge Every Day - January 25th: Core Set style cards

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Subject16
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Post by Subject16 » 2 months ago

Today's Challenge:
Core Set style cards

.::To Enter::.
In a single post:
  • Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
  • Make a card that fits the current challenge.
  • Include an "If I Win" (IIW) for tomorrow's challenge if you win.
Each day we use the challenge of the previous day's winner. In the case of a tie, we'll use the IIW of the tied player who has least overall points.

.::Scoring::.
Subject16 45 (2)
JovialJovian 42 (2)
Gateways7 42 (3)
Ink-Treader 41 (2)
Guardman 39 (1)
Henlock 36 (0)
dyd 36 (0)
void_nothing 33 (4)
netn10 32 (2)
BeneTleilax 7 (0)
Raptorchan 5 (0)
RattingRots 3 (2)
wizyard 3 (0)
Flatline 2 (0)
.::Note of the Day::.
Putting this up again:
I'm travelling to Portugal for most of February for work, so I don't know if I'll be active enough to keep this going then. If someone can cover for next month's threads I'll pick it back up in March.
.::Yesterday's Submissions::.
Counters that aren't +1/+1 or -1/-1
Ink-Treader wrote:
2 months ago
Vote: JovialJovian and void_nothing

Wrothflame 1R
Sorcery (C)
Overcast 1 (You may choose one tapped land you control without a debt counter on it and put a debt counter on it as you cast this spell. If a land with a debt counter would untap, remove a debt counter from it instead.)
Wrothflame deals 3 damage to any target. If Wrothflame was overcast, it deals 4 damage to that target instead.

IIW: Overcast X (You may choose X tapped lands you control without a debt counter on them and put a debt counter on them as you cast this spell. If a land with a debt counter would untap, remove a debt counter from it instead.)
Gateways7 wrote:
2 months ago
Subject16, void_nothing

Horde's Rush 2R
Sorcery (common)
Create a 1/1 red Goblin creature token with haste. Creatures you control get +1/+0 until the end of turn.
Triumph (Then, if you cast this from your hand, exile it with three triumph counters on it. Whenever a creature you control deals combat damage to a player, remove a triumph counter from this, then if there are no counters left, you may cast it without paying its mana cost.)

IIW: Exploit, extort, exert, exalted, or explore.
RattingRots wrote:
2 months ago
Gateways7, void_nothing

Curse of Destiny 2RB
Enchantment - Aura Curse
Enchant Player
At the beginning of your upkeep, put a destined counter on each of up to two target permanents enchanted player controls.
Sacrifice ~: Enchanted player sacrifices two permanents that don't have destined counters on them, then remove all destined counters from permanents they control.

IIW: Creature with power and toughness both higher than mana cost.
Guardman wrote:
2 months ago
Votes: Ink-Treader and Gateways7

Torch Goblin r
Creature - Goblin
Spellcharge (This creature enters the battlefield with a charge counter. Whenever this creature deals combat damage to a player, put a charge counter on it.)
, remove a charge counter: Add r.
1/2
Pour some more oil on my head. The flame is getting low.

IIW: Creatures with Spellcharge (This creature enters the battlefield with a charge counter. Whenever this creature deals combat damage to a player, put a charge counter on it.)
dyd wrote:
2 months ago
Votes: netn10, void_nothing

Clone Factory 2uu
Artifact - Factory
Hexproof
xuu, t: Put a blueprint counter on target non-Factory artifact or creature you control. X is the total number of blueprint counters on permanents you control.
t, Sacrifice Clone Factory: Remove all blueprint counters from all permanents you control. For each counter removed this way from a permanent, create a token that's a copy of that permanent.

IIW: e
netn10 wrote:
2 months ago
Votes: RattingRotes, JoviaJovian

The following card is also my prediction for Ikoria.

Adaptation Vat 3
Instant (Rare)
T: Put a trample counter, flying counter or a vigilance counter on target creature.

IIW: Twist on flip cards.
JovialJovian wrote:
2 months ago
Votes: Gateways7, Guardman

Book of Deeds 1
Artifact
~ enters the battlefield tapped.
1, T: Put a Fate counter on target nonland permanent.
7, T: Destroy each permanent with a Fate counter on it.

IIW: Big symmetrical effects
Subject16 wrote:
2 months ago
Ink-Treader, RattingRots

Into the Necropolis 1WW
Legendary Enchantment (Mythic Rare)
At the beginning of your end step, if a creature you control died this turn, put a quest counter on Into the Necropolis.
1WW, Remove X quest counters from Into the Necropolis and sacrifice it: Return up to X target creature cards in your graveyard to the battlefield tapped.

IIW: Sagas
void_nothing wrote:
2 months ago
Votes: netn10, Subject16

Tabrakac, Distortion Horn GUR
Legendary Creature - Dinosaur Scion (R)
Vigilance, reach
At the beginning of each upkeep, put a sun counter on Tabrakac, Distortion Horn.
T, Remove all sun counters from Tabrakac: All creatures have base power equal to the number of counters removed in this way until end of turn.
Orazca's new lords mandate uniform strength.
3/4

IIW: PhyrIxalan

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Gateways7
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Post by Gateways7 » 2 months ago

Subject16, void_nothing

Hellfire Rager 5R
Creature - Devil (common)
In the wake of crisis comes chaos.
10/1

IIW: Activated abilities!

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RattingRots
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Post by RattingRots » 2 months ago

Gateways7, dyd (although the effect is way too powerful to give it hexproof - need to give people the ability to answer this)

Purifying Kami 2W
Creature - Spirit (U)
W, T: You gain 2 life.
2/2

IIW: Hybrid card from a plane that normally doesn't get them.
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JovialJovian
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Post by JovialJovian » 2 months ago

Votes: Ink-Treader, dyd

Highland Dragon 4RR
Creature - Dragon
Flying, haste
When ~ attacks, return it to its owner's hand at end of turn.
R: ~ gets +1/+0 until end of turn.
4/4

IIW: Non-creatures with "A deck can have any number of cards named..."

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Guardman
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Post by Guardman » 2 months ago

Votes: Gateways7 and Subject16

Mutual Benefit 1w
Instant (common)
Each opponent draws a card. Draw two cards.

IIW: Gideon: Back from Death!

Ink-Treader
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Post by Ink-Treader » 2 months ago

Vote: Guardman and void_nothing

Earthtuner G
Creature - Elf Druid (R)
When Earthattuned enters the battlefield, it gains all abilities of target land.
0/1

IIW: Utility
Last edited by Ink-Treader 2 months ago, edited 1 time in total.

netn10
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Post by netn10 » 2 months ago

Votes: Subject16, JoviaJovian

Scattering Darkness 3BB
Instant (Rare)
Destroy each enchantment you don't control.

IIW: Combine two guild mechanics.

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Subject16
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Post by Subject16 » 2 months ago

netn10, Gateways7

Zealous Hieromancer 1W
Creature — Human Wizard (Rare)
First Strike
1W, T: Return each permanent card exiled with Zealous Hieromancer to the battlefield under its owner's control, then exile target nonland permanent for as long as Zealous Hieromancer remains on the battlefield.
"You're coming with me, villain!"
2/2

IIW: Bears with upside

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Titles & Recognition

Post by void_nothing » 2 months ago

Votes: dyd, JovialJovian

Solar Justice 1W
Instant (U)
Choose one -
• Black creatures can't block this turn.
• Red creatures can't attack this turn.
Scry 1.

IIW: Devils
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