New Challenge Every Day - January 24th: Counters that aren't +1/+1 or -1/-1

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Subject16
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Post by Subject16 » 2 months ago

Today's Challenge:
Counters that aren't +1/+1 or -1/-1

.::To Enter::.
In a single post:
  • Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
  • Make a card that fits the current challenge.
  • Include an "If I Win" (IIW) for tomorrow's challenge if you win.
Each day we use the challenge of the previous day's winner. In the case of a tie, we'll use the IIW of the tied player who has least overall points.

.::Scoring::.
Subject16 43 (2)
JovialJovian 40 (1)
Ink-Treader 39 (0)
Gateways7 39 (6)
Guardman 38 (4)
Henlock 36 (1)
dyd 36 (3)
netn10 30 (2)
void_nothing 29 (0)
BeneTleilax 7 (0)
Raptorchan 5 (0)
wizyard 3 (0)
Flatline 2 (0)
RattingRots 1 (1)
.::Note of the Day::.
I'm travelling to Portugal for most of February for work, so I don't know if I'll be active enough to keep this going then. If someone can cover for next month's threads I'll pick it back up in March.

.::Yesterday's Submissions::.
A Feud
netn10 wrote:
2 months ago
Votes: dyd, Gateways7

Kiora-Thassa's Feud U
Instant (Uncommon)
Target Kraken, Leviathan, Octopus, or Serpent creature you control fights target creature you don't control.
Draw a card.

IIW: Untold Eldraine Story
Subject16 wrote:
2 months ago
dyd, Guardman

Devkarin Dissent 2BG
Enchantment (Rare)
Elves you control have menace.
1BG: Target Elf you control fights another target non-Elf creature.
"The swarm is strongest when given a steady hand. Something Vraska doesn't have."
—Izoni, Thousand-Eyed


IIW: Color bleeding
Guardman wrote:
2 months ago
Votes: Gateways7 and Henlock

Cantankerous Goblin 2r
Creature - Goblin Warrior
Menace
Whenever another creature enters the battlefield, Cantankerous Goblin fights that creature.
4/3
Be it dragons, demons, or even his own kin, he will fight anyone who dares to step foot on his lawn.

IIW: Double-Face Pokemon Cards
JovialJovian wrote:
2 months ago
Votes: Guardman, netn10

Earth and Sky 1GU
As ~ enters the battlefield, each player chooses Earth or Sky.
Whenever a player who chose Earth taps a land for mana, that player adds one additional mana of any type produced.
Creatures controlled by players who chose Sky have flying

IIW: What will we do with all this meat?
RattingRots wrote:
2 months ago
Gateways7, dyd

Out for Blood 2RR
Enchantment (R)
When ~ enters the battlefield, search your library for a sorcery card, reveal it and put it into your hand.
Whenever two creatures fight, exile the top card of your library. You may play it this turn.

IIW: Enchant vehicle
Gateways7 wrote:
2 months ago
Guardman, Subject16

Emnity 3B
Creature - Incarnation (uncommon)
Wither
At the beginning of your upkeep, if Emnity is in your graveyard, you may pay 2B. If you do, put a -1/-1 on target creature.
3/2

IIW: Pre-existing planeswalkers in new colors.
Ink-Treader wrote:
2 months ago
Vote: RattingRots and Subject16

Stoking Vengeance 1RR
Enchantment (R)
When Stoking Vengeance enters the battlefield, destroy target artifact an opponent controls.
Whenever a spell or ability destroys a permanent, creatures that permanent's controller controls must attack that spell or ability's controller during those creature's controller's next turn if able.

IIW: Inelegance
dyd wrote:
2 months ago
Votes: Guardman, Gateways7

Poltergeist Provocator 4ur
Creature - Spirit Rogue
Flying, Haste
As ~ enters the battlefield, choose two players. Each creature those players control attacks each combat if able and attacks the other player or a planeswalker they control if able.
Nothing amuses Bordwin more than his practical jokes, usually involving a few deaths. Well, nothing but instigating century-long rivalry among families with said jokes.
3/3

IIW: creature with an existing type printed on 0 or 1 cards (e.g. Germ, Saproling, Sable, Brushwagg, Coward, ...)
void_nothing wrote:
2 months ago
Votes: Gateways7, JovialJovian

Baneslayer Grudge W
Instant (U)
As an additional cost to cast this spell, tap an untapped Angel you control or pay 4.
Exile target creature with power 4 or greater. If that creature is a Demon or Dragon, put a +1/+1 counter on each Angel you control.
Draw a card.

IIW: Core set style cards

Ink-Treader
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Post by Ink-Treader » 2 months ago

Vote: JovialJovian and void_nothing

Wrothflame 1R
Sorcery (C)
Overcast 1 (You may choose one tapped land you control without a debt counter on it and put a debt counter on it as you cast this spell. If a land with a debt counter would untap, remove a debt counter from it instead.)
Wrothflame deals 3 damage to any target. If Wrothflame was overcast, it deals 4 damage to that target instead.

IIW: Overcast X (You may choose X tapped lands you control without a debt counter on them and put a debt counter on them as you cast this spell. If a land with a debt counter would untap, remove a debt counter from it instead.)
Last edited by Ink-Treader 2 months ago, edited 4 times in total.

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Gateways7
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Post by Gateways7 » 2 months ago

Subject16, void_nothing

Horde's Rush 2R
Sorcery (common)
Create a 1/1 red Goblin creature token with haste. Creatures you control get +1/+0 until the end of turn.
Triumph (Then, if you cast this from your hand, exile it with three triumph counters on it. Whenever a creature you control deals combat damage to a player, remove a triumph counter from this, then if there are no counters left, you may cast it without paying its mana cost.)

IIW: Exploit, extort, exert, exalted, or explore.

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RattingRots
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Post by RattingRots » 2 months ago

Gateways7, void_nothing

Curse of Destiny 2RB
Enchantment - Aura Curse
Enchant Player
At the beginning of your upkeep, put a destined counter on each of up to two target permanents enchanted player controls.
Sacrifice ~: Enchanted player sacrifices two permanents that don't have destined counters on them, then remove all destined counters from permanents they control.

IIW: Creature with power and toughness both higher than mana cost.
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Guardman
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Post by Guardman » 2 months ago

Votes: Ink-Treader and Gateways7

Torch Goblin r
Creature - Goblin
Spellcharge (This creature enters the battlefield with a charge counter. Whenever this creature deals combat damage to a player, put a charge counter on it.)
, remove a charge counter: Add r.
1/2
Pour some more oil on my head. The flame is getting low.

IIW: Creatures with Spellcharge (This creature enters the battlefield with a charge counter. Whenever this creature deals combat damage to a player, put a charge counter on it.)

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dyd
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Post by dyd » 2 months ago

Votes: netn10, void_nothing

Clone Factory 2uu
Artifact - Factory
Hexproof
xuu, t: Put a blueprint counter on target non-Factory artifact or creature you control. X is the total number of blueprint counters on permanents you control.
t, Sacrifice Clone Factory: Remove all blueprint counters from all permanents you control. For each counter removed this way from a permanent, create a token that's a copy of that permanent.

IIW: e

netn10
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Post by netn10 » 2 months ago

Votes: RattingRotes, JoviaJovian

The following card is also my prediction for Ikoria.

Adaptation Vat 3
Instant (Rare)
T: Put a trample counter, flying counter or a vigilance counter on target creature.

IIW: Twist on flip cards.

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Post by JovialJovian » 2 months ago

Votes: Gateways7, Guardman

Book of Deeds 1
Artifact
~ enters the battlefield tapped.
1, T: Put a Fate counter on target nonland permanent.
7, T: Destroy each permanent with a Fate counter on it.

IIW: Big symmetrical effects

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Subject16
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Post by Subject16 » 2 months ago

Ink-Treader, RattingRots

Into the Necropolis 1WW
Legendary Enchantment (Mythic Rare)
At the beginning of your end step, if a creature you control died this turn, put a quest counter on Into the Necropolis.
1WW, Remove X quest counters from Into the Necropolis and sacrifice it: Return up to X target creature cards in your graveyard to the battlefield tapped.

IIW: Sagas

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Titles & Recognition

Post by void_nothing » 2 months ago

Votes: netn10, Subject16

Tabrakac, Distortion Horn GUR
Legendary Creature - Dinosaur Scion (R)
Vigilance, reach
At the beginning of each upkeep, put a sun counter on Tabrakac, Distortion Horn.
T, Remove all sun counters from Tabrakac: All creatures have base power equal to the number of counters removed in this way until end of turn.
Orazca's new lords mandate uniform strength.
3/4

IIW: PhyrIxalan
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