New Challenge Every Day - December 30th: Guns

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Post by Subject16 » 1 month ago

Today's Challenge:

.::To Enter::.
In a single post:
  • Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
  • Make a card that fits the current challenge.
  • Include an "If I Win" (IIW) for tomorrow's challenge if you win.
Each day we use the challenge of the previous day's winner. In the case of a tie, we'll use the IIW of the tied player who has least overall points.


Ink-Treader 49 (2)
dyd 49 (3)
netn10 47 (1)
void_nothing 46 (3)
Subject16 45 (1)
Henlock 40 (0)
JovialJovian 40 (2)
kwanyeegor-ii 23 (0)
Feyd_Ruin 8 (0)
FoilSquared 1 (0)
.::Note of the Day::.

.::Yesterday's Submissions::.
A White Snake
dyd wrote:
1 month ago
Votes: void_nothing, JovialJovian

Madame Snake 1w
Legendary Creature - Snake Spirit
If ~ would leave the battlefield, instead exile it and return it to the battlefield transformed.
Bai Suzhen, Pale Maiden
Legendary Creature - Human Cleric
2, t: Up to two other target permanents gain indestructible until end of turn.

IIW: every card has {mechanics}
JovialJovian wrote:
1 month ago
Ink-Treader, Subject16

Glacial Swallower 1WW
Snow Creature - Snake
Whenever a creature blocks ~, exile that creature until ~ leaves the battlefield.
~ can't attack while there are any cards exiled with it.
XS, put a card exiled with ~ with converted mana cost X into its owner's graveyard: Put a +1/+1 counter on ~.

IIW: Multicolored Leviathans
Ink-Treader wrote:
1 month ago
Vote: dyd and void_nothing

Gleaming Asp 2W
Creature - Snake (U)
Spells targeting creatures other than Gleaming Asp cost 1 more to cast.
When Gleaming Asp dies, create a Treasure.

IIW: Death triggers
netn10 wrote:
1 month ago
Votes: dyd, Ink-Treader

Vexing Opal-Scales 2WW
Creature - Snake (Rare)
When Vexing Opal-Scales enters the battlefield, exile target creature or spell until it leaves the battlefield..

IIW: Twist on sagas
Subject16 wrote:
1 month ago
netn10, void_nothing

Zigurrat Cobra 1WW
Creature — Snake (Rare)
First strike
Whenever Zigurrat Cobra becomes the target of a spell or ability for the first time each turn, counter that spell or ability and put a +1/+1 counter on Zigurrat Cobra.
A symbol of the Empire's tenacity, the cobra's molten skins are revered by all.

IIW: A three mana 5/5
void_nothing wrote:
1 month ago
Votes: dyd, JovialJovian

Dawngreeter Uraeus 2WW
Creature - Snake (R)
As long as Dawngreeter Uraeus attacked and wasn't blocked this turn, whenever you gain life, draw a card.
Whenever you draw a creature card, you may pay WW and reveal that card. If you do, return each creature card with the same name as that card from your graveyard to the battlefield.

IIW: Gladiator world

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Post by dyd » 1 month ago

Votes: netn10, Ink-Treader

Aether Blaster r
Artifact - Equipment
Equipped creature has "Whenever this creature becomes tapped, you may pay e. If you do, it deals 2 damage to any target. "
Equip 3
"Why can't people use its patented name? 'Self-Portable Rapid Aether Decompression Device for Localized Explosions' is so much more accurate!"

IIW: Simic hybridization gone too far
Last edited by dyd 1 month ago, edited 1 time in total.

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Post by netn10 » 1 month ago

Votes: dyd, Ink-Treader

Arcane Handgun 3
Artifact - Equipment (Mythic)
Ammunition 2 (This equipment enters the battlefield with two ammo counters)
Equipped creature have "T, Remove an ammo counter from Arcane Handgun: Arcane Handgun deals 2 damage to any target. You may cast a spell from your hand with converted mana cost 2 ot less without paying its converted mana cost. If you do, it must target the same target as Arcane Handgun.
Equip 1

IIW: Golgari and Boros working together.

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Post by Ink-Treader » 1 month ago

Vote: dyd and void_nothing

Siegubel, the Devil's Arm 2BBB
Legendary Artifact (M)
Siegubel, the Devil's Arm enters the battlefield with three ammo counters.
When Siegubel enters the battlefield and at the beginning of your upkeep, remove an ammo counter from Siegubel. When you do, if there are no ammo counters on Siegubel, put three ammo counters on Siegubel and an opponent of your choice chooses one. Otherwise, you choose one -
- Destroy target creature or planeswalker
- Target player loses 4 life.

IIW: Double or twice
Last edited by Ink-Treader 1 month ago, edited 5 times in total.

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Post by Henlock » 1 month ago

subject16, voidnothing

Hand Musket 1
Artifact - Equipment (u)
Equipped creature gets +3/+0.
At the end of your turn, unnatach Hand Musket.
Equip 3

IIW: A common monocolor two drop

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Titles & Recognition

Post by void_nothing » 1 month ago

Votes: JovialJovian, Ink-Treader

Blasting Nightstalker BB
Creature - Nightstalker (R)
Sacrifice a Swamp: Blasting Nightstalker gains haste and swampwalk until end of turn.
T, Pay X life: Blasting Nightstalker deals X damage to target nonblack creature or planeswalker.
The nightstalkers of Caliman are the most enthusiastic users of the dark art of black powder.

IIW: Legendary tribal lords (Cards similar to Lovisa, Wort, etc.)
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Everything is here, that never was.

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Post by JovialJovian » 1 month ago

Votes: dyd, void_nothing

Blunderbus 2
Artifact - Equipment
Equipped creature has first strike and reach.
Equipped creature assigns 4 combat damage instead of any other amount.
Equip 3

IIW: Multicolored Leviathans

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Post by Subject16 » 1 month ago

JovialJovian, Ink-Treader

Silverstrike Blunderbuss 2W
Artifact — Equipment (Uncommon)
Silverstrike Blunderbuss enters the battlefield with a charge counter on it.
At the beginning of your end step, if equipped creature is untapped, you may tap it. If you do, put a charge counter on Silverstrike Blunderbuss.
Equipped creature has "T, Remove X charge counters from Silverstrike Blunderbuss: This creature deals 3 damage to any X targets. If a Vampire or Werewolf is dealt damage this way, destroy it."
Equip 2

IIW: Tribe Hate

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