DCC - December 30, 2019

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Flatline
The Heartbeat of America
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Post by Flatline » 1 month ago

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Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.



How To Play



How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.



Rules



  • Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
  • When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
  • If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
  • Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
  • Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
  • If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
  • This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
  • When posting make sure that:
    • You have included all of the previous day's entries.
    • You update the leaderboard with the previous day's scores.
(An easy way to post the new thread is to hit the multiquote button on every post in the previous day's thread, then click Post Reply. Select everything in this post, copy it, and then paste it into the first post for a new thread. You'll have to clean up a few small things, like quote tags around the opening post and the previous day's cards.)



Notes of the Day



Only a couple of days left.


DCC Scoreboard



RattingRots 75 (+4)
Flatline 73 (+2)
slimytrout 68 (+3)
Henlock 68 (+6)
netn10 67 (+6)
bravelion83 61 (+0)
wizyard 46 (+1)
void_nothing 43 (+0)
marioguy3 29 (+0)
folding_music 19
kwanyeegor-ii 16
Rithaniel 16
jamblock 6
Legend 4 (+0)
emily 2



Flatline wrote:
1 month ago
Votes: Henlock, slimytrout

Haunted Grounds
Land (R)
t: Add c.
At the beginning of each combat, you may pay 2ub and exile a creature card from your graveyard. If you do, Haunted Grounds becomes a copy of the exiled creature until end of turn.
bravelion83 wrote:
1 month ago
Votes: Henlock, netn10

Honorable mention for wizyard.

Toxic Slime 2R
Creature — Ooze (U)
As long as you control a Forest and a green permanent that's no other colors, Toxic Slime gets +1/+1 and has trample.
As long as you control a Swamp and a black permanent that's no other colors, Toxic Slime gets +1/+1 and has deathtouch.
It doesn't matter how much you try not to touch it. It will touch you.
2/2
marioguy3 wrote:
1 month ago
Votes: netn10, Henlock

Ludevic's Special Potion
Sorcery - Mythic Rare
Specialty (This spell cannot be copied or countered.)
Cast this spell only if you control three or more opponents.
Target opponent skips their next turn. Exile Ludevic's Special Potion.
"I'll see you at the finish line!"
wizyard wrote:
1 month ago
RattingRots, netn10
Legend wrote:
1 month ago
Hen , Net , HM: Rat I have an XY card in my most recent set. I realized upon seeing Formula that maybe there's room in it for a couple more XY effects. Formula is an awesome mechanic! In fact, you've designed quite a few awesome cards with novel effects this month.

Cataclysmic Archangel (Mythic)
4WWWW
Creature - Angel
4/4
Flying, vigilance
When Cataclysmic Archangel enters the battlefield, each player chooses a permanent of each type from among the permanents they control, then sacrifices the rest.
RattingRots wrote:
1 month ago
Flatline, netn10

Catalyze (U/R)(U/R)(U/R)
Instant (R)
Formula 4 (Choose any number for X and any number for Y as long as X and Y add up to 4)
Copy up to one target instant or sorcery spell with converted mana cost X or less. You may choose new targets for the copies.
Draw Y cards, then discard Y cards.
netn10 wrote:
1 month ago
Votes: Flatline, RattingRots (HM: Bravelion83)

Prepare for Travels 3WW
Instant (Rare)
Search your library for an ally card, a trap card and a card with landfall, reveal them, put them into your hand, then shuffle your library.
Henlock wrote:
1 month ago
RattingRots, slimytrout

Horrid Blightender bb
Creature - Human Druid Minion (b)
Whenever a land enters the battlefield under a player's control, if it's the second land that entered the battlefield under that player's control this turn, exile that land.
2/1
void_nothing wrote:
1 month ago
Votes: slimytrout, Henlock

Threefang Clawwalla 2G
Creature - Lizard Mutant (U)
Protection from creatures with power 2 or less
R: Threefang Clawwalla gets +1/+0 until end of turn.
2G: Threefang Clawwalla gets +2/+2 until end of turn.
Activate Threefang Clawwalla's abilities no more than three times per turn.
2/2
slimytrout wrote:
1 month ago
rattingrots, wizyard

Dream Snake 2GU
Creature - Snake Illusion (U)
Flash
Imagined GU (You may cast this card for its imagined cost. If you do, it enters the battlefield with a dream counter on it and has "Whenever this creature deals damage, sacrifice it.")
2/3
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Flatline
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Post by Flatline » 1 month ago

Votes: bravelion83, void_nothing

Underworld Guide b
Creature — Zombie Cleric (R)
Underworld Guide enters the battlefield tapped.
When Underworld Guide dies, put the top three cards of your library into your graveyard.
Escape — 1b, Exile two cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
2/1
Last edited by Flatline 1 month ago, edited 3 times in total.
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bravelion83
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Post by bravelion83 » 1 month ago

There are good days and there are bad days. Today is a good day for my health, I've been a little better for a couple days by now, and that's the really important thing. Bad day here instead, only one card I have nothing against (Flatline's), so I will have to vote one card that I have problems with or remarks on. I'll vote for the one that has the least serious problem. I'm sorry.

Votes:
Flatline
void_nothing - even though I really really dislike (I don't want to say "hate") the name. That "ww" in particular is... let's say bad to my own eyes. I had written something else way worse before, then I changed it, that's why I've put it this way. Anyway, I like the rest of the card, it's just the name.
Honorable mention
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netn10 - I love the card but unfortunately it doesn't work in the rules. You can't reference an ability word (landfall) like this. Unlike keyword abilities and keyword actions, ability words have no rules meaning and so you can't do this. You could have said "a card with awaken" because awaken is a keyword ability and can be referenced. But landfall is an ability word and can't be referenced this way. If it had worked, it would have been my second vote for sure.
Another Chance {B/G}
Sorcery (C)
Return target creature card from your graveyard to your hand.
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marioguy3
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Post by marioguy3 » 1 month ago

Votes: RattingRots, slimytrout

Blood Gorge
Land (Common)
Blood Gorge enters the battlefield tapped.
When Blood Gorge enters the battlefield, you may discard a card. If you do, you gain 1 life.
, Add or .
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Post by RattingRots » 1 month ago

netn10, slimytrout

Runaway Reaction 2UU
Sorcery (R)
Formula 7 (Choose any number for X and any number for Y as long as X and Y add up to 7)
Put the top X cards of your library into your graveyard.
Choose Y cards from your graveyard. They gain "You may cast this card from your graveyard this turn. If you do, exile it instead of putting it in its owner's graveyard."
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Post by wizyard » 1 month ago

slimytrout, Henlock

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Post by slimytrout » 1 month ago

legend, henlock

hm: netn10 -- love the idea, but bravelion already outlined the fatal problems with "creature with landfall."

Selective Lobotomy 1BB
Sorcery (R)
Choose a number. Target player reveals their hand and discards all nonland cards with that converted mana cost.

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Post by netn10 » 1 month ago

Bummer, on hindsight, my card should have referenced something else from Zendikar instead of landfall... Maybe kicker.

Votes: Bravelion83, RattingRotes

Erabos Cultist B
Creature - Human Cleric (Rare)
T, Sacrifice an enchantment: You draw a card and target opponent loses 2 life.
"My god sent me to remind you that life is short."
1/1

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Titles & Recognition

Post by Legend » 1 month ago

Void , Net

Cataclysmic Archangel (Mythic)
4WWWW
Creature - Angel
4/4
Flying, vigilance
When Cataclysmic Archangel enters the battlefield, each player chooses a permanent of each type from among the permanents they control, then exiles the rest.
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Cube of Legend: The worst cube ever.

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Knyaz's Shield
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Titles & Recognition

Post by void_nothing » 1 month ago

Votes: Flatline, netn10

Zendikar's Recovery GG
Sorcery (R)
You untap up to two target lands, put up to one target card with converted mana cost 2 or less from your graveyard on top of your library, create two 0/1 green Plant creature tokens, scry 2, and gain 2 life.
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Post by Henlock » 1 month ago

voidnothing, netn10

Poverty Vow 1ww
Enchantment (r)
As long as you control 3 or less lands, you draw an additional card during your draw step.

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