Icarii wrote: ↑
1 month ago
Paliano, Raised on High
Legendary Land (M)
Will of the council
— When Paliano, Raised on High enters the battlefield, starting with you, each player votes for colors or colorless. If colors gets the most votes or tied for most votes, put a gem counter on Paliano.
, : As long as Paliano has a gem counter on it, add 3 mana in any combination of colors. Otherwise, add .
Quality mistake: you can't add generic mana. This should be "Otherwise, add ." But that's not the thing that leaves me perplex with this card. That is actually just a complicated way to say " : Add ." I would have liked this much more if it had been a separate ability, like:
: Add .
, : Add three mana in any combination of colors. Activate this ability only if Paliano has a gem counter on it.
If you put it this way it's much more comprehensible to everyone, including less experienced players, in my opinion, and you also prevent potential problems like the ones that I'm about to talk about. Lands that add that much mana all at once have historycally proven problematic. In fact, I think something like that could see play in Legacy? I don't know Legacy well as a format, but I remember a deck using... wait, that might have been an artifact. Anyway, something that gave a bunch of mana and then untap it with Voltaic Key
I think? Yes, it was for sure an artifact then. And then there was some kind of loop that ended up in infinite mana. What happens here if I have something that allows me to untap a land for zero or one mana? Suppose this has no gem counters, I tap it, I get four mana. I use one to untap this land and two to activate it again, and on, and on, and on. I've made an infinite mana loop. Does a card that allows me to untap a land repeatedly for max one mana exist? A Voltaic Key
for lands? If it does, this might get really dangerous. And this without even mentioning ability cost reductions, that only make this worse. *checks Gatherer* Oh yeah, many things exist. Too many to be listed here now. Infinite loops might really be a problem with this, I think. Of course, I'm just human. I can also be wrong. But that's my first impression.
What I like about this card? The very interesting play in multiplayer. This is an excellent use of will of the council. And I also like the further confirmation that we are opposites in card design. This is a very out-of-the-box card, as usual from you. I have played inside of the box, as I always do, and where I know I'm the strongest.