New Challenge Every Day - December 29th: A White Snake

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Subject16
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Post by Subject16 » 1 month ago

Today's Challenge:
A White Snake

.::To Enter::.
In a single post:
  • Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
  • Make a card that fits the current challenge.
  • Include an "If I Win" (IIW) for tomorrow's challenge if you win.
Each day we use the challenge of the previous day's winner. In the case of a tie, we'll use the IIW of the tied player who has least overall points.

.::Scoring::.

Ink-Treader 47 (2)
netn10 46 (0)
dyd 46 (1)
Subject16 44 (0)
void_nothing 43 (1)
Henlock 40 (5)
JovialJovian 38 (3)
kwanyeegor-ii 23 (0)
Feyd_Ruin 8 (0)
FoilSquared 1 (0)
.::Note of the Day::.

.::Yesterday's Submissions::.
You Win the Game
dyd wrote:
1 month ago
Votes: Henlock, JovialJovian

Melting Pot wubrg
Enchantment
Hexproof
When ~ enters the battlefield, create a 0/1 colorless Coward creature token named Xenophobe.
At the beginning of your upkeep, if there are twelve or more creature types among creatures you control and you don't control any Coward, you win the game.
"Embrace diversity, don't fear it."
– Mayael the Anima

Me rumbling about my thought process
Show
I wanted a win condition related to having many races/classes working together. It could have been flavored as something like a zoo, but I felt that the flavor of a multiethnic and diverse society was much more interesting.
The no-Coward clause is there to prevent changeling auto-wins, and I think that creating the xenophobic Coward is a nice hoop to jump through, while representing the inevitable resistance to multiculturalism.
Setting it on Alara reinforced the feeling of "many coming together", while giving me a reason to make it 5-colors
IIW: an Atog or a Lhurgoyf
Subject16 wrote:
1 month ago
Ink-Treader, Henlock

Zetari's Matrix 3RR
Legendary Artifact (Mythic)
Exile an instant or sorcery spell you control: Put a charge counter on Zetari Matrix. (That spell won't resolve.)
R, Remove two charge counter from Zetari Matrix: Spells you cast cost 1 less to cast this turn.
At the beginning of your end step, if you exiled seven or more spells with Zetari Matrix this turn, you win the game.
The moment she finished repairing it, Mineldra understood its purpose. She could only mutter "What did I do?"

IIW: Balanced Storm
netn10 wrote:
1 month ago
Votes: dyd, Henlock

Winner Takes All 5RR
Sorcery (Mythic)
Each player reveals their hand. Using the cards' converted mana costs and colors, the player with the best poker hand wins the game. (The ranks from worst to best are High Card, Pair, Two Pairs, Three of a Kind, Straight, Flush, Full House, Four of a Kind, Straight Flush and Royal Flush.)

IIW: Red-White new graveyard mechanic.
JovialJovian wrote:
1 month ago
Votes: Henlock, void_nothing

Eon Haze 3WU
Enchantment
Cumulative upkeep 1
At the beginning of your upkeep, if no player has cast a spell or activated an ability other than a mana ability, and no creature has attacked since the beginning of your last turn, you win the game.
For each age counter on ~, spells cost 1 more to cast, activated abilities cost 1 more to activate unless they're mana abilities, and each creature can't attack unless its controller pays 1.

IIW: Spells costing one mana.
Ink-Treader wrote:
1 month ago
Vote: JovialJovian and Henlock

The Golden Age WUBRG
Enchantment - Saga (R)
I, II - Draw two cards, then you may put a land card from your hand onto the battlefield. You gain 5 life. The next spell you cast this turn costs WUBRG less to cast.
III - If you have more life, more cards in hand, and control more nontoken permanents than each opponent, you win the game. Otherwise, remove all lore counters from The Golden Age and transform it. Then put a lore counter on it.
////
The Dark Age
({B/R}) Enchantment - Saga (R)
I, II - Each player sacrifices a permanent, discards a card, then loses 3 life.
III - If you have less life, less cards in hand, and control fewer nontoken permanents than each opponent, you lose the game. Otherwise, remove all lore counters from The Dark Age and transform it. Then put a lore counter on it.

IIW: Sagas
void_nothing wrote:
1 month ago
Votes: JovialJovian, Ink-Treader

Pure Genuflection 4WW
Enchantment (M)
Whenever you cast a legendary spell, creatures you control get +1/+1 until end of turn and you draw a card. Then, if you have cast three or more legendary spells this turn, you win the game.

IIW: Guns

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dyd
Randomancer
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Post by dyd » 1 month ago

Votes: void_nothing, JovialJovian

Madame Snake 1w
Legendary Creature - Snake Spirit
Lifelink
If ~ would leave the battlefield, instead exile it and return it to the battlefield transformed.
2/2
//
Bai Suzhen, Pale Maiden
Legendary Creature - Human Cleric
Lifelink
2, t: Up to two other target permanents gain indestructible until end of turn.
2/7

IIW: every card has {mechanics}

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JovialJovian
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Post by JovialJovian » 1 month ago

Ink-Treader, Subject16

Glacial Swallower 1WW
Snow Creature - Snake
Whenever a creature blocks ~, exile that creature until ~ leaves the battlefield.
~ can't attack while there are any cards exiled with it.
XS, put a card exiled with ~ with converted mana cost X into its owner's graveyard: Put a +1/+1 counter on ~.
2/1

IIW: Multicolored Leviathans

Ink-Treader
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Post by Ink-Treader » 1 month ago

Vote: dyd and void_nothing

Gleaming Asp 2W
Creature - Snake (U)
Spells targeting creatures other than Gleaming Asp cost 1 more to cast.
When Gleaming Asp dies, create a Treasure.
2/2

IIW: Death triggers
Last edited by Ink-Treader 1 month ago, edited 1 time in total.

netn10
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Post by netn10 » 1 month ago

Votes: dyd, Ink-Treader

Vexing Opal-Scales 2WW
Creature - Snake (Rare)
Flash
When Vexing Opal-Scales enters the battlefield, exile target creature or spell until it leaves the battlefield..
2/2

IIW: Twist on sagas

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Subject16
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Post by Subject16 » 1 month ago

netn10, void_nothing

Zigurrat Cobra 1WW
Creature — Snake (Rare)
First strike
Whenever Zigurrat Cobra becomes the target of a spell or ability for the first time each turn, counter that spell or ability and put a +1/+1 counter on Zigurrat Cobra.
A symbol of the Empire's tenacity, the cobra's molten skins are revered by all.
2/4

IIW: A three mana 5/5

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void_nothing
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Titles & Recognition

Post by void_nothing » 1 month ago

Votes: dyd, JovialJovian

Dawngreeter Uraeus 2WW
Creature - Snake (R)
As long as Dawngreeter Uraeus attacked and wasn't blocked this turn, whenever you gain life, draw a card.
Whenever you draw a creature card, you may pay WW and reveal that card. If you do, return each creature card with the same name as that card from your graveyard to the battlefield.
3/2

IIW: Gladiator world
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