November MCC Round 2
Lend Me a Hand
Six months have passed since you saved R&D's collective butt by creating the perfect card for their wildly successful graveyard set. On a quiet Sunday morning, your phone starts buzzing, and the area code is 425. This time, WotC is trying something they've hardly ever done before: a hand-matters set. And, once again, there's a crucial card that they just can't get right -- will you lend them a hand?
Main Challenge: Design a card for a hand-matters set that has the word "hand" in its rules text (excluding reminder text).
Subchallenge 1: Your card has no blue mana symbols on it.
Subchallenge 2: Your card is a permanent.
N.B.: The fact that this card is going in a hand-matters set is part of the challenge itself, so be aware of that when designing your card. That is to say, the flavor, balance, and viability judgements of your card might be affected by whether your card would fit well in a hand-focused set.
Design deadline: Friday, November 15th 23:59 EST
Judging deadline: Tuesday, November 19th 23:59 EST
(X/3) Appeal - Do the different player psychographics (Timmy/Johnny/Spike) have a use for the card?
(X/3) Elegance - Is the card easily understandable at a glance? Do all the flavor and mechanics combined as a whole make sense?
(X/3) Viability - How well does the card fit into the color wheel? Does it break or bend the rules of the game? Is it the appropriate rarity?
(X/3) Balance - Does the card have a power level appropriate for contemporary constructed/limited environments without breaking them? Does it play well in casual and multiplayer formats? Does it create or fit into a deck/archetype? Does it create an oppressive environment?
(X/3) Uniqueness - Has a card like this ever been printed before? Does it use new mechanics, ideas, or design space? Does it combine old ideas in a new way? Overall, does it feel "fresh"?
(X/3) Flavor - Does the name seem realistic for a card? Does the flavor text sound professional? Do all the flavor elements synch together to please Vorthos players?
(X/3) Quality - Points deducted for incorrect spelling, grammar, and templating.
(X/2) Main Challenge (*) - Was the main challenge satisfied? Was it approached in a unique or interesting way? Does the card fit the intent of the challenge?
(X/2) Subchallenges - One point awarded per satisfied subchallenge condition.
*An entry with 0 points here is subject to disqualification.
A reminder to everyone:
In the MCC, putting rarity on cards is mandatory! If you don't put a rarity on your card, expect huge deductions in both Viability AND Quality.
Please check out the MCC Guidelines and FAQ if you have the will and time -- all of the rules for this contest can be found here! Among the many things you can find there are a detailed explanation of the rubric (section 6.2) and the recommended card formatting (section 4) that you should use to format your text cards. Expect deductions in Quality otherwise.