The Wall Game

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void_nothing
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Post by void_nothing » 1 year ago

Mobile Forcefield 2W
Creature - Wall
Defender, ward 2
As long as Mobile Forcefield has a ward ability, each Vehicle you control has that ability. The same is true for hexproof, indestructible, and protection.
0/7

Next: A WUB Wall
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dyd
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Post by dyd » 1 year ago

Wall of Whispers (w/b)u
Creature - Elemental Wall
Defender
Lifelink
Whenever Wall of Whispers blocks, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
0/3

Next: A rgw Wall for the Cabaretti

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lookingupanddown
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Post by lookingupanddown » 1 year ago

Blinding Lights RGW
(the art is New Capenna's version of the Hollywood sign)
Artifact Creature - Treasure Wall
Defender
At the beginning of your end step, create a 1/1 green and white Citizen creature token. If Blinding Lights blocked a creature this turn, create two 1/1 green and white Citizen creature tokens instead.
Many of the signs to Cabaretti dance halls and theatres conjure dreams of stardom to those who see it. Unfortunately, many will leave dejected but bound to the family.
0/5

Next: a BRG Wall with blitz

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folding_music
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Post by folding_music » 1 year ago

Loadbearing Beam 2brg
Creature - Wall (R)
Defender
1r, : Loadbearing Beam deals 1 damage to any target.
When Loadbearing Beam dies, it deals X damage to each other creature, where X is the amount of damage dealt to it this turn.
Blitz (If you cast Loadbearing Beam for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
0/5

next: a wall... on the moon (it can pertain to a Capenna guild if you like lol)

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dyd
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Post by dyd » 1 year ago

Moonsilver Bastion 2w
Artifact Creature – Wall
Moonsilver Bastion can't attack or block.
When ~ enters the battlefield, exile target non-Human creature an opponent controls until ~ leaves the battlefield.
The moon offers its discrete protection from afar.
0/3


Next: a Wall that sometimes isn't there

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lookingupanddown
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Post by lookingupanddown » 1 year ago

Shifting Labyrinth Wall 2U
Artifact Creature - Illusion Wall
Defender
Whenever a creature with trample or menace attacks you or a planeswalker you control, if Shifting Labyrinth Wall is untapped, it phases out.
: Scry 2.
0/5

Next: a Wall with flash

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dyd
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Post by dyd » 1 year ago

Stopper 1w
Creature - Wall
Flash
Defender
4/1

Next: a wall of a restaurant

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folding_music
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Post by folding_music » 1 year ago

the front:
Emblazoned Awnings
Creature - Wall Avatar
Defender
Play with your hand revealed.
2rw, : Choose a watermark. Emblazoned Awnings deals damage to target creature or planeswalker equal to the number of cards in your hand bearing that watermark.
0/3
Boros watermark

the back:
Row of Dustbins 1bb
Creature - Wall Horror
Defender
Whenever a token is sacrificed, put a scrap counter on Row of Dustbins.
At the beginning of your upkeep, you may sacrifice Row of Dustbins and pay X life. X is the number of scrap counters on it. If you do, choose one:
-- Create X black 1/1 Rat creature tokens.
-- Create a black X/X Horror creature token with menace.
0/4

the side:
Drive-thru 2uu
Creature - Wall
Defender
Whenever Drive-thru blocks a non-Vehicle creature, return that creature to its owner's hand at end of combat.
Whenever Drive-thru blocks a Vehicle, its controller creates two Food tokens.
0/6

next: a mural

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dyd
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Post by dyd » 1 year ago

I want a four-sided card with these walls :D
( = a foldable box without top and bottom)

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lookingupanddown
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Post by lookingupanddown » 1 year ago

Memorial Mural 2WWW
Artifact Creature - Wall
Defender
Whenever one or more creatures you control die, put a valor counter on Memorial Mural.
Other creatures you control get +1/+1 for each valor counter on Memorial Mural.
The sacrifices of the fallen will not be wasted on easily-forgotten platitudes. In their memory, action must be done.
0/5

Next: a wall in Faerun

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dyd
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Post by dyd » 1 year ago

Elminster's Tower
Legendary Land Creature - Tower Wall
Defender, reach
Elminster's Tower enters the battlefield tapped.
{T}: Add one mana of any color. Spend this mana only to cast an instant, sorcery, Wizard, or Elminster spell.
0/3


Next: bedroom wall

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folding_music
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Post by folding_music » 1 year ago

Poster-encrusted Lair x
Creature - Wall (U)
Poster-encrusted Lair enters the battlefield with X face counters on it. For each of these counters, choose a nontoken creature card name.
1, Remove a face counter from Poster-encrusted Lair: Untap target creature and gain control of it until end of turn if its name is the same as one you chose.
She'd studied those faces for so long that she began to have a little power over them.
0/4

next: the walls of a valley

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lookingupanddown
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Post by lookingupanddown » 1 year ago

Valley Wall
Land Creature - Mountain Wall
Valley Wall enters the battlefield tapped.
Defender
: Add R. It deals 1 damage to you. Put two runoff counters on Valley Wall.
, Remove a runoff counter from Valley Wall: Lands you control gain ": Add one mana of any color." until your next upkeep. Activate only if there are three or more runoff counters on Valley Wall.
0/3

Next: the walls of a canyon

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spacemonaut
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Post by spacemonaut » 1 year ago

Splinterskull Passage 2RW
Creature — Elemental Wall
Defender, reach
Damage dealt by creatures you control can't be prevented.
When Splinterskull Damage dies, it deals X damage to each creature, where X is the amount of damage dealt to it this turn. Damage dealt this way can't be prevented.
3/5

next: the walls of a prison

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JovialJovian
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Post by JovialJovian » 1 year ago

Iron Bars 2
Artifact Creature - Wall (U)
Defender
You may choose not to untap Iron Bars during your untap step.
2, T: Tap target creature Iron Bars is blocking. That creature doesn't untap during its controller's untap step as long as Iron Bars remains tapped.
0/5

Next: a welcoming wall

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lookingupanddown
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Post by lookingupanddown » 1 year ago

Dimensional Tear 3BB
Creature - Horror Wall
Devoid
Defender
Dimensional Tear must block each combat if able.
At the beginning of your postcombat main phase, you may pay 2B. If you do, exile all creatures blocked by Dimensional Tear. You may cast those cards for as long as they remain exiled, and you may spend mana as though it were mana of any color to cast that spell.
0/6

Next: a false wall

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spacemonaut
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Post by spacemonaut » 1 year ago

Illusory Wall 2U
Enchantment Creature — Illusion Wall
Defender
Whenever Illusory Wall is dealt damage, sacrifice it. If you do, draw a card.
0/7


Next: a wall of fear, possibly metaphysical

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JovialJovian
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Post by JovialJovian » 1 year ago

Wall of Fear BBB
Creature - Nightmare Wall
Defender, fear
Whenever a creature without fear attacks you or a planeswalker you control, that creature gets -1/-1 until end of turn for each creature with fear you control.
Discard a card: Target creature gains fear until end of turn. Any player may activate this ability.
2/4

Next: a wall with an attack-based keyword (vigilance, intimidate, battle cry, etc)

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OneAndOnly
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Post by OneAndOnly » 1 year ago

Wall of Eyes -- 1U
Creature - Wall Horror
Wall of Eyes enters the battlefield with one defender and three vigilance counters on it.
Whenever Wall of Eyes and another creature block, you may move a counter from Wall of Eyes onto target creature. Only move a defender counter this way if it is the last counter on Wall of Eyes.
3/4

.

Next: A wall that connects to something on a different plane.

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folding_music
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Post by folding_music » 1 year ago

Reject Heap 3
Artifact Creature - Wall (C)
Defender
Discard an artifact card: Reject Heap gains indestructible until end of turn.
Fail to win a prize in the Inventor's Fair and your hard work goes down the hatch, emerging fifteen feet above the misty Mirrodin Mephidross and sinking forever.
0/5

next: another wall connected to another plane!

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dyd
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Post by dyd » 1 year ago

Torrid-Air Vents 2r
Creature - Wall
Defender
Whenever Torrid-Air Vents blocks, it deals 1 damage to each attacking creatures.
t: Deserts and Gates you control become Desert Gates until end of turn.
The Planar Bridge explosion left open tiny corridors between Amonkhet and Ravnica.
1/3

Next: a wall with pipes

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OneAndOnly
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Post by OneAndOnly » 1 year ago

Cathedral Carillion -- 3WW
Artifact Creature - Wall
Cathedral Carillion has defender as long as you don't control an Angel.
Flying, exalted
"The sky opened up with both a heavenly light, and a hellish music...."
3/5

Next: Another Wall that only conditionally can't attack.

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lookingupanddown
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Post by lookingupanddown » 1 year ago

Canyon Web 2GG
Creature - Spider Wall
Defender, reach
As long as Canyon Web has three or more counters on it, it can attack as though it didn't have defender,
Whenever Canyon Web blocks a creature with less toughness than it, put a +1/+1 counter on Canyon Web.
The webs were strewn with bits of armor, from past armies who have bothered the spiders enough for them to intervene,
0/5

Next: an Equipment Wall

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spacemonaut
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Post by spacemonaut » 1 year ago

Animated Armory 2RW
(Art: similar to Wall of Swords and Wall of One Thousand Cuts, just more variety of stuff in it.)
Artifact Creature — Equipment Wall
Defender, first strike
Equipped creature gets +4/+4 and has first strike.
Whenever equipped creature attacks, you may attach another target equipment you control to it.
Equip 4RW
4/4


Next: a wall of fire

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OneAndOnly
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Post by OneAndOnly » 1 year ago

Cinderspark Wall -- 1RR
Creature - Wall
Defender
When Cinderspark Wall enters the battlefield, put a number of tinder counters on it equal to your devotion to red.
When there are no tinder counters on Cinderspark Wall, sacrifice it.
R, Remove a tinder counter: Cinderspark Wall deals one damage to each creature attacking you or a planeswalker you control.
0/5
.
Next: A wall with a surprise.

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