The Token Game

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Mergatroid_Jones
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Post by Mergatroid_Jones » 2 years ago

The Living Guildpact 1UU
Legendary Enchantment (R)
At the beginning of your upkeep, if you control no Jaces, create a blue Jace planeswalker token with a loyalty counter on it.
Planeswalkers you control have "{+1}: Scry 1." And "{-2}: Draw a card."
Jace made sure to leave someone he could trust in charge.

Next: A token copy of something not on the battlefield.

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lookingupanddown
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Post by lookingupanddown » 2 years ago

Fleeting Prophecy 1UUU
Enchantment
2UU: Reveal a permanent card from your hand. If you do, create a token that's a copy of that permanent except it has "When this permanent becomes the target of a spell or ability, sacrifice it" and "Whenever a nontoken permanent that shares a name with this permanent enters the battlefield, exile this permanent." Activate this ability only once per turn.

Next: a token with a creature subtype and a noncreature subtype

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dyd
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Post by dyd » 2 years ago

Niko's Rescue 2wu
Instant
Create a Shard token and exile target nonland permanent you control until that token leaves the battlefield. That token is a 2/3 Illusion creature in addition to its other types and has flying.

Next: a token with a nonbasic land type

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JovialJovian
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Post by JovialJovian » 2 years ago

Urza's War Machine CCCCCCC
Artifact Creature - Construct
Haste
When Urza's War Machine attacks, create a 0/0 colorless Urza's Army artifact land creature token onto the battlefield with "T: Add C." then put a +1/+1 counter on each Urza's Army you control.
5/5

Next: a 3/3 green token that is neither an Elephant nor a Beast

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lookingupanddown
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Post by lookingupanddown » 2 years ago

Whoops
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Reflective Splicer 5U
Creature - Phyrexian Human Artificer
When Reflective Splicer enters the battlefield, create a 3/3 colorless Phyrexian Golem artifact creature token.
Golems you control have ward 4.
1/1
Selesnyan Response 1W
Sorcery
Exile target artifact or creature. Its controller creates a 3/3 green Centaur creature token.
Mat-Selesnya's will rumbles in on her hooves, and remains there to keep watch.

Next: a token with two or more artifact subtypes
Last edited by lookingupanddown 2 years ago, edited 1 time in total.

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dyd
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Post by dyd » 2 years ago

Shouldn't that be green?

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lookingupanddown
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Post by lookingupanddown » 2 years ago

dyd wrote:
2 years ago
Shouldn't that be green?
Oh right, fixing now.

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dyd
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Post by dyd » 2 years ago

Food Fight 2g
Sorcery
For each creature you control, create a Food token that's also an Equipment and attach it to that creature. Those tokens have "Tap equipped creature, Unattach this Equipment: It deals 1 damage to any target. Activateonly if equipped creature is untapped."

Next: Shard tokens

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folding_music
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Post by folding_music » 1 year ago

Caltrop Cluster
Artifact
xxx, Sacrifice Caltrop Cluster: Create X Shard tokens. (They're enchantments with ", Sacrifice Shard: Scry 1, then draw a card.") Then Caltrop Cluster deals damage to you and to each attacking creature equal to the number of Shards you control.
////mdfc////
Piggybank
Artifact
xxx, Sacrifice Piggybank: Create X Shard tokens and X Treasure tokens.

giggle
Shard tokens are so weird, are we being future sighted by Niko Aris?

Trade Boycott 1rw
Enchantment
When Trade Boycott enters the battlefield, create a Shard token. (blah blah)
Shards have ": Add ."
Nonland, non-Shard mana abilities can't be activated.
Embossing your sigil on my efforts is not a sign of equal work.

next: Heart tokens (, Sacrifice ~: Each player may add .)

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lookingupanddown
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Post by lookingupanddown » 1 year ago

Panacea for the Lonely 4
Artifact
: Create a Heart token. (It's an artifact with ", Sacrifice this artifact: Each player may add .")
If an opponent would lose one or more , put a charge counter on Panacea for the Lonely.
3, , Remove X charge counters from Panacea of the Lonely: You gain twice X life, where X is the number of charge counters removed this way. Activate this ability only if you control three or more Heart tokens.

Next: a Land Mine artifact token

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dyd
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Post by dyd » 1 year ago

Defense Tower 2rg
Artifact Creature - Wall
Defender
As Defense Tower enters the battlefield, choose Earth, Wind, or Fire
- Earth — Whenever Defense Tower blocks, create a colorless artifact token named Land Mine with "{R}, Sacrifice this artifact: This artifact deals 2 damage to target attacking creature without flying."
- Wind – Defense Tower has reach and whenever it blocks a creature with flying, it deals 2 damage to that creature.
- Fire – Defense Tower has wither and at the beginning of your end step, it deals 1 damage to each creature and each planeswalker.
2/4


Next: a card making one or more tokens from Boris Devilboon, Tooth and Claw, Wall of Kelp, and/or Jungle Patrol.

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folding_music
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Post by folding_music » 1 year ago

March of the Tides 1u
Enchantment (M)
Whenever a land enters the battlefield, if there are no tide counters on March of the Tides, add one and create a 0/1 blue Plant Wall creature token with defender named Kelp.
Whenever a land leaves the battlefield, if there is at least one tide counter on March of the Tides, remove them and create a 0/1 blue Plant Wall creature token with defender named Kelp.

next: an Egg token in black

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dyd
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Post by dyd » 1 year ago

I went a bit overboard with this 😅 inventing a whole new mechanics using a new nontraditional card type (dungeon-style)

Hatched Resentment 1bb
Enchantment (R)
When Hatched Resentment enters the battlefield, you draw a card, lose 1 life, and proclaim the Prophecies of Sins. (Put it into your command zone if it's not there yet.)
Whenever you fulfill a prophecy, create a 0/1 black Egg token with indestructible and defender.
At the beginning of each end step, if you fulfilled all the Prophecies of Sins, exile each Egg you control and create that many 6/6 black Demon creature tokens with flying, menace, indestructible, and "Ward - Pay 6 life".


Prophecies of Sins
Prophecies
(When an unmarked condition becomes true, you fulfill that prophecy. Mark it with a counter.)
🔲 Lust - A creature with power and toughness 1 or less will enter the battlefield.
🔲 Gluttony - A Food will be sacrificed.
🔲 Greed - Three or more Treasures will be on the battlefield.
🔲 Sloth - A tapped permanent won't untap during its controller's untap step.
🔲 Wrath - Two creatures will die in the same turn after having fought or blocked one another.
🔲 Envy - A permanent will change controller or a spell will be countered.
🔲 Pride - A creature with power and toughness 4 or greater will enter the battlefield.



Next: Cats and Dogs tokens together (see Jinnie Fay, Jetmir's Second, Rin and Seri, Inseparable)

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lookingupanddown
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Post by lookingupanddown » 1 year ago

Takeover of the Strays 3GW
Enchantment
At the beginning of each upkeep, if there are no creatures on the battlefield, each player creates a 1/1 green Cat creature token and a 1/1 white Dog creature token for each card in their hand. If you created the most creature tokens this way, you gain 3 life and draw a card.
One day, all the people disappeared. Within a week, the number of strays ballooned.

Next: Treasure tokens for each player

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folding_music
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Post by folding_music » 1 year ago

Resurfacing Troves 1ww
Enchantment (U)
Whenever you sacrifice a token, add a charge counter to Resurfacing Troves. If that token was a Treasure or a Gold token, add another.
Sacrifice Resurfacing Troves: Each player creates two tapped Treasure tokens and you draw two cards. Play this ability only if there are at least seven charge counters on Resurfacing Troves.
happily broken
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Cash Out 1r
Sorcery (R)
Until end of turn, whenever any player could activate a mana ability, they may exile the top ten cards of their library and pay 2 life. If they do, they create a Treasure token.
Klorp was sick of being only theoretically wealthy.
next: a legendary token

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dyd
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Post by dyd » 1 year ago

Summoning Altar 4
Artifact (M)
5, t, Sacrifice a creature: Roll a d20 and create the creature token for the number you rolled or a lower number. Activate only as a sorcery.
1-8 | A 2/2 blue Shapeshifter with changeling.
9-14 | Tolsimir and Voja, a legendary 3/3 white and green Elf Warrior Wolf with double strike.
15-18 | Karox and Verix Bladewing, a legendary 4/4 red Dragon with flying and double strike.
19 | Emrakul, a legendary 14/14 colorless Eldrazi with flying and ward 7.
20 | Marit Lage, a legendary 20/20 black Avatar with flying and indestructible.


Next: a legendary noncreature token

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lookingupanddown
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Post by lookingupanddown » 1 year ago

The Curse of the Basalt Throne 2BB
Enchantment - Saga
I — You become the monarch and lose 1 life.
II — Sacrifice a creature. When you do, each player discards two cards at random.
III — Destroy all creatures. Each opponent loses 1 life for each creature they control destroyed this way.
IV — Create The Basalt Throne, a legendary colorless artifact token with "Creatures you control get -1/-1 and have deathtouch" and "At the beginning of your upkeep, you draw two cards and you lose 2 life."

Next: a legendary planeswalker or enchantment token

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dyd
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Post by dyd » 1 year ago

Kami of Reverence 2w
Creature - Spirit (R)
When Kami of Reverence enters the battlefield, create Kyoday's Temple, a legendary Shrine enchantment token that's all colors. It has "Other Shrines you control have ward x, where X is the number of Shrines you control."
1/1


Next: legendary artifact token

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OneAndOnly
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Post by OneAndOnly » 1 year ago

Mechtitan Arsenal -- 3
Legendary Artifact - Equipment
At the beginning of your end step, choose one and attach it to equipped creature. It gains "Equip creature equipped by Mechtitan Arsenal",
* Create a legendary Artifact - Equipment token named Mechtitan Blade with "Equipped creature gets +2/+2"
* Create a legendary Artifact - Equipment token named Mechtitan Spear with "Equipped creature deals damage to defending player as though it wasn't blocked"
* Create a legendary Artifact - Equipment token named Mechtitan Net with "Whenever a creature blocks or becomes blocked by equipped creature, detain it."
Equip 3
.

Next: Something that creates a lot of Food.
Last edited by OneAndOnly 1 year ago, edited 1 time in total.

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folding_music
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Post by folding_music » 1 year ago

the horrible way of using Food:
Omnivorous Urge xbrg
Sorcery
For each mana value less than or equal to X, destroy target nonland permanent with that mana value. Then create a Food token for each permanent destroyed this way.
Giants, goblins, trolls and ogres all agree: the best recipes involve live ingredients.

the lovely way of using Food:
Table Service (no cost)
Sorcery
Suspend 2 --
Each player creates a Food token, then you create Food tokens equal to your experience, then you get an experience counter, then Table Service deals damage to you equal to your experience. Then, suspend Table Service and put two time counters on it.
Izzet kitchens quickly gather steam.

next: a token with a triggered ability

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dyd
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Post by dyd » 1 year ago

Gossipmongers 2w
Creature - Human Citizen
Whenever a creature enters the battlefield, if its toughness is greater than each other creature's toughness, create a green enchantment token named Envy with "Whenever a creature enters the battlefield, if its toughness is greater than each other creature's toughness, you may bolster 1".
1/1


Next: an Atog token or a token named Stangg Twin

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JovialJovian
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Post by JovialJovian » 1 year ago

The Kingdom of Stangg
Legendary Land
T, Pay 1 life: Add R or G.
4RG, T: Create a legendary 3/4 red and green Human Warrior creature token named Stangg Twin.

Next: A Stoneforged Blade token.

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folding_music
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Post by folding_music » 1 year ago

The Challenge of Stone 2rr
Enchantment - Saga (M)
i - Create a red 0/8 Wall creature token with defender. Target opponent creates a Stoneforged Blade token. (It's a colorless equipment with indestructible, "Equipped creature gets +5/+5 and double strike" and "Equip .") Equip the Blade to a creature that player controls.
ii, iii - Until the beginning of your next turn, whenever a creature dies, you gain control of all Equipment attached to it.

next: a standardized creature token that'd be used repeatedly in one set (like this guy - GRN Soldier) but with a creature type that's never before been a token

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lookingupanddown
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Post by lookingupanddown » 1 year ago

Manu, the First Aetherborn 2BB
Legendary Creature - Aetherborn Artificer (R)
Manu, the First Aetherborn costs 2 less to cast if you have 5 or more E.
Menace
At the beginning of each end step, if a nontoken artifact you control left the battlefield this turn, you gain E.
Aether burst 4 (When this creature dies, if you have no E, you gain EEEE. Create a 1/1 black Aetherborn creature token at the beginning of the next end step.)
3/3

Next: a token with three types, preferably in black and/or green

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dyd
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Post by dyd » 1 year ago

Karametra's Favour 1g
Enchantment
At the beginning of each end step, if you had a land and a creature enter the battlefield under your control this turn, create a tapped 1/1 green Forest Dryad land enchantment creature token.


Next: Dog tokens

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